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taylor price
Cosimo Galluzzi

JBB: An Artblog!

祝日 / Permanent Vacation
occasionally subtle
art blog(derogatory)
Misplaced Lens Cap

tannertan36
let's talk about Bridgerton tea, my ask is open


#extradirty
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will byers stan first human second

JVL
wallacepolsom

dirt enthusiast
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@kayarenwick

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That phrase means absolutely nothing. Not a goddamn thing. "History will judge them." Just like thoughts & prayers, it doesn't do anything to help.
oh ominous six-point buck of the field who won't stop staring at me, what is your wisdom?
his wisdom was "get the hell out of my field"
“Big Pharma” okay are we talking about how privatization and monetization has deeply corrupted the field of medicine or are you talking about how you think chemicals in the water are making the frogs gay
“GMOs”? Are we talking seeds that grow sterile plants and patenting genetic modifications then destroying any competition no matter how small they are? Or are we talking life saving rice with vitamin a to make sure kids don’t go blind in regions not suited for other high vit a veg? … or are we talking about your chidoodle?
...Have to snicker a little when, in order to fit the fifth member of the core marriage into the shot, I have to stick him half a mile away...
Anyway. This is just to let everybody know that for Pride Month of 2026, the Ebooks Direct Pride Package has been really ridiculously discounted.
...From the product page:
This package contains all our Middle Kingdoms material—some of the first LGBTQ-representing epic fantasy in the 20th-century fantasy field, now continuing into the 21st. It also contains the matter-of-fact exit from the (contextual) closet of two of the best-loved characters in the Young Wizards universe—Advisory wizards Tom Swale and Carl Romeo, on their first canonically-"out" venture as a couple. The main part of the collection spans more than forty years, from the publication of Diane Duane's two-time Astounding Award finalist The Door Into Fire, first published in 1979, through its main-sequence sequels (both also Gaylaxic Spectrum Awards Hall of Fame winners) The Door Into Shadow and The Door Into Sunset, to 2018's and 2019's interstitial Tales of the Five novels, The Levin-Gad and The Landlady. The collection also includes such otherwise hard to find short works as Lior and the Sea and the two current volumes of the "Sirronde's World" group, The Span and Parting Gifts.* And finally, it also includes the Middle Kingdoms novelette Overdue (Tales of the Middle Kingdoms #2), and the short Young Wizards work Owl Be Home For Christmas.
All that for $19.99? Seriously, I need my head felt. So please go validate my mental state by buying the package. ...And happy Pride!
(Meanwhile, a project for the course of the month is to put all the queer, bi, and/or ace characters in my various series into that shot. That bridge should be a little more crowded by the time I'm done...) 😏
(And the usual sorrowful reminder: With regret, we must remind any UK viewers of this product that, due to Brexit, we can no longer sell ebooks directly into the UK. Our apologies.)

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Reblogging this manually. Op doesn't want credit for fear of being terminated.
Happy Pride
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
mc character calls itself murderbot but rarely if ever murders in cold blood Meanwhile this ship just. Fucking try me i will murder you
And we love it for that!
#SMALL! PREDATOR!#LARGE! HERBIVORE!

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dawn dimmadome? wife of doug dimmadome, owner of the dimmsdale dimmadome?
actually she took the dimmadome in the dimmadivorce
Monthly Colours Recap
Back in June I decided that every month I’ll try to get pictures of something natural (plant, animal, landscape) of every colour (roygb, purple, white, black, brown). The idea is to further encourage myself to notice the world around me more, and to give me a reason to go outside and maybe to places I otherwise wouldn’t have gone.
The rules I’m playing by (feel free to play by your own rules) are mostly that 1. one subject can only count for one colour, 2. pink can substitute for either red or purple but not both, and 3. definitions of colours can be flexible (eg. grey might count for black, teal might count for blue or green, it’s vibes) because this isn’t supposed to be stressful.
As winter approaches, I expect finding every colour to get harder, and my work schedule is less conducive to going exploring than it was in June, so I’m gonna add that 4. if I’m really struggling to find time to get out, I may use pictures I took a year ago as a last resort, and 5. if I got a picture of something previously, and I see the same thing in the current month but can’t get a picture of it, I can use the picture I have. Again, while this is supposed to encourage me to get out, if I just can’t I don’t wanna self-impose feeling bad, so I’m gonna cut myself some slack.
June:
June ID’s
July:
July ID’s
August:
August ID’s
September:
September ID’s
October:
October ID’s
November:
November ID’s
Second Six Months & Closing Thoughts
I realised at some point that I’ve been following a few additional guidelines that factored into my decisions: 6. cultivated/non-wild plants(etc) do count if they’re outside and not heavily tended to, but not if its survival requires extensive human intervention (eg. climate-controlled indoors), but native or at least wild plants are better than cultivated (if equally cool/interesting); 7. (this is kindof number 5, but) a picture taken in the last handful of days of one month can be used for the next month if I don’t get anything better, because nature doesn’t change neatly at the start of every month; and 8. everything pictured was found around my local area for climate consistency (eg. if I lived in Arizona, travelling to Canada for a picture of snow wouldn’t count for this).
December:
December ID's
January:
January ID’s & bonus coyote vid
February:
February ID’s
March:
March ID’s
April:
April ID's
May:
May ID’s
If anyone else wants to do this project, or if I do it again in the future, I would really recommend starting around June (Dec in the southern hemisphere?), because starting in the warm season meant that colours were pretty easy to find while I was getting the hang of it, and then it got easier again toward the end when I (and my spouse lol) was lowkey getting a bit tired of it. January was definitely the hardest month to find every colour for, followed closely by February, partly because of the cold discouraging me from going out (but I’m happy that doing this motivated me to go out anyway). Blue was usually the hardest colour to find, followed by purple when there weren’t flowers (apparently, there are a lot of purple flowers, but not a whole lot is purple that isn't a flower). One big thing I learned was that I need a better camera; my phone camera can’t see anywhere near as well as my eyes can, so there were a lot of subjects I just couldn’t capture and a bunch more I wish I could’ve gotten more clearly.
My main goal with this project was to give myself a reason to go outside and pay attention to my surroundings, and I feel that it was a huge success; going forward, I’m now in the habit of noticing interesting bits of nature and learning about my immediate environment. When I struggled for motivation, it helped enormously to think of how proud I could be after successfully showing myself and others that nature is colourful even when it doesn’t look like it from afar. It also proved to myself that I’m capable of maintaining a little bit of legitimate effort for a whole year, and reminded me that I’m an animal on earth. There were many times I probably wouldn’t have gone outside if it weren’t for this project, and many other times that I noticed things I wouldn’t have if I hadn’t been looking for details (groundcherry, squill). I also learned a lot of things’ names, and now when I’m on a walk with my partner I get to point at things and go “check it out, that’s my friend toadflax!” or “see that duck-thing? it’s actually a GrEbE”
“Cook at home to save money” sounds all well and good until you get a little too into it and suddenly you’re bookmarking recipes that call for The Preserved Grace of God and that shit is $13 at the specialty store
#in my experience the tipping point isn't the preserved grace of god but - well. when you start branching out into other food cultures. #suddenly you've got to source the grace of god and also the mercy of allah and also a jewish conception of repentance #that's really only sold at small local grocers. and then you're trying to translate websites written in bengali or cantonese #and attempting to figure out whether you can use butter instead of ghee to achieve dharma. #don't even get me into woks vs. censers. (via @notbecauseofvictories)
A mole found its way into our house somehow and our cat has NO IDEA what to do about it.
Come to think of it, I also have no idea what to do about it.
If we're being really honest, the mole was also unclear of her motives, so I think we were all a bit confused.
Source
Happy Pride Month!

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the coats and suits of mulder and scully
i'm hoping to do more soon! they actually have a pretty nice variety, specially scully. feel free to reply if you have any suggestions for next ones :D
i feel like i don’t post enough/any of my mel doods so here’s some of my recent faves
(links // tip jar!)