Magic Idea for your next TTRPG game
The magic isn't based on the weave or some sort of mana or anything, but functions purely on the concept of "The GM's capability of dealing with your bullshit today"
Magic only functions because you have the energy to deal with magical shenanigans. So one session is super high magic with wacky items and all sorts of fun stuff, while the very next session suddenly all magic is gone, and you have to rely only on swords and armor to protect you from the world's evils because the GM did not have the energy with someone pulling some magic bullshit and ruining all their plans for that day.










