hello!! i hope you are well!! i have a bit of a time sensitive question so deepest apologies for that. but i just found out Today that i am going to be teaching college freshman starting Next Monday (8/21) and so am scrambling to pull together some stuff to get our class started off well!! im theming my class on ttrpgs so my first (probably not the last) question is - do you have any recs for ttrpgs for 3-5 players that could be run in like 10 minutes as an icebreaker? silly games would be awesome. im deep in the bible belt and theres still a Wee Bit of satanic panic here so hopefully nothing like. too dark or demon-y. if you are able to give me recs before monday i will be so forever in your debt ToT thank you!!! -psychhound
@creacherkeeper Hello friend! I hope you find this helpful! Whipped it up in an afternoon so the summaries may be abbreviated.
ImproVeto, by Plotbunny Games.
ImproVeto is a GM-less mini storygame that lets you tell absurd, fun stories together with at least one other person. It's also a game to help you practice improvisation in collaborative storytelling and the use of the X-card and similar calibration tools for role-playing games.
Impro Veto is quick, GM-less, and doubles as an opportunity to build the idea of safety tools into a game’s mechanics. It’s basically a big game of collaborative storytelling, and players are encouraged to change the direction of the story by vetoing random elements and changing them to continue the story as they tell it. It requires no dice, and can probably be played pretty quickly if you are playing with a small group.
Clown Helsing, by Planarian.
Clowns. We've all seen them… riding their unicycles, blowing up balloons at parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires.
Clown Helsing played closer to an hour for me but I think if you’re putting it before the students in a less casual setting, it might speed play up quite a bit. I’d recommend a) knowing the rules really well before starting play, b) providing students with roll tables so they can quickly create a clown, and c) starting the game in the middle of the vampire fight. I’d also recommend reducing the number of Dignity boxes significantly than what is recommended in the book, especially if you, like me, are absurdly good at Rock Paper Scissors - because yes, RPS is how you solve conflicts in this game!
Theme wise, this is exactly on tone. Your clowns humiliating jerk vampires. Let the buffoonery commence!
The Goose of Grillner Grove, by Jenn Martin.
A tabletop roleplaying game for 3+ players for 15+ minutes. Play townsfolk attempting to warn a newcomer about the goose that's lived in the area for 20 years, and plagued each of you personally.
Take turns telling stories about that time when you saw the goose doing something outrageous, but don't violate the two truths of the game- the goose isn't supernatural, and the goose doesn't die- lest you be honked at by the other players.
At the end, decide if the newcomer heeds your warnings...
Anyone who has played the Untitled Goose Game is probably going to have a fun time playing this. This game will probably go longer if you have a larger number of people, but it certainly gives you a chance for people to get used to the improv side of games.
The Octopus Shipwreck Explorer, by SassWrites.
An octopus is exploring a shipwreck. The shipwreck is full of treasure, but the octopus doesn’t care. It’s looking for something else, known only to it and its eight arms. The only hitch is, each arm has its own brain! How will they all work together to survive?
One of the biggest assets of this game is that it can be played with a larger group of people. To speed this game up, you could present some options of goals for the players to choose from, and give each player one action to do before wrapping up the game.
Spin the Fishblade, by Marshall Bradshaw.
Spin the FishBlade is the GMless, diceless storygame where players control one fish with a knife by spinning a knife. It's meant for three to five players to play for one to two hours, telling an outlandish story with some stylized violence. Imagine if Finding Nemo were mixed with an action movie, like Taken, Kill Bill, or Snatch.
You can see in the description above that this Fishblade game is also a bit over the time limit but with some adjustments you might be able to at least introduce the game to folks. You could create a pre-established premise, and provide a number of items for the students to choose as loci. The tone can vary with this game, so establishing a premise that is clearly humorous in it’s intent might get you where you want to go.
Please Act Like A Human, by Eden Reese Potts.
Inspired by Octodad and sitcoms about aliens pretending to be human, you are an extraterrestrial creature with nonhuman anatomy who has crash landed on planet Earth and until you can escape, you have to blend in with the local life forms.
This game is just one page with rules, and requires a number of (different) d6’s. I think this is one of the fastest games on this list; the rules are simple, and all you really need to do is introduce an obstacle that allows each player to improvise and roll once! Octodad is pretty humorous and light, so I can see this being pretty silly!