Review of the day: Legendary Encounters - An Alien Deck-building game | Upper Deck
The game Iâm going to review today is a terrific card game, from 1 to 5 players, Â from Upper Deck company: Legendary Encounters - An Alien Deck-building game. Yes, itâs really legendary and itâs about the Alien movie series.
I bet that if youâre reading this review youâre probably an Alien fan or a deck-building lover, but if youâre none of them, well let me say that this game could intrigue anyway.Â
Sometimes good games have really awful covers, cause company donât invest much on graphic design. This itâs definitely a great game with astounding art, like every other game of Legendary system from Upper Deck Entertainment.
You can see it by yourself just looking at this creepy green and black Gigeresque cover, which introduce you in this fearful voyage through deep space. The box itself is really really heavy and medium sized, surely bigger than any other deck-building gameâs box. The quality is really good and inside youâll find a treasure of 600 cards, plenty of dividers to organize the cards and a huge and soft playmat of indescribable beauty (at least for those who love comics and Alienâs cruelest scenes).
The rulebook is little but long enough to include everything you need to study the game and to choose the best scenario for your first plays. There are a lot of variants and possibility to mix the sets included in this game with other Legendary seriesâ decks, like Marvel, Predator and more!
In Legendary Encounters: An Alien Deck-building game, youâre part of a team which is cooperating to defeat the Alien menace. The coolest thing is that you can join your favourite characters and play your role in each of four Alien movies!
Thatâs simply amazing! Once you decide to play, youâll have to decide which movie youâd like to fight in. There are specific sets of cards which the rulebook instructs you to take to create a deck containing cards from an Alien movie.
Then every player must select a role card (for example: Engineer, Gunner, Syntetic, Priest, Medic...) and the equivalent Avatar, the card on which the HP points and a role-specific power are shown. This card is always in front of the player, the role card insted is shuffled inside a 12 cards starting deck, made of Grunts (Attack Cards) and Specialists (Credit cards). Each player will receive this starting deck, role card and avatar card.
Each movieâs deck has a specific Location card (the ship on which everything takes place, like Nostromo from Alien 1), a Barracksâ deck composed by Characters from the selected movie (this deck is a sort of maket with useful cards the players buy to boost their starting decks), three specific objectives numbered from 1 to 3 which the players must resolve in order to win the game and a Hive deck from which the Aliens and other menaces come out.
All these decks are placed on the playmat in the corresponding spaces, along with the Strike Deck (from which the Hits received by the players are randomly drawn), the Sergeant Deck (a set of upgraded Credit cards with mixed symbols on them) and the Hatchery Deck (a fixed deck containing Facehuggers).
Once the set-up is done, the turn starts with a random player, which draws six cards from his starting deck. The fist thing a player must do is to place a new Hive card in the Complex (weâll speak about that in the Attack section below) Then, he can use his hand of cards in some different ways:
Credits cards are used to buy one or more cards from the Barracks or Sergeant Decks. There always 5 Barracks cards available in the HQ, so if a player buys one from there, a new card is drawn in substitution. Once a card is bought, it is placed in the discard pile of the active player.
Attack cards are used to scan one or more of the 5 rooms of the Complex or to fight revealed enemies . The Complex is the space in which every player turns a new card from Hive deck is placed covered on the rightmost space. If thereâs already a card there, it is pushed in the next empty space of the Complex to the left. When a Hive card is pushed out of the leftmost Complex space, it is revealed (if it was covered) and placed in the Combat zone. To prevent this wave of Hive cards, player should Scan the Complex with their Attack cards (for example: to scan the leftmost space of the Complex a player has to use 2 Attack resources; to scan the rightmost space he has to use 5 Attack resources) in order to reveal the enemy or the event card and face it.
Enemies can be killed with Attack cards, using the Attack resources on them only when they are revealed either in the Complex or in the Combat Zone.
If theyâre receive an amount of damage equal or higher then their printed value, they are killed and placed in the Dead Enemies zone. If theyâre in the Combat zone and theyâre not killed at the end of a playerâs turn, these enemies give one random Strike card to the active player. These cards have random damage amounts printed on them. If this amount is equal or higher than the playerâs Avatar life, the player is killed and out of the game.
Cooperate is a feature that helps players to help each other by playing a card in front of the active player with Cooperate printed on it. If the active player has a copy of one or more of these cards, then he gets the benefits of the cards lent by his team.
There are also powerful combo which take place each time a players plays on or more cards from his hands with a specific symbol and a power related to it. Usually these combos grant the player more Attack resources or more Money or the possibility to draw more cards during his turn.
Some other cards have events which will resolve at certain times during the game, under specific conditions.
Speaking of the Hive deck, this contains 3 micro decks of increasing difficulty, composed by Enemies, Events and Hazards plus some Drone cards that modulates the game based on the number of players. Enemies are really hard to be killed; events make players lives really horrible, slowing their mission; hazards are (luckily) only 3 and are devastating moments for the players.
Once a player has finished spending his resources Scanning, Fighting and Buying, the player on his left draws another Hive card and the play goes on. Until you die (no, seriously, you wonât last long dear player!).
I love Alien series and I love deck-building games. I donât love cooperative games cause usually the experienced players order to the newbies what to do and the gameplay is really flatlined. This one defines what a cooperative game must be: tense, exciting, team working with a suffered victory.
The turns are fast, the search for enemies is always hard and it gets harder every turn, with frustrating enemy powers which inhibit the playerâs turn or damage them till death. Objectivesâ resolution is the only way to escape from the nightmare but you must always balance your choices: should I buy more characters from the barracks? Should I scan first and then try to fight the enemy? And if I get an event instead of a monster? Should I pass and buy nothing to leave the deck thin?
These and other options will make you crazy (in a good way) and when you feel the end is coming, you and your dying team are happy anyway, cause youâve played a great card game based on an epic movie.
Iâd suggest this game to Alien lovers, card game lovers, cooperative game lovers and comic books readers. I would not suggest it to those who love eurogames and to the players who play only to win and not to enjoy the atmosphere a boardgame creates.
I wonât reccommend it for your grandma of course, or sheâll get an heartache.
Give this game a try and you wonât be disappointed at all!
HexDiceFire approves this game.