ON TRANSGENDER CHARACTERS
If it were in your power, would you feature a trans* character as a lead, or do you think that that would be putting too much on the writing teamâs shoulders? As someone who is highly involved in the game industry, do you think there would be a backlash from the industry or fans if a trans* character was a lead? Is video game culture ready for a trans* companion? â venak-hol
No, I donât think video game culture is ready for transgender charactersâ not as major plot characters, and certainly not as a lead. Itâs not ready for major characters that are gay, either. Heck, itâs barely ready for ones which are female.
Does that mean the industry should wait until it is? Probably not.
Yet I am also not the one whose money is being put on the line when it comes to making a major game. With hundreds of millions of dollars now sunk into your average video game title, it could perhaps be viewed as understandable why publishers would be risk-averse. The tried-and-true is safer. The audience they already have, and have had since gamingâs inception, is safer. Or is it?
Hereâs the thing: our audience is changing. Has already changed. I mentioned this in my GDC talkâ thereâs an entire portion of the audience out there which is already playing despite being essentially uninvited. The industryâs happy to have them, I imagine, but views them as gravy. A nice extra, but beside the point⌠and if theyâre already playing, then obviously no extra attention needs to be paid to them when the competition for the real demographic is so fierce.
But what if a publisher did take steps to make them included? Thereâs the real question, and itâs one without a clear answer. Lacking a clear answer, the prospect of a reward is purely hypothetical. Such risk attached to the unknown means that games which make major strides in that direction tend to receive tepid publisher support at best⌠and, if they fail, the fault is laid at the door of the direction rather than the tepid support. A bit of chicken-and-egg at work, there, but thatâs the industry. Either someone eventually figures it out and answers that question for everyone, removing the perception of risk once and for all, or it will continue as it is.
And Iâm certain some would ask: âWhat would be the point, anyway? Is there such a huge number of transgender players out there we should make a game aimed at them?â
Of course not, because there isnât. Iâm not certain the numbers really indicate there being a huge gay player base, either. The numbers are certainly rosier for female players, depending on the genre and game type youâre looking at, but letâs give the doubters the benefit and say the base isnât really there to make it financially attractive in and of itself for any minority demographic. My point, and Iâve made it before, is that their comparitive size is irrelevant. Itâs not a matter of having one over the other.
When the Mark of the Assassin expansion came out for DA2, we included a cameo for our favorite brothel prostitute, Serendipity. Why? Because we like her. We never thought of her as transgender, per seâ sheâs more of a drag queen, in attitude if not in appearance (lacking the appropriate options, else thatâs what she would have been). But the difference is moot when it comes to perceptions, and therein lay the problem: due to a bad line link and the fact weâd only ever included transgender characters as sex workers and comedic relief, it really seemed like she was there to be gawked at and laughed at.
A transgender fan lamented this on the forum, and we felt suitably chastisedâ because they were right. Our intention was irrelevant in light of the fact weâd erred without due consideration. The question was asked on that thread: âCouldnât you include a real transgender character? A serious one?â And my answer at the time was: âI wouldnât include one just to be transgender. Thatâs a pretty thin premise on its own.â But it did get me thinking: how would I go about it, if I ever did?
Thatâs around the time I started working on âThose Who Speakâ, the second Dragon Age comic title for Dark Horse Comics. I needed a contact character for Varric in the Tevinter Imperium, and at first it was just an âold friendâ. Boring. A female old friend, someone with a bit of moxy? Better.
Then I thought: What about someone whoâs transgender? How would they survive in the shark-infested waters of Tevinterâs Magisterium, where âdifferentâ is a sign of weakness? Where everything beyond the accepted norm must be done in secret lest one become a pariah? How strong and defiant would such a character have to be to not only live but thrive in that environment?
That appealed to me, though I still didnât want her to be âthe transgender characterâ, to jump into view and immediately announce this aspect of her as if it were the sole reason she was present in the storyâ because it wasnât. I wondered if maybe I needed to mention it at all, if that couldnât come up later? In a way that didnât read like an after school special? I mean, could it?
I included it as part of the pitch to Dark Horse, and they didnât bat an eyelash. In fact, they thought it was great. âDo it,â was all I got back. I tossed the idea to Chad Hardin, the artist, along with a picture of Mae West (because I have a thing for Mae West and always have). I said âletâs make sure someone can go back and see it in her hips and her bodyâ and he happily included that in the concept. He didnât make it obvious. He didnât sexualize her. Everyone was on board, and though Maeâs part in âThose Who Speakâ actually got mostly cut, everyone accepted her return in âUntil We Sleepâ as a given.
And it did give me pause. Where were the expected objections? Yes, someone could say âitâs only a comic, not even the video gameââ and thus not âthe big timeâ insofar as BioWare is concerned. While thatâs true, itâs certainly serious business to Dark Horse. They consider what appeals to their audience and whatâs commercially viable, too. Was the hesitancy all in my head? Was I assuming resistance that wasnât actually there? Maybe so.
When I wrote the outline for âUntil We Sleepâ, I was nervous enough about Maeâs reveal and her part in the story to contact Mattie Brice, a transgender fan (and fellow developerâ check out Mainichi, if you get the chance), to ask her opinion. Was the reveal (done via Maevaris being found partly-disrobed in a dungeon) too potentially titillating? Were the things she says in the Fade, or her advice to Qunari-Isabella, going to ring a false note? I had no idea. Iâd have hated myself if Iâd inadvertantly written something stupidâ and Iâd once been forced to ask the right adjective for âtransgenderâ on Twitter. What the hell did I know?
Mattie helped, a lot. She suggested a couple of minor changes, but anything more would have required space in the comic which just didnât exist. Which is sad, as there were things I wanted to squeeze in, and some of Mattieâs suggestions gave me thoughtsâ and that probably means Iâm not quite done with Maevaris just yetâ but I was happy with the result even so. After all was said and done, it didnât seem so terrible to run the subject matter by someone who obviously knows better. Maybe having the option to do so would make more creators less nervous about writing outside their comfort zone? My own comfort zone is not very big. I know whereof I speak.
My point is (and I do have one): it worked out. Maevaris was a small character in the grand scheme of things, but she was included. That part of her identity was âANDâ, not âBECAUSE OFâ. It added to her character and gave her more depth to me, rather than being a paper-thin soap box. Not everyone noticed, as it was never explicitly stated, but many did. Some were surprised. Many were pleased. As an experiment goes, Iâm happy.
I mention it now because I think, were you to mention having more minority characters to the average industry person (or fan, letâs face it) whoâs not already inclined to think this way, the image that would immediately come to their head would be the wrong way to do it. The gay character who jumps onto the screen declaring âI AM GAYâ before they even offer their name. The transgender character whose only purpose is to trick the straight protagonist into a near-sexual encounter, because what other purpose could such a character serve, right?
So theyâd say those character concepts are purposeless and stupid, and theyâd be right because they are. But they donât have to be. I donât have all the answers (by any means), but surely you donât have to target minorities to appeal to them, or to include them. It doesnât need to be that blatant, and shouldnât be simply because blatant is clumsyâ some finesse is called for.
Because, back to my original statement, gaming culture isnât ready. Yes, that generally means straight boys, but letâs include in that the part of the industry which will assume backlash⌠backlash that will happen if something like this is done poorly, and which will probably happen anyway (to a degree) even if it isnât.
With all the expense going into making games nowadays, however, it seems short-sighted not to tryâ if not because itâs the right thing to do, for the cynical sake of potential earnings. To get all the paying customers you can possibly scramble for from every single corner. To shout from the rooftops âwe want EVERYONE to want to play this gameâ. And if some fans get irked that theyâre no longer alone in the clubhouseâ well, they can either start ponying up $100 to $150 for their videogames (since games appear to be immune to inflation and cost the same now, if not less, than they did 10 or 15 years ago despite the costs of making them having risen exponentially) or kindly stop being mystified at why publishers are interested in making money from more places than they used to.
Even after all that, though, I still cringe at the idea of introducing a major transgender character. Not for the idea or the potential, but for the character itself. What they will be subjected to in the court of fan opinion, and the ugliness that would inevitably get exposed. What transgender fans would have to read, dare they venture their public support. My heart aches at the weight such a character would bear, far more than any character should ever have to.
Doesnât mean it shouldnât ever happen.
While itâs not my money on the line funding the game, it is my livelihoodâ so Iâm hardly without investment in the outcomeâand I still think itâs a worthwhile risk. If not transgender just yet, then gay. Or black. Or female. You have to start somewhere. One can see the edges of that change happening in the industry now, and we need to keep pushing at it⌠or weâll never get over the backlash that inevitably accompanies this kind of change, and get into a place where fans of all kinds feel welcomed.
Or maybe that can never happen? Iâm sure some believe so, but Iâm not so cynical that I give up hope just yet. Things are changing all over. In some places, kids will grow up with gay marriage having always existed in their lifetime. They will stare quizzically at their parents when itâs mentioned that it was ever an issue. In that world, something as simple as a video game character who happens to also be transgender doesnât seem like such an impossible unicorn, does it?
EDIT: Follow-up post is here here