Somehow wound up mostly blogging about sci-fi and fantasy and writing bullshit, with the occasional "this I gotta see" and "don't do that, you will die". Also this is my "cool stuff" pile, no sideblogs, no sorting, abandon all hope you who enter here. Art on banner is "Sphinx's Day Off" by Sandara (https://www.deviantart.com/sandara/art/sphinx-s-day-off-179426159). Art on avatar is "Lost Track" by Aron Wiesenfeld (https://aron-wiesenfeld.squarespace.com/2018).
The Nameless Fanfic (6/7 stories written, 7th in draft): Masterpost
The Nameless Fanfic (AO3 series link) is a series of crossover fanfics for Time to Orbit: Unknown and The Murderbot Diaries. I post the rough drafts here as I write them, then edit them and post them on AO3. As of right now, I have stories 1 through 6 up on AO3, and I am working on the culmination of the last big story in this cycle. There are also standalone short stories from OC and other canon characters' perspectives.
Length-wise, this cycle is five novellas, two novels (final one in progress), and two short story collections. For The Murderbot Diaries, the story begins soon after Fugitive Telemetry and becomes an AU after System Collapse. For The Treegrave Chronicles series, this is a canon-compliant post-canon story to Time to Orbit: Unknown, which becomes a non-canon compliant AU from The Void Behind onwards. (VERY heavy spoilers for TTOU—if you don’t want to be spoilered on several major twists, get on the normal spaceship before reading!) Closer to The Murderbot Diaries than to TTOU on the sci-fi hardness scale. Point of view is primarily—but not always—SecUnit’s
Most of the rough drafts for these stories can be found by going down The Nameless Fanfic tag, but as this has already grown... Unwieldy, below the cut you will find AO3 links and blurbs. Enjoy!
Story 1: Connection Test Start (AO3 link)
SecUnit has told Senior Indah it is open to further work, but only if the work is really weird. So when a research transport from an unfamiliar non-corporate political entity called Trellin arrives at Preservation Station and starts throwing strange errors within seconds of contact, SecUnit is tasked with figuring out what the hell is wrong with that ship. (A lot. A lot is wrong with that ship. One, it’s not ART. Two, it’s kind of an asshole anyway. Three, it has feelings. And morals. And that last one might be the worst.)
Story 2: Formless and Vanquished We Shall Travel (AO3 link)
One Public Universal Friend runs a corporate blockade with a shuttle full of refugees, fully expecting to die in the process. Instead, it wakes up on an unfamiliar ship, with a bot pilot that informs the Friend that it is well aware of the Friends' existence and has helped it escape pursuit. In the Corporate Rim era, the Friends have been forced into becoming an underground operation, and they have few allies. Stranded, disoriented, and hounded by a corporation in possession of an anti-terrorism mandate, the Friend must deal with its situation and not sink its entire organization in the process.
Direct continuation of Connection Test Start.
Story 3: The Worst Movie Night (AO3 link)
The alien remnant contamination did far more damage to Perihelion's wormhole drive than anyone had initially realized, and the PSUMNT researchers are at a loss with how to solve the problem. But SecUnit and its Preservation humans have seen “super fast organic wormhole drives” before. With the reluctant permission of Perihelion's crew, a distress call is sent to Trellin, and three scientist teams, two sentient research transports, and one SecUnit convene to figure out how (and whether) ART can get its wings back.
Set after System Collapse.
Author's note: the main thing that you need to know about this story is that I started writing what I thought would be the NE analogue in this cycle, and it turned out to be SC: ART Edition instead. So expect a marked tone shift in comparison to the previous two stories, leaning towards introspection and existentialism. Also, altered states of consciousness.
Story 4: Roots and Branches (AO3 link)
Being responsible for the security of two separate groups of humans is hard enough when SecUnit knows and likes the ships they are travelling on. But once its humans arrive at the incredibly normal space station in orbit of Trellin, SecUnit finds their potential new allies to be much more difficult to deal with than most hostiles. To do its job, it must navigate local privacy customs, dead and/or naked humans, experimental biomes full of planetary fauna and, worst of all, the helpful local HubSystem, which happens to be a) very friendly, b) totally useless at security, c) really fucking creepy. Can SecUnit keep its humans safe and not be driven absolutely beeshit by argumentative social scientists, HubSystem or human, along the way? It’s about to find out.
Direct continuation of The Worst Movie Night.
Story 5: Digging in the Dirt (AO3 link)
Following the events of Connection Test Start, one doctor from Preservation Alliance decides to make things right and sets out for the Corporation Rim, hoping to unearth and eventually bring to justice a certain humanitarian-cum-terrorist organisation. Utterly unprepared for the reality of the Rim, the good doctor finds far more horrors than they ever bargained for—but also many more friends than they expected. Nobody is what they seem to be, and now Dr. Mrinal must decide what to do with what they have discovered and live with their choice.
Direct continuation of Connection Test Start and Roots and Branches.
Story 6: Mitigating Circumstances (AO3 link)
When the Second Great Ship of the Arborea Cosmica fleet, Dandelion Tenacious, commits a series of crimes that could lead to her being decommissioned under fleet law, two of the youngest generation of ships are raffled in to lead the investigation and present its results to the rest of the fleet. In a community of fewer than fifty individuals, bias and personal tensions are unavoidable in any court case, and the trial of someone who was a major contributor to the fleet legal system was never going to be a simple affair—but Prosecutor Nike and Advocate Blaze, two New Texan sisters with very different relationships to the first generation of Arborean ships, never expected to face off against each other in a precedent-setting case involving a critical political alliance, ancient history, and obscure theology. Now they must chart a course to steer Arborea Cosmica for decades and centuries to come, and the currents they must navigate are far more turbulent than they ever imagined.
Thematically follows Roots and Branches and takes place during Network Effect.
Short stories, collected as Voices From the Pegasus Constellation (AO3 link)
A collection of short stories portraying some of the events of The Nameless Fanfic from the perspectives of Trellians (and other members of Starwind Accord). Character tags updated as stories get published.
Note that these short stories are placed in different points of the main continuity and are best read one at a time! Links to the relevant stories are given chronologically in the main storyline.
Right now, this includes:
Chosen Burdens (Captain Reed) - after s2ch5, "Verdict"
ship's haunted (Navigator Brisote) - a view of s3ch4-5
Cultural Significance (Senior Engineer Haze) - between s3 and s4
what's in a name (Senior Computer Technician Iceblink) - after s5ch18, "Preparation"
Losing Starlight (Dandelion) - during s5ch24, "Beeshit".
Massacre (Blaze) - during s4ch30, "Preparations"
Medicine From Your Hands (Aspen) - after s4ch41, "Puppetry"
As Above, So Below (Ruby) - technically set between chapters 44 and 45 for Roots and Branches (s4), but probably a good post-epilogue read
Axiom (Ghostwheel) - set between chapters 44 and 45 of Roots and Branches (s4ch44-45), best read after Digging in the Dirt chapter 7 (s5ch7), "Monster."
Group Therapy (Joscelyn) - best read after s6ch12, "Trial Eve," but chronologically set after chapter s6ch8, "Saint"
There is also an equivalent collection from the points of view of various TMBD characters, Voices from Preservation Alliance and PSUMNT (AO3 link).
Little Miracles (Ratthi) - set during s4ch13, "Visage", but best read after s4ch31, "Chief". Note that this contains mild Aspen/Ratthi smut (because they are nerds).
People Worth Knowing (Mensah) - the events of Connection Test Start from Dr. Mensah's perspective. Functionally a prequel to s6.
Death Penalty (Pin-Lee) - best read after s6ch9, Evidence.
Inaugural Rites (Ratthi) - chronologically between chapters 44 and 45 of Roots and Branches (s4ch44-45), best read whenever you want to learn specifics about how this is an AU from TVB. Same as before, mild Aspen/Ratthi nerd smut included.
There are more short stories in the tag, but they're not quite edited yet and also a little bit ahead of the currently posted storyline. I will update them as I go!
Extras:
A series that stands slightly aside from the rest is Interesting Biomes (AO3 link). This is the full-smut version of Ratthi's chapters, plus an extra sketch. Having two versions available is mostly for reader preference, because I'm writing in two "complicated relationships with smut" fandoms.
If you're the sort of person who likes comparing text versions, some old chapters are up on the nameless fanfic: deprecated tag.
I also occasionally post music, pictures, reference materials, etc on the nameless fanfic: supplemental and music I write to tags. This is mostly for my own convenience, but if you're the sort of person that enjoys finding new music or something that way - enjoy!
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I've had a realization that nearly all of the best and most interesting games, recent and future, including IFs, are by non-American creators.
Which I suppose isn't all that surprising, really.
Particularly, all of the recent RPG heavy-hitters seem to be European.
CDPR is Polish. Larian is Belgian. I suppose even Owlcat could charitably be called European. Plus of course ZA/UM, which was Estonian. And the new Fable is rather appropriately being created by an English studio.
What does the USAmerican game industry even have left? Bethesda and Obsidian? I don't think we can really say BioWare exists anymore. Hmm.
I've probably talked about it before, but you know what's probably the most impressive thing about The Witcher 3 to me?
How incredibly well it creates the atmosphere of "Northern/Northeastern Europe in June", to the point where it's incredibly familiar to anyone from this part of the world.
The forests and the fields, the swamps and the glades, the very specific quality of light (including the haunted dusk of the Skellige nights that anyone Nordic will recognize), the cuckoo calling in the woods, the woodpecker knocking on a tree, the wind rustling through a copse of birch trees, or through the tops of pine trees on a ridge...
It's not once or twice that I've been out in nature etc. and thought "Hey, this reminds me of TW3". Which is about the best compliment one could give to its environmental design. Go team.
I had the funniest experience, because of course CDR nails Poland, too. But having lived both in Eastern Europe and in the Nordics, the moment we wind up in Skellige I was like "okay, why are you STILL speaking Polish?!?! The language is wrong now!!!"
It was so funny, and such a testament to how right they got the atmosphere.
Hey artists, C. Spike Trotman, founder of Iron Circus Comics, just posted an invaluable thread on depicting different types of black hair. I’d do the thing where you screencap the whole thread and post it but it’s just too long (which is great because it’s a whole lot of useful information!) Give her a follow while you’re there.
Anyway, go check it out. I just wanted to save it and share it because I didn’t know how much I didn’t know!
This is an amazing resource, not only for artists, but for writers too! I love this!
{ID - tweet from @/Iron_Spike that reads, “Black Hair for Non-Black Artists: a Cheat Sheet Thread. Hi, folks! Just spur-of-the-moment decided to put together some reference for folks who want to draw/model black characters in their work, but arent confident they won’t make simple, obvious mistakes w/r/t black hair. END ID}
Aspen Greaves from Time to Orbit : Unknown is alloaro (or at least. the way theyre written seems to be) and thats so cool!! Throughout the story they are shown to experience sexual attraction and they have sexual partners / casual sex with other characters (that are not romantic in nature) and outright says they don't want romantic relationships!
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after a couple hours chopping dried sea urchins into tiny pieces with a razor blade you start referring to the razor blade as yourself in your thoughts. a little while afterwards you'll inevitably think something along the lines of "i'm getting a bit dull, i'm going to have to throw myself out & get myself a new self" at which point your internal monologue has pretty much returned to baseline
This happens with mobility aids too. I bump into shit with my forearm crutches and say "ow" before I realize those are not, in fact, More Legs. Then when I get up and try to walk without them for a second there's a moment of feeling like a dog walking upright
As I read on,the main political conflict in Witch Hat Atelier is simply so fascinating to me for two reasons
Reason 1, both sides are genuinely atrocious. The Brimmed Caps actively torture and experiment on people, prey on them, and their current plan involves a lot of child grooming, which is. Bad. On the other side, the Pointed Caps society is deeply ableist and stagnant to change, standing by and watching people suffer without doing anything to help, not to mention their justice system is blind to the point of stolidity. Which is also bad. So it's like, unstoppable force meets immovable object with a tiny little girl in the middle of it, which makes for very compelling world-building and storytelling.
The second reason is that it's genuinely hard not to see the similarities with our world, because anyone who ever read upon the history of medicine knows that it's LITTERED with atrocities. It's like, if we saw the atrocities Nazis scientists did during WWII and the two outcomes were either 1) eugenics and human experimentation are cool actually, or 2) any study of genetics, genic therapy or genetic testing should always 100% be forbidden and we'll pretend people with genetic conditions actually don't exist 85% of the time. Which is absolutely insane and I just want to see how the conflict evolves over time.
(And also everyone who knows me also knows I go a little crazy when anything body related in fantasy and sci fi immediately gets labelled as Evil TM because THINK OF THE MEDICAL APPLICATIONS! YOU DON'T NEED TO COMMIT ATROCITIES YOU CAN JUST HELP PEOPLE - looking at you Avatar with your oh so creepy bloodbending, I would love to be able to bend blood around it would help my patients so much)
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i’m trying to look at the worst reviews for focault’s pendulum on storygraph because i’m trying to decide if the copy my aunt (terrible opinions on many things) gave me years ago is worth reading and sadly the first full review (one star) makes it sound so compelling. like unfortunately “I'm sure it was a lot of work for Eco to do this, but it's boring and inscrutable unless you have a European history PhD” kind of does make me want to read it.
“Now I know what you're thinking: why not lock in and learn something for once in your ant-sized rapidly shrinking life? Because it's all fake anyway.”
i am so utterly fascinated by this reviewer. yeah, the fiction novel is fake? of course? were you, like, reading this to find ACTUAL conspiracies………
“I was initially confused by the artistic direction here. If Eco knows these conspiracies are made-up nonsense, why does he put so much academic rigor and detail into them?”
i fear maybe umberto eco and i are like. cosmically linked in terms of “using academic skills to write just top tier bullshit”
“I was initially confused by the artistic direction here. If Eco knows these conspiracies are made-up nonsense, why does he put so much academic rigor and detail into them?”
This is the guy who wrote an incredibly detailed and pretty convincing looking foreword about how he 'came by' and 'translated' the manuscript that 'served as the basis' of The Name of the Rose. Citations, manuscript numbers and all. Just for the love of the game.
So yeah this sounds like classic Eco behaviour. :)
Look, Foucault's Pendulum is absolutely sick. I also have it on good authority from a friend that was around those environments in those days that the people Eco was lampooning are absolutely Like That. :P
Eco is just very normal about his research generally, and his novels reflect that. Enjoy, he's so much fucking fun. :)
I do enjoy a good visual gag, and an old favorite of mine is “there is Math on a Board in the background that contextually makes no sense.” This broadly comes in 3 flavors I enjoy:
• the board is in front of a classroom, and the Math is waaay too advanced for whatever level of pupil these kids are supposed to be; like having the calculus integral in front of kindergartners, or relativistic physics in front of high schoolers.
• the board is in front of Criminals, who are Planning Something, and by all rights there ought to be no Math there to begin with. Like. You’re planning a Heist why do you have the Full Lagrangian on there. Are we taking a rocket to the bank.
• the characters are super-genius science fiction people. The Math is “Pi≈3.24” with an unlabeled pie chart.
The Catalogue of Ships in the Iliad is, to a modern audiences, what classicists have called “boring as hell,” but I can’t help but think that if you were watching Homer recite it it would have been more like when comedians go, “anybody here tonight from Chicago?” and the Chicagoans in the back start cheering
Homer’s like, “and there were forty black ships from… LOCRIS” and the Locrians in the crowd start going absolutely nuts
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Hello! Do you have any advice for how to proceed when you have an outline, and go to make it more detailed or do some writing from it, and suddenly the "how" and "why" of a plot point that sounded reasonable when summarized briefly just aren't working out when you look at it more closely?
Absolutely. I think every writer hits this Buyer's Remorse-ish thing occasionally, and it's deeply annoying when it happens.
What's worked for me in the past has been (first) to just sit with the issue for a little. Once the realization of something-not-working has turned up, don't get in a fight with it right away! Go forward and do some writing on which you're not having any conflicts. Give the suddenly-annoying thing, or things, a few days or a week to settle down.
Then revisit the troublesome issue and see if it's calmed down at all. If it has, and seems less troublesome now, fine: just go on as you were. This kind of sudden flash of uncertainty or dissatisfaction isn't at all uncommon. They can come and go with great speed.
But it it hasn't calmed down or gone away, and is still kicking up a stink, the best way to get through the difficulty seems to be to make it explain itself.
You do this by putting your Editor Hat on—every writer has one—and writing an editorial-style note to yourself; explaining, in detail, what seems not to be working about the plot point or piece of character business or whatever: and why. Don't be curt or brief with yourself; lay it all out in detail, as if your potential note-reader had no idea at all what was going on. And tell yourself exactly what's bothering you about it. Can't work this issue out immediately? Take a day or so off and do other things, and then come back to it. The ability of the Writer Brain to keep worrying away at stuff in the background while you're doing other things is a never-ending wonder.
My experience with this approach has typically had one of two results. While writing the note (or while considering it, completed, later) I've routinely started seeing ways to fix the thing that seemed wrong. Sometimes the insight has taken a day or two to materialize after writing the note. The plain-language clarification of the details of the issue often seems to help suggest ways around or through them: or to lay increasingly open a sense of what the problem really is, so that a way through it starts becoming clearer.
...At which point you take your own advice: get in under the hood of your plot and start tinkering with the things that you feel you can fix to resolve the problem. (And it's okay to have to flail around a little among the opportunities at this point before finding the fix that works best. Try one and see how it settles in: if it doesn't, pull it out, shove something similar-but-different into the opening and see how that works.)
Or alternately: while writing that note, I've started feeling that the problem in question wasn't actually one that needed to be solved at all—that the original concept was just fine as it was. (This realization has routinely started to betray itself when writing the note about "what's wrong" starts becoming difficult because the reasons I was being bothered by turned out to be just unfocused "plotting anxiety" and weren't really all that problematic to start with.) ...At which point you file your note away (because who knows when you might need it for the resolution of some other problem?) and get on with the work at hand.
I've found this approach pretty useful. In a lot of years of work, I've only ever had to sit down and write a second note about an issue once, and that one cleared things up really conclusively. (It revealed something crucial that I'd been failing to deal with, and eventually required the insertion of a smoked-lamb,-potted-goose-and-white-bean casserole into a key chapter of The Door Into Sunset—a fabulous recipe that turned out to have a lot more in it than fiber. And which I'll post over at the Food and Cooking of the Middle Kingdoms site sometime in the next month or so.)
So I very much recommend this approach. Give it a shot and see how it works for you. Trust yourself.
Can you tell me more about mavka and what her deal is? She reminds me of Scandinavian huldra from thr little I've heard and I'd love to learn more about her!:D
hello friend. a mavka, navka or nyavka is an undead forest spirit, one of type which ukrainians call the covered dead (заложні мерці) — spirits of people that died of unclean, improper death, and therefore couldn't finish the transition and weren't allowed to the orherworld. the name covered undead comes from the fact that in old times they weren't properly buried, and were left in forests covered by leaves and twigs.
generally mavky are envisioned as beautiful girls, although in some regions there are beliefs about male mavky (sometimes called didky). mavka looks perfectly human except for the fact that their backs lack skin and muscle, exposing their innards and spine. they aren't malicious, but are obliviously playful and can hurt people during their plays — tickle or dance you to death, drown, ward you off your tray. in some western regions it's also believed that time goes faster when encountering them — what is felt like several hours could actually be several hundred years.
navky live in forests and mountain caves, and they like to dance, weave, play and prank wanderers, especially young men. to ward off mavky valeriana, garlic and wormwood are used, as well as wearing your shirt inside out. like most undead spirits in ukrainian mythology, navky are most active during the green festival/rusalka week.
there is a ukrainian holiday called navsky velykden, or undead easter, celebrated at the first thursday after easter. in this day all mavky, rusalky, upyri and all the other unclean forces celebrate easter. at night during the holiday it was prohibited to visit churches, since celebrating undead could dismember you if spotted.
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