I'm still thinking about the guy who saw me realize my wheelchair wouldn't fit in the elevator because he (also a wheelchair user) was already inside it and immediately quipped, "This elevator ain't accessible enough for the both of us."
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I'm still thinking about the guy who saw me realize my wheelchair wouldn't fit in the elevator because he (also a wheelchair user) was already inside it and immediately quipped, "This elevator ain't accessible enough for the both of us."

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The New American Gothic (2017) by Criselda Vasquez
From Criselda Vasquez's Instagram (3 April 2026):
Hi everyone, Thank you for taking the time to read this. On Tuesday, March 31,… Jorge V needs your support for Help Bring My Father Home
when the ogre I hired to guard the castle complains that the longsword I gave him requires a level of control and finesse he isn't used to
I saw a post earlier on saying "some people forget that casual Minecraft players exist." Which is like: fair. Lots of people in the game don't know shit about building a giant Enderman farm, myself included.
Some people in modern Minecraft really do get by on the low-tech survival gathering building kind of thing. However, it also said that Minecraft is not a game about colonialism - which is true - but even given that I would never use "it's about colonialism" to describe Minecraft, and even though many people don't go the pillaging and mass-production route, modern Minecraft sure is good at producing savage world-wrecking powerful villager-exploiters. Like seriously, they're everywhere. And it's unintended game design consequences that made it happen. For every two people who play casually, there's going to be one person who has all the weird knowledge about how to build Guardian farms and Redstone contraptions that harvest exp orbs from Endermen basically built-in. My point isn't that you have to stop playing casually or that playing casually doesn't work well, it's that we should be aware of what modern Minecraft does to the "metagame".
I used to drift from video server to video server a lot, you know, like Decidedly Vanilla or what-have-you (but much more obscure with nowhere near as much traffic), and the pace of the game was always set by 1-3 people who knew how to exploit rather obscure mechanics in the game to the detriment of monsters, NPCs, and animals in order to get heaps of items.
This wouldn't be a problem, except that if you are a construction player who wants to chill out and build a "Wonder" over time, you'll run out of time because everybody else on the server has everything they could strive for, is bored, and wants to go to the next season/map reset.
Even on a co-op server, Minecraft can be surprisingly competitive. Though this doesn't affect somebody playing by themselves, it does affect multiplayer, and it does have an effect on some of the let's plays you might watch. Plus, online it seems like people always get the extreme/perfect enchantments only 4 in-game days in.
I wasn't one of them, and there were certainly players who didn't know how to make those farms in the player list, but it's just worth noting that some insane colonial-esque things tend to dominate Minecraft on recentest version servers. And I thought "recentest" wasn't even a word until now. Singleplayer is obviously quite different.
Like, it is hauntingly prevalent how often villagers and animals end up trapped in tiny boxes, and it's all because it's rewarded by gameplay. And that's the thing... When a game rewards you for doing something, even if it's not your fave, it's no longer "all you". It no longer matters if it's optional or not. The game is driving you to do it. That's just game design.
Yes, even in a hyper-open sandbox like Minecraft. I don't want to play a version of Rayman 3 where you can skip five stages and gain their collectibles just by torturing Murphy for 20 minutes. I want to play a version of Rayman 3 where I have good reason to play through every level and have no reason to be a monster.
My personal answer to this is for me to use old-school multiplayer and no longer go on modern-day Minecraft servers. That's easy enough for me to do, considering the very intensive toxic waste I've faced in Minecraft updates since 2020. Though it's been a while since I've had a place to be that frequent in in MC multiplayer.
The thing about old version multiplayer is that it has the competition "boundary break" on lockdown. There's a way to build standard mob grinders with or without a spawner cage, but those aren't so overpowered and in my opinion they look cool. Those YouTube videos are really not fucking around when they say that old Minecraft has good progression.
There's still some degree of competition with other players, but in Minecraft Beta multiplayer what your neighbour might have that you don't is the willpower to clock in hours building an awesome castle that you can see from your base that looks cool and might make you a little jealous. Though I realize The Nether has changed a lot in more recent years in ways I haven't witnessed, in versions from this decade your neighbour's most extensive build is a huge Nether hub and they are much more likely to be like "hey, I've got an unlimited amount of iron and gold, do you want some? It's no skin off my back."

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it's always so funny how insistent people are that war "isn't inherently political" like you would be hard pressed to find something more inherently political
the last day you have your house to yourself before visitors arrive is kind of like a dead wife
prev you get ittttttttttttt
"AI native" college graduates are hitting the workplace -- and, as experts warned, bosses are finding their performance disappointing.
As one New York financier told Financial Times journalist Gillian Tett, new hires who were seen as “AI natives” are turning out to have alarmingly shallow ideas. So much so, the anonymous finance worker admitted, that his firm now actively avoids seeking out AI-literate STEM graduates, and opts to comb through humanities students instead. “We want critical thinking, not just AI,” the financier told the FT.
As a college educator, this terrifies me, it's not what I want for my students... but at least this story gives me an avenue to push back on them.
"You must complete the HR mandatory safety training"
Me:

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friend who went to bed is a type of dead wife
see I am extremely pro-sex-scenes in whatever, I think its good and fun and important because its literally just an aspect of life being portrayed, its fine. But my problem is that a lot of the time, characterizations change drastically within sex scenes and I find that jarring. This is especially true of eroge, VNs and such.
Like, I feel like there's a switch that gets flipped that once the sex happens its "porno mode" and the writing is meant to be more hot than work towards any other cause. Which is fine, but some people seem to take it to the point of just sucking the character out of them to make them porno stand-ins. Like, if theres a clumsy character, I want them being clumsy in the bedroom too. If there's a goofy character, I want them cracking dumb jokes while they fuck. If someone isn't particularly forward outside of sex, why would they be initiating within the sexual scenes? Things like that drive me bonkers!!! And I feel like it would probably be ten times as hot if you get to see an actual character who got built up like that in the bedroom, you know???
Not now, kitten, m- da- m- your parental figure is in the middle of a gender crisis
im realizing very fast that people do not in fact know that sometimes things in stories suck on purpose and it sucking is the point
"this story is misogynistic!!"
>looks inside
>about the pressures of societal misogyny and how its bad

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For your consideration: Ockham’s Shaving Cream™, now with added aloë vera. For the most probable of shaves!
ilove when someone posts about an issue that's supposedly plaguing society and it's painfully obvious that said issue is not a thing that matters if youre not on tiktok
reminds me of this reddit comment I have saved