Seeing the AQW Infinity contest winners post, and how much love the community has for this game, really has gotten me reminiscing. So if you'll permit me being emotional for a second.
In a week and a half from now, I'll officially be graduated from my game design school, after 5 years. It's still hard for me to realise that my time at this place is about to end. But I'm also eager for my future as a game designer. And in part, I am so very very grateful to Artix Entertainment, for setting me on this path.
I've always had a love for storytelling, but it's playing Artix Entertainment games since I was a child that really grew that spark in me. I still remember the first time I saw a dragonoid emerge from the crystal asteroid in Mechquest, seeing the Reset happen and realize the connection between two games as I booted up Dragonfable with more understanding of its world.
I remember fighting against Drakath besides my baby dragon in DF, and seeing him reappear in AQW and being so eager to face him again. I remember going to space aboard the LSS Alteon in AdventureQuest. I remember listening in awe as Iadoa talked about how each game's universe related to each other. I remember all the emotions lil kid me felt and lived on Lore.
And most of all, I remember loving their worlds. Loving that a group of people went and loved writing stories so much that they brought these creations to us. And most of all, I loved how human they felt. Most other games I didn't know anything about its development team, just faceless names.
But here, I loved seeing the devs being people. I remember when I discovered AdventureCouch on the Artix Youtube channel as a kid, seeing Artix being his usual goofy self as he talked about making games, and recognising myself in this energetic, chaotic, unserious and deeply creative demeanour, and feeling inspired, feeling seen. Feeling like a kid like me could grow up into a creative adult without losing that spark of silliness I cherished.
And it was feeling all of this, and wanting to be like them, wanting to inspire that same joy, to create these worlds that people could visit and explore and love being in, that made me decide to pursue the career path of a game designer.
And now, a dozen years later. I'm about to finally become one. Officially. And I'm seeing that these creative works are still loved, still bring so much warmth and joy into the world. And I'm grateful, for Artix Entertainment, for everyone involved in making all of these games, for bringing joy into my childhood and adulthood and guiding me along my future path.
Thank you all, and always Battle On