but that's beyond the scope of this post
art blog(derogatory)
Misplaced Lens Cap

I'd rather be in outer space 🛸

pixel skylines

Game Changer & Make Some Noise

let's talk about Bridgerton tea, my ask is open
Cosmic Funnies
official daine visual archive

Lint Roller? I Barely Know Her
One Nice Bug Per Day
noise dept.

Product Placement
h
Xuebing Du
Noah Kahan

@theartofmadeline
seen from Brazil

seen from Canada

seen from United States
seen from Colombia
seen from France

seen from Suriname
seen from United States
seen from France
seen from Iraq
seen from United States

seen from United States

seen from Poland
seen from Malaysia
seen from Israel
seen from United States
seen from United States
seen from Colombia
seen from TĂĽrkiye
seen from Bulgaria
seen from Kenya
@mismagireve
but that's beyond the scope of this post

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
My final project of all of college was to do an adaptation of an excerpt from Bram Stoker's Dracula
Looking back, it can be a bit hard to understand with modern eyes why everyone went nuts in 1993 for Crystal Caliburn, an Arthurian Legend themed pinball game for Mac and DOS, to the point we are still talking about it 30+ years later. For instance, take a look at this ad for the game, and while most ads cherry picked quotes, it really was considered Game of the Year (a pinball game!) and got a mention in the New York Times, back when they were much, much snottier about talking about the computer game enthusiast world. To this day, Crystal Caliburn regularly tops lists of the best computer games of all time, perhaps the only pinball game to ever do so, a genre usually considered of niche interest for Nerdy Dads along with golf games and flight simulators.
At first glance, it looks like just another pinball simulator with average graphics for the time. Pictures do not get across how remarkable it is. As it was done by a Japanese designer, it also had inexplicable "Engrish" like referring to Avalon as "Glass Island." What's more, it was standard for video pinball games to come with multiple tables instead of just one (as many pinball games for the Amiga did, or the later Maxis Pinball, which gave us Space Cadet in Windows 95), but this one, you paid full price for just one table. And yet, people bought it anyway at full price, back when you had to buy a video game in a box at COMPUSA, Nobody Beats the Wiz, or Incredible Universe and install several floppies (later versions had it on something new coming into style, a CD-ROM). Why? Why did people do this?
Well, prior to Crystal Caliburn, it was actually an incredibly difficult technical challenge to represent or simulate the most important part of the game: pinball physics. Not just angles but speed and movement, which video games until then did not have the ability to represent well. Pinball video games prior to Crystal Caliburn felt like you were playing underwater with a floating antigravity ball, without any real tactile heft or physics for the two essential skills, flipping and nudging. Pinball is a tactile game, with incredibly complex physics and varying speeds and angles. If Adam was the first man, Crystal Caliburn was the first video pinball game.
Because Crystal Caliburn's best trait is something that has to be experienced to blow your mind (accurate tactile physics that represents pinball accurately for the first time), it was marketed in an extremely interesting way that was unusual then, but more standard now: a free demo, where you could play for several minutes and see for yourself. Where did you get it? On something a few years old that computer enthusiasts/masturbating nerds used, called the World Wide Web. In fact, if your local Circuit City didn't have the game, you could even use the World Wide Web to purchase it online, and actually have the box and floppy mailed to your home! Who ever heard of such a thing? That sounds like some of the far out scifi things Sandra Bullock did in "The Net," like order a pizza with a computer.
Because the game was purchased by people trying to see what the hubbub was all about who do not usually buy pinball simulators, and because it so accurately reflected the experience of physical pinball tables, the game came with a manual explaining fundamental pinball skills for beginners like shielding with a deflect pass, or how to do a do a power shot where you nudge forward at the same time as a shot for more speed.
The manuals and marketing for Crystal Caliburn sold the game as a way to practice pinball skills at home without the arcade, since it so accurately reflected the experience that the skills could transfer over to physical machines. Since this collection of skills in this manual is so good for beginners (there are some people in this world who view pinball as a game of luck instead of technique, who don't understand you can aim shots, pass the ball between flippers to yourself, or nudge at all), that if I were to teach a beginner course at "Pinball University," the manual for Crystal Caliburn would be required coursework for the three skills: flip, nudge, know.
The story of Crystal Caliburn is often not remembered well because we tell the story of the history of video games all wrong. Popular histories of vide games are not as helpful as you think, as they tend to be biased toward telling the story of game systems (what today are referred to as "consoles") instead of the story of home computers and what PCs were doing. I read an academic history of 80s Japanese video games...that only mentioned the PC-88 and Ys in passing. Most video game histories only mention PC when they were impossible to ignore, as with Doom. Wing Commander, Myst (a game played by literally everyone I knew for years), Ultima, and Star Control sold in the millions, and probably inspired your favorite game, but they are not discussed in histories of video games, a surprising blind spot.
Hey guys you should totally get into this thing i like. Yeah it's mid at best. It also aged poorly. You'll get nothing out of it at all. You'll like the idea of it more than the actual thing. But at least only takes half your natural lifespan to finish it
Some of y'all are really out there trying to play the "there's no platonic explanation for this" card on the "what's the odd blowjob between friends" site.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Moths through time 🔥
Any time you get scolded for biting the hand that feeds you, a good chunk of the time they're not even fucking feeding you in the first place. They just think that you should feel like they are.
im fucking crying
OFFICIAL CLASS SYMBOLS!
Taken from the HSOD and Andrews words…
“Finally made some canonical class symbols for anyone who considers these useful. In the comic, I only came up with aspect designs, because those were the symbols that appeared on the shirts. Classes were represented by the outfit designs, so they never seemed to need symbols. Still, as people speculated on classpecting and developed the ideas in their fanworks, class symbols started to seem like a missing piece of the lore.
The first image here is a better presentation of the crude-looking class pairing list I posted in an earlier Q&A. Again note that classes appear in the list linked as active/passive pairs, with an odd exception to the pattern, putting both witch/sylph fully on the active side, and maid/heir fully on the passive side.
The next image is a series of simple icons I came up with for each class pair, in this order:
- witch/sylph: witch hat
- prince/bard: scepter
- thief/rogue: dagger
- knight/page: sword
- mage/seer: eye staff
- maid/heir: abstract wavy shape, denoting malleability (it's basically John's hood)
- lord/muse: skull on pike”
“But these icons aren't meant to fully convey the classes alone. Instead they're treated more like "spokes" in radial designs which form a circle, so as to enclose an aspect symbol in the middle. That way the class and aspect can become a fully self-contained symbol.
Here's what they look like in radial form. The active ones are black, the passive ones are white. Also, the more active of the pair uses positive space to display the icons pointing outward. The more passive of the pair uses negative space, showing the icons pointing inward, cutting the shapes into the solid circle.
Note that because the list has the two odd pairs, witch/sylph and maid/heir, it was necessary to have both an outward/inward-pointing logic, and a black/white logic. Both witch/sylph are black, and both maid/heir are white, yet both also have inward/outward-pointing icon pairs.”
“To show examples of what they look like when you combine them with aspects, here are the classpect combos for all major Homestuck characters.”
Transparent versions for anyone to use.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Me and my girlfriend did a lil photo shoot in our regalia back in December
Oh we’re engaged now btw 💍
literally the worst way of ending a series is “all the survivors are happily straight married with tons and tons of babies!”Â
people still getting mad at this post i made in 2014 so I will add here. in 2026. that the point of this post isn’t “happy endings bad” its when the story’s only way to imagine a happy ending is a heterosexual nuclear family for everyone.
Bunch of Toph screenshots redraw I made recently because I got back into ATLA and I love Toph so much.
You gotta be really publicly passionate about things if you want your friends to text you. Bc people will forget to text you because they’re human. But if you’re really openly the friend who loves identifying ants your friends will think of you when they see ants. And they’ll text you “what ant is this [blurry photo]”. And then they’ll ask you how you’ve been and we should get coffee sometime. But if they don’t know what you love they’ll never know what you like
And then when the ant convention is in town they’ll be like dude… we should go to the ant convention. But they would never think to go if they didn’t know u loved ants
And sometimes you need to ask them to go to the ant convention. But you Will not get anywhere hiding your passions

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
“Costume Art” exhibit at the MET.
From top left clockwise: Thom Browne, Jean Paul Gaultier, Thom Browne, Olivier Theyskens.