@bird-caged @bdigfreakingwooper
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Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open
Three Goblin Art

JBB: An Artblog!
Aqua Utopia|海の底で記憶を紡ぐ
ojovivo
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Origami Around
Acquired Stardust
dirt enthusiast
i don't do bad sauce passes
PUT YOUR BEARD IN MY MOUTH

Kaledo Art
hello vonnie

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will byers stan first human second
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@bdigfreakingwooper
@bird-caged @bdigfreakingwooper

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fucked that you can’t fix other people especially when you really care about them. Oh so im just supposed to be there for you while you suffer. like a useless cunt gargoyle
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Happy Espy

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Sorry wielded by a
WHAT
Ok so revelations for this.
The ruins also extend below the city itself.
According to the way that this is phrased, some parts of the Ruins could in fact be considered "part of the city"
"The "Endwatchers"" (In actuality, with how we know so many of the relics to be Norse in origin, and with how Laevatinn specifically is a sword of Loki, who is a Norse god in his own right, the "coming apocalypse" that he refers to in this could have been ragnarok.)
It's one of many reasons that workers tell Polygon they are eager to unionize.
Employees and developers working on Magic: The Gathering Arena say they were hired with promises of remote flexibility, so they bought homes and built lives around those assurances. But they say they are now being told they may need to relocate to Washington state — or effectively lose their jobs.
Those concerns are a major reason why a supermajority of workers on the Arena team are attempting to unionize with the Communications Workers of America, under the banner United Wizards of the Coast. The group publicly launched its campaign on April 27, calling on Wizards of the Coast and parent company Hasbro to voluntarily recognize the union by May 1.
These employees are doing important and laudable work in response to being forced into a bad situation but I’m glad they still took the opportunity to call themselves “United Wizards”
WotC has still refused to recognize the union and has escalated to sending organizers letters directly to their homes about how unionizing is a bad idea. Luckily, our United Wizards are educated, organized, and agitated and the form letter from Hasbro was as laughable as it was threatening.
If you want to help out the United Wizards you can sign this petition
cwa.org/uwotcletter
Solidarity baby!
project hail mary is insane bc the first half is like oh my god the world is dying and there's alien bacteria eating the sun and there's some guy alone on a ship and he's having a breakdown and the flashbacks are getting darker and this is a tragedy the likes of which i have never seen. then BAM andy weir says fuck you actually. here's this pokemon guy he's here to save the day with the power of friendship. and it's the best thing you've ever seen in your life
More on the siffrin and bonnie looping au cause I thought it'd be cool hehe
Hello, friends!
I reworked the ol' "Schweizer Guide to Spotting Tangents" lecture from my comics-teaching days, figured I'd share it here. If you want a free, printable PDF for yourself or to share (especially if you're an educator), you can find it at the bottom of this same lesson on my website.
-Chris

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No more sleeping with my phone within reach because I was having an extremely vivid dream that I was the victim of some sort of mass-poisoning. the notorious poisoner? "The Centipede Cult." They used a specific type of poison, referred to only by its chemical nomenclature, which I somehow remembered perfectly upon waking. It went: □□ Na({}^{2})
Because that makes sense. Anyway, this poison would submit me to its well-known and much-feared symptom: "17 Day Paralysis" in which you're paralyzed for exactly 17 days and you only chance of survival is to be on full machine support for 17 days.
Just before the medical team intubated me I remembered I have a Zoom meeting with my academic advisor today (I actually do in real life) and I needed to email him to let him know I was the victim of a mass-poisoning and would need to reschedule.
I kept trying to type the "□" symbol in my dream but could not figure out how and gave up.
I woke up in real life to find I'd begun drafting an email in my sleep to my professor in the Gmail app. I was apparently using talk-to-text (I often do because of my hand neuropathy) but speaking in Irish, which talk-to-text never understands, so other than the words in English "poison" and "centipede" the entire email was complete nonsense.
I told my advisor about this and he said, "well, if you had been poisoned, I would have provided you whatever academic supports available to us."
The Slow Knife by Jack Harrison
I like to see a game that has you playing villains and plotting horrible revenge with very specific instructions on the options for what to do if things get tough or emotionally overwhelming for players. Something I wish more games would do is provide specifics instead of pointing at blanket safety tools.
i tune out for one day and what the fuck is this
i thought maybe it was shitpost but no
I was looking for photos of one physical condition that happens to penises and came across this photoset.

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badass kingfisher lady!
Very cool design! I saw a design for an osprey-harpy once, and this is kind of how I imagined her fishing.
you guys really liked that lineart preview so i figured id drop the first 4 pages. this is a wip comic of some lesbian robots comparing heat sinks and is shaping up to be eightish pages tops, will be done within the next 2 weeks or so!