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Fashion is one of my favourite worldbuilding components and choosing which way I want characters to look, is one part of research that is more fun than work. The use of different styles give each culture a defined feel and could act as a symbol of all kinds of lands in your WIP. Since it is your WIP, you can play with different elements of the gowns and pay fast and loose with the styles.
(If you want a more in-depth look at the structure of gowns and the composition of gowns have a look here)
Kirtle
The kirtle was technically an under dress to be worn under a grander gown though some women wore it as a gown itself over their chemise. The kirtle could be made of any material and worn by any woman of any rank. It could be laced at the back, front and even, though rarely, the side.
Sarafan
The sarafan is a traditional Russian dress worn mainly by the peasants (since Peter the Great banned traditional Russian costumes from the nobility in order to drag them toward Westernization). It rather resembles a pinafore and often worm under a lighter gown like a slip. During the reign of Nicholas I, the sarafan was allowed to be worn by the women of the Royal court. They fancied up the sarafan, adding a popular boat-line neckline and long dragging sleeves. It is one of my favourite looks of all time.
Gamurra
This was the most popular gown in Renaissance Italy. The waist was high, usually pleated beneath the bust and had a square neckline. The gown would be worn over the lady’s chemise and corset and perhaps another under dress. It was worn by both nobles and commoners.
Burgundian Gowns/Houppelande
These gowns were high-waisted, belted underneath the bust. The neckline was classically shaped in a V, often showing off another fabric underneath. These gowns were worn by highborn women.
The Farthingale
This gown is named after the structure that held it in place. The skirts would be stretched into a dome-like, bell-jar shape, often fitted about the waist over a bum-roll (stop sniggering) a piece of padded fabric hung about the waist to widen the skirt’s distance from the bodice. You know what they say, the bigger the Farthingale the bigger the rank. Worn through the 15th & 16th centuries.
Robe à l'Anglaise
This gown is the classic silhouette of the 18th century. The sleeves usually stopped at the elbow. The neckline was usually cut square. The bodice could be done up in front by laces or buttons. The skirts usually were supported by panniers and often reached staggering girth.
Robe à la Française
This French gown was similar to the Robe à l'Anglaise only that the back featured a train made from pleated fabric that draped from the shoulders to the floor. The gown often opened at the front to show another material beneath.
Robe à la Polonaise
The Robe à la Polonaise was similar to the last two gowns excepting a skirt that featured an overskirt which was picked up and pleated to show the under skirt.
Chiton
This dress is often seen in Roman or Greek art. The Doric version was made by draping material over the body and fastened at the shoulder by clasps The Ionic chiton version was draped about the body and pinned at the waist.
Re. the word “gown” - in the late medieval and early Renaissance periods it also meant a man’s outer (but not usually outdoor) coat, and was often associated with scholarly people like secretaries, chancellors, tutors etc.,
We still have the “academic gown”, worn open with (mostly) part-length sleeves, and the term “town and gown” for any adversarial relationship between civilians and scholars in a city which has a major seat of learning.
In these pictures the “gown” is Henry VIII’s fur-trimmed red garment…
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Here is a repost of both the S1 and S2 lists. Tumblr removed the originals because “there might be adult content.” It’s a family show, quit deleting all the fandom resources!! Anyway, I apologize if anything got accidentally missed while putting this back together. Feel free to poke me.
LONG POST!!! (we’re looking at you, Jason, sheesh)
Injuries - Season One
Ariadne:
1x01: hit in the face
1x05: drugged unconscious
Medusa:
1x02: sliced hand (to save Hercules)
1x06: possibly enchanted by the song of the sirens when Hercules attempted to put her under a love spell (since it was actually a trap, we don't know that it worked - Medusa's feelings may have been her own - but Hercules is still an arsehole)
1x06: cursed by Circe (Hercules' fault)
1x09: cursed by opening Pandora's box (also Hercules' fault)
Pythagoras:
1x01: fell and hit his head
1x06: clawed on arm
1x09: fell from balcony, then knocked out (long enough for a fire to spread through the house, be put out, and then for Jason and Hercules to be declared dead and hauled away)
1x09: sliced hand (he needed blood to wake Jason and Hercules)
1x12: drugged unconscious
1x12: drugged to sleep (again)
Hercules:
1x02: hand bitten
1x06: shoulder injured while wrestling (it looks like there's a cut when Pythagoras is tending to him, but there's clearly no cut directly after the fight - Pythagoras is also doctoring the opposite shoulder)
1x06: turned into a pig by Circe
1x08: injured back due to being thrown against a rock wall
1x09: knocked unconscious
1x09: knocked unconscious again
1x09: drank poison that "will slow your heart until only the faintest traces of life remain“ in order to enter Hades (you threaten a man’s life to get information, he gives you a vial of poison while going “yes, here’s how you get to Hades” and refers to you and Jason as “the bodies” - and you actually drink it?! WTF is wrong with you?!)
1x09: whacked and tossed against a rock wall (but I don’t know if this counts, because he wasn’t physically there)
1x09: smoke inhalation
1x09: buried (I’m calling this an injury because who knows how long he was without oxygen)
1x12: drugged to sleep
Jason:
"stabbed through the arm there in the third week" - this is actually Jack’s scar, gotten during filming
1x01: woke up on the beach (meaning passed out while in the water)
1x01: shot with arrow (caused the scar on Jason’s upper, left arm in every episode)
1x02: struck on back of head/neck, momentarily dazed
1x03: voodoo-dolled by Pasiphae
1x06: magically burned by Circe
1x07: kneed in the stomach by Hercules (might have gotten the crotch a bit also)
1x07: tossed around by Hercules and Pythagoras to train him for the Pankration
1x07: kneed in stomach again and separated shoulder
1x07: separated shoulder fixed by Hercules
1x07: “feverish”
1x07: smacked around in the arena, injured shoulder was targeted
1x07: smacked around in the arena again - Heptarian went for his injured shoulder also and added yet another blow to the stomach, then went for the other shoulder and punched him in the face
1x08: punched in the face
1x09: drank poison that "will slow your heart until only the faintest traces of life remain“ in order to enter Hades (you threaten a man’s life to get information, he gives you a vial of poison while going “yes, here’s how you get to Hades” and refers to you and Hercules as “the bodies” - and you actually drink it?! WTF is wrong with you?!)
1x09: smoke inhalation
1x09: buried (I’m calling this an injury because who knows how long he was without oxygen)
1x10: axe, sword, or knife wound (knife assumed, although there was no blood on it, but Jason definitely stabbed somebody with it, so the lack of blood means nothing) - healed by Atalanta
1x11: cursed into being a Kynikoi (oh, who are we kidding, I’m just gonna say it: werewolf)
1x11: knocked out
1x11: bitten and tossed against a wall
1x11: drank silver to cure the curse
1x12: arrow again (the amount of blood on the arrow goes from rather serious to “OMG, how is he not dead?!” between shots)
1x12: grazed by spear (even though it looks like it misses him by a good couple inches - serious enough to require bandaging)
1x13: scratched arm (bonus points for continuity since this must be the wound from the previous episode, however I’m taking those points away again because this is clearly not the same mark)
1x13: knocked unconscious by blow to the head
Injuries - Season Two
Pythagoras:
Seems to have managed a full season streak (see post: somebody explain this). However, if we counted emotional pain, all the acting awards to Robert Emms, because damn.
Medusa:
2x09: cursed again
2x09: fuck it, I refuse - nothing else happened to Medusa; she went to live on a farm in the country with lots of space to run around and other Gorgons to play with
Medea:
2x04: fell down a cliff with a rock-slide (knocked out for a bit, but basically just walked it off)
2x06: knocked out, wrist cut
2x12: grabbed by throat, possibly choked a bit
Ariadne:
2x05: fell and got a cut on her arm
2x05: stabbed by Medea (we learn in 2x06 that the blade was enchanted)
2x06: knife wound from previous episode still bleeding
2x07: hand sliced
2x09: held prisoner by Pasiphae and tortured by Medea (using magic and a voodoo doll)
Hercules:
2x02: punched by Cyclops and smacks into stone wall
2x02: injured arm during the battle
2x06: clawed by a frickin' pterodactyl (after being bit by a mosquito)
2x08: hit in back of head by jug then sword hilt (unknown if he was knocked out by the second blow - the first was part of a staged fight, although unplanned)
2x09: drugged to sleep
2x10: punched by Jason
2x10: sliced with sword by Jason (wound was tended to by Pythagoras)
2x12: cut when Pasiphae’s men attacked the temple (this is the only time I’ve ever seen an “it’s nothing” that was never mentioned again - I thought “it’s nothing” in tv land was code for “I’m going to collapse in the next scene”)
Pasiphae:
2x04: shot with an arrow by Ariadne (being able to just yank those suckers out must run in the family)
2x06: strangled with a chain
2x12: poisoned with the nectar of the passion flower to neutralize her powers
2x12: sliced hand
2x12: knocked out from blow to the head - and stays out a long enough to carry her to the camp
2x12: forced to drink more poison
2x12: stabbed to death
2x12: dropped (this happened while she was dead, but a fall like that had to do some damage)
2x12: most likely got burned while being brought back to life (injured while being healed, what irony)
Jason:
2x01: seizure (from drinking the Oracle’s vision-inducing kool-aid)
2x01: yet another arrow (I hate to break it to you, Jason, but with the amount of blood on that arrow, you are dead)
2x02: "You fainted; the fall reopened your wound." (and he was out long enough for them to drag him from the river into the forest and make a fire)
2x03: sliced with spear
2x04: not certain if a sword got him or he was just smacked around with shields (but Ariadne felt the need to tend to his wound - and I might have to give huge continuity points to the writers here if this mystery injury is actually a shield hit to his spear wound from last episode)
2x04: fell down a cliff with a rock-slide (knocked out for a bit, but basically just walked it off)
2x05: broken leg (wait, you were unscathed in the epic cliff fall, but being knocked down broke your leg?!) - healed by Medea
2x06: knocked out
2x07: hand sliced (they say “blood sacrifice” and you’re all “okay sure” ... is there anything you don’t just go along with anymore, Jason?)
2x07: knocked out (by men sent by Pasiphae in an elaborate scheme to kidnap the Oracle, get Medusa to kill her, frame Jason, and cause Jason to be sentenced to death with the help of Melas who’s only a traitor because they’ve also kidnapped Cassandra -- good thing they decided to stick with that plan instead of just killing him while he was unconscious on the floor - seriously, do none of the bad guys ever hit people with the other end of their swords? YOU’RE SUPPOSED TO USE THE POINTY END, GUYS!)
2x07: hit in the face
2x08: this is the only ep in season 2 that he makes it through uninjured - however, I thought it worthy of note that he’s imprisoned and sentenced to be slowly burned to death as a traitor, so it's not like his luck has changed
2x09: heart blackened by learning the truth about Pasiphae being his mother - I’m not sure how this works, but it does seem to have been mind-altering, so it goes on the list (although frankly I’m calling it good old regular trauma from slicing off the head of a dear friend... in order to kill his own mother - I mean damn, that would fuck anybody up)
2x10: stabbed with sword (magically healed, at least partially, by Medea)
2x11: wound from previous episode is still bleeding (so it wasn’t fully healed by Medea’s magic)
2x11: presumably beaten up by Pasiphae’s men when captured, has multiple cuts
2x11: sliced in the arena
2x11: sand tossed in his eyes in the arena
2x11: kicked around in the arena
(my personal opinion is this is self-harm with a bit of a death-wish after killing Medusa - it seems he let himself be captured and he doesn’t really fight back until it’s Diocles’ life at risk)
2x11: drank poison in order to appear dead (dammit, Jason, what is this, the forth time you’ve trustingly gulped down poison?)
2x11: shoved and smacks into a rock
2x12: whacked with a sword hilt (they never did learn to use the pointy end)
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When you are writing a story and refer to a character by a physical trait, occupation, age, or any other attribute, rather than that character’s name, you are bringing the reader’s attention to that particular attribute. That can be used quite effectively to help your reader to focus on key details with just a few words. However, if the fact that the character is “the blond,” “the magician,” “the older woman,” etc. is not relevant to that moment in the story, this will only distract the reader from the purpose of the scene.
If your only reason for referring to a character this way is to avoid using his or her name or a pronoun too much, don’t do it. You’re fixing a problem that actually isn’t one. Just go ahead and use the name or pronoun again. It’ll be good.
If the character you are referring to in such a way is THE VIEWPOINT CHARACTER, likewise, don’t do it. I.e. if you’re writing in third person but the narration is through their eyes, or what is also called “third person deep POV”. If the narration is filtered through the character’s perception, then a very external, impersonal description will be jarring. It’s the same, and just as bad, as writing “My bright blue eyes returned his gaze” in first person.
if the story is actually told through the eyes of one particular viewpoint character even though it’s in the third person, and in their voice, as is very often the case, then you shouldn’t refer to the characters in ways that character wouldn’t.
In other words, if the third-person narrator is Harry Potter, when Dumbledore appears, it says “Dumbledore appears”, not “Albus appears”. Bucky Barnes would think of Steve Rogers as “Steve”, where another character might think of him as “Cap”. Chekov might think of Kirk as “the captain”, but Bones thinks of him as “Jim”.
Now, there are real situations where you, I, or anybody might think of another person as “the other man”, “the taller man”, or “the doctor”: usually when you don’t know their names, like when there are two tap-dancers and a ballerina in a routine and one of the men lifts the ballerina and then she reaches out and grabs the other man’s hand; or when there was a group of people talking at the hospital and they all worked there, but the doctor was the one who told them what to do. These are all perfectly natural and normal. Similarly, sometimes I think of my GP as “the doctor” even though I know her name, or one of my coworkers as “the taller man” even though I know his. But I definitely never think of my long-term life partner as “the green-eyed woman” or one of my best friends as “the taller person” or anything like that. It’s not a sensible adjective for your brain to choose in that situation - it’s too impersonal for someone you’re so intimately acquainted with. Also, even if someone was having a one night stand or a drunken hookup with a stranger, they probably wouldn’t think of that person as “the other man”: you only think of ‘other’ when you’re distinguishing two things and you don’t have to go to any special effort to distinguish your partner from yourself to yourself.
This is something that I pretty consistently have to advise for those I beta edit for. (It doesn’t help that I relied on epithets a lot in the earlier sections of my main fic because I was getting into the swing of things.) I am reblogging this so fanfic writers can use this as a reference.
A good rule of thumb: a character’s familiarity with another character decreases the need for an epithet (and most times you really don’t need one at all).
I had a disturbing exchange with a high school-aged person today that prompted this…
Beer, wine, mead, and cider are fermented beverages.
Mead is made from honey.
Cider is made from apples.
Beer is made from grains.
Beer tastes like beer because they flavor it with hops.
They used to flavor beer with dandelions.
Ain’t that cute?
All beer is either ale or lager.
Ale is fermented at room temperature.
Lager is brewed and store cold.
Barleywine, bitter, porter, and stout are ales.
Pilsner and bock are lagers.
Most of the crap people drink in America is pale lager.
Mosft of the crap people drink in Ireland is dry stout.
Butterbeer isn’t real.
(Except actually I think it is, and I heard it tastes like cream soda)
Miruvor isn’t real, either, but it probably would taste like squash.
Ent-draught isn’t real, either, but shit, it would be awesome if it were.
Wine is made from fermented fruit juice, usually grapes.
Red wine is made from red grapes.
White wine is made from green grapes.
The name of the grape is the name of the wine (Chardonnay, Pinot Noir, Cabernet Sauvignon, and Merlot are all varieties of grape)
Unless you live in France.
In which case, the name of the place supersedes the name of the grape.
(for example: Burgundies are made in Burgundy, France, but Burgundy wine can be Pinot Noir or Chardonnay)
Champagne is any sparkling white wine.
However, Champagne can also be wine that comes from Champagne, France.
Drink red wine with beef. Drink white wine with fish.
Act like it tastes good.
Keep a Diet Coke in your bag for later.
You’ll be fine.
Brandy is distilled wine.
Cognac is brandy aged in oak barrels.
Don’t fuck around with the French about their cognac.
Fortified wine is wine with added alcohol.
Sherry is fortified white wine made in Spain.
Port is fortified red wine made in Portugal.
Vermouth is fortified white wine plus grape spirits.
Sweet vermouth has added sugar.
Dry vermouth has added spices like nutmeg.
Liquors are distilled spirits that contain ethanol.
Liqueurs are liquors that have sugar and flavors added.
Liquors can be made from grains, fruits, or vegetables.
Grain alcohol is liquor made from grains. Duh.
Gin, Vodka, and Whisky are grain alcohols.
Vodka is grain alcohol and water.
Be careful with vodka. Homemade vodka is poisonous.
Gin is (basically vodka) flavored with juniper berries.
Absinthe is (basically gin) flavored with anise.
Whisky is grain alcohol aged in wood barrels.
Malt whisky is made from barley.
Grain whisky is made from all the other grains.
Scotch is whisky made in Scotland.
Bourbon is Kentucky whisky mostly made from corn.
Don’t fuck around with the Scottish.
Don’t fuck around with people from Kentucky, either.
Tequila is liquor made from the blue agave plant.
Rum is liquor made from sugarcane.
Schnapps is liquor made from fruit “must” (smashed fruit that still contains seeds and skins).
American schnapps is grain alcohol mixed with fruit flavors and sugar syrup.
Drink apple schnapps only while playing Tekken 2.
Sake is rice wine that’s brewed like beer. Or something.
Avoid these cocktails: Grog, Long Island Iced Tea, Manhattan, Dark and Stormy, Jack and Coke, Piña Colada, Scorpion. They contain huge amounts of alcohol and/or a huge number of calories. That Long Island Ice Tea is the worst motherfucker of the bunch. Just avoid them. Have a lemon drop martini instead.
Don’t drink on an empty stomach or you’ll puke.
Don’t drink too fast or you’ll puke.
Avoid Long Island Iced Teas. Like I said.
Don’t drink and drive because you might kill my Mom. You fuckers.
If your friend has had too much to drink and needs to crash, make sure she’s lying on her side so she doesn’t choke on her own vomit.
Don’t leave a drunk friend alone.
Passing out is a sign of being severely goddamn sick. If someone drinks and passes out? They are dying right now. Call 9-1-1.
If you are drunk, don’t drink coffee or caffeine to get sober. Sip cold water and nibble some saltine crackers.
Don’t be a fucking idiot. Don’t smash my mailbox.
Really, do you need to drink?
You probably don’t.
But now you know some stuff. Maybe.
this is awesome except for one thing: champagne
champagne is ONLY wine from the Champagne region of France. everything else is simply a sparkling white wine, such as prosecco and cava (which are made in italy and spain, respectively)
otherwise this is awesome info if youre gonna drink or if your gonna be a waiter or a bartender or w/e
A brief and ugly summary of surviving cold climates
For visitors and writers alike.
You were never meant to be here. Never forget this. You are an ape of the equator, built to run the savannah and swim in tropical waters. Whatever terms and conditions your body has, they are void here. Mother nature never certified to function in a Death World.
Enduring the cold is never a matter of “how much” as much at it is “how long”. Think of it as the water levels of the vieogames you have played. No matter what equipment enables you to remain longer, you can’t stay there indefinitely. The coat that keeps you warm and toasty for three hours in -15 is enough to keep you functional for an hour of -40.
Whatever the locals say, listen to them. Err to the side of caution if you must. You may not endure what they can endure, but you SURE AS FUCKING NOT cannot survive what they say cannot be endured.
That being said, alcohol is a filthy fucking liar and so is anyone who offers it to you. The warmth it gives is an illusion, and a sign of damage. You are worse off feeling comfortable with a mouthful of whiskey as you are freezing your gonads off stone cold sober.
Winter tires. Studded winter tiers are a MATTER OF LIFE AND DEATH when you drive on a frozen road. That being said, whatever the locals tell you that your car will need to run as theirs do, take it. Taking the risk of being pranked is worth survival, and you can always stab their tires in the spring if they were shitting you.
Eat. For the love of god, make sure that you eat. Heavier meals might be unpalatable at first for someone used to lighter nutrition, but maintaining bodily warmth in a cold climate takes up a lot of energy, and you will feel tired and drowsy for a long while shile your metabolism adjusts to producing more heat than Mother Nature ever intended. The skinny people in your party are especially vulnerable, ensure their well-being on a regular basis.
If you have a smartphone/other essential technology on your body, keep them close to your body to keep them warm. They were not designed to be frozen any more than you were.
Sleep is death. SLEEP IS DEATH. Never, ever stop to rest in the cold, if you do not have the means to make a fire/otherwise produce heat. The cold tires you out because keeping warm takes energy, but taking a rest will not return your energy. If you feel the need to sit down and rest because you are tired because of the cold, call for help. This is not a hyperbole, if you feel like you are too tired to go on in a cold climate, CALL A FUCKING AMBULANCE. If you fall asleep in the snow, you will not wake up. Hypothermia can and will literally kill you.
Avoid skin-to-snow-contact if you can. It hurts because you were not supposed to do it. Consider ice to be like acid. Touching is bad for you.
Feel free to add to the list if you feel like I missed something.
Some things to add from a native northerner moved south who’s surrounded by people who know fuck-all about harsh winter weather:
If you are expecting severe weather that might take out your electricity, and you can afford a generator, GET ONE. They aren’t terribly cheap but you can find one in the $400-500 range at Home Depot or any other store like it really.
Gas up your car. Seriously. If your power goes out and you need to move because your current residence is in the sub-fucking-zeros you need to have fuel to get where your going. Not only that but even IF you don’t have anywhere to go, sitting in a car with the heat running is much better than freezing your ass to death in your house.
Stock up on water bottles and canned goods. You will need both if you get snowed in. Eating is absolutely essential to staying alive, because as OP stated, keeping warm burns a LOT of calories.
If you have time before the storm hits, buy some good, thick blankets. Wool or fleece are your two best bets. Hell, if you can’t find a good place to get blankets, go to Walmart and buy straight up fabric. The more, the better.
If you have a pet reptile, and the power goes out and the temperature inside your house is very cold, don’t feed them, and don’t leave them in their tank. Take them out, put them on your chest, and wrap yourself in a blanket with them. The best way at this point to keep them alive will be to share the body heat you have.
Bring your pets inside. Yes, I’m looking at you, Nancy with the “outdoor cat”. Their cute little toe beans will freeze the fuck off and they’ll die of hypothermia. I don’t care if your 300 pound Tibetan Mastiff isn’t housebroken, unless you wanna explain to your 2-year old why Captain Fluffball is frozen to your front porch, bring him in.
If you have a fireplace, utilize it, but don’t set a fire inside your house that you can’t control. And don’t use fucking gasoline. That’s how you blow shit up.
If you’re stuck out in the cold and you start to feel tired and strangely warm, you have hypothermia. Get the fuck to a place with actual warmth. Leave your clothes on. The cold is lying to you. You’re not hot, you’re slowly freezing to death. If you can, call a fucking ambulance.
Remember that extremities freeze first. That means your toes, your nose, and your fingers. Layer the fuck UP. If I have to go out in the snow, I usually wear a pair of knit/fleece gloves under a pair of snow gloves. And then I duct-tape that shit to the sleeves of my coat. It looks silly but it keeps moisture from getting stuck in there and freezing my hands off. For shoes, wear boots and like, 3 pairs of socks. The warmer and fuzzier, the better. Your feet will thank you. If you have a ski mask, use it. If not, wear a scarf and wrap that shit as tight around your face as you can.
On the topic of moisture, if any part of you gets wet while you’re outside, locate the nearest warm place you can go to and take the wet garment off and dry that shit. I don’t care if it’s your socks, your shirt, or your undies. Get em off and get em dry. Wet clothes are a fast way to get yourself frozen to death.
If you absolutely need to do shit outside, velcro or duct tape your gloves and boots to your sleeves and pants. I know it will limit your movements a bit. I know that it will look stupid. I know it will be hard to get off. But duct tape doesn’t let SHIT through it. And as I’ve mentioned before, you don’t want ANYTHING you’re wearing to get wet.
If you do have a portable heater or fire or heat in your home or whatever, have a fan blowing too. It will spread the warm air around faster. It might not feel warm at first, but it’s circulating the air. It will heat up eventually.
If you’re with other people, huddle up with them. Share your body warmth. Have a nice cuddle session with your friends/family/neighbors. It might just save you.
IF A CHILD IS IN THE SNOW, THEY WILL FREEZE A WHOLE FUCKIN LOT FASTER THAN YOU WILL. This doesn’t mean be chivalrous and give them your coat. It means you pick their tiny ass up and shove them IN your coat or hold them as close as you can while you try to get to a warmer area. The smaller they are, the faster they freeze. Time is absolutely critical. And if your kid is out in the snow, you need to be out there with them and keep your eyes on them at all times.
Finally, invest in a blow dryer. If your hair gets wet and you gotta go back out in the cold, you’re going to be miserable as fuck. Blow dry your hair so it can be nice, warm, and voluminous when you go back out to punch Jack Frost in the face.
(I’ve been reading so many posts about earth being Space Australia the Death World that I didn’t even notice there weren’t aliens in this one until my third read-through, so I’m counting it for the blog theme.)
A few further points from me, having grown up in Canada’s coldest major city:
The wind can be even more dangerous than the cold, and if your skin is exposed to it, it can freeze and even necrotise. Frostbite is a serious medical problem. So bundle up; wear a touque, wear your hood up, wear a balaclava or hike your scarf up over your nose because you could lose it otherwise. If the wind gets in your face, walk backwards. That’s not a prank; walk backwards.
If it’s really cold, your gloves aren’t going to do shit; you’ll want mittens and handwarmers. It’s not convenient but at least you won’t be dropping fingercicles on the frozen pavement.
There is no such thing as winter chic. Not in a place with a real winter. You’re going to look like a bundle of cloth if you dress properly anyways, so there’s no sense in trying to be stylish about it. There is no fashionable/unfashionable, there’s only practical/impractical
Get a block heater for your car; if you come from a cold place, it’s probably standard equipment.
If you fall through ice into frozen water and can’t climb out, allow yourself to freeze to the ice - someone might see you and save you, even if you pass out.
Snow is a great insulator and if you need to, you can build shelter out of it. A quinzee is fastest. It can keep you alive if you are lost.
PUT A SHOVEL IN YOUR CAR.
PUT AN EMERGENCY WINTER SUPPLY KIT IN YOUR CAR.
In a blizzard, do not travel. I know you’d rather be home than stuck at work overnight. But low visibility in a blizzard is not the same as low visibility in fog. You can get easily twisted around in areas that you know like the back of your hand, and no one will be able to see you to help you if you need it. Do not travel in blizzards.
Related to this: the normal rules do not apply in the cold. You can knock on a stranger’s door for help; you can take strangers in to warm up. You can approach a stranger in the cold and offer them rides if they look like they need help. Children should know that if forced to choose “talking to strangers to ask for help” and “freezing to death,” they are to choose “talking to strangers.”
If you ARE too warm in your many layers, but it is still deathly cold out, DO NOT unzip your coat. Lowering the temperature of your core is dangerous. You can easily cool down by removing a mitt or glove. You can lose fingers and toes if your extremities aren’t protected, but if your core gets too cold you can die.
Do not go ANYWHERE without appropriate winter gear, even if you think it’ll only be a quick jaunt from here to there. You never know when your car will break down or get stuck. You need that coat.
Don’t leave either your children or your pets in your car while you go into a store, or my god what is WRONG with you?
Everyone who has grown up in a cold climate knows what it feels like to be so cold you can’t bend your fingers or feel your face, knows what it’s like to be so cold that touching anything warm burns, to be so cold it takes hours to warm up, to be genuinely worried that they’ll lose their fingers or toes.
No one will judge you for being so cold you start crying only to have your eyelashes freeze together. We’ve all been there. We will help.
Fun fact - after moving to a much colder area I’ve gained 6 kilos. Skinny people can and will store additional fat - it’s to help them survive after changing climate zones. If you are moving to another climate area (namely, colder climate area), invest in a better wardrobe. Boots with thick sole. In Russia we have valenki and we wear woolen socks underneath
Wool is your friend. The fluffier the better. The more fluff the better insulation. Skiing clothes are also a good help, especially coupled with other layers and wool. And, oh! If you can, get one of those:
Woolen shawls like these ones are usually handmade, so as to preserve the fluff, and they are wonderful for heat insulation. You can use one for yourself, you can bundle up your kid, and it’s gonna be warm and snug. Like, I wore one when we hit a -30C streak a while ago, and it was nice.
GUARD YOUR HIPS! I mean, it’s pretty easy to bundle up your torso, but your hips and thighs and knees… Yep. Not so much. If you have some woolen kneewarmers for arthritis, or you can procure some for yourself - do it.
(Google tells me that this is an Orenburg Shawl)
The reason wool is great is because it stays warm when wet, polar fleece does too but never seems as toasty.
If you allergic to wool and can afford it get silk long underwear and sock/glove liners and wear them under woolens. If you can’t afford it try to find a cheaper alternative. Also figure out which kind of wool you are least reactive to because even with a base layer you are going to get itchy.
Back to pets: if you have fish and the power goes out cover the tank with space and wool blankets right away. Every once in a while check the temp, if it is falling below ideal scoop out some of the water and warm it over a camp stove, not too hot, then gently pour the water back in. This will also help aerate the tank a little. plus it gives you something to do if you’re bored.
Also, if you know the powers is likely to go out you should fill the tub/buckets with as much water as you can. You can boil it for warm drinks and bucket flush the toilet, which you’re going to want.
I have had several friends move to Canada and not realize that you can lose fingers.
Also, if it doesn’t look like you gained 30 pounds its not a winter coat.
Canadian here: A good winter coat isn’t necessarily “you gained 30 lbs” unless you’re north of the tree line, but that’s a good guideline. Personally I swear by military-issue wool trenchcoats as a nice combination of thin, flexible, full-coverage, water-tolerant (and mildly resistant), warm, and usable in the summer - but keep in mind that we bottom out at -20 here in a typical winter. (Our big problem is that it’s wet and windy.)
A few tiny details I can add:
When shopping for a coat, check the fastenings (zipper, buttonholes, etc) for a cover flap that can be anchored in place (on a zipper, generally by velcroing to the other side of the zipper; on my trenchcoat it’s sewn over the buttons). Even if it looks like a good coat otherwise, this is a dealbreaker - without it, the wind will stab you directly in the chest with a thousand needles at the slightest provocation.
That thing above about the blow drier? Downplays how miserable wet hair is. It will freeze. Into icicles. Directly on your neck/face. And insult to injury, you will lose hair if and when you break one.
Get a backup battery for your phone. When traveling, keep it in a pocket against your body. Your phone is your only lifeline in an emergency, when you need help you will need it now, and cold eats batteries for breakfast. Having a warm battery can make the difference.
Do not drive faster than the locals, unless you have no particular will to live. Ever. Of particular note, 4WD/AWD doesn’t make a single fucking bit of difference on ice. Every year in my area a couple people get killed because they forgot that.
On a related note: If you have to drive in the snow, your instinct will be to follow the tracks of the last guy. This is generally good advice - in most snow conditions it will improve traction - but be careful. There have been a few times I almost followed someone’s tracks right into their accident.
Layer with different materials. Wool is a great insulator, but knit wool in particular is extremely porous; you want something tighter either below or above it.
Do not cross running water without a bridge, or still water without an experienced guide or a clear manmade trail. (Do not drive across a body of water period. This is an advanced skill, and failing will kill you. You are not a local.) You’d think this would be obvious, but every year when I lived in Truro at least one person would get to watch their car floating away on an ice floe - if they were lucky.
The Norwegian Mountain Code is a short list of basic rules to follow when TRAVELLING IN HARSH, COLD TERRAIN.
If you need to take a rest while out and there is deep snow, MAKE A SNOW CAVE. Snow is airy. It will insulate. Make sure the entry is BELOW THE SPACE WHERE YOU WILL REST as warm air travels upwards. The smaller the cave, the less air for you to lose body heat to. MARK THE CAVE with skis, branches, anything tall. Call for help. It helps to know where you are - a GPS is useful, your phone will do.
BRING THE SHOVEL INSIDE. You might need to re-open the entrance if it’s windy. You can always use your skis to dig a cave if needed be.
You can make a sitting/laying place inside the snow cave from twigs or branches to avoid contact with the snow.
When dressing, ALWAYS layer:
innermost layer is wool. Always.
outermost layer waterproof. Windproof inside of that one.
remember that clothes will not keep you warm. AIR KEEPS YOU WARM. Make sure your layers are not too tight - you want your clothes to TRAP AIR between you and the environment to minimise heat loss.
Re-emphasizing the ‘Cold Sucks The Life Out of your Battery’ - I don’t know how many times my car battery died due to the bitter cold. Like, it just went ‘nope, too cold’ and refused to start my car.
My friend has to go take pictures for work, even in the winter - She makes sure to have her phone plugged into an external battery tucked inside her bra, cord strung through her coat sleeve, because her phone battery alone goes from ‘100%’ charged to ‘10% charged, plug in!’ with zero apps running, in less than a half hour. I have watched it happen. Warmth saves your batteries. cold kills it.
ALSO: WOOL, NOT COTTON! Wool wicks water away from your skin, and stays warm even when wet. Cotton will hold that soggy foot sweat right to your skin, and suck all your heat away. Tends to give you boot blisters faster, too. That cotton T-shirt getting sweaty is going to drop your core heat fast af if you open your coat.
Addendum to ‘alcohol is a filthy liar’ from the OP: The way alcohol tells its lie is it dilates your blood vessels, so more hot blood is rushing to the skin and into your extremities faster.
If you are currently out in the cold, this makes you feel warmer briefly but means you are dumping precious precious body heat into the frigid air at unnecessary speed. Your metabolism may not be able to replace it, and worst case scenario you will die faster now.
If you have just gotten into a nice warm place after losing much of your heat to the bitter cold, increasing blood circulation can actually help. At this point, if there is no other reason to abstain, feel free to have a drink.
Two points I haven’t seen mentioned:
1) You can keep your car going in extreme cold by a) putting cardboard over the engine to insulate it, or b) driving backwards to block the wind from it.
2) Take out any metal piercings from any parts of your body you would like to keep. Metal sucks the heat out of you. Face-piercings especially.
3) If you can’t spread your toes in your boots they’re too small and your toes are in danger.
4) In most cases, wet is more dangerous than cold. Wet multiplies cold. Keep dry. Bring spare socks.
5) Even when travelling by car, dress like you have to walk ½ the distance to your destination. You can’t depend on your car to keep you warm.
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
How to apply Writing techniques for action scenes:
- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
- Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
- Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
- Go back and cut out as many adverbs as possible.
- No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now.
- Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
- Taste: Dry mouth, salt from sweat, copper tang from blood, etc
- Smell: OP nailed it
- Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
- Pain will stay with a character. Even if it’s minor.
- Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
- If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
- Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
What a character’s wearing will affect how they fight. The more restricting the clothes, the harder it will be. If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.
Jewelry can also be very bad. Necklaces can be grabbed onto. Bracelets also can be grabbed onto or inhibit movement. Rings it can depend on the person.
Shoes also matter. Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle. High heels can definitely be a problem. However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet. Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas. They can also (hopefully) be taken off quickly and used as a hand weapon. Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down. Cowboy boots can be surprisingly good. Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.
If a character is going to fight barefoot, please keep location in mind. Concrete can mess up your feet quick. Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter. Tile floors or waxed wood can be very slippery if you’re not careful or used to them.
Likewise, if it’s outside be aware of how weather will affect the fight. The sun’s glare can really impede a fighter’s sight. A wet location, inside or outside, can cause a fighter to slip and fall. Sweat on the body can cause a fighter to lose a grip on an opponent too.
Pressure points for a trained fighter are great places to aim for in a fight. The solar plexus is another great place to aim for. It will knock the wind out of anyone and immediately weaken your opponent.
It your character is hit in the solar plexus and isn’t trained, they’re going down. The first time you get hit there you are out of breath and most people double over in confusion and pain. If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath. They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.
Do not be afraid to have your character use obstacles in their environment. Pillars, boxes, bookshelves, doors, etc. They put distance between you and an opponent which can allow you to catch your breath.
Do not be afraid to have your character use objects in their environment. Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield. Bedsheets can make a good distraction and tangle someone up. Someone’s invading your home and you need to defend yourself? Throw a lamp. Anything can be turned into a weapon.
Guns often miss their targets at longer distances, even by those who have trained heavily with them. They can also be easier to disarm as they only shoot in one direction. However, depending on the type, grabbing onto the top is a very very bad idea. There is a good likelihood you WILL get hurt.
Knives are nasty weapons by someone who knows what they’re doing. Good fighters never hold a knife the way you would when cutting food. It is best used when held against the forearm. In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad. If a character is in a fight with a knife or trying to disarm one, they will get hurt.
Soft areas hit with hard body parts. Hard areas hit with soft body parts. The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts. Head and other hard parts are best hit using a knife hand, palm strike, etc. Spin kicks will be nasty regardless of what you’re aiming for it they land.
Common misconception with round house kicks is that you’re hitting with the top of the foot. You’re hitting with the ball. You’re likely to break your foot when hitting with the top.
When punching, the thumb is outside of the fist. You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do.
Also, punching the face or jaw can hurt.
It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem. It’s best to dodge or redirect it.
Hitting to the head is not always the best idea. It can take a bit of training to be able to reach for the head with a kick because of the height. Flexibility is very much needed. If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.
Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.
A good kick can throw an opponent back or knock them to the ground. If the person you’ve hit has experience though, they’ll immediately be getting up again.
Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person. It does not feel the way you expect it too.
Those yells in martial arts are not just for show. If done right, they tighten your core making it easier to take a hit in that area. Also, they can be used to intimidate an opponent. Yelling or screaming right by their ear can startle someone. (Generally, KHR fans look at Squalo for yelling)
Biting can also be used if someone’s grabbing you. Spitting in someone’s eyes can’t hurt. Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN. This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.
Wrist grabs and other grabs can be good. Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..
Use what your character has to their advantage. If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics. Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating. Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there. Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent. Punching is a good idea.
Using a person’s momentum against them is great. There’s martial arts that revolve around this whole concept. They throw a punch? Grab it and pull them forward and around. Their momentum will keep them going and knock them off balance.
Leverage can used in the same way. If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.
One note on adrenaline: All that was said above is true about it. But, in a fight, it can also make you more aware of what’s going on. A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly. You only have so much time to think about what you’re doing. You’re taking in information constantly and trying to adjust. Even in the slow down adrenaline gives you, everything is moving very rapidly.
Feelings will be your downfall even more so than adrenaline. Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings. A good fighter may feel anger at being knocked down or in some way humiliated - their pride taken down. Yet they will not act on the anger. Acting on it makes a fighter more instinctive and many will charge without thinking. Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.
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JasonAeson: fatherMac: godfather (basically canon, but is never actually stated)Minos: father-in-law (if he hadn’t died first), a case could be made for father but let’s assume not because this family tree is messed up enough alreadyPasiphae: motherAriadne: step-sister, wife, cousinHeptarian: cousinMedea: cousin, also had an affair withCirce: aunt, (would have been mother-in-law if he hadn’t killed her)Aeetes: uncleAchilles: half-brother (Jack wanted to do this in S3)
AriadneMinos: father Circe: mother (if I’m wrong on this, I will eat the damned script)Therus: brotherPasiphae: step-mother, auntJason: step-brother, husband, cousinMedea: cousin (or step-cousin)Heptarian: cousin (or step-cousin)Aeson: father-in-law (if he hadn’t died first)Aeetes: uncleAchilles: brother-in-law
Heptarianunknown sibling of Pasiphae: mother or fatherPasiphae: auntCirce: aunt (or mother if not Ariadne’s mother)Jason: cousinMedea: cousinAriande: cousin (or step-cousin)Aeetes: uncle Minos: is being the husband of an aunt a thing? I dunno, I give up.
MedeaAeetes: fatherPasiphae: auntJason: cousin, also had an affair withHeptarian: cousinCirce: auntAriadne: cousin (or step-cousin)
WEAPONS
- Swords were expensive and not common.
- They required a lot of maintenance, to keep them sharp and rust free, to ensure they weren’t bent or cracked or chipped.
- You wouldn’t just adventure around with a notched blade.
- A razor edge would not cut through bone; for that, you need a chisel edge.
- Swords are heavy, you can’t just pick one up and be able to start swinging accurately.
- Never throw. Dumb move, now you’re unarmed.
- Bows take years to learn well; crossbows don’t.
- Always unstring bow when not in use.
- Always carry extra bowstring, don’t let it get wet.
- More commonly quiver is hung from the belt.
- Arrow wounds are serious. No valiant pincushion charges, no ripping it out. Require medical help.
- Shields aren’t just for hiding; they’re for crowding and breaking teeth.
If I think of more lessons they taught me, I’ll add.
Swords were expensive and not common. However sidearms of simpler design and construction like falchions and Messers were (relatively) inexpensive and (fairly) common in the later Middle Ages and Renaissance.
(Since this is about fantasy writing and can cross periods, note that the gladius shortsword was a standard piece of kit for Roman legionaries - 1 legion meant >5000 gladii, and there were about 25-30 legions. Even if most were government-issue lowest bidder stuff, that’s a lot of swords.)
NB, “falchion” isn’t an artistic synonym for “sword” though I’ve read it used that way. It’s a specific name for a short, single-edged, often broad-bladed medieval weapon for military and hunting use. More here, with photos).
If the German terms Langes Messer (long knife), Grossmesser (great-knife), Zweihändermesser (two-hander-knife), Hiebmesser (hewing-knife) or Kreigsmesser (war-knife) aren’t appropriate to a fantasy world without German, the translations would work just fine when enhanced for the first couple of uses with a line of description or dialogue. By the third time it’s mentioned, the reader should know what you mean as much as the characters do.
Also, men who couldn’t afford to buy a sword might be issued one when in the service of a wealthier lord (maybe in a style a couple of centuries out of date) or obtain one as post-battle plunder. Getting skill to use the sword was another matter.
A razor edge would not cut through bone. A razor edge will cut through bone, European execution swords (mostly German Richtschwert) prove this.
The edge might chip in the process, which could be a problem in battle, but not during an execution when the intention was to need just one cut. That needed a moment of dreadful cooperation from the other player in the drama - as the French headsman said in “Wolf Hall” told Cromwell about Anne Boleyn:
”If she is steady, it will be over in a moment. Between heartbeats. She will know nothing. If she is steady. ”
There’s no need to elaborate on the alternative.
Living bone cuts more easily than dead bone, so in a fantasy situation, hitting skeletons and zombies will risk more damage to a sword than fighting living unarmoured opponents. However, Fechtbuch illustrations suggest that “disarming” an opponent might be a literal description.
Swords are heavy, you can’t just pick one up and be able to start swinging accurately. Swords are lighter than you think. Real ones (sharps) have less weight of metal in their blades than safety-blunt repros. Expecting a sharp to be really heavy as you pick it up can lead to the sword equivalent of a negligent discharge, when it comes up far faster than expected and nearly slices someone open. (Voice of experience: it didn’t happen to me, I saw it nearly happen to someone else. Safety Hint: guns are always loaded, swords are always sharp.)
Swinging accurately. A lot of learning how to swing a sword is learning how to control the swing so you don’t waste effort and can recover fast. Accuracy also means getting proper edge alignment and using the proper part of the blade (centre of percussion or “sweet spot”) while striking “with authority” - someone doing this correctly can make severe cuts even with a blunt, and without much effort. Proper technique does a lot of the work.
Many HEMA sword-fighting movements are surprisingly small and economical to someone expecting big Hollywood swings. No need to take off the head or arm or leg if opening the neck or wrist or knee will end the fight (though grave-finds such as Visby prove that medieval swords could perform very effective traumatic amputation.)
Rapiers are heavier than you think. Rapiers are stiffer than you think. Rapiers are pointier than you think. The modern fencing etiquette of not resting a sword-point on your foot goes back to when an unexpected sneeze would nail you to the floor. Poking someone “for emphasis” with a rapier will put a hole in them before the blade flexes.
Always unstring bow when not in use / Always carry extra bowstring, don’t let it get wet / More commonly quiver is hung from the belt. Extra bowstrings were definitely carried, also beeswax or tallow to waterproof them. It would be silly to carry just one string because you were sure it wouldn’t break. Things always break, especially when you don’t have a spare (ever had an important light-bulb blow? It usually happens when the nearest replacement is in a shop which is shut until the morning…)
Here’s how to string / unstring a longbow.
David Gemmell (RIP) once wrote a character doing this while lying flat, and told me later that an archer fan confronted him, gave him an unstrung bow and asked him to string it as described in the book. That was when Dave found it needed standing leverage, and couldn’t be done lying down…
Composite recurve bows are just as awkward in their own way, needing strung with a stringer…
…or by step-through…
…and really heavy ones need a strap called a kemend (here’s a how-to video) to help bend them using leg strength until the string is in its nocks.
All this meant that if action was expected, they were carried ready-strung in protective bowcases (holsters, if you like) hung from the belt on the bow-hand side. The matching quiver with another dozen or more arrows hung on the drawing-hand side.
Medieval European archers usually just stuck the arrows through their belt…
(Note 1 - the blunt arrow is because he’s shooting birds and doesn’t want to spit them yet; note 2 - the arrows are pulled out point-foremost; the fletching will just slide under the belt, but the barbs would snag.)
Even silly marginalia showed the arrows carried correctly.
If archers were drawn up in position for battle, they supposedly stuck their arrows into the ground. I always used to think this, it made sense and I’ve shot that way myself, but how well it worked in conjunction with the claim that war-arrow heads were only stuck on with beeswax I don’t know. It seems possible that an over-enthusiastic archer would leave all his arrowheads in the ground, making any shooting a bit (ahem) pointless…
This 15th-century illo shows a possible alternative, though it’s the only one (after 30+ minutes on Google Image and Pinterest before Enough was Enough) showing arrows anywhere except through belt or in belt-quiver/arrow-bag, so YMMV on what was actually done on the battlefield. Certainly carrying arrows in some sort of personally-carried container would make moving about much easier.
Like back-carried swords, I didn’t see any period art showing back-quivered arrows.
AFAIK it first got associated with the Middle Ages thanks to the Errol Flynn film “The Adventures of Robin Hood” but also AFAIK was lifted from Native American archery, not medieval European, and has since become common with bow-hunters, who (despite medieval archers not seeming concerned about it) don’t want their arrows sticking out to the side to catch on undergrowth.
If you ignore the military-archery problems like not being able to check arrow quantity at a glance, spiling them out when bending over, needing a much longer reach-back than to the belt, etc., a back-carried quiver’s main function is like back-carried swords, to look good on screen.
A pot-in-pot refrigerator, clay pot cooler is an evaporative cooling refrigeration device which does not use electricity. It uses a porous outer earthenware pot, lined with wet sand, contains an inner pot (which can be glazed to prevent penetration by the liquid) within which the food is placed - the evaporation of the outer liquid draws heat from the inner pot. The device can be used to cool any substance. This simple technology requires only a flow of relatively dry air and a source of water.
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Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
How to apply Writing techniques for action scenes:
- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
- Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
- Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
- Go back and cut out as many adverbs as possible.
- No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now.
- Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
- Taste: Dry mouth, salt from sweat, copper tang from blood, etc
- Smell: OP nailed it
- Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
- Pain will stay with a character. Even if it’s minor.
- Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
- If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
- Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
Yes. This. Especially “short, choppy sentences” and double-especially “read it aloud”. That hint works for dialogue too. The spoken word should sound like the spoken word, especially during snappy exchanges.
If your word-processor has a text-to-speech button, use that too. I used it a lot during editing, because I can HEAR a mistake (fiddly small things like singular when it should be plural, etc.) even though I missed seeing it. OK, sometimes a computer-generated voice sounds like a Dalek, though nowadays they’re usually better than that.
If you look at something often enough, as happens during editing, a sort of visual assumption happens (there’s probably a tech name for it) that “sees” what should be there instead of the error that’s actually there. Copy-editing usually catches stuff like this, but if it won’t be going to a copy-editor, or if fiddly small errors give you hives, bear the Vo-t-Sp trick in mind.
Also, if you can tweak the playback speed then try one slightly faster than normal pace. I don’t know why this works to catch mistakes better, but it does, at least for me.