IF ITâS TRUE HADESTOWN

⣠Chile in a Photography âŁ
2025 on Tumblr: Trends That Defined the Year
Game of Thrones Daily


Origami Around
Jules of Nature

JVL

blake kathryn

izzy's playlists!
I'd rather be in outer space đ¸
Stranger Things
Sade Olutola
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
d e v o n

#extradirty

tannertan36
Xuebing Du
let's talk about Bridgerton tea, my ask is open

if i look back, i am lost
noise dept.

seen from Singapore

seen from Netherlands

seen from United States
seen from United Kingdom
seen from United States
seen from United States
seen from United States
seen from Greece
seen from United States
seen from China

seen from United Kingdom

seen from United States

seen from China
seen from Brazil
seen from United States
seen from United Kingdom
seen from United States

seen from Malaysia

seen from Singapore
seen from United States
@absolutely-existing
IF ITâS TRUE HADESTOWN

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
when i was a kid i was so mad all the time bc i thought someday i'd have to be somebody's wife i didn't know it was optional. is everybody reminding the young girls in their lives that it's optional.
AND SO IS BEING SOMEBODY'S MOTHERâźď¸
it is about being a woman. hope that helps!
All it means when people say âyouâre speaking from a place of privilegeâ is that youâre likely to underestimate how bad the problem is by default because you are never personally exposed to that problem. Itâs not a moral judgement of how difficult your life is.
^^^^^^ read it. say it out loud. keep repeating it until you understand.
I ever tell you guys about my ethically dubious radio show back in college? The Mad Dad Hour?
it was an entire radio show built around perpetuating a very simple joke, but it was uniquely powerful in its capacity to prompt the reaction I was looking for.
so my slot was at the tail end of rush hour, and i got a fair number of listeners/callers who were on the way home from the office. And like, I had a lot of callers, who almost all wanted to request songs that really didnât fit with the aesthetic. I had pitched a power pop show when i got my slot, but the callers were not having it; they invariably wanted classic rock.
this made sense in a way. if you think about the demographics of the people who listened to the radio for music in 2010 instead of their ipods or cds or whatever, youâd expect them to skew older right? accordingly, i quickly realized that almost all of the people who called to request songs were Dads of a Certain Age. It was honestly annoying at first - Iâm all for most classic rock, but that wasnât what the show was supposed to be.
And so one day, when i was feeling particularly annoyed with requests that just didnât fit thematically, i came up with the joke that rapidly became the only reason I kept the show going. Per station rules, I had to play a certain number of pre-recorded PSAs during my show, and before I cut to one I was supposed to read out the song titles and artists for all the music i had played before the break. So this one day when i had to inform the world before the break that the song they just heard was, per a listenerâs request, Hey Jude by the Beatles, I decided to do a goof. I said:
âand finally, that last song you heard was Hey Jude, which was of course written and performed by the Rolling Stones.â
I barely had time to get the ads going before the phone started ringing. See, I had been assuming people would realize i was making an obvious joke by claiming one of the most well-known Beatles tracks was a Stones song, but i had failed to consider that my listeners were mostly 55-70 year old dads who were irritated from a long day in the office.
And when those dads heard me, a millennial woman, get the artist of an extremely well-known beatles song WRONG???!
they HAD to call in to correct my ignorance. never in a polite way either, it was condescending and annoyed or nothing. and like, they were just SO personally insulted by my inaccurate reporting that it took a massive amount of effort for me to avoid cracking up during the call. I had never understood why some people would enjoy trolling random strangers on the internet before, but in that moment, I understood the appeal entirely.
obviously i did it again right before the next commercial break, immediately after playing Donât Stop Me Now by Queen David Bowie.
the phone immediately began to ring.
âARE YOU AN IDIOT?â one of the callers began, âDAVID BOWIE???? THAT WAS QUEEN!â
âI thought David Bowie was the lead singer of Queen though?â I replied with as much innocent earnestness as i could conjure.
I could hear an intake of breath as the infuriated boomer on the other end of the line struggled to figure out where to even start.
And thus, the Mad Dad Hour was born.
@eduards-stuff I kept doing the same joke for an hour a week for an entire year, and the dads NEVER caught on. After episode 1 of the new format I started taking the angry dad calls on air, which added another layer of hilarity to the whole concept.
My friends on campus knew that hay I was doing and enjoyed tuning in, but only one actual listener ever figured out what I was doing, and he was literally a random 30 year old guy from the netherlands with access to an early internet connection radio service. He was possibly my only actual fan. I only know about him because he went to the effort of making a skype and paying for international service so he could call in, and while I got a few calls from him, the first remains my favorite:
me: hi there, youâve got TST-
him: *strained, wheezing dutch laughter*
me: hey, is everything o-
him: pfffHAHAHAAH YOU MAKE THEM SO MAD. THEY THINK SO LITTLE OF YOUUUUUUUU BUT THE MEN ARE THE ONES WHO ARE FOOLISH! HA! HA! HA! YOU HAVE DUPED THEM!
me: sir i do not know you and i have never even seen you but i am in romantic love with you.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
My summer project for myself is to make a collection of 16 of these embroidered thimble rings (called kaga yubinuki), these are my first 2 ^^
using this as an opportunity to add this link to this post too:
Thank you for coming back to my blog after so long a leave (again). I plan to update my blog at least once a month but as you see it has be
really clear, written instructions that explain the why as well as the how. there's a lot of beautiful, simple designs on her blog as well!
I hate that when youâre stressed enough your body just starts falling apart. I think it should realize youâre already stressed and donât need that and start functioning better actually
sorry to be brave on the internet but I think food labels should list every single ingredient and that there should be harsher penalties for mislabeling and deceptive labeling
Seconded.
Also, if they change the Ingredients, they should put in big letters on the front "Now contains peanut flour" or whatever, because yu can literally kill someone by sneaking it into something that's been a safe food for a decade or more.
Can't just say "spices." WHAT SPICES
(submitted by @bingus48)
Does this count as finding a walrus at your door?
Absolutely, and definitely less surprising than a fairy
I will concede, in this specific circumstance, it makes more sense

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
> turns on my computer
> disables a new AI feature that was turned on by default
> opens my email
> disables a new AI feature that was turned on by default
> launches a software
> disables a new AI fea
Iâm in love with this stupid shirt
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Boneseller38: Does anyone know how the rules for tertiary weapons are meant to work? We had an argument at the table last night since it reads like they're supposed to be a last resort thing you can't use very often but it doesn't put any clear limits on how often you can use them? If I'm playing a caste with good tert pics why wouldn't I just use them every turn?
Josh_Shrubbery: Check the forum rules, dipshit. You need to post the section you're talking about so we actually know what ruleset and expansions you're going by. This is just clogging the category.
W0r1dB4N3: Kinda rude but we do need the specific quote, those rules get changed up a lot. Terts have been a balance nightmare in every edition.
Boneseller38: Sorry, I'm back, dealing with life shit. We're running 4th Edition with the Still Water, Soft Rains expansion but none of the later ones since they'd break the module. Here are the two parts that confused me.
"Unlike their natural and wielded weapons, the tertiary weapons of a Stranger represent the culmination of their mastery, drawing directly on their lifeforce and knowledge to force patterns onto the world around them. They follow the same rules as Riddle Engines, as they operate under the same principles, but are not consumed when used, instead leaving the user drained both physically and psychologically. "
"During a Stranger's second combat phase, they can make attacks with wielded or tertiary weapons equal to their Attacks stat, or use a consumable with the Thrown, Ranged, or Riddle Engine keyword."
First quote makes it seem like they're supposed to be a rare special move but there's no mention of any kind of actual limitations. Yeah there's a bit of self-damage and usually a status effect on the weapon statblocks, but I picked Tidebreaker Caste and Secret of Rime at level 1 so they literally just don't affect me. Is there something I'm not getting? Why wouldn't I just spam it every turn?
Josh_Shrubbery: You can't just run a cheese build and then act confused when it's a cheese build.
Boneseller38: It's literally one of the example characters.
W0r1dB4N3: Running 9 Gates? Nice. Yeah, 4thE was kinda weird about that. A lot of people got really mad about how tight the limits were in 3rd, especially since the short stories have Strangers using what would be terts IG multiple times in a row (at great cost, of course), so they tried to do something like that but balance it around the "average" caste. I don't think they actually expected anyone to spec survivability just to spam them. SWSR made it way worse with Tidebreaker. I think they erratad some of the self-damage numbers higher but you can still totally do it with 1-2 extra defensive secrets, tertspam is THE classic 4thE meme build.
[THREAD LOCKED BY MODERATOR - QUESTION RESOLVED]
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Does the Enchantment Level increase from working with another artificer of equal level stack with the Wondrous Materials modifier? Do they stack past level 30?
Asked 7 years, 4 months ago, by [staminamina]
Modified 2 hours ago
Viewed 1k times
Just like the title says.
The rules text for Fine Materials from Principia says
Fine materials [âŚ] when used for an enchantment project, allow you to create things beyond your normal limits, including beyond the normal level cap of 30. [âŚ] wondrous materials allow an increase of three levels.
Itâs obvious they meant this to go past 30, since they say it, but notably, they also extend the enchantment time/cost/difficulty table to level 33, and add 31 to the prime table, so they clearly have support for it.
The problem is that Toil and Trouble adds tandem enchantment, and I donât know what to make of its rules!
The text reads:
While enchanters normally guard their secrets jealously, working alone, they can perform remarkable feats together. [âŚ] if allowing total cooperation, where no secrets are kept from each other, the boost increases to 5.
Which, unlike Principia, doesnât stipulate it can go past level 30, but also doesnât specify otherwise.
Muddying the waters, Toil and Trouble doesnât extend the time/cost/difficulty table, but does give the appropriate formula for how to calculate those values at each level past 25 (which do line up with Principia).
Perhaps most importantly, if these modifiers did stack, we would have access to the prime 37 enchantments, which are not described anywhere in the book to my knowledge.
My instinct is that tandem enchantment caps at 30, or else does not stack with wondrous materials.
--
ACCEPTED ANSWER by [goodgriefer] (+12)
P.125:Principia states the following on the topic of stacking buffs.
When multiple effects modify some element of the creation process, they apply only to what portion of the process makes logical sense. A 10% reduction to the cost of reagents will not reduce the cost of shipping the final product. When two effects modify overlapping sections of the creation process, additive/subtractive effects are applied simultaneously, then multiplicative effects are applied simultaneously.
Then on P.169:Principia, we see
Drunkenness â A state of intoxication, whether by alcohol or other, more exotic substances, caps an enchanterâs effective level at 2 levels below their actual level, regardless of any other buffs
From this we can gather that multiple âeffective levelâ effects should be able to stack (there just wasnât another such effect that increased levels, as of Principia), and that if they intend something to set a cap, they probably will.
That implies that, yes, you can technically create a level 38 enchantment (or 37).
As for what the theoretical prime 37 enchantments would be, I would point to P.56:Principia on the existing prime enchantments, which says:
Often, a player may wish to create an enchantment that is outside the scope of the primes, especially as it is recommended for a character to have an eventual capstone goal for their enchanting career. In such cases, it is worth remembering that the only enchantment known categorically to be impossible is one that confers true immortality. It may be possible to approximate using a combination of primes, or else by adding the functionality to an existing prime. Page 287 lists commonly used prime combinations.
Which is to say: A prime can have whatever functionality it needs to for a game to make sense. Considering 37 is so far beyond normal enchanting as to be unthinkable to the average enchanter, it makes a logical place to put whatever macguffin result overarches the whole game.
And to be clear, when I say âunthinkableâ I mean unthinkable; taking a look at the formula in T&T more closely, as well as taking into account the cost of using Wondrous Materials (or even Marvellous Materials, if you just want a new prime)
First, a theoretical level 38 enchanted item would take over 40 years for an enchanter to create (and no, you donât get the assistant improvement to creation time from tandem enchantment, youâre doing it purely for the level boost).
Second, the cost, (including the increase from wondrous materials), would be on the order of 12 million gold.
Even if you had the time and the money, youâd still be stuck, because setbacks are rolled for on a monthly basis, and lose a percentage of progress. Without mitigation, youâre looking at losing 4 to 20 years of progress, about every two years. Mathematically, your odds of completing this project, are basically zero, especially if youâre mortal.
The only way to have a reasonable chance of creating an item with level 37/38 enchantments is to have two lead enchanters of level 29/30, with functionally limitless funding, and then also, to have some significant number of assistants, who, I will note, will have to be of at least level 27 to 28, due to the 10 level gap limit for assistants. Doing the math, a quick and dirty estimate suggests youâll need at least 5 such assistants to maybe break even, and realistically, youâll the maximum 18-19 of them to actually get the project done in a reasonable timeframe, which, may I note, is still ten years, which is probably more like twenty years, due to the probability of setbacks.
That is to say, to create a prime 37 enchantment, you need a team of about 20 world class enchanters to spend 10-20 years of their lives, with limitless funding (likely in the realm of 50 million gold, after accounting for who you have to pay, and the increased material cost from setbacks), to put their lives entirely on hold, and pool the entirety of their knowledge without reservation.
That is not a two person project. That is the manhattan project. That is the project that your players will, in the endgame, either get pulled into, or have to resist getting pulled into. That is an overarching plot thread that is running from the very beginning of the game.
What will it do? Frankly, that is entirely up to the game master. It may literally be the manhattan project.
peak evocative imagery, 10/10
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
LFG - Online
I'm looking to start a new Prism: Agency game, but my last group fell apart (don't ask). I'd be down to start off playing the Prism, but we definitely need to go on a scheduled rotation and not per locale.
A few house rules, if these aren't to your liking than this game is NOT for you. I play Prism HARD and CHALLENGING. Storytelling comes from the struggle.
- All characters start with one pursuing Inhabitant. If you're playing the Found or the Scarred, you start with two.
- I decide what your documentancy downtime practice is - you'll have to submit samples of your writing, drawing, voice, and some other stuff.
- Geegaws and trinkets are always painful if you don't roll a 6 to retrieve them. Their rules also don't supercede Locale rules (let's be real, they never should have).
- If you fall off your progression path, you take the full penalty AND you start your next one on the Underside. No picking and choosing.
- If an Inhabitant is using one of the three core skills, you CANNOT use another one against it. Not even temporarily. An exception can be made for the Newcomer's move "Untraditional Straightforwardness".
- Instead of starting with a home base Locale, you earn one during downtime. It'll start full of Inhabitants though, and no, you don't get to handwave it because of the starting guidelines, real life doesn't just give you free stuff.
Now that those main ones are out of the way, a little about the setting we'll be playing in:
It's the changing of the seasons, set just before Agency swapped to Grasslands. Prism is cracking, it's coming apart, and there's no hope for survival (we're ignoring the supplemental stuff that came later). You're all the last members of the Agency, you've all being chased and hunted down (reminds me of another one of the house rules actually - downtime always leaves you both Hopeless and Tormented, and if you don't roll well it can still have the regular consequences too, even on Earth). No hope remains - except the hope of a painless oblivion. The Final Day Locale, the manifestation of the end of your lives, awaits you somewhere in the darkest depths of the Hunting Woods... Will you find it? What will you lose on the way?
Oh also if anyone wants to take the Petals Around the Edges progression path, then I will have an excuse to bring in some reeeeally cool monsters, I'm a big Lovecraft fan and I think that's the general direction the game should go (I know monsters aren't usually a thing in Prism, but it will be so cool the way I've homebrewed them in, trust me.)
Not only do I get a very evocative shadow of what the full game might look like, I have opinions about this gm, those being that they should just go write a fuckin book already and that they are incredibly obnoxious to work with.
I particularly like the implication that they expect to exercise full creative control over the entirety of the campaign, but also want a rotating GM arrangement so they don't actually have to run most of it.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Frankly, I don't buy the theory that the repeated sweeping deletions of trans women's blogs have principally been the product of bad-faith mass reporting campaigns abusing automated moderation. I've been falsely mass-reported before, on multiple occasions, and nothing's ever come of it. Someone is pulling that trigger.