Hi! This is the reblogging, chatting and general not-my-writing Tumblr for Xan's Menagerie. I'm a physicist turned software engineer, gardener, wildlife botherer, writer, and lover of the Oxford comma*.
You can also find me on AO3 although most of my fic is not even vaguely fandom-related so it's a bit sparse.
*If you got that joke, I'm not sure who should be more ashamed.
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Magic at the Masthead is an LGBTQ+ inclusive tall ships game of adventure, magic, and romance. I've been commissioned to write it by Choice of Games.
You can find out all about it on my WIP forum page, and play the 60K word demo, here.
I made this blog specially for the game. It's going to be copies of my history and worldbuilding newsletter, Wheat Googling, pictures I draw of things from my games, and musings on the characters. Tumblr feels like the right place for RO musings...
Magic at the Masthead
You are the new first lieutenant on the MNS Meredith, a neat, fast little frigate in the Measarrean Navy. Officially, your orders are to get out there and harass the enemy. In fact, Measarrean naval intelligence has tasked you with finding out if there is any truth to the rumours that your enemies, the Oriolenn, have developed a weapon powerful enough to manipulate the fundamental laws of nature. Itâs a mission that will take you into the heart of enemy territory, and challenge your crew to the utmost. And if you can find, or even claim, this weapon, what then? Will you allow it to transform the world forever? Claim it for yourself? Or attempt to destroy it?
Play as cis or trans; male (he/him), female (she/her), nonbinary (they/them), agender (e/em), or set your own pronouns; gay, straight, bisexual, asexual and/or aromantic with alternative âparticular friendâ paths available for platonic intimacy.
Focus on naval prowess and hone your crew into a fighting force that can win any battle - with your tactical genius, of course.
Focus on naval intelligence and gain as much information as possible on the enemyâs plans - while using your skill and guile to sew sedition in their ranks.
Focus on natural philosophy, and become a world expert on magic and all the ways it can - or canât - be harnessed.
Survive attacks from magical creatures and miasmic magical storms. Build diplomatic relationships with mer people. Build a happy and efficient ship - or let it become lubberly and mutinous.
Use your influence over your fellow officers to shape them into very different possible versions of themselves.
Map of the archipelagic world of the game
You
You are a newly qualified lieutenant in the Measarrean navy. You first went to sea at 14, so this has been your life for a long time. Youâre now in your mid twenties, and your new captain has promoted you over the heads of your more senior new colleagues into the role of first lieutenant - second in command of the ship. Youâre adept at the major skills needed for a sailor. But in the Measarrean navy, all command officers also have a second specialism, and you chose to be either a shipâs navigator, surgeon, or bard (something between a shipâs counsellor, a master of revels, and a cultural consultant). You also have some unique abilities that got you recruited for this secret mission in the first place.
Main NPCs
The following characters are available for romance, or to become particular friends (depending on how things play out - they might hate you!)
You will also have a high level of influence over the kinds of people they become by the end of the game, and what happens to them. They are all pansexual.
NOTE: I have used they/them/theirs throughout, but all genders are variable as detailed above.
Second Lieutenant (and navigator) Ferhan Ahmet [25, Measarrean Kuz-Kusi]. Dashing, intelligent, ruthless. Beloved by the crew for their daring and tactical innovation, they are also deeply ambitious, far more interested in their own professional progress than the good of the service. They are bold and forthright, and give short shrift to those they consider intellectually beneath them, but they take their responsibility to the people under their command very seriously, sacrificing their safety for their crewâs without a thought, and are passionately loyal to the small group of people they consider friends.
Third Lieutenant (and bard) Celyn Davies [24, White Maesarrean]. Celyn is very observant about things that interest them. Those things are magic, and people. They are a capable officer when they remember to be, but they come alive when engaging with their passions. Theyâll spend hours on deck, wrapped in a cloak, studying the patterns of magical light on the surface of the water, or making extensive notes on the magical creatures that sometimes break from its depths. They get completely wrapped up in their intellectual passions, potentially to the extent of neglecting their duties. But they notice people, and are well loved among the crew for their quiet compassion.
Fourth Lieutenant (and Surgeon) Ellis Evans [27, Measarrean Malimbean]. Sweet, earnest, honorable. Tender hearted Ellis never wanted to go to sea, but it was the wish of their two very forceful diplomat parents, and they had no choice. Their true calling is as a doctor, and they are very good at it. They are trusting, tender hearted, and have an unfortunate hatred of violence. They think war is fundamentally A Bad Thing.
Magic (please note that you might have more fun inferring all this from the game than having it laid out for you here)
In this world, magic is a natural force, like the winds, or gravity, or the sun. It can be harnessed, but not controlled. There are three main elements to it. Here is how they are understood by the people of the world:
Magic heals and purifies. If you leave barrels of seawater out on deck, the salt will gradually sink to the bottom, leaving pure drinking water on top. If a person has an autoimmune disorder, their symptoms will be vastly improved at sea, where most of the magic is. If a person is trans, and they wish it, the magic will cause a Sea Change, in which their outer form comes to resemble their inner self.
Magic hates injustice. Try to take a group of people prisoner and transport them across the sea, and your shipâs wooden hull will petrify and break, the sails will molder, the food will spoil. Vengeful magical storms will assault the ship from above, and magical creatures will attack from below. The ship will sink before youâve gone five miles. Try to invade a nation by sea, and youâd better be stealthy. If your intended victims spot you, the magic of the oceans will rise up in their defence, and your ships will suffer the same fate before they can reach the dock. Try to go to sea with a largely conscripted crew, and youâll have a very hard time of it.
Magic is especially powerful at sea. All hospitals are on ships for this reason.
As it happens, the people of this pre-technology world have got quite a lot of this wrong. Maybe youâll find out whatâs really going on.
Do you like overthinking? Wordlbuilding? Obsessively managing fictional communities? Then you might enjoy my newsletter!
Content Warnings
This game is set on a tall ship during a war between nations with no technology and limited medical knowledge, so you should expect genre-typical content. The following things can happen:
Death of unnamed members of your crew in battle or through battle or starvation or sickness or accident.
Death of named tertiary characters through some of the above.
Mutilation or injury in battle.
Amputation without anesthetic.
Pre-technology naval medical care generally (blood, gore etc.)
The symptoms of scurvy, which can include old scars opening up.
The MC getting a chronic injury that never fully heals.
Violence with cutlasses, boarding axes and pistols.
Murder.
Drunkenness and alcohol consumption.
Drowning.
Classism.
Things that will not happen:
There will be noâŚ
âŚtransphobia, homophobia, biphobia, racism, sexism, ablism, ageism etc. Prejudice does exist in this world, but it is based around social class. The MC is middle class, so does not come in for this personally.
âŚsex scenes. There is romance, but everything fades to black beyond the level of heavy petting.
Feedback
I love feedback! I am deliberately putting up this demo very early in the process so the game can benefit from your insights as much as possible.
Please tell me:
What you loved (this really is very useful to know)
What didnât work for you
Suggestions for changes
Hopes for what will happen later in the story
General comments
Sailing/ships/historical inaccuracies or inconsistencies (it is set in a fantasy world, but the ships are the same)
Anything about gender and sexuality that isnât sitting right with you (especially if are LGBTQ+ - I am queer myself but obviously we are a diverse bunch!)
Requests for things you would like to see
Bug fixes
Points where you were confused
Spelling mistakes/Britishisms/weird grammar etc.
Genre cliches/suggestions. CYOA is a new passion for me, so please tell me if I am missing cool tricks, or putting in things that are old hat
Literally anything else you can think of. I have been writing for a long time, and Iâm used to having maybe a handful of readers pre-release. The idea of an audience that can just literally tell you what they want before you actually finish something is VERY EXCITING!
Links
My Choice of Games WIP page.Â
If you like worldbuilding and/or history, you might enjoy my new newsletter. Itâs called Wheat Googling: speeding up your research one fanatical deep dive at a time. Right now, itâs all background detail for this game, so expect lots of chat about ships and how to blend history with magical worldbuilding.
My website, if youâd like to see what else I get up to.
I'm reading a short story set in ancient Rome and one of the characters just said "Discord gnaw your entrails." That was an interesting mental image until my brain caught up and reminded me that no, those Romans did not have access to modern social media.
To turn off this feature in Discord, go to the Settings Menu, then select Advanced Setttings, then My Entrails, where you can adjust the Gnaw setting to your personal preference.
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seam allowance included already in this pattern. i used 1/4th of an inch seam allowance
alright so recently i was extremely inspired by myarmcanfly here on tumblr with their amazing needle felted horses so i wanted to make a little horse plushie of my own
free to use as you like on the condition that if someone asks you for the pattern you give it freely
here's some images of my finished plushie. i named her applecrisp since she is very apple colored.
image ids, various photos of a red green and tan horse plushie with a white braided mane and tail made out of yarn in various angles
i would rate this doable for a beginner if you have the willingness to learn as you go. some of the seams can be rather tricky but are doable if you go slow and use pins or clips to align everything correctly
the 4 ear panels are because 2 are sewn together and then turned so you get a nice clean seam there. but it does make them a bit bulky so be careful when you sew those please
i also highly recommend a thicker fabric. i used upholstery fabric i got from a thrift store. it is cotton and thick but loosely woven so i could easily get the needle through the fabric. the fabric i used does not have stretch to it.
print at any size you like. applecrisp is 6 inches or so long and 4 inches tall by 3inches ish wide
i will probably add some tiny pink buttons onto her face for eyes later :]
Super cute pattern so made my own!
Her name is Pippi^^
It's a bit finicky in some spots but really not hard if you take it slow and steady. I just traced the pattern on some paper by putting it against my monitor haha
So, we need to talk about what webtoons(the company) has done to webcomics
Over the past 7 or so years, we've seen this absolute shift in expectation, migration, and stagnation in the webcomics sphere which applies to style, sustainability, and the platforms grip on readers and creators
I'll be the first one to say that webcomics are not an easy way to make money and a majority of folks who make them rarely see profit. This has always been the case!
But when virality, siphoning audiences from all over, and opportunity to 'get printed' presented itself, that expectation shifted.
So let's talk about what those expectations are now:
đ´Demand for Higher quality- less readers will check out beginner looking works or comics that feel too 'faulty' in style meaning less excitement to see webcomics grow over the years. Polish is expected and commented on consistently by readers
There is also an expectation for specific visual and narrative styles. This applies to other social media platforms too- in that works that take less investing in are often promoted and prioritised. That means less risks on narratives, less nuances, and shorter series running.
đ´All on one site/app- That may seem pretty fantastic for getting new readers (and is the absolute main sticking point for so many artists) but when algorithms and specific series are wanted, your works have a harder chance getting to the people they need to. The search function is trash for a reason
I'm not one to toot the competition flute, but there's a level of that at play when the spotlight for that platform is actually pretty small. What you get is a lot of readers checking out the same comics, and not spreading it all out to find yours (their subs have a cap for this reason)
đ´Sustainability (and lack thereof)- The creator of these comics are often burnt out and given little support- all while fighting to see what is allowed on the platform with its excitable censoring. I won't speak for originals (there's many testimonies you can find) but their experiences of burn out are harrowing
With the high production expectation for a person who is rarely given help (often has to hire out of pocket for that) and the readers who want Updates Now, it's a frustrating place to post your comics with no rest. It's 2026, we shouldn't be treating cartoonists this way still.
Webtoons (the company) is always going to be interested in making a profit. That's sort of where it all starts and stops here. They'll embrace the slop machines (more slop sources) for investors, they'll mistreat creators, cancel 'unprofitable' comics, censor work, and protect that bottom line. That's their MO, always!
So when I see these conversations that inevitably float around about Webtoons and how the only response is 'stop using it', I think we also need to deconstruct what it's done to creators and readers and how they engage with/create works too- because it doesn't seem that simple of a solution
Webtoons has solidified itself in webcomics as the Place to start and stop with comics. They want you to use their app of course, but they've conditioned folks to think it's the only way to share your stuff. How do we break this? How do we get people to stop using it?
We share resources đ
Alternative Comic Platform: comicfury.com
Comic Resource List: cartoonist.coop/resources/
Screen Tones Webcomic Website: screentonescast.com
Webcomic Website Template: rarebit.neocities.org
How to make a webcomic: thestarfishface.com/products/how...
And feel free to reply with even MORE!
Thank you for making this post! For any webcomic creators interested in making their own webcomic website with a hosting service and wordpress, I have made a complete step by step video on how to do that, feel free to check it out!
Also, for webcomic creators who either make their own website or use a comic platform like Comicfury, consider using a peer-to-peer ad network like Comicad.net to advertise your webcomic and create ad space on your own website.
I'm always a huge advocate for webcomic creators making their own websites so they can be in greater control of their own work. There's more options out there, so don't let Webtoons be the end all be all for your comics existence!
It was the god of beauty who proved to be the catalyst for the Age of Temples.
Is that surprising to you? I mean⌠how much trouble could the patron of artists, epicureans and very attractive people really cause?
Well, let me tell you about the moment where history turned on a sixpence.
The god of beauty was walking through a field. The sun hung low, paused in the act of throwing itself achingly slowly upon the distant mountains. As it did so, the spear-top peaks seemed to split it open, spilling rays of gold liberally across the landscape. It was as if everything above and everything below â from rows of wheat to streaks of cloud â had been drawn by some obsessive monk in illuminated gilt.
The godâs name was Sunset. At least, that was their name in that moment. They were, you see, always named after the most beautiful thing they could remember seeing.
Sunset weaved a little as they walked as if tipsy on these burnished, delight-distilled sights. On the smell of autumn dried-grass winds. On the feeling of warm dirt between their toes and long grass tickling their arms.
They smiled a little. They were always smiling a little in those days, but only a little. Smiling because the world was full of wonders. Smiling only a little because they were a wonder themself, and so they could not be truly surprised by it.
Sunset looked around them again. It was often worth looking at beautiful things a second time, for they might turn out to be even more beautiful than you first realised.
It was then that Sunset noticed the workers in the field, labouring still beneath the late-day sun.
Then Sunset noticed the people who weren't working, but who stood in the shade and watched the workers.
Then Sunset looked again to the horizon and saw the castle nestled at the base of the mountains.Â
Sunset squinted and focused and the world blurred and they saw the people sitting in the castle, eating sweet cakes made from the wheat from these very fields.
Sunset thought about this. They thought about how it all fit together: serf and supervisor and distant lordsâŚ
"Well, this isn't beautiful At All. No, no, no, this just won't do.â said Sunset.
Then Sunset stopped smiling, even a little. They saw, in their mind's eye, the way this all must sort itself out.
âIt All Has To Go.â said Revolution.
There was no-one who heard them say it. There was no-one who saw the moment they stopped smiling⌠but I assure you, that was the moment the world shifted on its axis.
The god of beauty, funnily enough, was also the one god they never managed to trap in a temple.
Who, after all, could ever build one beautiful enough to tempt them?
It is said they are the only god who has always walked the world in one form or another.
You could glimpse them, perhaps, on the face of a friend when they saw something perfect and smiled⌠just a little.
Or you might see them on the face of a cheerful, whistling worker⌠right at the moment their smile died.
---
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We all have a meeting once a month to make sure all the new and old wizards have reblogged it at least once in their time as wizards. Itâs a requirement set by the wizard council and enforced by @wizard-council-bureaucrat
And with a bit more effort you can make a double-layer cloak with some shoulder shaping that allows you to dramatically throw back the top layer when you need your hands free without sacrificing warmth.
So, it seems people really enjoyed a short story I wrote recently; I've started a follow-up, but need a bit of a push! Fingers crossed for the second installment of Princess Imelda and Sir Biddeford's advenures!
(Amusingly I forgot to send an ask for the crochet project I was working on but you motivated me by proxy regardless and I got it done by the deadline - if I finish the story you'll get bonus shawl picture.)
It's always great when one's work is liked! How did the followup go, @xansmenagerie?
(and it's great to hear this blog helped, even without explicit engagement!)
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm doing a square metre of flax with help of a museum, and they send out instructions on what to do with it every so often. I'm almost at the harvesting point. One of the things I'll be doing after the retting (letting the bast break down) is rippling (removing the seeds by combing the stem).
In Dutch this step is called repelen. In Dutch, Rumpelstiltskin is called repelsteeltje (ripple stem). So now I'm wondering if the name of the central character in the flax centred story is related to flax production.
A friend of mine had a Very Bad Year last year, and as such I have been crocheting her a triangular shawl (because this is how we do affection - she's also getting a bunch of plants from my garden).
I am still very slow at this, partly because at this point any mistakes mean a terrifying amount of frogging, but I figure that 9 rows in 30 days should be achievable. Maybe. Wish me luck?
A triangle! I do hope the triangle went well, @xansmenagerie?
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Ray Bradburyâs short story âThere Will Come Soft Rainsâ that was written in 1950 is set on the day of August 4th, 2026 (tomorrow)!! Nowâs your chance to read it around the time itâs based in!
Audio: A recording of Leonard Nimoy reading it on Internet Archive.
I used to set this one for second year undergraduate creative writing seminars on writing science fiction on a double bill with Octavia E. Butler's "Bloodchild" and no-one here gets out alive.
HARK! If you've got devils in your dungeon and need them exterminated, do I have the duo for you! Please enjoy my little intro comic for my dark medieval horror project, Gallant! I have plans to turn this story into a long-form webcomic but I'm currently testing the waters, I'm starting to get my sea-legs with the concept. I've been having so much fun with these weird medieval freaks and their strange dynamic.
I'm probably being overly cautious with the censors but if you'd like the read it without them, I have the whole comic up on my website HERE!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Set in the universe where your destiny is written on your arm
(The Hero and Hope) (Being Villagers) (You are the Demon King)
You are a Blacksmith.
Thatâs why the dragonâs fire doesnât burn you.
âPretty sure dragon fire is hotter than a forge,â your partyâs leader pants. Kent is a veteran adventurer of twenty years to your two years and heâs seen his fair share of dragon fire before today. There are curling scars dragging the corner of his mouth down into a permanent scowl that pairs oddly with how high he has his salt-and-pepper eyebrows. He exhales noisily. âI think youâre just a freak, actually.â
âNot nice,â Sella says. The archer is your age with twice your experience. Her leather armor is well-beaten by four years running around with Kent and getting far closer to battle than an archer should. Her red hair is tied with golden thread that matches the golden charms dangling from her necklace. She adds a new one with every successful monster kill. Itâs lucky sheâs so stealthy or else sheâd be jingling with every step. âMande is an exception, not a freak.â
Youâre a party of exceptions. Most adventurers are Villagers or Guards, common destinies that donât always find a place within a town or village that have so many of each already. There are days you report for a mission, and youâre offered a blacksmithâs job on the spot just because of the mark on your arm.
Kent is a landless Lord. Thereâs a story there, you know, but itâs not one heâs ever volunteered. You can see his destiny pull at him in the remote reaches of the Kingdom, where no Lord has laid roots and the monsters run roughshod across the barren soil. Nights where youâre too far from civilization find him gazing up into the stars, his fingers curled like claws into the earth. The look on his face then is so hungry that the first time you saw it, you offered him provisions from your own pack. Heâd shaken his head wryly, his scarred frown twisting, and walked off into the night by himself, only returning in the morning light.
Sella is a Guardian without anyone to look after. You knew her story before she told it to you, whispering it like a bedtime story before the end of the world. She was part of a traveling theater group. She looked after them, feeding them and retrieving those with wanderlust from their journeys before curtain call. When a monster siege led by a Demon King fell upon the city they were performing in, the Lord called his people into his castle and locked the doors.
The troupe were not his people. But they were Sellaâs.
Until they werenât.
You drag your battle hammer up and over your shoulder. Conveniently, the dragon fire has burned away the wet viscera that had been clinging to it. The metal is dark with soot, but undamaged.
The things you smith canât be melted by any fire except your own.
The skeletal trees make the scene of this final battle oddly silent. Ash drifts from the sky, carried by a wind too high to feel. You can hear your party sniping at each other behind you and the gentle gurgle of the beastâs body settling comfortably into death.
The red dragon is beautiful. Its scales gleam and sparkle like rubies in the late afternoon sun and its talons shine like obsidian. Each part of the creature could make an average family rich for a month. You consider it from an armâs reach away. You chew your bottom lip as you think. Your adventures have taken you across the continent from the southern coast you call your home, to the western land of rivers, to the northern desert and then here, to the eastern dry lands. After all your travels, you find yourself still thinking of home often. Crab is a delicacy where youâre from despite being so close to the water. The preparation can be tedious which makes it a dish reserved from significant occasions. Cracking the shell was always your jobâŚ
âOh,â Sella says faintly. She makes an attempt to rise and nearly tips over in the process. If it werenât for her bow, sheâd be on the ground. Her knees shake as she uses a combination of a tree and her bow to pull herself up. âMande, rest first! In an hour I can help youââ
You bring your hammer down on the jaw of the dragon. The bone shatters after just two blows. Itâs best not to think about how beautiful it looked flying overhead or the intelligence in its eyes. Youâve always had a single-minded focus and you rely on that now.
âLeave her to her dismantling,â Kent grumbles. Heâs now curled up on the ground is if in his sleeping roll, hands tucked neatly under his chin. It canât be a comfortable position given his full suit of armor no matter how peaceful his expression. âIf sheâs got the energy for it, who are we to argue? Just keep the ribs intact. Thatâs what the client wants.â
Smash!
âItâs our turn to do the dismantling,â Sella says. She glares down at Kent. âMande already did last weekâs gryphon and the hydra. Get up!â
Smash!
âIâm an old man who needs his nap time.â
âYouâre an irresponsible leader who needs to do his part.â
Smash!
âOnce Mande stops swinging that thing around, I will.â
âShe wonât hit youââ
âShe hit me last week!â
âAnd I apologized for that,â you say through gritted teeth. You let your hammer fall by your feet. Your last blow sent tremors through your arms. The dragonâs jaw is like glass compared to its skull. âSincerely.â
Sella makes a gagging sound when you fall to your knees next to the cracked skull. âMande, donât put your hand in there, thatâs â oh, thatâs so gross.â
âThe book I read said itâd beâŚaha!â Your fingers graze something cool and metallic. You abruptly feel like crying. Itâs been seven months. Seven long months of endless missions and danger and being away from home. This entire dragon is priceless, but youâve forfeited your share for this. You blink rapidly to keep your tears at bay. You arenât going to cry. Not until youâre sure that youâve really found it. âQuick, hand me my waterskin.â
Your urgency gets even Kent up and bustling towards the dragonâs corpse. With trembling fingers you accept the water from Stella, pulling out your prize. Itâs smaller than you thought, only about the length of your arm or a third the length of the dragonâs skull.
With bated breath, you gently trickle water over the length of it. Your party kneels beside you, watching just as raptly.
âWhat is it?â Sella breathes.
Kent is wide-eyed as, inch by inch, your treasure reveals itself.
âA dragonâs silver wit,â you say. The silver is mottled by the dragonâs black blood and grey brain matter. âThe last ingredient I need for a Heroâs Sword.â
-----.
âYou canât just make a Heroâs Sword,â Kent is still saying a week later. He throws his hands up to the sky. âHeroes make them from air and magic and righteousness. Blacksmiths just repair them!â
You didnât ask for Sella or Kent to follow you home. In fact, you assumed they wouldnât. The slaying of the red dragon marked the end of your time in the Adventurerâs Guild. Now youâre ready to return to your position as the southern portâs best blacksmith and you thought theyâd be ready to return to the best two adventurers the Capital Guild had.
âIâve heard legends about it,â Sella says. Sheâs walking backward. Youâve already warned her that the roads this far away from Capital arenât as smooth, but sheâd scoffed at your concern. Now itâs pure stubbornness to prove you wrong that has her continuing to walk backwards despite nearly tripping twice already. âExcalibur was manmade.â
âThe legend of Hero Arthur is manmade,â Kent retorts.
âIf you believe that,â you say, âyou really donât need to come home with me.â
Kent blinks. âWell,â he says slowly, âon the off chance itâs not a fairytale, I desperately want to see it.â
âThen shut up and follow Mande,â Sella says. She elbows him and mutters under her breath. âOr else she might not let us stay at her house.â
You roll your eyes. âIâm sure the dragon fetched enough coin for the both of you to get your own rooms at the inn.â
âSure,â Kent agrees. He grins wickedly and the expression makes him look ten years younger. âBut weâre not going to do that, are we Sella?â
âNope,â Sella chirps. She loops an arm through yours before you can protest and squints at the horizon. âIs that your hometown over there?â
A hazy line of blue and white roofs is barely distinguishable in the fading light of day. Sella has better vision than you. Youâre sure she can see the masts of ships in port, the green and yellow flag waving over the chiefâs house, maybe even the orchard that creeps right up to the edge of the bluffs.
You canât wait to see it yourself.
You arenât sure how long youâve been smiling, but your face hurts by the time you find your voice. âYes. Yes, it is.â
----------.
Mom hurls a loaf of bread at your head when you walk through the front door, Kent and Sella in tow.
Kent catches it an inch from your face. âWhoa, whoa!â He waves the bread as if unsure whether he should drop it or throw it back. âItâs your daughter! Mande! Put down the bread basket!â
âMande and friends,â Sella says cheerfully. She waves at your Mom, Dad, and little brother. âHello! Iâm Sella.â
âI threw it because I know who it is,â your mom says. The grey streaks on either side of her temple are wider. Her round, kind face is pale with anger. âWe thought you were dead.â
âWe got your letters,â your dad says before you can ask. His hair hasnât changed; heâs bald. Heâs wearing his leather apron from the forge at the table. He takes a bite of soup. âAll three of them.â
âNot nearly enough,â Mom snaps. Then, âAnd they could have been forgeries.â
âWho would forge a blacksmithâs letters home?â you ask in exasperation. Is that why she never replied? âMom, please.â
âDonât giveme that when youâve been dead for seven months,â she says. She stands abruptly. âThree of you? Sit down. I donât have enough soup, but bread will fill anyoneâs stomach.â
âIâm Kent,â Kent blurts out before Sella can push him into a chair. He sits with a thud. âSella, itâs rude to sit before introducing yourself!â
âRuder than not knocking or coming for dinner without an invitation?â Sella hisses at him. She turns a charming smile on your little brother. âSorry to intrude. You must be Axton. A pleasure to meet you.â
Axton doesnât return her greetings. His eyes are fixed to the package strapped to your back. âIs thatâŚ?â
You swallow hard as your familyâs eyes turn to you. You carefully pull the cloth-wrapped rod from your back. Your little brother isnât so little anymore. You can see heâs taller than you as he stands in unison with Dad to clear a spot on the table. His long, thin hands make quick work of the ties.
Thereâs complete silence as the burlap falls away to reveal gleaming silver.
Axtonâs throat bobs. Heâs barely eighteen with the soft look of a fawn hovering around the edges of his jaw and cheekbones. Mom and Dad have done a good job feeding him while youâve been gone. Seven months ago your brother looked like a wraith, all the light taken from him as if it all came from his heroâs sword.
âYouâre going to make me a sword,â Axton says at last.
Youâve thought about this moment for seven months. You imagined you would say something like itâs okay now or maybe big sister fixed it. When his heroâs sword was taken from him, you thought about all sorts of things. It took a month for you to set out on this quest rather than one of revenge. It wouldnât have helped Axton if youâd forged a hundred weapons of war to punish those whoâd hurt him. It wouldnât help Axton to pretend you fixed anything.
So instead you tell the truth.
âIt wonât be the same,â you say. âIt wonât work the way you want it to. Not right away. Youâll need to train with it and learn it as you would any other weapon. Your instincts wonât help you. ButâŚit wonât break when Iâm done. It wonât bend or chip. It wonât melt. It will serve you, Axton, until the exact moment you donât need it anymore.â
Axton flies around the table to throw his arms around you. Itâs amazing you came from the same parents. Where you are short and stocky, heâs really like a deer. His long arms could encircle you twice as he lifts you with a heroâs strength. âThank you, thank you, thank youââ
And then youâre being hugged all around. Your dadâs strong, Blacksmith arms are crushing you to your brother, your motherâs soft cheek is against your shoulder, and thereâs plate mail digging into your spleen while a sharp elbow digs into your spine.
You manage to turn your head just enough to see Kent hugging your from behind and Sella hugging him from behind. Itâs her elbow thatâs jabbing you.
âThis is sweet,â she says. Her voice is a little muffled from how her face is pressed against Kentâs back. âWe should hug more.â
âDoes this make your brother a Hero?â Kent asks.
âThis is a family hug,â you say.
âDuh,â Sella says. âThatâs why we joined.â
You really canât argue with that.
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(Patreon)
Next week's story: Everyone in LA has two job. You've got a big smile and a talent for seeing ghosts. It's no surprise what your jobs are.
A bit of introspection about my experience as an asexual person! A comic for @ohjoysextoy
This little comic is my personal experience with asexuality. Itâs so important to me that this isnât interpreted as the only asexual experience. Every ace person has a different story to tell, and itâs so important to listen to every voice! My aceness also ties into my gender and my experience with romance; introspection for another day, perhaps!