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@wanderingwandererwhatwanders

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why the fuck is it called the xbox 360 what does 360 mean???????????????????
when u see it u turn 360 degrees and walk away
turning 360 degrees would face you right back to the xbox you dipshit
this post somehow still in circulation despite everyone involved being deactivated
even you
Even me
I'll do my part to reblog this before I'm gone.
Reblog to hug prev poster (they need a hug)
 Hey btw, another worldbuilding thing: You can, and actually should have weird and impractical cultural things. Theyâre not inherently unrealistic, for as long as you address the realistic consequences as well.
 Letâs say youâve got a city where thereâs tame white doves everywhere. Theyâre not pests, theyâre regarded as sacred, holy protectors of the city, and the whole city cares for them and feeds them like theyâre pets. Theyâre so tame because itâs a social taboo to hurt or scare one. Nice pretty doves :)
 Then someone points out that even if theyâre not seen as pests, doesnât having a completely unchecked feral pigeon population - that not only isnât being culled, but actively fed and cared for - mean that there would be bird shit absolutely all over the place?
 A part of you wants to say no, because these are your nice, pretty doves. To explain that thereâs a reason why theyâre not shitting all over the place, maybe theyâre super-intelligent and specifically bred and trained to not shit all over the place. The logistics of how, exactly, could anyone breed and train a flock of feral birds go unaddressed.
 An even worse solution would be to not have those birds, editing them out of the world. No, they spark joy, you canât just toss them out!
 Now, consider: Yes, yes they would, but the city also has an extensive public sanitation service thatâs occupied 90% of the time by cleaning bird shit off of everything. One of the most common last names in the area actually translates to âone who scrapes off dove shitâ, and itâs a highly respected occupation. And thanks to the sheer necessity of constantly regularly cleaning everything, the city enjoys a much higher standard of cleanliness, and less public health issues caused by poor public sanitation.
 The doves do protect the city. By shitting fucking everywhere.
While I absolutely love your idea, I just want to say that you can easily reduce public bird shitting from Pigeons by offering them comfortable lodgings where they can sleep and feed. Sure, you need to clean THOSE, but the pigeons shit a lot less all over town.
The Augsburg concept has one big pigeon house every 500m in which wild pigeons are fed, protected from weather and have nesting opportunities. Cities doing that have WAY less uncontrolled populations (since they can take out eggs if they feel they need reduce the population), way less shit AND a healthy population since itâs easier for veterinarians to notice and get to sick animals.
So Iâd say one can of course still keep your general ideaâŚâŚbut thereâs also those MASSIVE palace-like pidgeon houses and only the most worthy are allowed to enter and directly interact with the pigeons (feed them, heal them, clean their lodgings). One big entrance for the human servants (priests??) and millions of small holes for the pigeons.
In fact, one could potentially turn your idea around IN THE PIDGEONS FAVOR. So your world is like ours and most major cities have a big feral pigeon population. And most of those cities HATE the pigeons and try to fight them and stuff. And they think that pigeon worshipper town is frigging cuckoo. BUT when comparing, then pigeon worshipper town is ridiculously clean and beautiful. No bird shit everywhere, no ruined house facades and statues from erosion through bird poop. Pigeon haters go âhow tf are you so clean, you have birds EVERYWHERE???â and the worshippers shrug and show their little bird temples spread around town that keep their precious birdies AND their town pretty.
I think this is a really good example of how research can greatly improve your worldbuilding! You donât have to be perfectly accurate - it is fantasy after all - but the real world is so much more clever and beautiful than any of us know

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I just about had a fucking heart attack about an hour ago when I read the latest news about my favorite game, Path of Exile.
My art was featured in the latest Community Showcase news article
And I fucking jumped, like I scrolled down going "Oh that's cool, ooo that's really well drawn, oh that's- WHAT"
And I straight up clutched my chest
I have officially, OFFICIALLY been noticed by the developers of my favorite game, and I am honored
Thank you, Grinding Gear, you made my day
It's a funny coincidence that a piece of Witch fanart gets shown in that Community Showcase given that this latest update gave Witch voice-lines for Acts 5 to 10.
Here's Path of Exile perfectly summed up in 30 seconds.
With Path of Exile 2 being GGG's way of starting from scratch with all they've learned (without replacing PoE1), I hope PoE2 has less of that.
I know they want to at least increase "time to death" from 0.5 seconds to 2.5 seconds, as stated from ZiggyD's interview with the PoE2 team.
What do you think of PoE2, speaking of that, based on the information about it that's been shown, and gathered up from like interviews with its team?
Oh I'm unbelievably excited for PoE2. There's a couple things I'm not looking forward to, such as "Bosses regain all their life if you die" which is extremely worrying.
But if there's significantly fewer insta-deaths I don't even care, I'll just play it and love it!
(Important: I already love PoE1 even with this bullshit haha)
"Bosses regain all their life if you die"
Right, basically a full restart of the boss fight. That and "if you die in a level, then if you choose to respawn at the level's start or your last checkpoint (instead of letting a party member revive you), you're put into a new instance of the level with a new batch of monsters, but the same physical layout and a preserved mini-map".
But from my experience, PoE1 is like the only game that does it like "if you die to the boss, your progress with the boss is not set back at all; you just run in and continue exactly where you left off". I think Warframe's the only other game I've played that does it like that, with its finite self-revives.
Most games I've played are not that generous. They send you back to the start of the phase you died in, or back to the start of the boss fight.
So I never found it a big deal that PoE2 would do it like many other games do. Especially since it's clear that PoE2 will be balanced with that in mind.
But yeah, I'm really looking forward to PoE2, especially since after the core experience of PoE2 is finished, then the people who worked on it can be be assigned back and forth between PoE1 and PoE2. Also the fact that POE2 has WASD movement should not be overlooked.
Damn, the Witch class showcase cannot come soon enough.
Here's Path of Exile perfectly summed up in 30 seconds.
With Path of Exile 2 being GGG's way of starting from scratch with all they've learned (without replacing PoE1), I hope PoE2 has less of that.
I know they want to at least increase "time to death" from 0.5 seconds to 2.5 seconds, as stated from ZiggyD's interview with the PoE2 team.
What do you think of PoE2, speaking of that, based on the information about it that's been shown, and gathered up from like interviews with its team?
Remember to take some time today to pray for the people that have nobody else to pray for them. Especially those that have nobody to pray for them because of their own words and deeds.
Sup nerds.
Enjoy this trailer for episode 3~
adding that tag here because it's vitally important: Monkey Wrench is truly a labor of love with a tiny crew. no marketing department, no distributor, just two people (one writer, one writer/animator) doing their damnedest to put together a show.
they do hire help for animation, clean-up, music, sound, and voices, but check thisâthe creators are also the "office" admins. the wrangling of assignment, payment, communication and coordination, the reel reviews and hiring that's usually handled by admin staff in a studio is all handled by Tito and Zeurel themselves. and that's on top of Zeurel doing the bulk of animation and cleanup AND backgrounds and video editing by himself.
YouTube's constant algorithm shenanigans means there isn't a lot of return on theseâpoor ep 2 was brutalized by it, which means things are in fact looking desperate. Ep 3 is shaping up to be when things really start kicking into gear for the story, but YT tomfoolery means we could lose Monkey Wrench already if not enough eyeballs get on it.
Zeurel's stories always take you along for an engaging ride with plenty of thoughtful worldbuilding, engaging characters, and gut-wrenching twists. don't let this one die on the vine! keep spreading the word, and be sure to watch ep 3 when it comes out in December!
Episode One
Episode Two
Patreon for the series

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this episode aired in 1992
bold words from the man that dresses as a bat because his parents got killed.
Hypocrisy doesn't stop a man from being correct
Bruce is tacitly admitting that he is not strong enough to seek the help he needs, he hurts everyday, and it's that pain that gives him the strength to help others, so they don't need to feel his pain.
Thereâs a branch of the Medicis that moved to Ireland and now are running a successful chain of fried chicken restaurants which is a very different vinbe from when they were like buying popes and stuff
The current heir to the main branch of the Hapsburg family is an endurance race car driver
#if he got rid of some middle names i bet he would be more aerodynamic and better at racing via @/honeyseller
Correction: it's not the Medicis who run the Dublin fried chicken shops, but the direct decendants of the enemies of the Medici; the Borgias. The chain is called Borza and is better known for fish and chips. They moved to Ireland in the early 20th century. They are also said to have introduced the deep fried Mars bar from Scotland to Ireland.
The Borgias, among the most feared and reviled families in European history, running a fish 'n chips shop with deep fried Mars bars is one of the funniest things I've ever heard. It's like something from a D&D campaign where they decided to completely change genres.
Respect the hustle
"It ain't much, but it's honest."
if youâre reading this i hope something good happens to you today
In defense of Bendy, as an episode
When this episode debuted, I appreciated it for what it was. Bendy as a character is a complete asshole that delights in stirring shit and then feigning innocence, blaming someone else for the shit he does, or leaving it unknown- just with an alibi that he couldn't possibly be the nearest candidate for what he did. Feigning innocence to be a cruel, malicious, selfish piece of shit.
Everybody knows a Bendy. Bendy is that asshole that does bad things, but you get in trouble as the most probable source of an issue in his stead. You take the heat, he steals the cookie and comes back later for another, escaping punishment.
The episode explored how an asshole like Blue would deal with Bendy. Blue is the wrong kind of person to deal with a Bendy. He can out prank him, even be out-malicious. But that's not the point. Bendy's schtick is the more you do that, the more responsibility and blame deflects off of him; ESPECIALLY if it's certifiably true that he's NOT behind the thefts, destructions and pranks. Now you've just proven someone is out to frame him for stuff he hasn't done.
Bendy was a beautiful episode, even if you hate the Bendies of the world. And the most bittersweet part? Bendy never received comeuppance. Because sometimes, the Bendies of the world do not get what's coming to them. And you really need to recognize this. That's just how life is, sometimes.
Knowing that, you know better how to deal with the Bendies, and you had better know how to deal with the Bendies when they cross your path. While the story may leave a bitter or sour taste in your mouth, think of it as character driven. It brought out the worst in Blue for entirely in-character reasons.
And the still during the credits even indicated Mr. Harriman finally became aware of Bendy's shit. It's left to your imagination what he does, but Bendy is never seen again afterwards. Make of that what you will.
It's "Bloo", not "Blue", but that tiny thing aside, I can appreciate this for being an uncommon viewpoint on this episode.
worst relationship status to have w someone is âobjectively theyâre a fine person who is nice but i donât enjoy their company as much as they enjoy mineâ
second worst relationship status to have with someone is âobjectively theyâre a fine person but they Bother Youâ
secret third technically more harmless but in practicality more frustrating relationship status is âobjectively theyâre a fine person and they like so many of the same things i do but they like them in a fundamentally different way that is harmless but reads wrong to my brain and it has made attempts at forming an actual bond with them aggravating more than anythingâ
tbh i think stuff like this is why so many people, especially younger people, fall into this trap of âwell if i donât like a person or thing, they must be badâ. it would be so much easier if you could dismiss them as bad and move on. but itâs like, no, Objectively Fine people or things can just not mesh well with you for totally subjective reasons. and sometimes when theyâre people you mesh much better with their brain than they do with yours. and sometimes you have to live with that.

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*tamp tamp*
ah i see youve noticed me tamping down the soft earth
happy 10 years of tamping down the soft earth
as soon as i figure out whether thereâs any practical difference between âthatâ and âwhichâ in a sentence, youâre all finished
âThatâ is if the clause specifies which one, âwhichâ is if youâre giving extra information.
âShe took the bag that contains the lootâ means that she took one of several bags, in particular, the one that happens to contain the loot.
âShe took the bag, which contains the lootâ means that thereâs only one bag you might be referring to, and that the fact that she took it is important because it contains the loot.
Also, thereâs a comma before âwhichâ but not before âthat.â
youâre all finished