I didn't think it would take this long to make another Eureka toy, but here she is! I already did Yvette fanart for the Muted Swallow liveplay, so here's her friend and fellow investigator Burnadette the Pyrokinetic Punkette!
You can follow their adventures in the Muted Swallow Liveplay! Even if you know nothing about Eureka or TTRPGs in general, it's a lot of fun!
When there’s trouble in the street, Burnadette brings the heat! This Pyrokinetic Punkette is smoking out the bad guys from Shreveport to Vancouver, and now her power is yours to control!
Spin her spark wheel to launch a shower of sparks from her hand! Turbocharge her pyrotechnics with ANIM brand Play Fluid for a blast of REAL FIRE! Dazzle your friends! Melt other toys! Now you're playing with FIRE!
Burnadette comes with one bottle of ANIM brand Play Fluid. Other figures and accessories sold separately.
(The Agency of Narrative Intrigue and Mystery is not responsible for any injury or damage caused by the Burnadette doll or any other ANIM brand toys. Play only in a fireproof area with proper protective equipment. Use of liquids other than ANIM brand Burnadette Play Fluid is not recommended.)
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I keep bumping into someone who is no longer here.
Everywhere I look, I keep finding little clues. Incomplete notes at the back of PDFs. Secondhand stories that can only be connected in hindsight. Impromptu banter in a video with 100 views.
I am an outsider, so the grief doesn't belong to me. I sometimes need to think for a while to pick the correct emotion for a given situation, but I'm sure that sadness doesn't fit here. Am I frustrated? Intrigued? Confused? I have known so few people that I have no experience to inform me about what to do here. Should I even be talking about this?
I am not a voyeur. I don't try to look, but I keep seeing signs that someone named Faeriedae was here. Should I look away? Am I respectful or tasteless for noticing her absence?
Isn't it ironic that someone who worked on a mystery game left so much evidence behind?
Big congratulations to the ANIM team for finally releasing the alpha version of their Dark Souls inspired TTRPG, Death Bed! It's still very much a work in progress, but it's in a playable state now. Check it out here.
I was inspired to draw one of the monsters from the rulebook, a crossbow hollow who lives in a coffin carried by living roots/rot. He technically doesn't have stats yet, but I think he'd make a good miniboss.
Ask for rumors:
They say that in life, he committed a terrible sin for which he was never absolved. If you can figure out what it is and offer him forgiveness, he’ll finally be able to rest.
No, no, no. My grandfather fought by his side in the war, and never a more pious man would you ever meet. He was a hero, and anyone who served with him will tell you the same. It was he that was wronged, I’m telling you! He gave his life for king and country, but at his funeral, his family just argued over who should get his inheritance. He got so mad that he got up out of his coffin and started killing ‘em all. He won’t rest ‘til his tracked down the last of his kin, whether they were involved or not.
Yeah, but he can’t tell who’s who, so he just kills anyone who doesn’t pay their respects. Wherever he goes, he thinks his funeral is still happening. If he feels disrespected he’ll kill you, but if you’re crying (or look like you’re crying), he’ll leave you alone. I heard it from a woman who was burying her husband. He let her walk right up and take a look at him. She was wearing all black with her widow’s veil, so he thought she was his wife.
You’re all missing the point. The plant is the real monster. So many people cried over his grave that the roots beneath him got a taste for tears. Now it craves tears like a drunkard craves the bottle. The sound of crying will draw it from miles away, so hush your babes quick.
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Watch an 807-year-old vampire Comtesse and a 19-year-old homeless lesbian go to dinner in this second episode of the Eureka: Investigative Urban Fantasy playthrough of Muted Swallow!
Leaving Emily and Maddison's house, Yvette suddenly has a very unexpected encounter with a familiar face, leading to a spontaneous dinner outing. But will this be a "dinner" both of them walk away from? Watch to find out!
This is the second episode of our actual play of Muted Swallow, a module for Eureka: Investigative Urban Fantasy.
Download it here: https://tormenty.itch.io/slime-blaster
It's an arcadey Hotline Miami type thing with bullet time, and I think it's pretty fun if you like hard games. If not, there are cheats.
In 2022 I had a mental breakdown and quit my job. I was actually pretty important at work so my boss talked me into taking 9 months of leave instead. I decided to spend those months working on creative projects. I had always dreamed of being an eccentric indie game game creator, and I wanted to see if, given total freedom, I could create my magnum opus.
The answer was no, but I did make Slime Blaster. It's not high art, but I actually think it's pretty fun.
The time I spent actually working on Slime Blaster was about 2 months. One to get the game working, and one to polish it up a bit and finish things like the menus. The rest of the time I spent in a depressive fugue, mostly playing video games.
Despite spending hundreds of hours in Gamemaker2, I have never finished another game. There's always something that comes up. Either I get tired of working on graphics, or I can't figure out what the story should be, or I can't come up with interesting mechanics, or some other thing. I'm bored of my ideas now and haven't touched gamemaker in a year. I just can't manage a project.
Maybe some day I'll make a new game. I've given up on drawing more times that I can count, but I always come back to it. For now I'm happy that I at least managed to cross "make a videogame" off my bucket list.
Oh, and after the 9 months of leave were up, I quit my job anyway.
The 8 Gorgon sisters have a question for you. Please try to answer truthfully. If you can't provide them with information, they'll find another use for you.
It's finally out on youtube! I saw this early on patreon, but I'm watching it again. The ANIM team really put a lot of work into the production and it shows.
It's also good to see the Eureka gameplay in action (I still haven't had a play it aaaaaaaa). You can make a character that knows things that you don't, and "click" on them for hints. Just like in D&D where you don't have to be a professional fencer IRL to play a fantasy adventure, in Eureka, you don't have to be a detective to solve mysteries. Your character is there to help.
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Burnadette Wanted Poster from Eureka: Investigative Urban Fantasy.
I don’t remember if this art has made it into the rulebook either but this comes from the same adventure as the Zelda cosplayer NPC.
Yvette told Burnadette to stay out and not get involved before she went chasing after the gang members who just did a drive-by to threaten the party who was investigating their involvement in a mysterious murder. Burn did not listen, ended up tailing the carnage on her bike, and tazed one of the gangsters that Yvette threw out of the van after catching up with it. But because of this, her face was seen by bystanders.
Later, other members of the gang, dressed up to look somewhat “official,” were going around with Burn’s picture offering a reward for any information about her, depicted here along with Kitty, @porcelain-dollbone’s investigator in that adventure.
This is such a great illustration! It feels so gritty and playful at the same time. I love how the gangster is so intimidating that he's exaggerated into a shadowy giant looming over Kitty. That is exactly what it would feel like. He's terrifying!
I had a dream where there was an American live action Madoka Magica movie. I sat down on the couch in my living room and put in the DVD and watched it alone.
The movie had absolutely nothing to do with the plot of the the anime or movies. Madoka was played by some white girl in a pink wig. There were no witches or magical girl stuff at all. None of the other girls were there. It was a coming of age story about a teenage girl buying her first car and driving across America.
At first Madoka was mad that her parents only gave her enough money to buy an old used car and not the flashy sportscar she wanted, but over the course of her journey, visiting various American landmarks and getting into hi-jinks, she begins to appreciate how reliable her old car is. The movie was only 90 minutes but it felt like a lot longer because it was immensely boring. There were several times I almost shut it off.
I'm glad I didn't, though, because the ending was INSANE.
At the end of Madoka's road trip, she returns to her home town to find it occupied by WWII era nazis. I think they were supposed to be ICE, but they were wearing SS uniforms and putting up barbed wire and tank traps in the street. Madoka goes to her house and hangs out with her family, but shortly after 5 nazis force their way in, and they start trying to interrogate Madoka's family in the living room.
The SS officer is like "I know you're hiding immigrants in your house. If you don't hand them over we'll take your kids. We'll take your grandma."
Madoka thinks "There's a glock in the kitchen cupboard. I'm going to make an excuse to go to the kitchen, and then I'll shoot these guys. I don't care if we all die in a shootout. I've had enough."
Then Madoka's elderly grandmother stands up, pulls out the glock, and starts shooting. It's like Quentin Tarantino took over directing for the last 5 minutes of the movie. Mado-Grandma is shooting nazis in the head and blood is spraying everywhere. The rest of Madoka's family jumps up and starts beating the shit out of them until they're dead. Madoka ends the battle by very graphically slitting a guy's throat with a knife.
The rest of the movie is a short montage of Madoka leading a revolution against the nazis, then it cuts to the credits.
I was completely stunned. I switched to the behind-the-scenes stuff on the dvd while I called my friends. My friends were all like "That movie sucked. What were they thinking? Who the hell would want to watch a Madoka Magica movie without the magic in it? That ending was wild, though. I wish I had just watched the ending on youtube."
As we're talking, I see that on the behind-the-scenes stuff they are showing off concept art of the witches and I start yelling "WHAT THE FUCK?! Look! Look in the special features! They made concept art of the witches! WHY DIDN'T THEY JUST DO THAT?!"
I just listened to the first episode of Anim TTRPG's live play of the Muted Swallow mystery for Eureka: Investigative urban fantasy, and I'm hooked!
Common poors with no $$ will have to wait until feb 16, but I saw it early on the Anim TTRPG patreon. They got a lot of cool stuff on there. Check it out.
I was inspired to draw the investigator Yvette in the style of the module creator, Legov7, who did art for some NPC's! Trying to copy another artist's style is hard, but I think it came out good. The only thing I couldn't do is the hair. Legov7 does some really lovely textures on the characters' hair, but I gave up and just did it in my usual style.
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@tormenty answering this on the main A.N.I.M. blog.
(For everyone else, Invasion A.D. is a Eureka: Investigative Urban Fantasy novella available to read on our patreon page.)
Thank you so much for reading it and sending this ask!
I'll answer this under a Read More for spoiler reasons, anyone who hasn't should go read Invasion A.D.. You can finish it in like 45 minutes at most. I'd really recommend that you read it twice even.
(That little bit I censored says "in the cave.")
Invasion A.D. is inspired by the earliest serious Eureka playtest but not a direct recounting of it.
Alys drinking from a disheveled muttering guy, going off by herself in the woods at night while in search of a missing person, encountering a thing, and running are all from the adventure. Who she is looking for and why, and exactly what she encounters, are different in the story.
Elements like the “Red Day,” a friendly bartender, patrolling goons, etc. are also inspired by the adventure.
I'm really glad you found it suspenseful and scary also. That element seems to be really hit-or-miss for people, like as to whether they find it at-all scary. A common bit of feedback goes along the lines of "she's a vampire so I never expected her to actually be in any danger," which is kind of a good point, even the first half-ish of the story shows you how scary she is sneaking up on all those guys so effectively, but even still I tried really hard to make it noticeable to the reader in subtext how much danger she's increasingly in as she keeps going further up the mountain and deeper into the mine. A vampire isn't necessarily the biggest fish in the ocean.
You might have noticed that the color imagery in the descriptions go from green, to yellow, to orange, to red the closer she gets to the thing, and that she was being followed for so much longer than she even realized. Something I kind of wanted to do with this story is write a mystery story where the protagonist does not figure out all the answers, but you the reader can on repeat readings.
It also may or may not have been super apparent how after a certain point, even though through her internal monologue it all seemed like her idea, she may have been being compelled to keep following the scent, only snapping out of it when she got shocked by the cold water.
I have also thought about a possible sequel to this story following Yvette into town, but either it would diminish the original by answering too many questions, or it would not answer any questions, in which case it would be pointless. But if I did do a sequel, it would be very inspired by The Crazies (1973).