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100+ Spotify/Youtube playlists for D&D encounters

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Monster Spotlight: Vespergaunts
CR 12
Neutral Evil Medium Ooze
Pathfinder Bestiary 6, pg. 272
Ever wonder what the priest of a Great Old One looks like? You’re looking at it. Vespergaunts are emissaries and missionaries of Outer Gods, Great Old Ones, and powers just as horrible and alien, slithering from world to world to spread their word and find people to join them on their journey.
To assist in their adventures across all of space is a permanent Tongues effect, letting them speak any language that can be spoken, and an everlasting True Seeing to let them peer through any form of illusion, and their own Deeper Darkness. To counteract their unfortunate light sensitivity, Vespergaunts can cast Deeper Darkness at will, cloaking a 20-foot area in an area of supernatural pitch that not even Darkvision can see through. They’re also surrounded by a 60 foot Aura of Insanity, any entity within the aura needing to make a Will save or become confused for 1d4 rounds. When in polite or receptive company a Vespergaunt can suppress this aura as a free action, but will reactivate it the moment it feels as though its listening ears are becoming less than interested with its words.
Against hostile entities, a Vespergaunt relies on its twin slam attacks to deal all of its damage. Each slam deals 2d8+8 on connecting, but it also forces the victim to make a DC 21 Will save or be exposed to the ooze’s Siphon Spirit. Anyone failing their save vs Siphon Spirit has a portion of their mind and soul torn away, instilling one negative level on them. Vespergaunts have a special hate for opponents from other faiths, divine casters gaining two negative levels if they fail vs Siphon Spirit, accelerating their journey to meet the Vespergaunt’s gods.
You see, when someone is slain by the negative levels from Siphon Spirit, they aren’t truly killed. Their body dissolves into nothingness, save for two things: Their eyes and their brain, which the Vespergaunt absorbs into itself. These victims are ‘dead’ enough for True Resurrection and the like to bring them back, but they’re kept ‘alive’ and aware enough by the ooze so that some day they, too, may meet the gods that the creatures pledge themselves to. Outer God faithful may willingly offer themselves to the immortal Vespergaunts in the hopes of one day meeting the truly divine, but such journeys will often take a long, long time.
Vespergaunts travel very, very slowly, unfortunately. They do not possess Starflight or the like, nor do they have any method of actually transporting themselves between planets… Aside from one very powerful trick that they have to consciously save: Once a month, a Vespergaunt can cast Wish as a spell-like ability. While this Wish is usually reserved for moving the ooze from one planet to another, or creating a miracle to inspire others to put their faith in the alien gods above, there’s the possibility of a DM having a Vespergaunt saving their Wish until they’re in combat, and pulling out JUST the right spell to turn the tide of battle…
You can read more about them here.
Item: Mask of Tears; any creature that enters the adjoining squares without eye protection tears up, giving them disadvantage on visual efforts like spot checks and reading. The wearer is immune.
Uncredited art via 50 Watts. Not sure what’s in those corn flakes, but I want some.
Item: Astral Corn Flakes, act as a lure to the smaller, less soul-devouring creatures of the Astral Plane.

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Item: Crocheted Cloak and/or Blanket of Fair Weather; grants the wearer a ten-meter sphere in which no rain, snow, or other precipitation falls.
Canyon
THAT IS THE GOOD SHIT
Encounter: a Quirister, a vaguely humanoid Aberration with a number of extra faces. Using its many mouths to sing blasphemous chords and chants, it can grant members of its own party Bardic Initiative and Countercharm.
headcanon: in DnD & similar settings, the reason clerics have limited spell slots is not bc their deity stops listening to them after a certain number of requests, but bc there's only so much contact with divinity that any mortal can withstand
the higher-level the cleric, the longer they've been in contact with the divine, and the more they can interact with that divine before it takes too much of a toll to continue... but it still takes its toll
@calamitys-child said:
I like this a lot n kinda like that it opens up a sort of last ditch effort mechanic? If you’re out of spell slots but desperate then you can have one more go, except whatever your spellcasting roll is becomes the amount of damage you take as a consequence of overreaching yourself
YEAH nd like. From a narrative and aesthetic standpoint, I'm really interested in what that damage looks like? a cleric of a sun god pushes themself too far trying to heal a companion, and as they force the power through their body, wounds open that seep light instead of blood...
just. divine damage is a hell of a concept.
I love stuff like this from a character flavor standpoint, a worldbuilding standpoint, and a Nice-DM-who-doesn’t-want-a-TPK standpoint
So how do they make that?
This just raises more questions for me 🤦🏾♂️
what the FUCK
this is whats called a ‘coffer dam’, you basically build some walls, drop them in the water, tie them together, and then pump out the water from your new hole in the water so you can build while staying dry its oddly not that hard- the flippin ROMANS were able to do it with logs and mud
occasionally particularly devious people would use this to hide treasure or tombs underneath the river so its not only impossible to find but impossible to get to without an engineer division
that last part gives me ideas for campaigns
“Not that hard - the ROMANS were able to do it” - people seriously underestimate how advanced some ancient cultures were and the organized effort it takes to come up with something like this and actually implement it. The Romans had heated floors, glass windows and ceilings that could be rotated to reflect what you were eating (forests for game, sea landscapes for fish). Hell, the Greeks built cameras and moving robots. The Minoans, who lived four thousands years ago and were wiped out by a tsunami three times as powerful as the one which devasted Japan in 2011, had running water and modern toilets. And let’s not get into how China basically invented everything centuries before anyone else.
Bottom line: just because someone was already doing it thousands of years ago, doesn’t mean it’s not very difficult and an extraordinary feat of engineering.
someone: you build how many bridges on a single military campaign…?
Caesar: what, like it’s hard?
The Indus valley civilisations (one of the cradles of civilisation) had a covered sewer system. The first urban sanitation system might have been Harappa around 4 500 years ago. It included baths. The people in Lothal had a toilet in every house around 4370 years ago. They also had normed brick sizes to make building easier.
While we’re on industrial norms: Mesopotamia (another cradle of civilisation) had mass-produced bowls. They were traded with other city-states (read: internationally). They also had a writing system, schools (at least for the upper class), and exercise slates. The Sumerians and Akkadians in Mesopotamia formed a sprachbund that meant many people were bilingual in the 3rd millennium BC.
While we’re on the topic of literacy in ancient civilisations: Signboards were a thing. Enough people were literate to have signboards and inscriptions on houses. The oldest known inscription is on a lintel in Dholavira, Indus valley from 5000ish years ago (We have no idea what it says though.).
That’s just my five cents to people have always been people, and people have always been awesome. Sorry for the rant (but do tell me if you want to hear more about awesome in the other cradles of civilisation; or the proto-communism debate; or the “mother-goddess” debacle; or egalitarian values in ancient cultures (I might have to re-read Plato to go into full detail on that one and include the Greeks).
Please never apologize for adding cool info to posts! And feel free to add more :)
The real reason we’re scared of the technological capabilities of ancient civilizations is because they were just as good as us, and now they’re gone

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Inktober #31 - Ripe
Time to bed down. Click for better quality.
*knife thrower throws their blades at me but i, a sword swallower, swallow them all perfectly*
*eventually they run out of knives and i begin my first round of attack by spitting them back*
You fool, now they have more knives to throw
And so the cycle begins anew
Your patron is an ancient warrior and despite the fact that you are a bookish sort comprised mainly of skin and bones he keeps summoning a warhammers into your tiny noodle arms and telling you to “give ‘em what for” no matter the situation.
He did it at the post office last week. It was awkward.
“The stairs have been out here as long as the parks have existed. We have records going back decades describing them. Sometimes people go up them, and nothing happens. Other times… Look, I really don’t like talking about this, but sometimes, really bad shit happens”
Search and Rescue Woods aesthetic

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I went through a mimic phase a while back :D
Wizard who got tired of fighting and casts fucked up unethical spells like “super brain hemorrhage” to end them faster
One time I did “Summon Water” inside a guys lungs and the GM allowed it because he had been playing for years and never seen anyone do that
Me “I can raise the temperature of a space by 5 degrees (Fahrenheit) per success” DM “Okay.” Me “And that’s 6 successes, so 30 degrees…” DM “Okay…” Me “And ‘inside the human body’ is a space, right?” DM “…I don’t like where this is going.” Me “So I’m going to raise the temperature inside his body 30 degrees.” DM “Yeah, so he’s dead now. He was fine, and then went through all the stages of heat stroke in half a second before his body went ‘No thank you’ and just shut off to stop it from being so hot. Good job.”