I think about The Veteran character from Wanderhome a lot, even though I'll probably never get enough people to play it, and it's likely the most well known and talked about part of the game. Specifically the portions:
It's evocative and sad and weirdly hopeful. I wouldn't kill another person, and I don't have a sword, but the possibility of an easily done and ever-present option--done however, good or bad, willing or impulsive--that makes me fundamentally unsuited to living in the world like I do sticks with me. Especially the implied inverse that I could simply not do that thing and keep going.
I know it is a very overwrought way to see things, but I guess I just am that way. It's comforting to think that even if I have some innate capacity to do wrong, I don't have to, and maybe it's possible to just keep choosing not to. I think that would be an interesting character to play and the way they are designed has stuck with me for ages.
Also the art from the book is a cool lizard smoking a cigarette which is the most important part to me.















