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Duu, I apologize if I'm asking too much, but would you mind doing a tutorial on how you use Rig Plus? The creator's tutorial is too complicated for me to understand :(
omg, okay. this is how I do it, but I'm fairly new to using this, so it might not be perfect. Still, it might help you get started 👇🏽
I'm going to make it as beginner-friendly as possible and include a lot of pictures because maybe you're like me, anon and you're more of a visual learner 🙃
First, let's check that we have the correct version of TS4 Studio and Blender (this is important, trust me). Following the creator's instructions: "It's compatible with any recent Sims4Studio Star (beta) that supports Blender v3.3 & v3.6". so I have Sims4Studio v3.2.1.2 and Blender 3.6 (Is that the latest S4S? I don't know, but it works for me).
you need to download both files. Only extract the one that says 'vyxated - RigPlus v1' (if you extract the other one, Blender won't recognize it. Don't ask me why, I have no idea, but I extracted it and it didn't work, so I had to leave it as it is. we learn from mistakes, I guess). It should look like this:
Ok, can we make the poses now, Du? No, I mean, you can if you want. But first, we need to make sure we have everything ready to export it when we're done. For that, we need this:
You can see this in the right column of the Blender window, under the 'Scene' section at the bottom
Do you have it in your Blender? If you do, yay, then you can make your pose. If you're like me and you don't have it, don't panic yet! I'll tell you how to get it. It's as easy as opening an exported rig from S4S in Blender, and magically, the little window appears. Now I'll show you how (assuming you previously synced your S4S with Blender from 'settings'. I'll assume you know how to do that; if not, send me another ask, and I'll tell you how).
now what? nothing. you SHOULD have that S4S tab (when I first opened the EA Rig+ it didn't show up for me until I did that. You can close that blank rig; you won't need it anymore). ok NOW can we make the poses? yes! wait, no. the Add-ons. that's pretty easy: "File > Blender Preferences > Add-ons > Install… > select vyxated_RigPlus_extras.zip /.py"
NOW you are ready to make a pose. here's mine 🤠
We're going to save the pose. For this, the process is a bit different from saving a pose normally. Just follow the steps and you should be fine. You can check if it's saved correctly at the end; I'll show you how, don't worry.
fist, HIDE 'the RigPlus_Adult' (that's the one with all the controls to move the sim).
It should appear orange, both the selected parts and the points on the sim body. According to the creator's instructions, you MUSTN´T insert keyframes while in Object Mode or you'll end up with the T-pose in the game. Orange = OBJECT MODE, blue = POSE MODE. You need to be in POSE MODE (all blue dots) to insert keyframes. let's see some pictures.
don't insert keyframes here ☝🏽
NOW you can inser keyframes (in other words: on your keyboard, you press A and then I > Location & Rotation). IMPORTANT: always remember to have Rig_Adult selected to insert keyframes.
Now hide Rig_Adult and leave only RigPlus_Adult visible because we're going to insert the keyframes there too. Same process: make sure you're in POSE MODE > A (to select all) > I > Location & Rotation.
You're ready to export your pose. But wait! Remember I told you we needed that S4S window? Here's where that comes in. To export your pose, you need to have 'Rig_Adult' selected, otherwise, it won't save properly. The way to check if you're selecting the right one is by looking at that S4S window. Let me show you how:
You go to Scene, and at the bottom where it says 'S4Studio Animation Tools,' it should say 'Rig_AdultAction.' If you have the right one selected, you can now save your pose as you would normally do.(you know, going to Files > Save As…)"
That would be basically everything!! ✨Now, Some tips:
to view/use the Asset Browser (where you can find objects), you have to go here:
And to install it, in the creator's words: 'Edit > Blender Preferences > File Paths > Asset Libraries > add the vyxated - RigPlus Assets folder you've extracted'
I don't know how much you know about Blender, anon, so I'm going to be super basic here. To move the "bones" use R, RR, and G. Just press one of these keys and see if it moves where you want. Doesn't work with R? Then Ctrl+Z and try RR. Still no? Ctrl+Z and G. Just try until it looks the way you want 😁
Oh, right! I mentioned you could check if the pose was exported correctly and almost forgot to tell you how lol. Once you put the pose in your pose pack in S4S, all you have to do is export the pose you made from there (in the same way I explained to you above). I export it to the desktop, double click and open it. If the pose looks exactly like what you made, then congratulations! You've done it right. If all you see is the T-pose, then go back to the saving step because you've done something wrong (in my case, I was saving the pose in Object Mode, but I also had issues when I didn't have Rig_Adult selected when saving the pose 😆)
Alright, that's all! I hope it's not too confusing and that it helps you! Let me know if something isn't clear, nonny! 💖
tips for not drawing stiff and awkward poses? P.s (your art is hecking adorable)
I am not the greatest at giving tutorials, but maybe this will be of some use to you?
My main tip is the use of gesture lines! Essentially, the skeleton of a pose. Very messy, hard to discern unless you’re the artist, but in my situation they’re essential for posing (especially limbs!).
From the gesture/skeleton I can start to fill out the rest of the body, following those lines. I usually use the gesture lines as a suggestion, not necessarily as a detail-for-detail map. The gestures will usually be a little off, especially in the length department, but those things can be adjusted with the base! Gesture lines are just to get a feel of the weight and flow of the base. It’s during the base that I fill things out and see what needs to be tweaked from there.
This first image is the same form the last set, but it’s to show a side-by-side of my base before and after I do some tweaking. I’m a BIG supporter of digital stretch-and-squish tools, grids, and other line-manipulators. If you’re using digital mediums, don’t be afraid to use these to your full advantage, ESPECIALLY on the base stage! I’ve found it’s much less painful fixing a base than trying to fix lineart.
If you’re a traditional artist, my best advice is to not be afraid to erase ;w; Obviously I am not as well-versed in that department, so I don’t have many other tips for that.
Last step is usually adding other details that would go on lineart, though I only do this about 50% of the time. Just depends on the mood, but adding sketchy details like sleeves and belts and ties (and anything else) will obviously help map out the lineart — it’s a good way to see how things will interact with your base without committing in lineart just yet.
If you’d like to see a type of speedpaint of my progress, I’ll throw one in! It’s hard to quite tell when I use stretch-and-squish tools, but I do use them a lot! I think that + gesture lines are the two biggest helps when it comes to posing.
I've put together a few tips that I've learnt during my pose making escapades. I hope they'll come in handy!
My best piece of advice is just to mess around yourself. You don't even have to make anything useable at first, but you've gotta give yourself time to get used to how Blender feels.. the controls, how stuff moves etc. Give it a chance!
Useful titbits: Under "View" on the righthand side, change the Lens from the standard 35,000 to 250,000. It'll change it from a weird fisheye perspective to something that looks a bit more normal. It especially makes working with the face much easier.
The two tiny clipboards with left and right arrows at the bottom are where you can copy/paste a pose (this'll come in handy later!)
When you open a rig the pivot points are set to Median Point. Change this to Individual Origins (you can do this by clicking the two little white circles at the bottom as you can see below). That way the joints move according to their.. individual origins. Surprise! This means when you move multiple points at once, like the eyes or the knuckles, they move as one but act as though you were moving them separately. It avoids any weirdness, trust me!
Personally, I avoid reference pictures. I find moving my own body (or making my poor husband my muse) is much better. If that means getting into a weird position on the floor or pretending to throw something in the middle of the living room, fine. Maybe close your blinds though...
Move, Rotate & Adjust Height: First of all, make sure you're in pose mode! For the most part, we want to use the rotate feature for the body (press R for rotate or select rotate from the bottom menu. To reset a joint, press ALT+R... If you want to reset the whole body, press A twice to select all the joints, then press ALT+R) and move (press G for move or select move from the bottom menu. To reset, press ALT+G) for the face. If you move the body too much it looks distorted and we don't want that! Same for the face, you can use rotate subtly but use it too much and you'll end up in uncanny valley.
You can adjust the height of sims by using the points shown next to the dots below; try and move each one only a little bit, up or down, to avoid stretching the sim out too weirdly. You can also use the ankles, but not if you've set up an Inverse Kinematic joint on them (we'll get to that soon).
Only move your sim via the pelvis point. Do not touch the orange dot! If you do your sim might not pose in correlation to where you place your teleporter. Also try not to let your sim go below the horizontal line, otherwise they'll clip into the floor! (If you line your view up just right the line appears grey as below, otherwise it's either green or red depending on where you're facing). Leave a lil' gap for shoesies. In fact, you should leave gaps in most places to allow room for clothes etc. So don't make the sim directly touch their leg for example, or their hand will clip into their pants!
Joint Locking: I always work with the bottom two knuckle joints locked on every finger, we don't want any demented fingies! I also lock the jaw point, so no matter which direction I'm facing when I move it, it'll only ever move up or down. You can always unlock them if you're trying to achieve a certain look, but for the most part we don't want them moving in any other way.
Select the joint/joints (you can select multiple joints at once by either pressing C and dragging the mouse over the points, or by pressing B and dragging a box over them) and lock W, X & Y. Once you've done this, save your rig! That way, you won't have to do it every time.
Inverse Kinematics: I have these set up for each leg, arm, finger and thumb to save time. It means that when you move the bottom joint (eg. the finger tip, wrist or ankle) the whole limb moves with it. It's especially useful for the thumbs & arms since they tend to behave themselves better. Stick with three for the thumb, fingers and ankle joints.. with the wrist point, you can go up to four and it'll include the clavicle joint too. Though it's a fussy one, so I prefer to move this alone for the most part. You can always change it temporarily if you want!
To do this, click on the lil' bone with a chain underneath on the right side, as below, and choose Inverse Kinematics. Then change the Chain Length to 3. Save your rig again so you don't have to set everything up next time!
Be especially careful when using this method to move the fingers as it'll throw out those locked joints we mentioned earlier! I really only use these ones to move them ever so slightly.
Also, be careful when using it to move the legs (and sometimes the arms) as they can be unpredictable! It's best to rotate the joints separately to give it an idea of what you're going for, then use the joint to move the limb into a more natural position. You can see underneath how demented it can look if you don't give it a general idea before you start... I used the exact same movement here on the left/right (slightly up and to the left) but the right one started with the knee bent.
Ripping off EA: Use EA animations to save yourself some time! Almost any animation in game can be found/used. To do this go to the Sims 4 Studio > create a new animation > save the package (I called mine RIGBASE) > open it in S4Studio and choose your rig (eg. female, male, child etc.) and pick "EA Clip" > find an animation to work from > export and save the pose > open the pose in blender. You can work from here, or you can copy the pose (press A twice until all points turn blue, then click on the left clipboard at the bottom to copy it) paste it onto your own rig and work from there instead.
This method is super helpful when you're a beginner, or for more tricky body positions. There's no point wasting time, faffing around posing the rig into a kneeling position when there's a perfectly good base you can work from.
Frankenposing: In a similar vein to the above, frankenposing can also save a huge amount of time. So, you've got two poses.. let's say one stood up and one sat down. You want the emotion/arm movements from the standing pose, but you can't be arsed making them sit down. No worries! Copy the top half (press C to select several points at once or B to click and drag) and paste it onto a previous pose you've made (or ripped off EA.. heh). Adjust accordingly and voila!
Move slowly: If you want your sim to bend over, lean to the side, look up etc etc.. you can't just snap their neck/spine or whatever. You've got to work your way down/up to it. Eg. Your sim's looking up; so start from the bottom of the spine, tip it back a bit, move to the middle, tip it back a bit... Right up until you get to the neck. This is where moving your own body comes in handy! 9 times out of 10 we don't just move one body part.
So let's say your sim wants to touch their noggin'. Don't just grab the wrist and try and drag their arm up to their head, it won't look right. First, adjust the clavicle upwards a bit. Then you can grab your wrist and move the arm into a rough position. Rotate your elbow and pose your fingies (you can adjust them more perfectly later, we just need an idea to begin with). Now you should be able to lift the arm and it won't look demented.
I hope all these tips help you out, I promise you'll get better with practice! I plan to make another tutorial about using custom rigs at some point. Maybe one for facial expressions too. Happy posing ❤
This is a quick and dirty tutorial on how to use the pose library. You can create specific pose libraries for facial expressions, hand positions, etc.
For more clarification, you can watch this video: https://youtu.be/OwL4wnaow9c
Protip: You will need to re-save your base rig every time you make a new pose and save it. I suggest clearing and zeroing your rig (ctrl-r & ctrl-g) to reset before saving, so you have a blank canvas every time you start a new pose.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
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Free to watch • No registration required • HD streaming
A small hand full of people asked me how I do poses, so here is a small tutorial on how I do them. I am not an expert though so, this is just what I’ve picked up over the years.
okay i know i’m the last person who should be making art tutorials, but i found a technique that helped me a lot recently, so i made a quick tutorial to share it
This tutorial made my poses go from level F to an almoc C in few minutes. The difference between drawing with your memory and with the knowledge of the basic structure. Helped me so much I wanted to share this with you!