Links to all the Challenges I've converted, wrote, and collaboratively written and resources I've put together cos I'm just weird (and I'm also losing track of things) and followers gift build. Some resources are still on my WIP list as I play and figure stuff out. But hey, resources are meant to be shared.
Sims 4 A BridgeSimton Challenge This challenge is put together using elements of the following challenges and mod packs: An Accomplished Lad
The Victorian Servitude Challenge Adapted for the Sims 2 by SimmingRegency from the original Sims 3 Challenge by SimmerRose at Challenge Rul
An Accomplished Lady for the Sims 2 Inspired and Adapted by SimmingRegency from the Original Sims 4 Challenge by Faerie Tempest https://www.
Updated: 21 Feb 2023 Barnyard Bash Trait Support Trait Name Effect Animal Lover Sim will autonomously fill troughs, Eco-Friendly Sim will
Base Game
Career/Skills,Skill 1,Skill 2,Skill 3,Unlocking Skill(s) needed,Badge(s) required,Traits
Athletics,Mechanical,Charisma,Body,Body
Building a Rental Cottage in Sims 2 We will be using the following mods: Simlogical Lot Income Rights Mod Simlogical Mortgage Shrubs Step
100 Followers Gift Build for Sims 3 - River Hallow Farm
Celtic Food DR
<a href="http://www.medievalsims.com/forums/viewtopic.php?f=77&t=9005">A Food Default Replacement by ClstlDrmr83</a> - this
3t2 Traits System based on Personality, Aspiration, and Interest.
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This set includes two candelabras, bookcase, two shelves, wall panel in two sizes (used repository technique), tryptich and walltrim (used repository technique) and lectern
Low and medium polycount (3k-15k poly)
Files are compressed and collected
Credits: @kerriganhouse
Well, technically more hides and skins for your floors, but furs rolled off the tongue better!
Continuing on with my current rug obsession, I bring you two more sets of hides and skins for my edited version of Kativip's SK Rug mesh.
I had originally put these textures on my edits of the Simtomatics Rug meshes, but they just didn't look right. Who needs a hide the size of a mammoth? Well, now that you think about it, I do play a Skyrim-inspired game. Hmmm...!
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Important: Files are compressorised and you can choose to download the recolours either merged or unmerged. The mesh is included in each folder for convenience, as is a folder of clearly named swatches so you can pick and choose if you like.
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Set 1- Nervo's Animal Skin Rugs
@nervosims released a great set of Animal Skin Rugs on the Isotopia mesh. I have slightly adjusted and edited the textures to fit better on the new mesh. This set includes 15 recolours of predominantly cattle hides.
Download Nervo's Animal Skin Rugs- Merged
Download Nervo's Animal Skin Rugs- Unmerged
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Set 2- simaddict99's Medieval Natural Hide Rugs
A very old set of 5 hide rugs uploaded to TSR and originally on Echo's Rug Mesh. I have slightly adjusted and edited the textures to fit better on the new mesh.
If you run into any issues with these textures or files, please let me know!
And that'll be all from me for now. I do have plans for one more Skyrim rug set, plus I have a few things to upload that I've been sitting, but they require preview pics. Hopefully will have a few more things released next week!
Back in 2019, @clstldrmr83 released her Poor Decor: Rugs Redeux project. This involved putting her Poor Decor: Oblivion Rugs set onto Simtomatic's Rugs Refinished meshes, and as a bonus she also recoloured these meshes with a number of Wiccandove's Skyrim Rugs and Sunni's Floor Rushes.
In my continuing quest to streamline my downloads folder and the number of OBJD's it contains, I decided to rip the textures off most the other rugs in my game and apply them to Simtomatics meshes.
Because why have a rug catalogue that looks like this:
When it can look like this!
But not only did I recolour this rug set 178 203(!) times with rug textures from 12 different sets, the rug meshes themselves got a little makeover!
Simtomatics original rug set was thankfully already a repositoried set and included 6 rugs sizes: the 4x5 texture main mesh, plus 4x4, 3x4, 3x3, 2x3 & 2x2 rug sizes. Unfortunately they were also multi-tile meshes. Again I turned to Huge Lunatics great Reducing GUIDs/OBJDs Tutorial and made all these rugs 1-tile, thereby saving 67 OBJDs!
But I really wanted a larger rug as well. So I reached out to my friendly neighbourhood Simmers for help, and @fracturedmoonlight came to my aid.
Frac not only delivered with the 5x5 mesh I had requested, but also sent a tiny 1x1 rug mesh and a set of runners in sizes 1x2, 1x3, 1x4 & 1x5. And because Frac is fabulous, she also adjusted the mapping and footprint on all the rugs for me.
Disclaimer- Not all textures will look good on all rug shapes. You have been warned!
Files are quarter-tile enabled but not compressed (because I kept on breaking them when I ran them through the Compressoriser) and are not merged (because I don't merge meshes). Simtomatic's rug sizes have not had their file name or GUID changed and will overwrite their unedited meshes. Please let this happen or remove the old files.
Download Niamh's Rugapalooza - MESHES
I also highly recommend grabbing @teaaddictyt's Rugs with Go Here mod if you don't already have it, so you can click and direct your Sims to walk onto the rugs.
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Now, on to the recolours!
Files are compressed and you can choose to download the recolours either merged or unmerged. Clearly labelled swatches are included in each folder.
________________________________________
Set 1- ClstlDrmr83's Poor Decor Rugs Redeux
This set includes 41 rug textures from Oblivion and Skyrim, and were released by ClstlDrmr83 in her Poor Decor Rugs Redeux. This includes textures from her original Poor Decor: Oblivion Rugs, Wiccandove's Skyrim Rugs and other Skyrim textures that she found. I have slightly adjusted and edited the textures to fit better on the new meshes.
Set 2- Sunni's Floor Rushes plus Bonus Rushes by ClstlDrmr83
Next up is 8 floor rush textures by Sunni, plus 2 bonus textures that ClstlDrmr83 included in her Poor Decor: Rugs Redeux. These textures are perfect for your lower class Sims who may be too poor to afford more expensive carpets but still want their cold floor covered with something.
Download Sunni's Floor Rushes- Merged
Download Sunni's Floor Rushes- Unmerged
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Set 3- Freya's Assorted Rugs, Part 1
Freya released an epic 54 recolours in her Assorted Rugs- Part 1 set. A beautiful set of rugs for your more wealthy Sims! I have slightly adjusted and edited the textures to fit better on the new meshes.
Download Freya's Assorted Rugs Part 1- Merged
Download Freya's Assorted Rugs Part 1- Unmerged
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Set 4- Freya's Assorted Rugs- Part 2
A smaller set from Freya this time, but just as pretty! Freya's Assorted Rugs- Part 2 set includes 17 more textures in slightly more subdued tones. I have adjusted and edited the textures to fit better on the new meshes.
Download Freya's Assorted Rugs Part 2- Merged
Download Freya's Assorted Rugs Part 2- Unmerged
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Set 5- Sunni's Antique Rugs & Cottage Rug
Sunni's set of 15 Antique Rugs were originally released on a kativip mesh. I have also included in this set Sunni's Cottage Rug that was uploaded as part of Kellie's Cottage.
Kativip's Carpets World Rugs are some of my favourite rugs to use, particularly in my Elder Scrolls game. This set includes 10 rugs for your Sim’s pleasure, but if you want the wall and chair rugs, you'll need to grab them from kativip's post.
Download Kativip's Carpets World Rugs- Merged
Download Kativip's Carpets World Rugs- Unmerged
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Set 7- Misc Kativip Rugs
A selection of 6 kativip rugs from her other various sets.
Download Kativip's Misc Rugs- Merged
Download Kativip's Misc Rugs- Unmerged
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Set 8- RedSonja Rugs
A small set of 4 rugs- one Elizabethan and three with Skyrim textures.
Download RedSonja Rugs- Merged
Download RedSonja Rugs- Unmerged
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Set 9- Tye's Oblivion Rugs
16 rugs from Tye's Middle Class and Shivering Isles sets in the Oblivion Conversion threads at Plumb Bob Keep. I have cobbled together the RC's with the fringes in Photoshop, as due to the way the rugs were converted the textures were all separate (and I love a good Fringe on a carpet!).
Download Tye's Oblivion Rugs- Merged
Download Tye's Oblivion Rugs- Unmerged
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Set 10- Niamh's Miscellaneous Skyrim Rugs
A small set of 16 rugs I have cobbled together from the remaining Wiccandove textures that ClstlDrmr83 did not include in her Poor Decor: Rugs Redeux post. Some fringes have been added or removed. Think of this as more of a completer set!
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So, when it was absolutely confirmed that the TS2 Object Limit does indeed exist, I panicked a little inside. After being unconvinced about this 'alleged' limit for many years (sorry @teaaddictyt!) my themed game has accumulated a huge amount of CC, which means a large number of OBJD's. Which is now a problem, because of said confirmed object limit!
Looking through my buy catalogues, I found many deco objects had multiple tiles in their footprint, often unnecessarily. Plus, multi-tile object means the item can't be placed on an OMSP. So after reading through Huge Lunatic's fabulous Reducing GUIDS/OBJDs Tutorial, I set to work, starting with my rug category!
Kativip has a great rug mesh as part of her Skyrim Objects set. But it has a 2-tile footprint and no recolours. I have fixed both!
Kativip's SK Rug is now a single tile object, with the bonus of having been object relocated from Deco-Misc to Deco-Rugs (because that just makes sense!). The rug mesh remains priced at $100.
But I wanted needed some more recolours! So I pulled the textures from some of my favourite fur rug sets, which not only means more recolours on the one mesh, but you can also remove the other superfluous rug meshes from your game, further reducing the number of OBJD's you have!
First up is Tye's Wolf Rug & Bear Rug, from their Oblivion Middle Class set. These rugs were each on their own multi-tile mesh, neither of which are required any longer! They are shown above with the texture of Kativip's original SK Rug.
Next up is Riekus13's Furs, Pelts & Hides from their Skinner Set at PBK. These were originally on SIP's Living 5 Rug, which is no longer required.
And finally, Lady Lama at The Medieval Smithy included the above textures on her wall hanging as part of The Druid's Set. These seemed a natural add on to the texture of Kativip's SK Rug, so now you can also have matching wall and floor furs!
Files are all compressed, and you can choose to download the recolours either merged or unmerged (mesh has not been merged with recolours and is available in both download options). Clearly labelled swatches are included in each folder.
Download Niamh's Fireside Fur Rugs - Merged
Download Niamh's Fireside Fur Rugs - Unmerged
If you run into any issues with these textures, please let me know!
Bonus additional pictures using the Skyrim textures:
Thanks to Leto Mills for converting Lidiqnata’s “Rococo for Him” mesh for the Melodie9 Fat body shape. Lidiqnata’s original mesh can be found HERE, and Leto Mills’ converted mesh can be found HERE. Leto Mills’ mesh is included in my download and has not been modified. I hope some of you will enjoy these.
@lamare-sims made a lot of great updates for the transformer cribs HERE .
To celebrate this I have a new transformer crib/toddler bed. This is the Haffa Malm set made by @klaartjesimblr.
This set works the same as Honeywells Haffa cribs. With use of the quartertile cheat you can put the cribs and the changingtable exactly next to each other.
This new transformercrib is a 2-in-1 crib/toddler bed. Just one click on the bed to convert it from one model to another. The crib can be used for babies and toddlers, the toddler bed is for toddlers only. They can use the toddler bed by themselves. It has a new guide, so if you want you can keep both the cribs.
Because this set is repo'd to the Malm set in game you need the IKEA pack.
Download : SFS
Klaartjes set with the changingtable (2 versions) is on GOS, and since GOS is down for some time I'll reupload it here, until GOS is working again, or till Klaartje reupload it herself. Thank you Klaartje for this great set!
Download : SFS
All credits to @klaartjesims for the original set and Rebecka and @lamare-sims for the code.
Grim and I are old buddies. Especially when playing Medieval Sims 2.
Traditional Medieval Challenge rules often involve things such as rolling for mortality, having sims die often, using a ROS can result in much death also... ahh, yes, hello darkness my old friend...
I have made some death-related mods, ranging from funny to downright sitting here asking myself if I am okay??
These mods will NOT be for everyone. That's okay. Move along if this is not your thing, please and thank you.
3 mods and related info under the cut:
Evil sims laugh at death.
"How did they die?" debug option on gravestones
The Mortality Roller
1. Evil Sims Laugh At Death
Evil Sims laugh at death is a relatively simple trait mod that makes sims with the evil trait find death funny.
When a sim dies and others gather around to mourn, no matter how close they were with the deceased, they'll laugh. If you direct them to "mourn" at the gravestone, they'll laugh.
While everyone is sobbing, they're thinking the whole thing is rather hilarious.
Why did I make this mod? Because I was tired of my "Black Widow" evil witch Louise Aire crying over the sims she had literally killed lol. Silly woman.
Download here
2. "How did they die?"
This mod was made upon request by someone on Discord who was playing a newly downloaded hood and wanted to know how all of the dead sims had met their grizzly ends.
If you have "boolProp testingcheatsenabled true" turned on, you can shift-click on a gravestone and select "how did they die?"
Which will give you a popup informing you of the details of their untimely (or perhaps timely) demise -
And, well, yeah. That's it, that's the mod. Shouldn't conflict with anything, hopefully.
Download Here
3. Tea's Mortality Roller
Okay, this one is the most complicated and will take the longest to explain so bear with me.
In many "historical sims challenges", mortality rolls are a feature of the challenge rules. Basically, you're rolling to see if your sim will die at a given age in their lives.
Previously you'd maybe use a spreadsheet and dice or RNG for this, like what I had here -
But no more!
I have coded a mod object that will move all of these shenanigans in-game, interjecting itself at key moments and rolling mortality for sims, including infant mortality, with the power of tuning BCONs and BHAVs and maths. Yay, maths...
The Mortality Roller works mostly based on Medieval Caste Traits, for example here, here and here. If you don't have these in your game this will have less functionality, and/or not end well for you because if the mod can't find a caste trait, it assumes "middle class".
Everything about this mod is tuneable. Firstly, the in-game options:
Here you can select whether you want to roll "all ages at birth" or "per birthday". Rolling all ages at birth will tell you right off the bat at what age this sim might be "destined" to die. Alternatively, you can choose to "roll at each birthday" which will give you a popup after the sim ages up to tell you how near or far Grim is...
This mortality roll has zero practical effect. Your sim isn't gonna immediately drop dead - it just tells you the result of the random roll and it's up to you to interpret it, and build it into the gameplay and the sim's story.
The "Toggle Infant Mortality" option should be fairly self-explanatory. All detailed tuning for infant mortality is is BCONs that you can edit with SimPE, which we will get to later.
If infant mortality is enabled, a baby has a chance of death at birth. These chances are influenced by:
The Mother / Father / Family's social caste trait
The presence of a midwife on the lot (recognised by the Midwife trait or career)
The number of expected babies (death odds increase significantly for multiples)
If the baby rolls to perish, you will get a pop-up after you name the baby asking if you would like to accept or fight fate. If you accept, that baby will be put down on the floor and perish. If you fight fate, baby will live, simple as that.
If baby rolls to live, you'll just get a text notification letting you know that the Watcher is smiling upon the new bundle of joy with favour instead.
If baby perishes, they will fade out and a gravestone will appear. Grim does not spawn, cos that got put into the "too hard" basket. The model of the gravestone will vary depending on mum's social caste trait. These are NOT the same as a Maxis Gravestone, which are super complicated. So you can't, for example, "move gravestone to another lot" in the same way you can move Maxis gravestones. I am not sure what would happen if you moved it via sim inventory to an owned business lot - it could work? Needs testing.
I did code a custom "mourn" interaction, which gives a pop-up to let you know who rests there. The message differs slightly on caste trait again, or "literacy levels" as you might put it.
Peasants can't write or read much so that one's pretty basic 😂
Baby will remain in the family tree, greyed out, and sims will get a memory of them perishing. I do not believe that "baby ghosts" are a thing, nor should they ever spawn.
If you want / need a baby to perish for "story purposes", there is also a debug option on the mortality roller called *Infant Perish - you won't see this unless you shift-click with testing cheats on, but if you need to, you can choose an infant to perish with this debug option.
WHY DID YOU MAKE THIS MOD, TEA??? WTF IS WRONG WITH YOU??
Okay, look, these things are a part of life, and historically happened often. And also because the only other mod options were either a custom NPC Ogre mod (which I had been using but was rather clunky), or a certain ABSOLUTELY HORRIBLE WTF BABY BBQ that should NOT be mentioned. Seriously, I "borrowed" small parts of the code for my mod which meant I looked inside that mod in SimPE, and I did not like it in there, at all. I wanted something tasteful, done respectfully and sensitively.
For mortality to occur, the roller object has to be on the lot (each lot) . If you delete it, mortality rolls will not take place. The object is taken from and repo'd to Sunni's market pottery set, which I have included the master for in the download.
I tried very hard to make this mod sensitively and considerately, and everything is optional. So please don't yell at me 🙏🏻🙈
Now, onto the tuning BCONs, starting with caste traits:
For simplicity's sake I have broken trait castes up into 3 broad categories of low, middle, and high class. You enter a "0" if you want a trait to be considered low class, "1" for middle class, and "2" for high class.
These castes affect mortality rolls for infant mortality and also for birthday mortality rolls.
Infant mortality is highly tuneable:
The first 3 lines are the base % chance for sims belonging to those social classes. "Midwife Presence % Decrease" controls how much better off your sims will be for having a midwife on the lot when baby is born. The last 3 lines affect % chances for multiples.
You can ignore when I say "set all to 0 for no infant mortality" - this is an older screenshot and I deleted that after I added the in-game on/off toggle, but technically setting them all to 0 would also still work.
For "life stage" mortality (toddler, child, teen and adult), there are tuning BCONs for all:
Simply, you enter a % chance of mortality occurring within that life stage, for each overarching class. The mod does the maths.
Buuuut then I went a step extra and also incorporated some traits that will add or subtract from a sim's mortality risk, as seen here. This was a fun extra I am glad I added 😂 Always enter a "positive" number - the BHAV does the work to interpret "helpful" versus "unhelpful" traits.
Next up: COMPATIBILITY PATCHES (oh boy).
This. Was. Gnarly.
And I recently discovered a whole new mod I gotta try and patch (William's age up messages mod). This is currently incompatible with my mod, sorry.
However, here is what's currently included for compatibility:
If you have any of these mods, please put in the required comp patch in your Z_LoadLast folder. I think they should all work as intended, but if not, please do reach out to me.
As with all comp patches, you only need them if you have the mod.
The zip also contains:
You've gotta have my TA_MortalityRoller file, that's like, the mod. Then you have to have the gravestones and the Market Pottery Master (unless you already have it).
I hope some historical players will enjoy this mod. I put a lot of work into this one.
I would like to give a HUGE shout-out and thank you to @niamh-sims who was instrumental in the inspiration, development and testing on this mod. It wouldn't have happened without her.
And if you want it, you can
Download here
Good luck, and may the odds be ever in your favour!
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Here is a collection I have been working on of some "Mini" Trait Mods. All about the small details, right? There is also a normal mod that fixes magazine reading.
Hothead - Argue Fury
With this mod, Hotheaded Sims may get furious after arguing with a Sim. In an unmodded game, Sims only get furious from getting a drink thrown on them, or other "fight" interactions.
ys2g_3t2_hothead_arguefury
2. Repair Object Want Check
With this mod, Technophobes will not roll the want to Repair an Object. It incorporates this fix by Simler90 Mod The Sims - Aspiration, Want and Fear Mods. Conflicts with this mod (Want Check Tree Fixes)
ys2g_3t2_repairobject_technophobe
3. Hydrophobic Water Balloon Fight
With this mod, hydrophobic Sims will always reject water balloon fights.
ys2g_hydrophobic_waterballoon
4. Loner-- No social Bunny
With this mod, Loners will not react to a low Social motive and the social bunny will not spawn.
ys2g_loner_no_social_freakout
5. ys2g_magazine_fixes
With this mod, Sims will not read Interest-boosting magazines (from the rack) and immediately gain all Interest points. The BHAV was not set up correctly by EAxis (invalid constant) so Sims would just gain all 10 Interest points. This mod fixes this. Sims will now only gain one or two Interest points from reading these magazines.
6. ys2g_talkaboutgrilledcheese_natcook
With this mod, natural cooks will always accept Sims talking about grilled cheese. Most every other Sim rejects this, so I felt bad for grilled cheese sims :(
7. ys2g_unlucky_chinesefood
With this mod, Unlucky Sims will get sick more often from eating Chinese food.
8. ys2g_unlucky_diebyflies
With this mod, unlucky Sims have a higher chance of dying by flies. Has a tuneable BCON.
9. ys2g_unlucky_roachsickness
With this mod, unlucky Sims have a higher chance of getting sick from roaches.
LINK FOR ALL MODS HERE: Sim File Share - Filehosting for Simmers
Continuing with my love of Sun & Moon items and textures, I have texture DR'd Omglo's Control Dining Plate & Bowl Colours.
The swatch I have used includes textures from Sun & Moon's Wooden Wonders & Forging On sets. They also compliment my Metal Forged Dish Defaults.
This texture pack only changes the colour of the meal plates and bowls. The serving-ware will retain the vanilla Maxis texture or whatever default you have in your game. This can be seen in the picture below, where the serving bowl retains the my metal dish default, but the eating bowls are using the wood colour.
Now, on to the colours!
The Lower Class recolours include Wood (Incendiary) and Dark Metal.
*The lighter Metal in the middle is my Metal Forged Dish Default and not included in this texture package.
The Middle Class Recolours include Copper & Silver.
The Upper Class Recolours include Copper, Silver & Gold.
My download only contains the texture pack, so you must download the following file from Mod The Sims:
MTS_omglo_2011905_Dish-Color-Choice-saucer.zip
Place the following files in to your Downloads folder: zzzBowl-Color-Choice and zzzPlate-Color-Choice.
Then, delete the Dish-TexturePack.package and replace with the one in my file.
Download Niamh's Dish Texture Pack
And if anyone wants to take a crack at adding another 2 or 3 options to the controller, that would be amazing! 7 is not near enough and I'd love 9 or 10 options!
It is no secret that I am a big fan of Sun & Moon. So, back when they released tableware sets as part of their Forging On set, I promptly started decorating all of my lots with them.
However, I recently decided I needed to update my plate and bowl defaults, and the metal textures from Sun & Moon were perfect replacement.
Using @episim's file as a base, I have used the light metal texture from the lower class tableware set. I decided on this texture as it is fairly generic and would cover a range of class stations & historical eras.
Shown below with the lower class tableware set from Sun & Moon's Forging On set with @clstldrmr83's Celtic Cuisine Food DR's:
And then I thought that maybe the toddler bowl could do with a gussy up, so...
Again, because I love Sun & Moon sets, I am also a fan of their Toddler Treats set. I have recoloured the toddler bowl that toddlers are given from the fridge when they are in their high chair with a dark wood recolour that (almost) matches the Toddler Treats converter.
Toddler bowl DR with porridge toddler meal for comparison.
As with any default replacement, you can only have one of each type. Please ensure you remove any plate/bowl and toddler bowl defaults you have before installing these ones.
Bench and Teak Table repo'd to the FT Carefree Koi Pond
Ninja Throwing Shuriken repo'd to the BV Bam Bam Boo and Axe-Olutely Throwing Station, it works like the throwing station but Sims throw shuriken instead of axes. Both of SimSlice's files with shuriken in the name are required for this to work. I also turned SimSlice's texture into a recolor for the throwing station
Kungfu Dummy repo'd to the BG Touch of Teak Plymouth Armoire, works like a punching bag and builds body skill
Lion Fountain Ruins repo'd to the BV ShiShi's Fou Fu Lion and FT Carefree Koi Pond. Works as a fountain, Sims can add soap, but they can also Make an Offering for $1 or sit on it. Poly count is 9752 but it's a massive object that covers a lot of tiles
A 4t2 conversion of Witching Hour set made by @myshunosun. Includes a functional cauldron, a functional spell book (1 slot), a deco spell book (1 slot), a cabinet (6 slots), a rug, 2 functional book piles, deco herbs and 3 deco potion bottles.
Cauldron comes in 4 versions:
Tvickiesims_Myshunosun_ClassicCauldron - standard version.
Tvickiesims_Myshunosun_ClassicCauldron_CustomPotions - incorporates @midgethetree's Better CC potions mod (you still need her mods).
Tvickiesims_Myshunosun_ClassicCauldron_CustomPotionsFasterReagents - incorporates Midge's Better CC potions mod (you still need her mods) and her edited version of CJ's Faster Reagents mod.
Spellbook Stand incorporates @lamare-sims material fix for spellbook.
All objects are quarter tile placeable.
To have nicer looking water inside the cauldron, I recommend this water replacement by @pforestsims.
Special thank you goes to @lottes-little-place who made a very cool modern witch set that inspired me to convert cauldrons and spell books as custom objects.
Compressed, clearly labelled, picture and collection file are included.
✨🪄🧙🏻♀️Download at SFS🧙🏻♀️🪄✨
UPDATE 04/11/2025
It's now easier to grab objects from inside the cabinet. The archive was updated but you can get only the updated file here.
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Hi Simmers! This is my second legacy challenge called the Sims Townie Legacy Challenge
The 25th anniversary of the Sims series and the re-release of the Sims and Sims 2 inspired me to create this legacy. Throughout the years the iconic townies and family's lore has made the game so special. With so many timelines for characters such as Bella Goth or the Landgraabs I combined all versions of these Townies for each generation, as well as added some fan favorites from the Sims 3 & 4. Use hashtag #STLC or #SimsTownieLegacy if you decide to play! Happy Simming :)
See my current progress of the legacy here
I made a little edit to generation 4 - pollination technician #9. I felt like I didn’t add as much goals as I should!! But anyways carry on lol
Soooo... I didn't intend for two highly requested fixes for The Sims 2 to drop within the space of a week and a half, buuuut...
Here's where you can download an experimental patch to fix the so-called 'object limit'!
https://github.com/spockthewok/TS2ObjectLimitFix
(Ultimate Collection only at the moment, I'm afraid).
The good news is:
Both @lordcrumps and @teaaddictyt have tested it with stupidly large CC folders and report that it works.
There isn't a dissertation the length of Tolstoy's 'War and Peace' you need to read through to understand wtf is going on.
The crashing wasn't caused by some hardcoded object limit at all! (That I know of).
An explanation of the issue for programmers:
And for everyone else:
The code for the Build/Buy menu was missing basic checks to confirm that the data it was trying to do things with was actually valid. No, I'm not joking.
Basically, it appears that all of the objects you can buy in the game are stored in something you can think of as being like a big, long list, which grows in size with the more custom objects you have.
The only purpose of the code that this plugin patches is to sort the items in the list into some kind of order. This is done by assessing if the value of the previous item in the list is larger than that of the item currently being looked at, and swapping their position if this is true (also known as an insertion sort).
In short, the game wasn't asserting that the data it was about to compare for sorting was valid before accessing it, and then promptly blowing up when it tried to do so and discovered it wasn't.
I imagine that the odds of the game making an oopsie and dumping some funky data into the list increases with the number of objects it is having to process - this might be why this issue only presents itself to those using multiple GB of Build/Buy CC. It was much easier to patch the code encountering the bad data within the list than to try and hunt down the mysterious culprit putting the data in there to begin with, so this is all the information I have at the moment unfortunately.
Either way, one of the first things you're taught when learning to code is to ALWAYS check that the data you're operating on has been initialised (i.e. it holds some kind of value). I guess someone at Maxis must have skipped that lecture :D
Is the 255 objects per subcategory limit theory true?
The Downloads folder I was using for testing had ~672 objects in the Deco/Misc subcategory (Maxis objects included). With the patch, I can freely navigate throughout the entire subcategory with zero crashes, so I guess not?
What about the whole OBJD limit thing?
People have varying beliefs of what the limit on OBJDs might be, but HCDU reports my Downloads folder had an OBJD count of 20,787. Again, without the patch the game would crash when switching categories in the Build/Buy catalogue, with the patch, no crashing.
If you want to hear my opinion on whether such a limit exists, watch this video.
Do I even need this patch if I don't use much CC?
As it adds some fairly important crash-prevention checks to part of the Build/Buy menu's functionality, I'd probably recommend using it anyway, just to be safe - we all know how much this game loves to crash!
Aaaah! I'm still getting crashes with the patch!
I'm aware that a few of you CC addicts out there have Downloads folders larger than the total size of everything ever uploaded to the internet, so if you still experience crashing in Build/Buy mode with this patch, please take a look at the mod's GitHub page and send me over the information requested there. Fingers crossed that shouldn't happen, but if it does, I'll try my best to investigate :)
Anyway...
Will
(I wish I had looked at this for my dissertation, as it was literally only a day's work).