Inspired by the work @jacky93sims had done already with making their "unlimited potty pads" for cats and dogs, I took the code a little further and also put it into a style that would fit my games better.
Instead of needing two different objects for cats and dogs, now both can use this one object, and it remains unlimited uses and no need to clean. They can be found in Misc > Pet for $0, and are quarter tile enabled and compressed.
Seasonal & Non-Seasonal types SHARE A GUID, so you must pick ONLY ONE depending on how you'd like it to function.
I've come up with 6 styles: Grass Patch (+ seasonal variant), Leaf Pile (+ seasonal variant), Straw Pile, Cornflower Patch, Anemone Flower Patch, and Shallow Hole. Each come with some built in recolors.
Additional credits in the zip for those I've used textures/meshes from. Thank you all
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🐾 700 Followers Gift : the PETS Replacements Pack 🎉
🦄 As some of you know, to continue with my conversion project, I need to completely rebuild my Downloads folder. I therefore had to dive into the endless choices of default replacements, but I realized I couldn't find exactly what I was looking for. I wanted a range of pet eyes that would be compatible with the human ones 🐱
🐈 You have options to choose from : the Pet clarity Eyes with or without fur coats replacements. Even though the replacement for the default eyes is included in the default fur textures, I still recommend downloading both files. This is because the default eye replacement file contains a @simnopke's Pet Left Eye Fix, but applying the eye textures to the default fur textures allows the eyes of pre-existing pets to be replaced by default as well 🐕
👀 I recommend you to get, the PET EYE FIX by @kitteninthewindow. It's a fix that allows your puppys and kitten to show your default replacement eyes. Especially if you only want the default eyes, without the furs.
I also used strange_girl's Cat Noses Replacement textures, which I find absolutely adorable and well-suited to the game's textures.
🌈 I made some custom eyes too, like the blind and the alien ones. Their file work for both Cats and Dogs (no pupils). Dogs have additional pink and teal colors, cats have additionnal red, purple, pink and teal colors. Maybe I'll edit some more later, but it's quite enough to work with for now.
🐩 I used @kitteninthewindow's pooklet default replacement fur (from magical_girl_sandbox) as a base for the natural fur replacement's colors. Some colors were left as they were, others were edited to get closer to the Maxis ones. All unaturals Maxis replacement have been completely remade from the Maxis files. The pooklet ones were way to saturated for me, and I prefer keeping them as customs only. I made a list of the pooklet ones I used in the files, if you wanna keep some as customs too 🎨
💾 DOWNLOADS
🟩 DR Maxis Fur & Eyes for CATS : SFS - Mediafire
🟨 DR Maxis Furs & Eyes for DOGS : SFS - Mediafire
🟪 DR+Custom Eyes ONLY for CATS & DOGS : SFS - Mediafire
Update on August 3 : the CAT fur files was missing the googy one. it's been corrected.
⚠️ I checked the files but if you notice something wrong, contact me ASAP
🏆 Additionnal Credits :
@pooklet for the color palette
@kitteninthewindow for the pooklet fur coats
magical_girl_sandbox for making pet replacements eyes & furs
@simnopke for the Pet Left Eye Fix (included in Eye DR)
stange_girl at MTS for her cat nose replacement textures
& @tainoodles for the clarity eyes PSD files
☕ All the content on this simblr is FREE but you can also support me on KO-FI
So many new labs (and some subtly tweaked old coats)!
IMPORTANT: PLEASE READ BEFORE DOWNLOADING
These custom breeds were made with the VANILLA GAME'S fur and eye colors in mind. If you are using default replacements, some breeds will look drastically different than intended and some colors may be strange or inaccurate.
This is a very large overhaul (158 breed files plus 1 collection file) so your game could lag when you open CAS.
I highly recommend deleting your Groups and Accessory cache files before extracting the overhaul.
DOWNLOAD INSTRUCTIONS
Pet Breed Files: Extract directly into your PetBreeds folder.
Collection File: Put this in your Collections folder.
UPDATE 7/15/2026: Breeds will now be organized properly without the need for a collection folder.
Download
You can safely pick and choose which breeds/variants you want in your game. Please let me know ASAP if something breaks or doesn't look right so I can work on fixing it.
More immersive pet treats - Giving treats now requires Sims to go out and buy them!
My anniversary celebration gifts so far have given us players a treat, the sims a treat, and as a player that also enjoys having pets, I thought it might be nice to finish off by giving the pets a treat! :) I enjoy making my game more immersive, and giving my Sims reasons to go out and buy things in OFB businesses as well as more chores/responsibilities. Now if your Sims want to reward their adorable furbabies, they best get on down to the pet store and buy some delicious delectable pet goodies!
The original object used was by RetailSims, who kindly agreed to let me use her objects for my pet global mods. I have improved upon the mesh to include cat treats, remapped it a little and made it easier to recolor. I am not that great at photo-editing but thankfully the kind and generous @kashmiresims agreed to create some fresh new recolors for it, providing textures for cat/dog, big dogs, small dogs and cats :)
How the mod works
1. Mod impacts current family only, because maybe your visitors brought treats with them. I do that sometimes :P
2. Only impacts residential and apartment lots, so that if you encounter strays on community lots, or took a pet on vacation, you don't have to worry about it (unless it is an owned vacation home).
3. For active family to feed treats to pets on residential or apartment lots, they must have a treat bucket object present on the lot, with treats left. Every time you feed a pet a treat, the bucket capacity goes down. When it runs out, you have to buy a new one.
4. Default setting on bucket is 20 treats. It is controlled in BCON 1003 on the object, so if you want a different number you can easily change it :) The bucket is quite large, so 20 seems a little ridiculous, but I wanted your Sims to actually need to buy one every so often and 20 seemed a good compromise. A smaller version of the bucket will be coming eventually.
Download on simfileshare
Conflicts: None that I know of. The bucket is a new object, separate from the original so you can have both.
Credits: HChangeri at RetailSims for the original bucket object, @kashmiresims for the lovely new recolors and generally motivating me to get things done! :) @gayars, @morepopcorn, @klaartjesimblr and @crispsandkerosene who kindly helped answer various meshing questions when I got stuck during the making of the new version of the bucket. Gayars who made the very cute heart ballons, that you can get here! DeeDee for the party hat accessory that I made an object and OMSP wrangled into a pet hat :3
This was part 3 of my Anniversary Gifts, find the rest here!
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Lost in the sense that the link HAS been found but the game is in a terrible state. The swf-file is not loading properly. Maybe one of the other languages has it available by changing it in the link but I had no luck with it sadly
Nope, I didn't use any custom face templates or sliders to make this render. This werewolf face IS in the game! Once again, nothing to download here, at least not for now. Hopefully we can make this an actual thing. All the details and research under the cut 🐺
So I was digging through the Pets EP files the other day for a project I had in mind when I found these meshes:
The "Arch" in the name caught my attention, because that's how the CAS face templates are named as well, so when I loaded the preview I found these really cool werewolf faces!
That got me thinking… this was probably intended for the werewolf transformations, right? Looks like the devs scrapped this idea on the final Pets release. @/hypersaline already restored the werewolf fangs, and I was wondering if it would be possible to restore these faces too.
Are "temporary face sliders" overlays even a thing in this game? The closest interaction I can think of is the Plastic Surgery station and its preset faces for the failed surgeries, but those just create a new face in the genetic data of the Sim, which is permanent unless the player gives them another plastic surgery session. The ideal thing would be morphing the face with these "sliders" when they transform into werewolves, and then remove them once they go back to their human shape.
Anyway, I figured I could extract the meshes and see if I could preview the faces in Blender just to showcase them. The files are pretty broken, they don't even have a UV map and the vertex order is all over the place. So after some tedious vertex snapping shenaningans I kinda remade them in Blender. Here's how they all look, compared to the base second face template in the game:
Adult Female Face (afArchLycan):
Adult Male Face (amArchLycan):
Teen Female Face (tfArchLycan):
Teen Male Face (tmArchLycan):
No elder faces as far as I know, and obviously children werewolves aren't a thing in the vanilla game.
The modding skills needed to restore something like this (if it's even possible) are way out of my scope. So yeah, if any modder knows a trick or two about how to implement this face transformation back in the game and feels brave enough to give this a try, please count me in! My DMs are open. I'll be more than happy to help with anything I'm able to on the meshing department 🙇♂️
Until then, at least here's a showcase archived of what could have been for Sims 2 werewolves 🌝