In the true final boss battle of Donkey Kong Country 3, one of Baron K. Roolenstein's attacks is creating an electric barrier above the Kongs and then sending an electric pulse along the ground. This would normally not be avoidable, but the steel keg that spawns in the arena absorbs electricity. As such, the intended way to deal with the attack is to pick up the keg and place it down between the electric pulse and the Kongs to block it.
However, there is an oversight in the programming of the electric pulse that makes it not respond to the game being paused. Instead of everything on screen stopping, the electricity simply continues moving even during the pause.
This can be used to more easily avoid the attack. As demonstrated in the footage, the player merely has to press Start, wait for the electricity to pass through the Kongs (which does not harm them due to the game being paused) and then unpause to continue after the attack finishes, which skips needing to place the keg in the way of the electricity.
Source: Ivan.F
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