We go together or not at all: [60/â]
Cosimo Galluzzi

oozey mess
Stranger Things

Kiana Khansmith

JBB: An Artblog!

JVL
NASA
One Nice Bug Per Day

@theartofmadeline
Peter Solarz

shark vs the universe
Game of Thrones Daily
he wasn't even looking at me and he found me
Sade Olutola
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will byers stan first human second
let's talk about Bridgerton tea, my ask is open
almost home
KIROKAZE

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seen from Germany

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@rollforsleepy
We go together or not at all: [60/â]

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The other day I answered the door to my postman. I was signing for stuff, like you do, when my kid came downstairs with only his underwear and a t-shirt on.
Now, the postman couldnât see him from the front door, and I scribbled my signature and said, to my son, âYou need to put some trousers on.â
My postman, very slowly, looked down at his trouser-clad legs with a mixture of confusion and horror, and then looked back up at me.
When I explained I was talking to my little boy out of his line of sight, he gave a very solemn nod and said: âI thought Iâd put trousers on this morning, but suddenly when you said that, I really wasnât sure.âÂ
Years after this, I still have the same postman. He still always wears trousers, but every time I answer the door, Iâm pretty sure we both remember this incident.
WHAT DO YOU MEAN YOU'RE DOING IT ALL BY HAND??? LIKE BACKSPACING OUT EVERY LETTER BEFORE YOU SEARCH THE STRING???
String identified: AT A ' G T A A??? ACACG T TT AC T TG???
Closest match: Crassostrea gigas strain QD chromosome 2 Common name: Pacific oyster
A gorgon visits her daughter, a few decades after a so far unsolvable mistake
đ đĄđ˛đ đśđđ˛đş! Wild Dice Wondrous item, rare ___
This set of two chipped and weathered wood six-sided dice are infused with unpredictable magic. They come in a small velvet bag whose pattern changes based on the diceâs last roll. Otherwise, the dice appear completely unassuming.
The dice have a total of 6 charges and regain 1d6 expended charges daily at dawn. As an action, you can expend 1 of their charges to roll them, tossing them at a point you can see within 30 feet of you when you do. The diceâs effect is determined by the total of the roll as listed in the table and described below. Unless the effect says otherwise, the dice disappear at the end of the effect and reappear in the pouch at the start of the following turn. Rolling the dice again while an effect is still active does nothing. An effect that requires a saving throw has a DC of 15.
2d6 | Effect â 2 | Slither 3 | Nullify 4 | Slick 5 | Misty 6 | Jelly 7 | Lucky 8 | Bramble 9 | Alarm 10 | Revelry 11 | Zap 12 | Explode
đźđĄđđ§đ˘. As the dice come to a halt, an ear-piercing alarm rings out from them for 1 minute, audible out to a range of 300 feet. Any sleeping creatures within that range are immediately awakened, and every creature that can hear the alarm is immune to any effect that would put them to sleep for the duration.
đ˝đ§đđ˘đđĄđ. The dice crack open like seeds and grow into gnarled brambles, casting the âentangleâ spell from them (no concentration required) centered on the point in which they landed. The dice are then lost until the next dawn, at which point they reappear in the velvet bag.
đđđĽđĄđ¤đđ. The dice glow red hot and smoke before detonating into a fiery blaze, as if by the âfireballâ spell centered on the point in which they landed. The dice are then lost until the next dawn, at which point they reappear in the velvet bag.
đ đđĄđĄđŽ. The dice ripple and jiggle, then dissolve into a pale slime. At the start of your next turn, the slime grows into a gelatinous cube with half its normal hit points in an unoccupied space nearest to the point where the dice landed. This cube remains for 1 minute orâŚ
âŚContinued in the comment below! ___
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Just a lil recap of my favorite creations during the inktober challenge⌠WHICH I FINISHED FOR THE FIRST TIME. Iâll go back to drawing monsters and characters too, but I am having a lot of fun making this magic items for DnD 5e. If you like them, it would help me greatly making it a viable project if I gain more followers on the dedicated instagram. Anyway, tumblr is still my fav hell circle of the internet, I wanted to thank all of you, I love you all, my little cursed followers, and thank you all for the love, likes and reblogs <3 https://www.instagram.com/luca_emporium
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dungeon master room
In Which Diversity Isn't a Myth
Ok. Iâm tired of the typical vampire, werewolf and fairy.Iâm also tired of the occidental-centrism in mythology. Hence, this list.Â
I tried to included as many cultural variants as I could find and think of. (Unfortunately, I was restricted by language. Some Russian creatures looked very interesting but I donât speak RussianâŚ) Please, add creatures from your culture when reblogguing (if not already present). It took me a while to gather all those sites but I know it could be more expansive. I intend on periodically editing this list.Â
Of note: I did not include specific legendary creatures (Merlin, Pegasus, ect), gods/goddesses/deities and heroes.
Dragons
The Chinese Dragon
The Japanese Dragon
The Korean Dragon
The Vietnamese Dragon
The Greek Dragon
The Indian Dragon
The Polish Dragon
The Austrian Dragon
The British Dragon
The Ancient Dragon (Egypt, Babylon and Sumer)
The Spanish Basque Dragon
Of the Cockatrice (creature with the body of a dragon)
Alphabetical List of Dragons Across Myths (Great way to start)
Little creatures (without wings)
The Legend of the Leprechauns, The Leprechaun
Chanaque /Alux (the equivalent of leprechauns in Aztec/Mayan folklore)
Elves
Elves in Mythology and Fantasy
Elves in Germanic Mythology
Kabeiroi or Cabeiri (Dwarf-like minor gods in Greek mythology)
Norse Dwarves
The Myth of Loki and the Dwarves
Ten Types of Goblins
Goblins
Tengu: Japanese Goblins
GnomesÂ
More on Gnomes
Pooka: an Irish phantom
Creatures with wings (except dragons)
Fairies
All sorts of Cultural Fairies
Fairies in Old French MythologyÂ
A Fairy List
Bendith Y Mamau (Welsh fairies)
Welsh Fairies
Peri (Persian fairies)
Yß Nß (Chinese fairies)
The Celtic Pixie
Angels in Judaism
Angels in Christianity
Hierarchy of Angels
Angels in Islam
Irish Sylph
Garuda (Bird-like creature in Hindu and Buddhist myths)
Bean Nighe (a Scottish fairy; the equivalent of a banshee in Celtic mythology)
Harpies
Spirited Creatures
Druids
Jinn (Genies in Arabic folklore)
Types of Djinns
Aisha Qandisha and Djinn in Moroccan Folklore
Oni (demons in Japanese folklore)
Nymphs
Spirits in Asturian Mythology
Valkyries
Lesovik
Boggarts: The British Poltergeist
Phantom black dogs (the Grim)
Demons in Babylonian and Assyrian Mythology (list)
Demons in the Americas (list)
European Demons (list)
Middle-East and Asia Demons (list)
Judeo-Christian Demons (list)
Nephilim, more on Nephilim
Mahaha (a demon in Inuit mythology)
Flying Head (a demon in Iroquois mythology)
Ghosts
Toyol (a dead baby ghost in Malay folklore)
Malay Ghosts
Yuki-onna (a ghost in Japanese folklore)
The Pontianak (a ghost in Malay mythology)
Funayurei (a ghost in Japanese folklore)
Zagaz (ghosts in Moroccan folklore)
Japanese Ghosts
Mexican Ghosts
Horse-like mythical creatures
Chinese Unicorns
Unicorns
The Kelpie (Could have also fitted in the sea creatures category)
The Centaur
The Female Centaur
Hippocamps (sea horses in Greek mythology)
Horse-like creatures (a list)
Karkadann, more on the Karkadann (a persian unicorn)
Ceffyl Dwfr (fairy-like water horse creatures in Cymric mythology)
Undead creatures
The Melanesian VampireÂ
The Ewe Myth : Vampires
The Germanic Alp
The Indonesian Vampire
Asanbosam and Sasabonsam (Vampires from West Africa)
The Aswang: The Filipino Vampire
Folklore Vampires Versus Literary Vampires
Callicantzaros: The Greek Vampire
Vampires in Malaysia
Loogaroo/Socouyant: The Haitian Vampire
Incubi and Sucubi Across Cultures
Varacolaci: The Romanian Vampire
Brahmaparusha: The Indian Vampire
Genesis of the Word âVampireâ
The Ghoul in Middle East Mythology
Slavic Vampires
Vampires A-Z
The Medical Truth Behind the Vampire Myths
Zombies in Haitian Culture
Shape-shifters and half-human creatures (except mermaids)Â
Satyrs (half-man, half-goat)
Sirens in Greek Mythology (half-woman and half-bird creatures)
The Original Werewolf in Greek Mythology
Werewolves Across Cultures
Werewolf Syndrome: A Medical Explanation to the Myth
Nagas Across Cultures
The Kumiho (half fox and half woman creatures)
The Sphinx
Criosphinx
Scorpion Men (warriors from Babylonian mythology)
Pooka: an Irish changelings
Domovoi (a shape-shifter in Russian folklore)
Aatxe (Basque mythology; red bull that can shift in a human)
Yech (Native American folklore)
Ijiraat (shapeshifters in Inuit mythology)
Sea creatures
Selkies (Norse mermaids)
Mermaids in many cultures
More about mermaids
Mermen
The Kraken (a sea monster)
Nuckelavee (a Scottish elf who mainly lives in the sea)
Lamiak (sea nymphs in Basque mythology)
Bunyip (sea monster in Aboriginal mythology)
Apkallu/abgal (Sumerian mermen)
An assemblage of myths and legends on water and water creatures
Slavic Water Creatures
The Encantado (water spirits in Ancient Amazon River mythology)
Zin (water spirit in Nigerian folklore)
Qallupilluk (sea creatures in Inuit mythology)
Monsters That Donât Fit in Any Other Category
Aigamuxa, more details on Aigamuxa
Amphisabaena
Abere
Bonnacon
Myrmidons (ant warriors)
Troll, More on Trolls
GolemsÂ
Golems in Judaism
Giants: The Mystery and the Myth (50 min long documentary)
Inupasugjuk (giants in Inuit mythology)
Fomorians (an Irish divine race of giants)
The Minotaur
The Manticore, The Manticore and The Leucrouta
The Ogre
The Orthus (two-headed serpent-tailed dog)
The Windigo
The Windigo Psychosis
Rakshasa (humanoids in Hindu and Buddhist mythology)
Yakshas (warriors in Hindu mythology)
Taqriaqsuit (âShadow peopleâ in Inuit mythology)
References on Folklore and Mythology Across the Globe
Creatures of Irish FolkloreÂ
Folklore and Fairytales
An Overview of Persian Folklore
Filipino Folklore
Myths, Creatures and Folklore
Alaska Folklore
Spanish (Spain) Mythology
Mythical Archive
Mythology Dictionary
List of Medieval and Ancient Monsters
Native American Animals of Myth and Legends
Native American Myths
Bestiary of Ancient Greek Mythology
Mythology, Legend, Folklore and Ghosts
Angels and Demons
List of Sea Creatures
Yoruba Mythology
Ghosts Around the World, Ghosts From A to Z
Strange (Fantastic) Animals of Ancient Egypt
Egyptian Mythology
Creatures from West Africa
On the Legendary Creatures of Africa
Myths, Creatures and Folklore
References on writing a myth or mythical creatures
Writing a MYTHology in your novel?
How to Write a Myth
10 Steps to Creating Realistic Fantasy Creatures
Creating Fantasy Creatures or Alien Species
Legendary Creature Generator
Book Recommendations With Underrated Mythical Creatures
(I have stumbled upon web sites that believed some of these mythical creatures exist today⌠Especially dragons, in fact. I just had to share the love and scepticism.)
This is perfect for my latest project ^~^
Idk if itâs stupid or what, but felt like contributing:
https://en.wikipedia.org/wiki/Monaciello
the Munaciello, a little trickster spirit from my hometown, can be benevolent or malevolent. The article in English isnât quite accurate on wikipedia, but hereâs a link tomost Neapolitan legends from the city website http://www.comune.napoli.it/flex/cm/pages/ServeBLOB.php/L/EN/IDPagina/5654
OP, Thank you so much for putting this reference together. Iâve been working on an original novel that involves dragons from all over the world, and Iâve been having a hell of a time finding good information on non-European dragons.
All the other information is sure to be helpful for the future, as well, I am sure!
May I contribute: la ciguapa (one of my personal favs)
https://en.m.wikipedia.org/wiki/Ciguapa
Viking dresses by Savelyeva Ekaterina
Literally none of my story ideas come with a plot, ever. WITHOUT FAIL, itâs always just an Aesthetic, like two and a half characters, some very, very vivid settings, and a weird concept. Never plot. Not even an inkling of a plot. My brain tosses me this cool stuff and is like welp iâll be back in 4-5 business monthsÂ
Gah, sorry for the unsolicited advice here, but this used to be my biggest problem in writing original stuff and I have a few techniques that might help?
- Thereâs the quick and dirty âOnly 36 plots exist, pick your favoriteâ or seven basic plots for a more recent example (thereâs a bunch of these lists fyi)- Remember, every archetype has been done before so donât worry about originality. What makes it original is your creator brain + your fav archetypes (character and plot), shake well and boom, you have a story.Â
- Plots are about getting from point A to point B to achieve a goal and/or change the character. Most of the time when you âhave a character but no plotâ itâs because youâre conceiving of the character in their sort of âPlatonic Idealâ middle state rather than picking out a trait thatâs going to change or improve over the course of your story. If a character is brave, consider showing the arc/journey of how they went from fearful to brave, if theyâre in love show how they fell in love, if theyâve got some amazing magic power, how did they gain that power? Or in reverse, how did this character start out perfect and then crumble (presumably to be put back together older and wiser than before)?
- Plots also come about by knowing what your character wants and putting them in opposition to a character who wants something that opposes it. Charlie Chaplin said all he needed to make a movie was a guy in love, a pretty girl, and a figure of authority who gets in the way. Characters clash when they want different or conflicting things (saving the world vs. destroying the world, in the macro, but on the micro it could be kid sneaking out to see bf/gf gets stopped by parents who want them to stay in. Boom, thatâs a conflict.). Think of what your character wants, now envision what gets in the way of them getting it. Seeing how a character fails or succeeds to overcome an obstacle tends to make us love characters. How many obstacles can you throw in your characterâs way to getting what they want before they get it at the end of the story (or fail to and now itâs literary :P)?
- Remember, all aspects of your story should serve your story. Aesthetics are all well and good and are an important part of the story but also ask how it serves the story. Ex. Itâs all well and good to have a nifty magic system, but how does it impact the journey that the character or the goal of the story is based around? In âMy Hero Academiaâ we see a world where superheroes are now 80% of the population so we get lots of nifty powers, but those are all just floating in space when it comes to the story if itâs not tied to the main character Deku, his own struggle with not having powers, how he gains them, and how he grows and uses them across various episodic encounters as the story progresses, each of which have a central physical goal that needs to be achieved and a central emotional lesson Deku learns over the course of that episode. Deku desperately wants to become a hero, therefore a superhero aesthetic world is ideally suited to his story, and vice versa. Which character or goal is ideally suited to express your aesthetic, the arc of your character in a way that expresses the aspect of them you find most interesting, or what goal can you place (emotional or physical) that will best express one of these?

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My second nature-themed subclass in a row! I like the ranger class despite its weaknesses, but I always felt its subclasses were either very niche (specifically the ones released in Xanatharâs) or very weak (looking at you, Beast Master and Hunter). So I wanted to create an option for ranger that was neither of those things: a subclass that was mechanically powerful, but that could also be adapted fit any ranger character. And just like that, the wild master came to be.
As youâve probably noticed by now, I love subclasses that can be customised, and the wild master is no different. You get to choose your own features at 3rd level (one of seven, although by 11th level youâll have 3 of them), 7th level (technically a choice, even though itâs tied to your fighting style) and 15th level (one of three features to make you incredibly strong in a fight). I did this because I wanted to make each playerâs experience with the subclass different, and to also allow them to tailor the subclass to their character. By the time youâve reached 15th level, you should have a wild master different to everyone elseâs, with features that represent what theyâve seen, how they fight and where theyâve been (and, in my incredibly biased opinion, thatâs pretty cool).
This subclass would never have been realised without the generosity of my patrons. If you want to help support me in continuing to make this kind of content, please consider going over to my patreon and pledging. Big or small, your pledge helps me out so much, and in return youâll get inside knowledge of my process, as well as exclusive content and high quality PDFs of everything Iâve ever made.
Seven inadvisable genies for your Dungeons & Dragons campaign:
A genie who will grant a given wish only if they can be presented with a sound argument that it would be ethical to do so. They categorically reject arguments founded in utilitarianism, but are willing to entertain most other ethical frameworks, provided theyâre internally consistent.
A genie who exclusively speaks a long-dead language, the surviving corpus of which is very small. They donât deliberately try to warp the wisherâs intent, but theyâre a bit unimaginative, and make no allowances whatsoever for the limits of a given speakerâs fluency or vocabulary
A genie who can grant an unlimited number of wishes, but will only grant any particular wish once. Theyâve been around for a very long time, and all of the obvious wishes have long since been used up; lateral thinking may be required to get any useful results.
A genie who has a strange preoccupation with horses, and attempts to incorporate them into the granting of any wish in some fashion if it can even remotely be justified. Trying to explicitly specify that a wish should not involve horses leads to arguments and sulking.
A genie who possesses boundless endurance, total invulnerability and comprehensive mastery of every mortal skill, but no magical powers as such. Any wishes they grant must be carried out the long way around. They do not feel the need to advise prospective wishers of this.
A genie whoâs aware of their kindâs reputation for maliciously twisting wishes, and is determined to overcome this stereotype by granting what the wisher meant, not what they said. Their insight into mortal psychology is unfortunately not quite as profound as they think it is.
A genie who can only grant wishes if the outcome would be funny. Exactly whose sense of humour this is measured against is not entirely clear, though the criteria seem to include a strong predilection for sight gags and slapstick and a notably limited appreciation of irony.
Item: Screaming Chickens of Water Summoning, offering unlimited use of the spell Create Water so long as you donât mind them screaming the entire time. I assume one is hot and the other is cold.
Stupid D&D magic items #137: ring of Jim summoning (rare, requires attunement).
As an action, the wearer may summon Jim. Jim is bound to grant the wearerâs wishes, and serves both loyally and enthusiastically, but has no magic powers as such. Treat Jim as a human with a rating of 12 in all ability scores, proficiency with all skill and tools, and a +2 proficiency bonus; this allows Jim to attempt any roll with a flat +3 modifier. Any attempt to harm or mistreat Jim hurts Jimâs feelings, banishing Jim and rendering the ring of Jim summoning inoperative for 24 hours.
Item: Ring of Jim Summoning. Roll d20 from the Table of Jims:
Jim âSheldonâ Parsons
Jim Carrey
Jimmy Carter
âJimâll Fix Itâ Saville
Jim Croce
Jim From The Office
Jim Gaffigan
Jim Nabors
voice actor Jim Cummings
Jimmy Buffett
pro wrestler Hacksaw Jim Duggan
Jim âGarfieldâ Davis
Jim Belushi
Jimmy Fallon and/or Jimmy Kimmel, if different
Jim Morrison
Jim Bob Duggar
tennis star Jim Grabb
Jimi Hendrix
Jimmy Dean (country singer and sausage magnate, not James the movie star)
Jimmy the Raven
i never thought iâd write the words âdeeply evil carpetâ but. seriously. what a deeply evil carpet that is.
And what you should do is to put this over an actual trap, like a hole in the floor so people will be like âOh ha ha ha thatâs soooo funny, itâs a rug!â And then fall through it.Â
are you satan

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Lough Key- a lake in Ireland
Š malte heitmueller
Concept: a D&D-style fantasy setting where humanityâs weird thing is that weâre the only sapient species that reproduces organically.
Dwarves carve each other out of rock. In theory this can be managed alone, but in practice, few dwarves have mastered all of the necessary skills. Most commonly, itâs a collaborative effort by three to eight individuals. The new dwarfâs body is covered with runes that are in part a recounting of the craftersâ respective lineages, and in part an elaboration of the rights and duties of a member of dwarven society; each dwarf is thus a living legal argument establishing their own existence.
Elves arenât made, but educated. An elf who wishes to produce offspring selects an ordinary animal and begins teaching it, starting with house-breaking, and progressing through years of increasingly sophisticated lessons. By gradual degrees the animal in question develops reasoning, speech, tool use, and finally the ability to assume a humanoid form at will. Most elves are derived from terrestrial mammals, but thereâs at least one community that favours octopuses and squid as its root stock.
Goblins were created by alchemy as servants for an evil wizard, but immediately stole their own formula and rebelled. New goblins are brewed in big brass cauldrons full of exotic reagents; each village keeps a single cauldron in a central location, and emerging goblings are raised by the whole community, with no concept of parentage or lineage. Sometimes they like to add stuff to the goblin soup just to see what happens â there are a lot of weird goblins.
Halflings reproduce via tall tales. Making up fanciful stories about the adventures of fictitious cousins is halfling cultureâs main amusement; if a given individualâs story is passed around and elaborated upon by enough people, a halfling answering to that individualâs description just shows up one day. They wonât necessarily possess any truly outlandish abilities that have been attributed to them â mostly you get the sort of person of whom the stories could be plausible exaggerations.
To address the obvious question, yes, this means that dwarves have no cultural notion of childhood, at least not one that humans would recognise as such. Elves and goblins do, though itâs kind of a weird childhood in the case of elves, while with halflings itâs a toss-up; mostly they instantiate as the equivalent of a human 12â14-year-old, and are promptly adopted by a loose affiliation of self-appointed aunts and uncles, though there are outliers in either direction.
What about orcs?
The so-called goblinoid peoples are variations on the same formula, and may well emerge from the same cauldron, depending on whoâs been screwing with the ingredients lately. Theyâre very morphologically plastic â itâs not unheard-of to encounter a kobold and an ogre who count each other as siblings.
Other fantasy races: âYou ever hear about how humans reproduce? đ¤˘â
It really depends on the folks in question. Elves are of course familiar with sexual reproduction, since thatâs how the animals they upllift themselves from do it â though most of them would prefer to keep that end of the business at armâs length â and goblins know all about emerging into the world naked, screaming, and covered in noisome ichor; they just think the human way of doing it sounds awfully hard on the mom!
Anyway, noodling around with questions in the notes about âcrossbreedingâ:
The process of creating a dwarf requires that a majority of the contributing craftspeople be dwarves, or else it just doesnât work, but otherwise thereâs no particular rule against including non-dwarves. Thereâs a fair amount of leeway both in fashioning a dwarfâs physical form and in composing the documents inscribed upon its skin, so cross-species âparentageâ is really about incorporating non-dwarven artistic and philosophical influences.
Elfhood is a matter of acculturation, so in principle anybody can become one. In practice, the learning process is considerably more difficult and time-consuming for creatures who already have their own sapience and culture, so conversion to elfhood is uncommon outside of cases like human fosterlings raised by elves, or a non-elf becoming an elfâs spouse. Such individuals may not be fully accepted in certain communities; âhalf-elfâ is one of the politer pejoratives theyâre saddled with.
You can make goblins that display unusual traits by using pieces of flesh as alchemical ingredients, but doing so with the flesh of other sapients is strongly frowned on. Using the flesh of animals to incorporate selected traits into the next generation is far more accepted, and in fact, some goblin communities do so strategically to meet local needs; for example, you can totally get a batch of arboreal goblins by just chucking a whole fucking squirrel into the pot.