⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Bolt Rifle Weapon (musket), rare (requires attunement) ___ This magic musket uses a bolt-loading mechanism. It shoots a bullet propelled by lightning when fired, which emits instantaneous bright light out to a range of 20 feet along the bullet’s path. Attack rolls with this magic weapon are made with advantage if the target is made of metal or is wearing metal armor. In addition, the first target you hit on a turn with it takes an extra 1d6 lightning damage; if you had advantage on the attack roll, you can roll the lightning damage’s die twice and use the higher result. 𝙇𝙞𝙜𝙝𝙩𝙣𝙞𝙣𝙜 𝙎𝙩𝙧𝙞𝙠𝙚. The rifle has 3 charges, and it regains 1d3 expended charges daily at dawn. When you hit a target with an attack roll using this weapon, you can expend 1 or more of its charges to increase the number rolled on the d20 by the same number of charges, up to a maximum of 20, as if you rolled that number on the die instead. Regardless of the result, the target of the attack and other creatures of your choice within 10 feet of it that you can see must then make a DC 15 Dexterity saving throw. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one; this lightning damage is increased by 1d6 for each additional charge you expend after the first. Once this property has been used, it can’t be used again until the next dawn. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for as little as $3 a month!











