During a Eldritch Horrors based tabletop RPG my character was a young dandy who wasn't particularly interested in all this monster mystery stuff but his father (my brother's character) was a researcher who WAS very into it, so Bertie went along to make sure the old man didn't get into too much trouble. It was your average Eldritch Horrors RPG in that you don't make your characters with the expectation that they will survive for very long, both the game itself and the genre are very intent on turning your characters inside out, driving them insane, and blowing them up in no particular order.
The thing was, everything in this nightmare hellscape just seemed to keep coming up Bertie because the man was too stupid to realize what genre he was in. Every time he had to roll for a sanity check whenever he saw something crazy, the dice treated him so well that he just... didn't get it. Gee that sure is a funny costume. There's something wrong with that dog. These mean guys in stupid hats are trying to hurt that young lady, we can't have that! I had not built him this way, his intelligence stats weren't even that bad, random chance just made it so that this man was living a scooby doo adventure while everyone else was being consumed by The Horrors.
The final straw was at the end of an adventure when Bertie escaped from the cultist headquarters by breaking out through the mansion's front window on a motorcycle with a hot rescued sacrificial maiden clinging to his back and leading the cultists on a merry chase through the hedge maze while the other adventurers escaped. His sanity score? HIGHER than when the adventure had begun. He had found the whole experience quite thrilling and felt very good about life in general!
Bertie retired from adventuring to marry the maiden he rescued and care for his aging father and delight and bemuse his friends at the gentleman's club with stories of his 'wacky' adventures. I didn't want to risk breaking his ridiculous lucky streak.