Cassandra: YOU ARE ALL GOING TO REGRET THIS SO MUCH YOU DON’T EVEN KNOW.
Odysseus: Regret it why?
Cassandra: You won’t believe me if I tell you. If I prophecy, nobody believes me. That is my curse.
Odysseus: … I’m Nobody. Fill me in.
*A couple of months later*
Odysseus: HELLO PENELOPE, I AM HERE PRECISELY ON TIME AND NOT YEARS LATE incidentally I rescued and adopted a Trojan seer while I was away, she’s great, got me home really fast, Cassandra this is your new mother who’s not going to treat you like shit.
Penelope: … I’m going to need more details, but okay, sure.
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hobbies should not take up this much space. there ought to be a hobby pocket dimension, where I am able to store everything I need in a breadbox that weighs no more than my cat.
The new spells she’s figured out on this adventure (i.e. shopping trip that has gotten wildly out of hand) are all fine and good, but the real magic of Penny’s journey has been getting to haul the contents of an entire craft room around in a satchel.
it shimmers like no gemstones i've ever seen: green as malachite and emerald but shot through with opal, gold, copper. photographs can't do it justice because of how it shines, as well as the way the actual material elements have their own dimensions. you can lean in and study all the fine lines of the circuits or step back and admire how the rearranged whole forms new patterns. it's one of the most beautiful creations i've ever seen.
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Finished the Fungi SAL that I’ve been working on since last year. Feels good to have it complete. The ghost fungus on the last page has glow-in-the-dark thread.
I’m going to a masquerade in a few weeks, and have decided to attend as my artificer: Lady Penelope of Highbridge (usually just “Penny” is fine, particularly when she’s travelling the kingdom incognito, searching for rare and magical fibres).
Very pleased with my accessorizing so far! The tiara and beaded spider (which I will be using as a hair charm) are gifts from my D&D friends. The crochet spider is Brian, Penny’s steel defender, reduced to easily perch on her shoulder. The mask is freshly crocheted for this event, featuring the blue flax flowers that fill the fields near Penny’s home and adorn her family’s heraldry.
I’m considering adding a smaller crocheted spider charm to the mask, possibly dangling from one side? Still have some time to consider that though.
I’m going to a masquerade in a few weeks, and have decided to attend as my artificer: Lady Penelope of Highbridge (usually just “Penny” is fine, particularly when she’s travelling the kingdom incognito, searching for rare and magical fibres).
Very pleased with my accessorizing so far! The tiara and beaded spider (which I will be using as a hair charm) are gifts from my D&D friends. The crochet spider is Brian, Penny’s steel defender, reduced to easily perch on her shoulder. The mask is freshly crocheted for this event, featuring the blue flax flowers that fill the fields near Penny’s home and adorn her family’s heraldry.
I’m considering adding a smaller crocheted spider charm to the mask, possibly dangling from one side? Still have some time to consider that though.
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My whole life I've known that you must leave at least one mistake in your knitting or crochet or tapestry, because spirits/demons can get lost in the perfection of the stitches and be unable to find their way out.
If you don't want a haunted scarf, you have to leave a mistake as an exit point.
This is beautiful but I can't help but think that at least one of these originated with like, someone who fucked up their knitting and managed to convince everyone else it was intentional.
I'm almost certain this is what happened. Because whenever I am close to finishing a crochet project, especially something in the round where each row is more work than the last, and I find a mistake in the last row as I'm stitching into it
The closer I am to finishing and not wanting to undo 2h worth of work to change that one single into a double, the more likely I am to go "well. That's the demons stitch then isn't it", and leave it be.
The demon stitch absolutely gives my ocd toxic perfectionism a loophole to allow something to remain a mistake, which is why I choose to believe in it.
This is just your standard Hobbit’s Cookbook but Bilbo and Frodo just happened to be the two Hobbits in the Shire who went on an adventure that was bigger than visiting their relatives in the next village.
Normal Hobbit Cookbook: the meal description is preceded by 276 pages, explaining their genealogy and current inter-family relations, so the reader can understand, why their aunt Petunia was so upset over the cake choices at the tea party organised two weeks before their third cousin’s Madeleine’s wedding (which was considered a misalliance by their grand uncle Ludo), followed by the actual cake recipe.
Hobbiton Baggins’ Cookbook: Restoration of Erebor followed by the War of the Ring.
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I decided to make crochet dishcloths for my friends inspired by their D&D characters!
Name: “Opal”
Class: Cleric (Arcana Domain), Level 4
Feats: Skill Expert (L1), War Caster (L4)
Race: Lamia (homebrew)
Age: 13
Opal is a mystery. The first thing she can remember is startling awake from a nightmare and finding herself alone in an unfamiliar forest. Following the sound of waves, she found a beach, which she followed for days, foraging as she went, until she saw structures - a city on the coast!
As Opal approached the city outskirts, seeking help, people screamed at her approach, shouted to each other in a language she didn’t recognize, drew weapons, and drove her away. Confused and terrified, she kept to the wilderness as she traversed this hostile land, following an instinctive pull north, towards a looming snow-capped mountain range.
The Cloud Peaks are treacherous in springtime. A fair, sunny day can rapidly turn into a blizzard, catching the unwary traveller. Opal does not know these mountains, and cannot find shelter when the heavy, wet snow starts to fall.
Exhausted, delirious, and hypothermic, Opal collapsed in the woods south of Taevsbridge. Near death, she was found by Xolph, a local cleric of Chauntea, who looked past her monstrous appearance to see a child in distress, and gradually nursed her back to health, hiding her from the rest of the village.
As Opal grew stronger, strange things started happening in the town. Unexplained illnesses in livestock, odd behaviour from people and animals, and sudden surges of elemental energy. Struggling to look after a child in secret while attending to these escalating issues, Xolph resolved to send Opal to Candlekeep as soon as possible.
Fortunately, Panas and Petra made very good time travelling south on their soil survey, and crossed paths with Shioria upon entering Taevsbridge. Already bound for Candlekeep, the group agreed to bring Opal along.
Distraught at the prospect of leaving Xolph, the only person who had shown her kindness in her long ordeal, Opal ran away, lashing out at the party when they followed her. Over the days, weeks, and months following that tumultuous first meeting, Opal has warmed to the party - Petra for her strength and protection, Shioria for her patience learning Opal’s language and teaching Opal to speak Common, and Panas for her very literal warmth (fire genasi = living heat lamp).
While tagging along with the Keeper’s Hands on their missions for Candlekeep, Opal has discovered an innate connection to magic - an instinctive ability to heal, and a talent for enchanting magic items. She is taking more interest in the group’s missions, and has also started searching for answers to mysteries of her own. Where do her powers come from? Where does she come from? What is the monstrous face filled with sharp teeth that looms over her in her recurring nightmares?
As winter sets in at Candlekeep, and we approach the end of the first six months of service by the Keeper’s Hands, it will be interesting to see what mysteries and further adventures the months ahead have in store!
I decided to make crochet dishcloths for my friends inspired by their D&D characters!
Name: Petra
Class: Fighter (Battlemaster), Level 4
Feats: Prodigy (L1)
Race: Earth Genasi
Age: 28
Petra was born in Calimshan, but she only has hazy memories of that distant country. When she was only eight, decades of escalating tensions erupted into all-out war. Petra’s father was killed, and her mother Jordanna was forced to flee the country with three young children (and a fourth on the way). They travelled north to Waterdeep as refugees, in search of safety and a new start.
The family carved out a frugal existence in the slums of Waterdeep, with Petra watching over her younger sisters while Jordanna worked to keep them all clothed and fed. Petra’s older sister Tara found odd jobs to bring in some coin. Harvest time was spent in the farming community of Rassalantar, where Jordanna’s childhood friend Berapi was raising a family of her own.
When news of Berapi’s death reached Waterdeep, Jordanna fell into a deep depression. Unable to support the family alone, Tara started bringing Petra along to help with her “odd jobs”.
Earth Genasi are rare in Waterdeep. Commonly stereotyped as “dirty” or “dumb as rocks”, they can face challenges finding honest employment. Less law-abiding types, however, have learned that having an Earth Genasi child along as a “good luck charm” helps things go smooth - well worth handing over a few silver to have Pass Without a Trace on your side during a heist.
At the age of 13, Petra learned to pick locks, speak in cant, and meld into the shadows, working alongside Tara and her friends in the underbelly of Waterdeep to bring in enough money to feed their family for the next three years. Until the day when everything went wrong.
A failed heist. A dead friend. An Earth Genasi teenager captured, and taken before a Magistrate. A choice: imprisonment, or training to serve in the City Guard. A second chance.
Petra embraced the rigour of the City Guard, finding mentors, comrades, and a purpose in protecting the City and its people. She reconnected with her childhood friend Panas, who was studying magic, and offered to serve as her guard on a two-year expedition, surveying soil conditions up and down the Sword Coast.
With Petra keeping Panas on a strict schedule, they reached the southernmost point of their journey - the village of Taevsbridge - in record time. After helping the local cleric with some strange mushrooms, and picking up a few new travelling companions, Petra and Panas travelled together to Candlekeep.
After capably escaping an extradimensional space and saving a researcher in peril, Petra and her companions caught the attention of the Keeper of Tomes, and were asked to serve as the Keeper’s Hands - extending a planned tenday stay into six months of probationary employment, with free room and board, a monthly stipend, and library access. Not much of a reader, Petra has carved out a place for herself among the defenders of the library-fortress, honing her skills, and helping to train Avowed adjutants in the basics of combat.
As a member of the Keeper’s Hands, Petra has acted in Candlekeep’s interests (and has gotten to meet and pet *so many* good dogs!) First, venturing north to Baldur’s Gate to confront a seller of dangerous books. Next, east to Elturgard, crossing into the Shadowfell, to help a girl trapped in the body of a raven. En route to the Cloud Peaks to investigate rumours of an abandoned village and platinum mine, Petra received an urgent message from home. With the aid of Candlekeep’s mages, she was transported to Waterdeep to help her family, and has since returned to the library and her friends.
As winter sets in at Candlekeep, and we approach the end of the first six months of service by the Keeper’s Hands, it will be interesting to see what mysteries and further adventures the months ahead have in store!