Dungeon crawling game set in a domain where the law of the land states that all hoards, troves, sacred relics, cursed rings, talking swords, and other unclaimed treasures are the property of the Crown, with the retrieving party being entitled only to a modest finder's fee, and also it uses XP-for-gold advancement specifically pinned to the percentage of retrieved articles' value the character in question is able to legally claim; much of play thus consists of fabricating legitimate-seeming provenances for retrieved treasures in order to obscure the fact that they were pried out of a dungeon and thereby defraud the King.
(No, this is not "yet another tax fraud premise". Circumventing state ownership of unclaimed hoards is a different thing – more forgery and less math, for one!)
@sigiledpaladin replied:
Yeah this isn't tax fraud, this is commodities laundering.
Of course it's the paladin who understands the distinction.




















