Well, to answer this question I'm going to have to talk about my story…
I didn't think I'd say it so soon, this post will just be lore, I don't know if many people will read it ;w;
This story is always changing, I warn you. XD
Well the story takes place in the "Extroyd" universe.
In this specific universe, It is always moving, it tends to be faster than other universes, but as the multiverse is full of universes, it always ends up encountering others.
Extroyd is a ghost universe, in short, instead of completely mixing with one universe, it's as if it were passing through inside, during the passage the two universes are mixed until it leaves.
He could never leave a star or planet behind, however, it was not the same for other universes, when he passed, he could end up pulling entire solar systems towards him, which became part of himself.
Because of this, it is always growing, and ends up bringing gods and powerful entities from other universes, the same ones that, due to pride and territorialism, end up causing various conflicts, which is why this universe was in decline.
So a council of gods was created to prevent such tragedies, commander and leading entities with brute force.
But, the universe was still doomed to be destroyed as more and more generations arrived, the council could only extend the time a little… But a "light" appeared, or rather, a being arrived, proclaiming itself the great "savior".
Luciel, was an entity that not even the gods could hold a candle to in terms of power… with his arrival, a great conflict began between all the entities.
The council was separated now, those who were neutral and those who were completely against Luciel.
Until everything changed, Mack, the leader of the council, guardian of the universe, declared himself in favor of Luciel.
With this statement he changed the minds of the council even more, the majority of the elders were influenced by Mack and were in favor, while the rest remained doubtful, but neutral about Mack's decision.
However… the youngest were the proudest… and were not happy with this decision, accusing Mack of treason, they created a group of rebels... Led by none other than Jeremy (Jerry), Mack's nephew..
This is the first part of the story, I can't say for sure how many there are…
First / [Next]
I'll continue the story next time, as I don't have any more time.
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Someone get this boss to button up his shirt bruh‼️ This is NOT appropriate for the workplace and people keep getting distracted!!
Anyways,,, MC doesn't have a fix appearance– This is just one of the past designs I had for them!! It's really up to you how MC looks since, MC is you!!! 🫡
Tagging:
@screwzara @honeysleepy @lucytsukii @gachaclubideas @imma-sue-you-becky @boiling-potato @startheimpactfangirl @feelin-lo @anaguel-bianca-34x ackkdhnd idk who else to tag,,,and whoever wants to be in my taglist,,lemme know 🫶
This post is for informational purposes only, for those who have questions or need ideas or help on how to create an artist collab with action scenes or dynamic elements.
Here I will write some scenarios, both for @adagiorii draw and as inspiration for people to draw missions against Grim, or create your own collaborations based on your own worlds/stories!
There will also be ideas for those who like to participate in collab's.
Feel free to use the idea or the bases!
Even comments are already fun.
Sorry for any typos or English mistakes, it's not my native language.
To draw something like that, you need a good narrative; apart from that, the rest is simpler (except for drawing backgrounds and fight poses, I struggle with that XD).
The main idea is that, in a collab, the characters and the situation they're in need to be more visible.
You'll have to work quite thoroughly to make something more dynamic.
To explain better, I will use situations and examples.
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First Example: Mission - Hostile Plant
[I made smaller drawings, the proportions of the drawing ended up being much larger. For better dynamics, keep the drawings more spaced out to give the artists more ideas and comfort to work with.]
Note for Edu/Creators
The idea would be for Character A (Eiko) and Character B (Hayato) to clear the way for the Y/N (Base) to attack.
Always create a base character; sometimes artists will want to participate but won't know how to incorporate the character, so you need a base and an image without.
In areas with more pink hues, you can add other vines or structures from the scenery, such as destroyed buildings.
I must warn you, this dynamic is better than maintaining a large area in the center (base position), since OCs can use axes, spears, scythes, and swords, the attack range increases.
But to make this dynamic more universal, you could have A facing the "monster", so Y/N wouldn't need to be the main attack, giving a chance to rear-line characters.
That's why it's important to leave a space between the monster and behind its original characters.
I had Y/N cutting a vine, but it's not a good idea because if the character isn't going to be at the front of the battle, the cut vine will be out of context. I'll explain this better in example five.
Note for Collaborator
Don't be afraid to use bases! Honestly, what matters is that you have fun and see your character in another world. Fighting movements with weapons are horrible to draw; if you want, take an image of someone attacking that fits the angle and outline it to get the main idea, then add your own style.
Don't just focus on attacking; you can create new situations. For support characters, you can have them crouching/hidden in the environment, retrieving bandages from a bag, or even healing cuts.
Feel free to add vines when attacking your character, even if it ends up looking different, it's still understandable, it's a collab.
Second Example: Rest.
Note for Creators
If you're not looking for an action scene, a scene before or after a mission is always welcome.
Maybe make a lurking monster, feel free to do so as well.
Here it varies a lot, what I chose was dividing a soup/meal.
The reason I'm not centering the campfire is to maintain a complete base, for those who have difficulty drawing the character with objects in front, but feel free to center it and put the base behind.
The biggest tip I give is to keep a character without a dish/food; it's not just a drawing, it's a story. If someone wants to create a cooking character by calling on the character B who doesn't have a dish, or handing the dish to the character, they have the option.
If you're unsure of his current state, you can draw him talking while looking at Y/N.
Without the Y/N, he's still talking to the characters, but staring distractedly into space.
Note for Collaborator
Don't limit yourself to just the bench; you can have your character lying down, gazing at the sky, about to take a piece from another character—that's purely up to your imagination.
Add items belonging to your character, whether scattered like a bag beside the torso, or nearby, to give the scene more depth.
Third Example: Mission - Tag! Tag!!!
Note for Creators
My examples always lean more towards humor.
Here, our main focus is the Y/N!
Don't be afraid of your characters being a little obscured; it's normal in a collaboration if it adds more dynamism.
I made little mice with spring tails, thieves, holding precious stones, I don't know if they would be monsters or a common race, but you get the idea.
I drew characters A and B attacking the rats, but something like them throwing themselves to catch the monsters, or a little monster jumping on their heads, would be more comical.
Leave one or more monsters scattered in the background in addition to the main one; if the artists want, the Y/N doesn't need to be in the foreground.
Note for Collaborator
Having your character get stepped on by a mouse is fun too XD
Fourth Example: Mission - Down the Drain.
Note for Creators
Here we have a situation where the dynamic is the monster in the background of the scene.
She's better suited for comedic scenes than attack scenes.
The reason is, as a collaboration, I believe that focusing on Y/N's face is a good idea, as it gives more depth to this interaction between the characters. A character with their back turned is much more easily confused with a random character...
I chose a terrible example to draw, but I'll share more ideas later.
In the drawing, they are dodging balls of water that a duck monster is spitting.
This gives the characters the chance to look away by making them look back (at the camera), If you want, you can draw it as if your Character B (if you have more than one) is falling behind the camera, leaving only strands of their hair showing or their hand/foot raised in the corner of the screen.
Inverting the camera gives you more options.
Other scenarios involve a slippery situation, with the characters falling.
Keeping a character tilted, whether from slipping or dodging an attack, is more interesting than a character already fallen, as it allows for the possibility of drawing them being held by Y/N.
Incidentally, highlighting a character who is on fire, looking at the camera with a worn-out expression because his efficiency is gone, is hilarious.
Note for Collaborator (and Creators)
If, after drawing, for example, your character (Y/N) holding another character to prevent it from falling, and the image ends up with too much empty space, there's no problem cropping the image; it's just a scene cut focused on another point, it's normal and makes the focus more centralized.
Fifth Example: In Search Of The Trail.
Note for Creators (and Collaborator)
Here we have a very complicated case, which is a unique position.
I chose the example where there is an investigation scene, Y/N is the focus, and he is holding an item.
The problem is that this is not flexible at all.
You would have to post a drawing with the Y/N base, and one without the Y/N base but with the item completely whole floating in nothingness.
Why the whole item? Well, if the artist draws a character that's missing an arm, and the arm you drew is the one that's missing... it's best to be cautious and let the artist cover the missing item with their own drawing.
Another idea is to leave a drawing without the item as well, giving them more freedom to draw their character while searching for something alongside A and B, and not focus solely on the item. It makes the collab more flexible.
Last Example: The Real Force.
Note for Creators
Here's a fight scene, whether for Y/N in villain form, or during training.
You have to keep in mind that the person needs to have an overall view of their history, and perhaps not every artist will be able to fit their peaceful characters into it.
But it's a really fun dynamic!
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Honestly, it was fun doing all of this.
I enjoy creating scenarios and help others.
My knowledge is basic, and I can barely draw a full-body character, but I really hope this helps you.
I don't know if anyone will read all of this, but thank you for reading!
Note for Edu - I didn't include humanoid grim's because you said they are, as far as I remember, more powerful and rare in history.
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Sorry to bother you, I was just curious about Cherith's opinion on Luck.
I love her dynamic with angels.
Furthermore, since she spends more time isolated, she will end up meeting Luck, who spends most of his time alone in the forest, either carving wooden dolls or planting some otherworldly flower.
Since he has access to the flora of the worlds of everyone in that place.
" He's quite strange for an angel, like he's always sad or annoyed . . . Maybe I need to bring punishment to myself and pay for humanity's sins like father used to "
Her perception is strongly tied to her cult's ideals (@_@;)
Luck - @lucytsukii !
Taglist! - @anaguel-bianca-34x , @gysmoandsy , @olyanmarimo , @dankgrass , @lucytsukii @boiling-potato @lemontartcheesecake @amayalee-sweetheart @ver-astroii @screwzara @diamondburger1 @coolgalaxybutter-somewhere @potato-and-their-mmstuff @marukyu33 @gachaclubideas @googlyeyes-blogs (if u wanna be in my taglist ask me :³)
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Terrible, low-quality quick doodle of my new OC, sorry Takaharu for this introduction😔
Takaharu is the Gravastar, he's the most indestructible object in the universe, not even the Shinkirou can stand against him (like, in a fight, Takaharu doesn't surpass a black hole in power, but he can't be hurt by them)
And the most interesting thing is, this is the only person, or should I say entity?🤔, that Takahiro has a certain resentment towards; the Black Hole stops smiling whenever Gravastar is nearby👀
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Lucy decided to abandon the blog because she has no idea what to post, so I took over this blog for myself.
I was thinking about what to show you guys today while I was at work, and then I had the idea to show you my work!
Today I'm going to show you my work as a "dog" trainer.
The race I've decided to bring you today is... Demons!
[My brother wanted to do cosplay too]
In any case, I brought three docile specimens from Lilith's bag!
If you want, you can help me take care of them!
I'll only talk about them first.
-
D
Starting with David! But you can call him D, he prefers it that way.
D is extremely friendly; in fact, what he'll do most is try to serve you like a butler.
However, if you insist on doing things yourself and end up making mistakes, he will become extremely angry.
Another warning: don't touch his glasses; in fact, those are his eyes.
To calm him down, just tell him to serve you some tea; he'll be completely happy, although his tea is awful, by the way.
Bang
Actually, I wasn't going to bring her, but she started throwing a tantrum because D was going out and she wasn't.
Bang is extremely energetic; she enjoys performing circus/magic tricks, but she also likes playing pranks and annoying others.
She hates being ignored, and rude words.
When she loses control, she tries to rip off the arm of anyone in front of her.
But she's easy to handle, she's like a child, throw a toy to her and she'll spend hours entertaining herself.
Ah! She also likes it when I comb her hair... arms... you get the idea.
Óli
Óli is the most difficult to deal with; he is extremely sensitive.
Oli is the size of a child, he is made entirely of cloth, and he hides in his blanket fort, which he is always changing.
Its defense mechanism is to make its blanket fort as frightening as possible, to scare away dangerous creatures; it is always floating from one side to the other.
The big problem is that when Oli closes the blanket to fly, he ends up hitting everything, and in turn, tearing the fabric.
And at that moment everything becomes dangerous; if the fabric tears and you're nearby when he looks, he'll blame you for it and see you as a predator.
Oli can easily suffocate you; he gets very nervous, his tears turn into blades and attack you.
To calm his rage, offer him a piece of cloth; the more colorful, the more he likes it.
Oli likes to watch people sew, so if you make a piece of clothing for him, even if he doesn't wear it, he'll become your best friend.
These are the monsters I decided to show you today! Feel free to talk to them and play; D and Bang can talk.