Edward Burne-Jones (1833â1898), coloured drawing from âLetters to Katie, 1883â1889â

pixel skylines
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he wasn't even looking at me and he found me

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oozey mess
we're not kids anymore.

#extradirty

Love Begins
Cosimo Galluzzi

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if i look back, i am lost
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@logicallyprincely
Edward Burne-Jones (1833â1898), coloured drawing from âLetters to Katie, 1883â1889â

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Art by Chavoom
Whaler journal of the Charles Carroll of Nantucket, beginning December 1, 1848 and ending December 29, 1852, written by Josiah C. Long, MasterÂ
Blahaj. Bur. Bear. Bear with Blahaj?
we must admit, we do not understand this ask and are unclear how to reply to it. are you referring to the ikea shark? and asking for a photo of him with the ikea bear, djungelskog?
this, too, is yuri

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my hearing has been aided and holy shit is this how you guys hear all the time
I can hear the birds calling to eachother!! im sat inside my house and I can still hear them!!
my cats purrs are so loud...I never knew how happy he was when I petted him đđ
bees have such nice buzzes!!!!!
rustling leaves sound nice. motorbikes do not
I can hear the river running through my village...this world has so many beautiful and amazing sounds
if you rub your hands on a leather sofa. that sounds excellent
gravel sounds fantastic btw. go kick some gravel immediately
CRUNCHY LEAVES
I still can't get over jinx purring. I never knew how happy he was or how much he loves me. he's been purring since I got home, every time I say hi to him. my husband says he's always purring like that, I just never heard it before
thank you @dwiwediblino for suggesting a clicky keyboard. I just tried it out and what a FANTASTIC sound
Have you heard the pitter patter sound of your cats toes yet? Always enjoy that sound
yes!! when we came home and I called him downstairs for some food I heard him leap off the bed I think and his excited patters down the stairs
food in frying pans really do be sizzling...
the sound of old crinkly book pages oh my GOD I have found my new favourite sound
went down to the village river and it was so nice!! the river is pretty low rn because of the lack of rain but when it rains lots I want to go back and see it go fast and hear it
also! hearing the rustle of grass as I walk through it!
and and and i threw a stone into the water and it made a very satisfying splash sound :)
What do you think of this noise?
that's such a funny sound I need to get some sheets of metal and laminate some paper immediately omg
popped my hearing aid on when I woke up and just listened to my husband breathe next to me. he's here, I get to wake up next to my best friend every day. he's alive. he loves me.
then he started snoring very loudly and it was even worse with the amplified sound
you guys can hear the ticking of watches?? they're so loud!!
when you light a cigarette and you hear a faint crackle as the dried leaves catch fire. very good.
I was hanging my washing outside and I shook out a pillowcase to hang it up and it made a very good whoosh sound with a slightly sharp crack!
the crackling sound of a candle wick being lit!! what a fun noise!!
a bird landed on the tree branches above my head and I heard it!! I thought birds were silent but theyre not!!
heard my neighbour come home from his daily bike ride and the bike made a clicking sound??? :0
im outside in my garden with my easel doing some painting and I was drawing on the easel and it makes a scratchy noise?! the pencil was scratching! it makes a very good sound indeed!!
all of you who were suggesting a cold drink over some ice...you were all so right for that
sizzling barbecues!! loud and fun!! different foods make different sizzles
I CAN HEAR THUNDER THERES SO MANY DIFFERENT PITCHES TO IT WOWOWOWOWOWOOWOWOWWOW
IT ACTUALLY RUMBLES!!! JUST LIKE IN THE BOOKS!!!!!!
Happiness Will Come To You.
when tho
When You Least Expect It. Probably Late March
reblog for happiness to come for you in late march!
every now and then i have to think of the roman family from two thousand years ago that buried their little daughter in a boyâs athletic-themed sarcophagus and i weep a little because thatâs the softest declaration of love i can possibly imagine
i am once again emotional and sleep deprived so let me elaborate to make myself feel better.
octavia paulina was a six year old girl whose sarcophagus was found in her familyâs tomb at via triumphalis in rome, dated roughly around the third century a.d. her parents mourned her mors immatura, her premature death, by having the wall behind her sarcophagus painted with the image of a giant meadow with children and a chariot pulled by doves accompanied by hermes leading an unconscious girl into afterlife. (to my knowledge, the doves and the fact that they were led by hermes was a symbol for hope.)
the sarcophagus itself shows athletic competitions between girls and boys alike, and in the most important one on the front, octavia paulina appears as the winner (a palm branch in her hand, which is meant to symbolize her strength and honor, her virtus). her opponent is sitting on the floor, upset. what really stands out is that octavia paulinaâs parents ordered a common sarcophagus that was usually used to bury boys with athletic interests or futures but then proceeded to have it remodeled â smaller heads and genitalia cut off etc â to include girls in the relief.
i just get very soft when i think about parents ordering a sarcophagus for their little daughter who think itâs perfect for her and who remodel it to make it even more accurate for her. the thought of parents more than 1.700 years ago thinking their six year old daughter deserves a sarcophagus that fits her personality (rather than what was expected of her as a young girl of the time) despite none being available and then ordering for it to be altered makes me wanna scream because itâs such a human and caring thing to do. maybe octavia paulina even had a say in this because it took weeks to months to make a sarcophagus this detailed.
disclaimer: a lot of this messy little thing was transcribed from what my professor has told us in his sarcophagus class and this article; this is just a rambling post, it isnât detailed or well put or structured properly, and not fit for scientific research.
In 2000 a Roman tomb from the first century DC was found in Grottaferrata, near Rome. Inside there were two sarcofagi in white marble identifying their occupants. Both people had died in summer, albeit years apart from each other, and had been preserved (an unusual detail that suggests they might have been followers of the cult of Isis). They were mother and son, other inscriptions tell us the tomb had been commissioned by the womanâs younger daughter (the half sister of the man) Antestia Balbina.Â
The young man, Carvilio Gemello, was around 18 when he died, likely as a consequence of a bone fracture in his leg. The woman, Aebutia, was around forty forty-five when she died and was buried wearing this ring (now housed in the Palestrina Archeological museum)
Behind the quartz window we can still see the face of Carvilio Gemello engraved in a golden miniature that his mother commissioned.Â
In a way, Aebutia and the parents of Octavia Paulina, succeeded in defying death with their acts of love. After thousands of years we can still see the face of Carvilio Gemello like his mother last saw him, know that Octavia Paulina was an athletic little girl beloved by her family. Life was unkind to both so those who loved them tried to make sure memory wouldnât be.Â
always thinking about edinburgh museum of childhoodâs shoe doll from 1905, which someone made for their child because they couldnât afford to buy a real dolly. they even stuck a little face on it

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human beans
Good riddance to the Open Gaming License
Last week, Gizmodoâs Linda Codega caught a fantastic scoopâââa leaked report of Hasbroâs plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG communityââânot just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fansâ work and selling it back to them. Itâs a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word âirrevocable.â That means that if you build on licensed content, you donât have to worry about having the license yanked out from under you later. Itâs rugproof.
Now, the OGL does not contain the word âirrevocable.â Rather, the OGL is âperpetual.â To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a âperpetualâ license is one whose revocation doesnât come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is âirrevocable,â the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyersââârather than public-interest nonprofitsâââunleash âopenâ licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodineââan actual lawyer, as well as a dice lawyerâââwrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is âintellectual property,â and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesnât work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than âanything you can imagine is your property and that means no one else can use it.â For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideasâââthe idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesnât cover abstract systems or methodsâââlike, say, a game whose dice-tables follow well-established mathematical formulae to create a âbalancedâ system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. Thatâs what âuncopyrightableâ means.
Finally, there are the exceptions and limitations to copyrightâââthings that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyrightâs proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on âfour factorsâ that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is âfact-intensive,â and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC canât copyrightââââthe game mechanic [including] the methods, procedures, processes and routines.â In other words, the OGL gives you permission to use things you donât need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things youâre allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademarkâŚ
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and thereâs a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the âOpen Intellectual Property Casebook,â a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law studentâââand everyone curious about the lawâââ$200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means âthe only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.â
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, itâs not just that the OGL fails to give you rightsâââit actually takes away rights you already have to D&D. Thatâs becauseâââas Walsh points outâââfair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTCâs explicit wishes.
âFor example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called ânominative fair useâ in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauronâs rings of power, the gift of the OGL came with strings attached.â
And hereâs where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versionsâââbut you donât have to take those terms! Notwithstanding the fact that the OGL says that âusingâŚOpen Game Contentâ means that you accede to the license terms, that is just not how contracts work.
Walsh: âContracts require an offer, acceptance, and some kind of value in exchange, called âconsideration.â If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.â
âFor someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.â
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, âwritten to serve the interests of creative communities, rather than a corporation.â Many open communitiesâââlike the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If youâre a game designer who was pissed off because the OGL was getting gankedâââand if youâre even more pissed off now that youâve discovered that the OGL was a piece of shit all alongâââthereâs a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They werenâtâââbut they could.
This is a great moment to startâââor contribute toâââreal open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity hereâââHasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
Thatâs the true lesson here: if you want a commons, youâre not alone. Youâve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game âThirsty Sword Lesbiansâ:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampierâs âEye of Moloch,â the cover of the first edition of the AD&D Playerâs Handbook. It has been altered so the title reads âAdvanced Copyright Fuckery. Unclear on the Concept. Thatâs Just Not How Licenses Work. No, Seriously.â The eyes of the idol have been replaced by D20s displaying a critical fail â1.â Its chest bears another D20 whose showing face is a copyright symbol.]
what the fuck
these seriously feel like they were taken in a different dimension
I saw one of these but of thanksgiving⌠what the fuck is this from
http://cargocollective.com/chrismaggio/Male-Chef-Thanksgiving
more Christmas ones: http://cargocollective.com/chrismaggio/Male-Chef-Christmas
Some sounds you probably havenât heard in awhile!
I miss technology being clickity clackity! It was very stimming and enriching
Posts you donât need to unmute to hear, but should probably go-ahead and unmute anyway.

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An aquarium
It was the time of the great, global catastrophe, and the time of the great, global explosion. When the atmosphere started to boil off â when a vast, roiling mass of ocean, ocean flung into the sky, began to fall like a curtain across the stars â
When the atmosphere boiled off, and everything was fire â
When the atmosphere boiled off â and there were no more âatmospheresâ â
When the atmosphere boiled off â and there was nothing left to boil â
When the atmosphere boiled off â and there was nothing left â
When the atmosphere boiled off â and there was nothing left
â when the atmosphere boiled off â and there was nothing left to boil â
And the sun was gone, and the planets were gone, and the Earth was gone â
But the world was still on, and when the atmosphere boiled off â and there was nothing left to boil
And the world was still on, and when the atmosphere boiled off â and there was nothing left to boil
And the Earth was gone, and there was nothing left to boil â
And the ocean was still here, and when the ocean boiled off â and there was nothing left to boil
And the sea boiled off and the sea boiled â and when the sea boiled off there was nothing left to boil
And the moon boiled off and the moon boiled off, and when the moon boiled off there was nothing left to boil
The moon boiled off and the sun boiled off, and when the sun boiled off there was nothing left to boil â
The sun boiled off and there was no one to boil it down to
The sun boiled off and the sun burned away â
and the Earth was gone, and so â so was the sun â
â and so â so was the Sun â
And thatâs what the story is, and the sun is gone â
The sun is gone â
The sun is gone â
â and the world boiled â
The world boils down, the world boils to nothing â
The Earth boiled down, and the sun burned away â
The sun burned away, and the Earth burned down â
The Earth burned down, to the cold, hard core of the Earth â
The Earth got so hot and so small â so hot and so small â
that it boiled to nothingness and the Earth got smaller, and small â
The Sun got so hot and so large, and big â
the Sun got so big and so big â
That it burned up and burned off â that it burned away, from the sky, from the sky, from the sky
The Earth boiled off â
The Earth boiled off â
the Earth boiled off â