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the Ice War on Europa...
Nephew's 4th birthday party yesterday. Did it in my parents apartment, like twenty kids and a corresponding number of parents squeezed into a tiny space. Pandemonium. Then. The magician shows up. Magic Al. He's been doing this for decades (he did MY fifth birthday party. He said it was good to see me again and gave me a hug 😭 🥹. Thank you Magic Al love you Magic Al). He puts on the coat. takes out the wand. Thirty five kids are ENRAPTURED. They are cheering and yelling and SITTING DOWN for an HOUR LONG SET. There's a real dove. He sneezed out two donuts. He's basically doing Kid Standup Comedy with a little sleight of hand. Parents are amazed – "I can't get her to sit down for three minutes, how is she still paying attention."
The real magic is some kind of "keep the kids' attention" superpower. Forty years of doing kids birthday parties and he has it down to a SCIENCE. He's like those sushi chefs who can fillet a tuna blindfolded, but for making fifty kids face in the same direction for an hour. somebody needs to get a grant to study this guy . We should restructure our entire early childhood public education system around Magic Al's techniques. What a legend.
I spent a couple of years as a teacher's assistant for kids this age, and really, the thing that fascinates kids is when you do things deliberately. I could have kids giggling something fierce during lunch just by Eating Very Precisely (which I had to be careful with because they wouldn't eat their own lunches).
And obviously, being a magician is taking that skill and honing it to perfection, because every move is very particular and specifically designed to direct your audience's attention.
Still, keeping that up for an hour? That's incredibly impressive.
Why aren't comics more common in TTRPGs?
(This is about game design and presentation) In school one of the things I discovered is that I have trouble absorbing info from a big text book. And most TTRPGs are presented as text books. Once I understand the basic information in the book (chemistry textbook or RPG sourcebook or whatever) I can deal with the book on my own terms. I can dive into individual parts and learn, and slowly absorb the book as a whole. But I need help to get there. I need an access port. Sometimes this comes in the form of someone explaining the book to me. Explaining the rules of the game or the outline of an essay. This is great, and gives me a way in so I can absorb and master the book myself. But I don't always have someone in my life who can do that. Interestingly, I don't have this problem with novels at all. Narrative feels easier to access, at least for me.
In school I also discovered Scot McCloud's Understanding Comics. This is a pretty fantastic book which I'd recommend to everyone. It helped me understand how I process information. More importantly, it helped me understand the different people process information in different ways. I hadn't realized that at age 16, although I was starting to suspect it. Before I started making comics or games I used to be a teacher. As a teacher I could see that some of my kids were struggling with the information I was giving them, in the same way I had struggled in school. I started using comics in class to help reach these students. I'd draw little comics on my handouts or on the whiteboard to explain what we were learning. The goal wasn't to provide an entire lesson in comics form. I'm not Scott McCloud! Instead, I was trying to find an access point for my students. An on ramp. A port of entry to the ideas and material we were covering so they could engage and eventually absorb the information. It worked so well. It worked like magic. Why don't we do this more in TTRPGs? I used comics in my early games, Panty Explosion Perfect and Ocean. These were narrative comics, not rules comics, but the goal was to provide both an example of what play looked like (from a narrative standpoint) and a point of access for players who weren't sure what the game was or how to engage with it. My thought was that if you understood what the game was supposed to look like it would be easier to approach the rules. (A short comic from Ocean. The book has a bunch of these)
When my brother Nick and I started working on The Magical Land of Yeld I knew I wanted to use comics more directly as a teaching tool. Especially because part of our target audience was new and younger players who might look at a big text book (Yeld is a giant 400 page hardcover) and just bounce right off it. Like I did in school and like I often do with big games. So I needed to teach with examples and illustrations, and especially comics.
The first comics you'll encounter in the Yeld book are narrative, and designed to get you into the ideas and themes of the game. But in the first few pages we also start sprinkling in rules comics. These are presented along side the rules text. They don't replace that text, which is important. The text explains the rules in greater detail, and includes information that just couldn't be added in a single page comic. Instead, the comic is intended to be a point of access to the rules text. A player can read the comic, understand the basic concept, and feel comfortable engaging with the text. That's the goal, to make players comfortable and to make the rules text accessible.
We use comics to teach basic game mechanics, but we also use them to explain specific player facing systems. Sometimes these are things that really do need a comic to explain them, but sometimes we use comics as lures to draw player attention to mechanics that we're afraid they might otherwise not engage with. For example, in playtesting we found that when characters died during a fight the player would just sit there for the rest of the fight and not engage. It turned out, since you don't do anything in D&D once you die (except slowly die more), most players assume that's how all games work! So they hadn't even noticed that in Yeld you become a Ghost and get to ghost around and do fun Ghost stuff! I decided to create a comic that not just explained this but drew attention to it and showed why it was a fun (and important) part of the game!
Structure of play isn't always obvious to players, especially if they're new to TTRPGs or have only played D&D. You pick up habits from the games you play the most, and since most gamers play nothing but D&D there is a tendency to assume EVERYTHING works like D&D. Yeld doesn't, so we decided to take nothing for granted and make comics that very specifically show what a session of play looks like. In this example, it may not look a lot different from D&D, but the adventure is specifically divided into 5 parts. The comic illustrates these parts in a way that is easy to understand. The accompanying game text explains each part in more detail and illustrates how they are important to play. The comic serves as a ramp that gets players to the info they need.
Not all of our comics are player facing. Yeld has a rotating GM (which is awesome, btw), and this means every player gets a chance in the Game Master roll. Which means every player needs to understand how this roll works. Comics like this one, which explain how to build monsters to use in your game, help make the process easy to understand. Again, its about building a point of entry for players. A player might say "I don't want to GM, it sounds to complicated!" But its not. You just need to make it easy for them. Make the mechanics and responsibilities easy to understand. Show why they're fun! In Yeld, its important that each player takes on the GM role from time to time, since we're building a story together. Making it look fun is important! Comics help with that. What's more fun than comics?
Narrative comics are important too. At least for Yeld. I don't think every game benefits from them (although I always love seeing them). Narrative comics show players what the game is supposed to look like. What the characters do and say. What environments they visit. Narrative comics set a tone. Narrative comics let new players understand what a game is about immediately! We can hand a Yeld book to a new player or customer and they know what's up in seconds, just by reading a short single page comic. That's a powerful tool. So why don't more games use comics? Part of it is that game creators are usually not comic creators. There's not a lot of crossover. That always surprises me, but both disciplines take a lot of work. Who has time for both? Even when you have game designers that are comic creators, they often don't include comics in the games (Lancer???). I don't think this means game designers don't recognize the value of comics. I've had this conversation with so many game designers, and they usually agree that comics are useful tools. But if you don't know how to make comics, making comics for your game can be daunting. What rules should you focus on? How do you present that information in comic form? How many comics should you make? How do you hire someone to make comics, anyway? Hiring artists is expansive, btw. You know that, of course. Hiring an artist to make a set of comics for your game could cost you thousands of dollars (or more), depending on what you want. Of course, you can try to make your own comics. And you should! Really! A poorly drawn comic is not necessarily a bad comic. The point is to get your information across to your reader. to provide a point of access. You don't need great art for that (although great art can help attract people to your game). Stick figure work just fine. Here's an example, the layout for the Tea Dragon card game. Another artist took this layout and redrew it in their own style. But my goal here was to be simple and concise with my explanation of the rules. To make the game accessible.
There's a few more pages of this, but you get the idea. The purpose is to explain, and make the player comfortable with learning more. The art matters to the extent that it serves this goal. In fact, flashy or complicated art can get in the way! You'll notice in that most of the Yeld rules comics I posted above the art is pretty simple, with solid color backgrounds. You want to make your comics as easy to read as possible, and that includes avoiding clutter, overpacked word balloons and messy layout. Readers are easily distracted. It doesn't take much for them to set down a book at all. A complicated phrase or hard to read font can often be enough. And once they set a book down they may not every pick it up again. That's more true for a big text book than it is for a comics, but its still true for a comic. So our goal is to make our comic the easiest, smoothest point of access it can possibly be. So easy and smooth that the reader can slide right into the rules text without noticing! Here's my general process for creating a rules comic. This is from my friend Brian's game Scofflaws. I start by taking the basic mechanics that need to be illustrated and breaking them down into panels. The goal is to make each panel readable and not overwhelm the player. At this point I'm just doing a rough sketch. It may not eve=n be readable, but that's fine!
Next, I refine the text and art. I decide on the exact language I'll use, and I finalize where characters and other elements will be placed. As you can see, the actual layout didn't change much here. Sometimes it changes a lot!
Finally, I create the finished art. Honestly, the previous step was just fine. It explanans the rules I wanted to explain. But this last step allows me to add in some narrative flavor. The first panel contains a complicated background in order to present the game's setting. The characters look like the kind of characters you'll play in the game. This isn't nessacary for presenting rules, but it helps present the game as a whole. You want players to engage with every part of your game. The last thing you want them doing is picking up your dungeon crawling game and going "Oh, this would be great for playing Star Wars!"
(I probably shouldn't have chose than shade of red for the background. It makes the text a bit hard to read!) So again, why aren't we seeing more comics in games? Its not as if they don't exist at all, and I'm personally always excited to see them. I recently opened the Final Fantasy RPG box set and was so happy to find the rules were accompanied by cute comics. And there's lot of other examples (maybe you can post some in the comments). But I think comics are a clearly underused tool in game design and presentation. And as a comic person, let me tell you that you're leaving a valuable tool on the table if you're not considering using comics. Are they right for every game? Maaaybe not? But I think MANY MANY MANY games could benefit form them. Are they expensive? They can be. Are they hard to make? They can be. Are there people you can go to for advice? Hey, my door is open.
both as someone with reading disabilities and a fellow teacher, i absolutely love this. i think this would solve a lot of my barriers with longer games. definitely something i'm going to keep in mind for my future projects :)

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Hey so that was a great date, yeah, but I don't think it's going to work out. Nono you didn't do anything wrong, and I have indeed had a crush on you since we started high school, it's just... well, I didn't want to bring it up at the time but we kinda got sucked into a portal fantasy midway through. We saved the kingdom over and over, relying on our knowledge of and trust in each other every time, throwing ourselves into the firing line to protect each other and using each others' conviction as a rock. We got married and lived a happy life together until the portal sucked us back mid-battle and you gave up all your memories of our journey in order to save my life right when we ended up back in the coffee shop. Yeah that was when I got a bit weird and went to the bathroom.
Anyway I thought we could push on and make the date work but I have all of these memories of secrets that this you never chose to share, decisions that this you never made, and intimacies that this you never experienced. And it's kind of screwing with the vibe yeah. Also on the date it was really, blatantly clear that you're sixteen whereas I have memories of ruling a fantasy kingdom for thirty years so like... that's a problem all on its own. Anyway this you just feels more like a daughter to me. A daughter with the woman I gave my heart and soul to over and over and received like in return, only to lose her forever on the journey home. On the plus side I can definitely help you with your math homework now.
#what the fuck#this one was actually really very short why is it still like that what
The shorter it is, the more concentrated the what the fuck can be.
I can help you with your math homework because the fantasy world's magic system was based on calculus and I was a gifted mage, stop nitpicking.
#this world's magic system is also based in calculus
as a teen, i was constantly harassed by adults enforcing ''dress codes'' on me. I very much experienced this as sexual harassment. I think this is one of many cases where people would more easily understand this as sexual harassment if I described it as if it happened to an adult.
imagine being on your lunch break, and your supervisor comes over to your table, tells you to stand up in front of everyone. they draw everyone's attention to your thighs. they tell you that you have broken the dress code because of the length of your shorts. they tell you to go change (so you do not get the rest of your lunch break). they do this every single day at lunch. every day. so you read the whole dress code front and back, and you choose your clothing carefully to not break it. you bring a cloth tape measure with you to work because they will not believe you. this time when your supervisor tells you that you're breaking dress code, you pull out your tape measure and show that you are within the limit. your supervisor says "I bet you wouldn't want me to bring you to the boss and let him measure it, would you?" it's clearly a threat: if you don't obey then you will be put alone in a room with your boss and he will touch your thighs. you don't know how to respond. you're taken out of lunch again.
this was my experience at school. replace supervisor with "teacher" and boss with "principal." this was sexual harassment. fuck dress codes.
how it feels to message a friend who's having Problems that you can't do anything to help with.
#i appreciate how genuine and non-judgemental this comic feels #like left one is not upset at right one for caring while being powerless #and right one seems genuinely distraught and not performative
I'm glad the facial expressions are coming across accurately! It can feel so absurd to say gosh I hope the torment maze removes some fire and rusty nails soon, but alas, sometimes that's all one can do.
The Amnesty International report that JK Rowling is trying to censor through legal threats.
It can also be found on Google Drive here and on Bluesky here.
Please save and share this info where possible. This report has since been removed by Amnesty International due to legal threats of libel from JK Rowling. This information is no longer easily accessible.

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i love that the past years of beggars at the feast line changes have created a narrative starting with 'thenardier is homophobic' to 'thenardier has given it some thought, realised some things about himself and is now bicurious' to the current 'thenardier has finally given gay sex a go'. and the thing is that literally nobody asked for this to happen
speaking of things that literally nobody asked for... i do think the best way to experience this journey is to hear it for yourself. so, presenting, the evolution of bisexual icon thenardier:
1. the classic
as a reminder, here is the line as it originally stood. this is from the live recording of the all-star staged concert, where it was still in place:
transcript: here comes a prince / there goes a jew / this one's a queer / but what can you do?
2. the quiche
enter the staged concert of 2021. there had clearly been a behind-the-scenes conversation that went along the lines of 'this line is problematic, we must update it for a modern audience'. and this was the baffling result:
transcript: here comes a prince / he's nouveau riche / this one looks queer / i bet he likes quiche
3. the bicuriosity
quiche made it over to the west end revival and stuck around for a couple of years, but by mid 2023, thenardier had done some personal reflection:
transcript: here comes a prince / there goes a jew / this one looks queer / i might try that too
4. the bicuriosity: part 2
by early 2024, thenardier is actively seeking new experiences:
transcript: here comes a prince / there goes a lord / i'll keep him in mind / in case i get bored
5. diversity win!
which leads us to the current line in which we have a thenardier who is out and proud
transcript: here comes a prince / mais entre nous / this one's a queer / and i've tried that too
anyway, i can't wait to see where this story takes us next! i'm holding out hope for turnchetta finally going canon
Overheard at Erewhon
I live in proximity to Seattle, WA.
My other social media feed is all Jimothy:
Me if I could still eat cheese. 🤣
The Lewis Army Museum near Joint Base Lewis-McChord is a fan of Jimothy
The Chinook Indian Nation is taking Jimothy to the Paddle to Nisqually Canoe Journey. LOL
The University of Washington gave Jimothy an honorary degree. 🤣
The City of Lacey made some memes
That does it. Jimothy lives somewhere in my neighborhood, and the urge to go looking is getting nigh inescapable.
I’m applying for disability and the attorney I got for my appeal said he was turning the case down for lack of evidence.
my therapist and psych called him after that and found out that all the documentation I’d sent over months—all the ROIs and records sent from all my practitioners and hospitals—Social Security never received them. there was just nothing in the file.
Look, I would give big long detailed explanations on everything, but I'm exhausted, barely slept last night, and I'm trying to get my shit together enough to actually get work done and do some auditioning this week, only the fridge is empty and so's my gas tank, and I'm asking for help to get funds in to solve either. And it should just be like 200 bucks. Could we do that today? Please?
Here's where to donate if you can help: http://paypal.me/tormentedartifacts
Or if you want some of my work. There's always: http://tormentedartifacts.com
But either way, or even just sharing this around, would help a ton, so please do.

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it really is quite bad for your military to have an image of itself as a warrior class. what you really want is for your soldiers to think of themselves as boring professionals who will fill out a report form if someone gets a little too warrior ethos out there
THIS IS THE HARDEST I HAVE LAUGHED IN SO LONG YOU HAVE CURED MY DEPRESSION
This is one of the greatest posts I’ve ever witnessed. The payoff was amazing.
My roommate heard it going and went “OH MY GOD is it EVER going to resolve?” then the payoff hit and she busted up laughing