trans women make this place better
not just the website but da world!
Stranger Things
Sade Olutola
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
d e v o n
I'd rather be in outer space đ¸

#extradirty

tannertan36
Xuebing Du
let's talk about Bridgerton tea, my ask is open

if i look back, i am lost
noise dept.

Kaledo Art

Misplaced Lens Cap

oozey mess

blake kathryn

titsay

â
sheepfilms
đŞź

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@jesin00
trans women make this place better
not just the website but da world!

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time to break this out again
Everyone say thank you sanitation workers we owe you our lives sanitation workers
I must have seen dozens of fictional astronauts come to grief in EVAs gone awry and float away into eternity when this has literally never happened in reality, although I did read this terrifying story of an Italian astronaut on the ISS:
In 2013, Luca Parmitano experienced one of the most dangerous EVA emergencies ever. During a spacewalk, water began leaking into his helmet from the suit's cooling system. The water eventually covered his eyes, ears, and nose, making it difficult to see or hear. He had to navigate back to the airlock partially blind. Had the leak continued longer, drowning inside the helmet was a real possibility.
I thought space was the one place you wouldn't drown, damn
okay, you know what? Running away shouldnât be a crime. It shouldnât be dangerous, either. Any kid should be able to leave their parents if they want, for any reason. No Iâm not kidding.
âBut Rue, where will these kids stay? Do you want them on the streets?â
of course not. In an ideal world, a kids would have multiple adults other than their parents they could look to for care, but I recognize that that will never be a reality for every single child. So: youth shelters, if they have nowhere else to go. There should be clean, warm shelters where anyone under 18 can stay for as long as they need, no questions asked. (And of course shelters that arenât just for kids, but weâre talking about youth rights right now)
âBut Rue,â I hear you say, âwhat if some moody teenager runs away after an argument?â
First of all, Iâd rather a thousand moody teenagers run away than one abused child be trapped. Second, so what if one does? A kid needs time away from their parents, so they leave. The vast majority of them will get some time to cool down and then go back home, and if they donât want to go back, period? Then nine times out of ten, they have a good reason. (Because yes, as hard as it is for you to believe, kids are humans who have common sense.)
âOkay, but what about the one time out of ten the kid doesnât have a good reason?â
Then the kid doesnât have a good reason. It doesnât change anything. If someone wants to break up with their partner because of something stupid, you wouldnât say they legally shouldnât be able to. (And if you would, then youâre just a bad person.) No one should have to be in a relationship, romantic or otherwise, that they donât want to be in.

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I bet it feels real good to be a sailing ship when they tighten the rigging
wrong. everyone get more perverted about marine vessels now and I'm not kidding
this post reaching Actual Ship Captains is beyond delightful holy moly
i know the way people talk about their pets now is probably how weâve been doing it for all of history. a cat owner in ancient rome saw their cat lounging on the dining pillows and commented âhe thinks himself to be the senator claudius đ¤Łâ
The first attested cat in Japan was given to a young 9th century emperor and his diary about it includes such gems as 'I affixed a bow about its neck, but it did not remain for long.", "The color of the fur is peerless. None could find the words to describe it, although one said it was reminiscent of the deepest ink.", "When it lies down, it curls in a circle like a coin. You cannot see its feet. Itâs as if it were circular Bi disk." and "I am convinced it is superior to all other cats.â Basically posting about how his void is the best little void and so good at getting really round
Source
wiggles at you
(person who has only seen the world through their own eyes voice) im getting a lot of "relates this back to my own experiences" vibes from anything and everything that's ever occurred or existed

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Hey just so you know you typed the word "that" twice consecutively in your latest post
well it just so happens that that that was actually intended to be there
they are the FUCKING sweetest
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Does the Enchantment Level increase from working with another artificer of equal level stack with the Wondrous Materials modifier? Do they stack past level 30?
Asked 7 years, 4 months ago, by [staminamina]
Modified 2 hours ago
Viewed 1k times
Just like the title says.
The rules text for Fine Materials from Principia says
Fine materials [âŚ] when used for an enchantment project, allow you to create things beyond your normal limits, including beyond the normal level cap of 30. [âŚ] wondrous materials allow an increase of three levels.
Itâs obvious they meant this to go past 30, since they say it, but notably, they also extend the enchantment time/cost/difficulty table to level 33, and add 31 to the prime table, so they clearly have support for it.
The problem is that Toil and Trouble adds tandem enchantment, and I donât know what to make of its rules!
The text reads:
While enchanters normally guard their secrets jealously, working alone, they can perform remarkable feats together. [âŚ] if allowing total cooperation, where no secrets are kept from each other, the boost increases to 5.
Which, unlike Principia, doesnât stipulate it can go past level 30, but also doesnât specify otherwise.
Muddying the waters, Toil and Trouble doesnât extend the time/cost/difficulty table, but does give the appropriate formula for how to calculate those values at each level past 25 (which do line up with Principia).
Perhaps most importantly, if these modifiers did stack, we would have access to the prime 37 enchantments, which are not described anywhere in the book to my knowledge.
My instinct is that tandem enchantment caps at 30, or else does not stack with wondrous materials.
--
ACCEPTED ANSWER by [goodgriefer] (+12)
P.125:Principia states the following on the topic of stacking buffs.
When multiple effects modify some element of the creation process, they apply only to what portion of the process makes logical sense. A 10% reduction to the cost of reagents will not reduce the cost of shipping the final product. When two effects modify overlapping sections of the creation process, additive/subtractive effects are applied simultaneously, then multiplicative effects are applied simultaneously.
Then on P.169:Principia, we see
Drunkenness â A state of intoxication, whether by alcohol or other, more exotic substances, caps an enchanterâs effective level at 2 levels below their actual level, regardless of any other buffs
From this we can gather that multiple âeffective levelâ effects should be able to stack (there just wasnât another such effect that increased levels, as of Principia), and that if they intend something to set a cap, they probably will.
That implies that, yes, you can technically create a level 38 enchantment (or 37).
As for what the theoretical prime 37 enchantments would be, I would point to P.56:Principia on the existing prime enchantments, which says:
Often, a player may wish to create an enchantment that is outside the scope of the primes, especially as it is recommended for a character to have an eventual capstone goal for their enchanting career. In such cases, it is worth remembering that the only enchantment known categorically to be impossible is one that confers true immortality. It may be possible to approximate using a combination of primes, or else by adding the functionality to an existing prime. Page 287 lists commonly used prime combinations.
Which is to say: A prime can have whatever functionality it needs to for a game to make sense. Considering 37 is so far beyond normal enchanting as to be unthinkable to the average enchanter, it makes a logical place to put whatever macguffin result overarches the whole game.
And to be clear, when I say âunthinkableâ I mean unthinkable; taking a look at the formula in T&T more closely, as well as taking into account the cost of using Wondrous Materials (or even Marvellous Materials, if you just want a new prime)
First, a theoretical level 38 enchanted item would take over 40 years for an enchanter to create (and no, you donât get the assistant improvement to creation time from tandem enchantment, youâre doing it purely for the level boost).
Second, the cost, (including the increase from wondrous materials), would be on the order of 12 million gold.
Even if you had the time and the money, youâd still be stuck, because setbacks are rolled for on a monthly basis, and lose a percentage of progress. Without mitigation, youâre looking at losing 4 to 20 years of progress, about every two years. Mathematically, your odds of completing this project, are basically zero, especially if youâre mortal.
The only way to have a reasonable chance of creating an item with level 37/38 enchantments is to have two lead enchanters of level 29/30, with functionally limitless funding, and then also, to have some significant number of assistants, who, I will note, will have to be of at least level 27 to 28, due to the 10 level gap limit for assistants. Doing the math, a quick and dirty estimate suggests youâll need at least 5 such assistants to maybe break even, and realistically, youâll the maximum 18-19 of them to actually get the project done in a reasonable timeframe, which, may I note, is still ten years, which is probably more like twenty years, due to the probability of setbacks.
That is to say, to create a prime 37 enchantment, you need a team of about 20 world class enchanters to spend 10-20 years of their lives, with limitless funding (likely in the realm of 50 million gold, after accounting for who you have to pay, and the increased material cost from setbacks), to put their lives entirely on hold, and pool the entirety of their knowledge without reservation.
That is not a two person project. That is the manhattan project. That is the project that your players will, in the endgame, either get pulled into, or have to resist getting pulled into. That is an overarching plot thread that is running from the very beginning of the game.
What will it do? Frankly, that is entirely up to the game master. It may literally be the manhattan project.
peak evocative imagery, 10/10
There inventing a new kind of sadness and its called "the look in a trans woman's eye when she looks at a public swimming pool"

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Love the pose I found this baby in!
Python brongersmai
If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long â and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
@caseyuptobat replied:
The only reason to actually play this game beyond novelty is if you have a supreme case of writer's block and are running behind to turn in a manuscript of an azumanga-esque 4koma chapter
Not true.
It's also a very solid choice for running Homestuck.
@bobafloutist replied:
Would you say the game is fun?
I certainly have fun with it. Take that for what it's worth, in light of what you know about the kind of person that I am.