The Soldiers!! Finally decided on an outfit for Teor omg it was. A Task. As always, my notes below <3:

Love Begins
Cosmic Funnies
h
Sweet Seals For You, Always

pixel skylines

#extradirty

shark vs the universe

Origami Around
Noah Kahan
The Stonewall Inn
$LAYYYTER
PUT YOUR BEARD IN MY MOUTH
Show & Tell

Discoholic 🪩
RMH
𓃗
trying on a metaphor
Monterey Bay Aquarium
icyghini twinkie
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@imber-florum
The Soldiers!! Finally decided on an outfit for Teor omg it was. A Task. As always, my notes below <3:

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really specific trope i like that i feel like can only be explained in a diagram
@hellenhighwater @copperbadge
These popcorns are very spicy.
Hello ANIM crew,
I recently saw your post about RPGs and artistic merit - and there was an addendum at the bottom talking about how 5e actively damages GMing and playing and ingrains bad habits and mindsets. It’s something I’ve been struggling with myself (as someone who really only learned to GM on 5e). What would you say is the best way to go about unlearning 5e?
I don’t know if I can give this an answer to the fullest possible extent, but I think I can rapid-fire a few things.
Most of this advice is going to be most applicable to running “trad” or “OSR” “challenge” games, which D&D and the vast majority of other TTRPGs fall into even if their designers don’t fully realize it. (Like how VtM really seems to bill itself as a story game but RAW it really wants to be something more like a dungeon crawler.)
Read the rules and play by them.
Not all games are as broken as D&D5e. (D&D5e is not even as broken as most people think it is, it is just mediocre at being a fantasy combat game and bad at everything else it isn't built for.) You will often find that the rules for other TTRPGs are much easier to memorize and reference than D&D5e, and that playing by the pretty strictly is easy and fun.
Don’t be a “magician,” check the rulebook.
Get used to just pausing the game for a couple minutes to look up a rule, get the players to help you. Treat it like an open-book test. Play the game with the rulebook open on the table on or as a PDF or something. Don’t try to impress anyone with the “smoothness” or “cinematicness” of the game you are running. If you and the players are not well versed in the rules of a given game, this can be a little rocky at first, but you’ll get better at memorizing and searching the rulebook over time so these pauses will get shorter and less frequent the more sessions you play.
Be a ref, not a storyteller.
This is kinda just a continuation of the previous point. No TTRPG is perfect, they will often fail to account for edge cases and certain situations in their rules, and may even have “glitches” where a rule played strictly RAW will result in outcomes not intended by the game designers. When this happens it is your job as GM to make a reasonable and fair call on how that rule is going to be played, like the ref in a sports game. Remember that the ref in a sports game is not tasked with making up new rules or overriding existing-and-unambiguous ones to favor the players. As a GM you should be rooting for the PCs, but not engineering their victory. If they lose they lose, even if that means the “story” ends or goes in an unexpected direction. (In case it needs to be said, the GM should also not be engineering the defeat of the party beyond just creating/playing out hostile NPCs and environments that have their own motivations counter to the goals of the party. Don’t make spontaneous traps materialize just because the PCs are winning too much.)
NEVER fudge rolls, lie about stats/dice, or anything else like that.
Demand respect.
Make players pay attention and actually play the game. Even if you are following the various tips here and thus significantly lightening the workload on yourself, you are still putting in a lot of effort to run this game for them. If they’re on their phones, not taking it seriously, etc., tell them that you don’t want to prep and run this game for them if they’re not even going to try to engage with it.
Players must know their characters’ rules, and ideally more.
It’s your job to play all the NPCs, not the PCs. It is the bare minimum for your players to have read the rules that pertain to their characters and those characters’ abilities and stats. Of course nobody is perfect, but if you’re several sessions in and a player still doesn’t know how to play their character at all, circle back to the “demand respect” heading.
Ideally, players should know the rules as well as the GM knows them, but that is such a radical idea in most TTRPG spaces that it can be kinda hard to ask for.
Oh also I'm just tacking this on here: players should build characters that fit the setting and situation, not the other way around. If you’re playing a fantasy combat game, they should not be presenting you with a pacifist baker, they should be presenting you with a warrior who is willing to go sword-to-sword with the enemy, and even more importantly willing to do it in the context that the situation asks for. If it’s a dungeon crawl, for instance, the player should be presenting you with a PC who either wants to go into that dungeon, or is at least easily motivated by the allure of the treasure that might be down there or the desire to save the kidnapped princess or whatever else.
Write situations, not plots.
Remember you’re a ref and a facilitator, not a storyteller, and challenge-based TTRPGs almost universally actively resist consistently producing conventional plots and character arcs. This is not a flaw, and it is not your job to “fix” this. You do not need to be writing a plot, you need to be writing a situation.
Example of a plot:
The PCs will first go to the tavern and witness the Bad Guy give his evil speech and then kidnap the Victims. They will have particular witty dialogue with him before he gets away coolly and they are unable to stop him. Then they will go to the wizard’s tower to meet the wizard who will become their friend and teleport them into the Bad Guy’s lair, where they will have a specific encounter with the Guard Captain who will defeat them and lock them in a cell. They will overhear specific dialogue in the cell that makes them sympathize with the Bad Guy’s tragic backstory. They will break out of the cell by appealing to the conscience of the Minions. Then they will confront the Bad Guy and have an epic battle with him that they can’t win, but once they are nearly defeated, the Bad Guy’s Minions will turn against him and save the party.
Example of a situation:
The party arrives in Town. A barmaid comes running out screaming “Oh won’t someone help! The Bass Guy has just kidnapped the Victims!” (You can probably expect the PCs to pledge to rescue the Victims at this point if you are following the above tips and telling players to make PCs that fit the setting and are easily motivated by the “hooks” of the adventure.)
The party can find out some clues about the location of the Lair by asking various NPCs.
There is a wizard tower where a wizard lives and he might be able to be convinced to teleport the party into the Lair.
There is a front entrance to the Lair they could try to fight their way through once they find it.
There is a back entrance to the lair they could try and sneak through once they find it.
Any number of other plans might work based on the rules of the game and cleverness of the PCs, such as disguising themselves to walk past the guards at the front, using a spell to fly over the walls, etc.
Once inside, instead of specific encounters that have preplanned outcomes, there’s just guards and minions with set stats in locations where it makes sense for them to be, and who will do what it makes sense for them to do in response to the actions of the PCs. The PCs might die if they do something stupid like try to fight all the minions at once, it’s up to the dice rolls and their clever actions should be done to the purpose of making it so that they are not taking stupid risks and are not at the mercy of luck or skill that isn't in their favor. It’s up to the PCs and players to do these actions though, not the job of the GM to give them plans or make sure those plans work.
The party may or may not end up directly confronting Bad Guy, and he has his own set stats not just a scripted battle. If he wins, he wins. If they defeat him by the skin of their teeth, great! If they defeat him quickly and unceremoniously by using a spell to make the ceiling collapse on him, that’s also great! Forget “balance,” don’t try to perfectly scale encounters to the levels of the PCs. It is their job to figure out the best way to overcome challenges, even when they can’t win by a straightforward attack. Often it is best to run away, even.
The GM creates a situation, the PCs react to the situation, and then the NPCs react to the PCs. Whatever happens happens, even if it doesn’t produce a conventionally satisfying “story.”
Use adventure modules!
I say “the GM creates a situation,” but that shouldn't necessarily be true, even though disagreeing with that being necessary is another idea that is so radical that you might have a hard time convincing people of it. Anyway, adventure modules are not bad or lazy to use for a GM. Many adventure modules are very very good, others are bad and don’t follow the “make situations, not plots” rule, but these bad ones can still be stripped for parts to make some good open-ended situations out of with less work than coming up with the whole thing yourself.
Scale it down! No, smaller than that!
When creating a situation, do not commit to a gigantic “campaign” that will take 600 sessions to fully play through, keep it small, keep it “episodic.” One dungeon at a time, one mystery at a time, etc.
Don’t aspire to be a Big Budget Actual Play GM.
You should not aspire to be anything like Matt Medcier or any of those other guys. This is not because “they’re professionals who have trained forever and so they’re too good for a hobbiest to expect to be like right away,” it is because they are actors putting on a show for an audience. Big Budget Actual Play is not high-tier TTRPG play, it is TTRPG WWE. It isn’t realistic to the real experience at all, and isn’t meant to be. Trying to be like these GMs will make you a worse GM in your home games, just like trying to do WWE moves will make you a worse fighter in a real fight.
I have a hc that Royce and their vassal houses wear fey flowers to events, maybe amber jewelry with fey insects
[id: art of julien, drawn in bust format in a golden frame on a green background. he looks to one side seriously. he wears an amber earring, and his hair is down around his shoulders, laced through with multicolored fey flowers. end id.]

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the problem is that lack of enrichment WILL turn you into the most abhorrent little gremlin bastard known to mankind and it's entirely on you to notice that ah, yes, it's been two months since you've seen anything other than your flat, your workplace, a friend if you're doing well, and the same three streets you walk every day. and then you just gotta sternly grab yourself by the scruff and go maybe take a beach/lake/forest day or visit an art gallery or whatever and then, respectfully, calm the ever-loving fuck down
Holy fuck
This works best if you keep windows closed.
Another design is using 2 20x25x1 filters, taping them to the sides of the box fan and then to each other so they sort of make a triangle, then cutting cardboard to make a top and bottom to the triangle.
This was discovered as a more effective design during the 2020 US west coast fires.
https://tombuildsstuff.blogspot.com/2013/06/better-box-fan-air-purifier.html
A better more efficient and odor eliminating homemade air purifier than just taping a 20x20x1 filter to a box fan. Sometimes you need to
If you live on the west coast of the United States, fire season is coming and this is vital.
We’ve been using one, and they’re great. Might try to make the double filter version this year.
theyve been doing a bunch of studies on this during the pandemic and this design is best! 4 filters and a shroud to optimize flow rate.
Corsi-Rosenthal Cube
https://encycla.com/Corsi-Rosenthal_Cube
I’ve personally used both the flat single-filter version AND the triangular two-filter version, and based on subjective personal experience I would argue that the benefits from the second filter, both in terms of airflow and filtration, are absolutely worth it. If you need a makeshift air filter and you have two filters to work with, build the triangle (if not the box, i have no idea how good that one works but based on the info here i presume it’s a fair bit better.)
This trick works. We use it in my house.
If anyone wants aesthetic inspo or design ideas check R/CrBoxes
A great place to donate to First Nations groups impacted by the ongoing wildfires 👇
True North Aid provides practical humanitarian support to northern and remote Indigenous communities in Canada through community-led project
Also consider Mikinakoos' as they're extending support beyond their traditional service areas due to the scale of this emergency!
Donations for Namaygoosisagagun First Nation:
Individuals who support the goals and vision of AN7GC can make a donation. The ways to donate: call us, mail your donation, use Paypal or Ca
Donations for Whitesand First Nation:
Heterosexual relationship culture is so alien to me and I don’t know if it’s the fact I’m not cishet or the fact I’m autistic but I hear so many things that make me go “Am I insane or are they?”
There’s a lot of hate on widowers and I saw a woman say “You cannot compete with a dead woman.” which is perhaps a reasonable statement to say if he’s constantly comparing you to his dead partner but that wasn’t what the post was about. And I realized “Oh my God, these people genuinely feel like they’re constantly in competition with their spouse’s exes and the ex being dead makes them feel insecure that they cannot best her.”
There’s also been an uptick in the ‘men and women cannot be ‘just’ friends’ rhetoric which I feel like is extremely dangerous and reflects the rise of fascism and sexism. Some of these stories of women feeling threatened by their husband’s female best friend have some merit and others are like “I feel angry that my husband still talks to the girl he grew up next door to and she and her wife are invited to family gatherings and included in family photos sometimes. Am I right to be suspicious?” No. No you’re not. I cannot imagine being you and living with that high level of stress and paranoia and constant torment and jealousy about your husband having a positive relationship with anyone who isn’t you.
okay look i know this isn't relevant to this post past the second paragraph but. here's the thing. the facts of the case are as follows:
1) I am widowed. my Beloved Wife of Blessed Memory(tm) died in 2019
2) I got together with my current partner about 18 months later
3) when I am committing acts of Foolishness my current partner loves to gesture at the sky to my dead wife, like "do you see this shit, my liege" and regularly says to me things like "[wife's name] was right about this" when my Foolishness inevitably comes back to bite me in the ass
4) this happens. all the time
more importantly:
5) my current partner is on tumblr
6) they love to incessantly send me posts
WHICH MEANS:
7) they just sent me this post with this commentary:
8) they really, really are ganging up on me with her. god help us if there's an afterlife and those two ever actually meet. "eternal rest" my ass, i will never know peace again
lvl 1: the plural of octopus is octopuses because the plural version of a word is the word with an s at the end
lvl 2: the plural version of octopus is octopi because if a word ends with "us" the plural version replaces the "us" with "i" e.g. cactus -> cacti and fungus -> fungi
lvl 3: actually, that rule is only for latin words. octopus is a greek word and the correct plural is octopuses or octopodes
lvl 4: actually, language is descriptive not prescriptive. since enough people over time have used octopi as the plural for octopus, it's a valid plural
lvl 5: the plural of octopus is octopeese, like geese
Lvl 6: My Marine Biology professor told me it was technically “Octopods” to bring it in line with “Cephalopod,” but that if the class is falling asleep you can call them “Octopussies”

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Veth calling Caleb the best dunamancer indicates to me 1) she is aware of this particular pedantry in the Widogast-Thelyss household and 2) she uses it to piss Essek off specifically. And I love that for her
#projekt funball spoilers#beacon spoilers#cr spoilers#also laughing about the widogast-thelyss household#purely cuz it just made me think of how petty and pedantic the publication author order debate has to be over there#you just know this is a whole thing every time#and surely there are different standards in the empire vs the dynasty that they both think are better than the other @essektheylyss
#they are arguing over citation methods and author order and how to label a figure#it is horrible and there are no survivors#and Veth is out here suggesting Fantasy Chicago just to spice things up @artificialhaunting
If you are feeling good about yourself or situation and then your mood suddenly shifts leaving you feeling insecure, unsure, etc. try to remind yourself that nothing has truly changed but your perception. Your cute outfit did not suddenly become horrid. Your delicious meal did not tranform into a terrible one. Your peers perception of you has not radically transformed over a social misstep. Everything we experience is put through it through our mental filter, and that can convince us that everyone else sees us with the judgement we have for ourselves. Be kind to yourself.
I’m not sure if this will be helpful to anyone, but you literally do not have to be a good writer to write and post fan fiction. Yes you will naturally get better at writing and finding your voice the more you do it but you do not have to be or become a professional level writer to enjoy writing and sharing fics. It’s common to hear people praise fic writers by saying their work is better than published books, and while I think this comes from a good place, that’s not the norm or expectation. There is also a sentiment that fic writing is “good practice” for becoming a better writer or doing something else later, but if fic is the only creative writing you ever do that is literally okay. Your technical skill does not mean you cannot have fun and build community with your writing, or that other people cannot love and find meaning in your work.
a squirrel or perhaps a cardinal posted this
How about you mind your own damn business
[ID: 2 images. The first is a Reddit post on r/sunflowerseeds captioned “an eight months’ worth of sunflower seed intake! Best snack on the planet!” It shows a photograph of an approximately 20 gallon tote bin filled with sunflower seed shells. It has 31 upvotes, 14 comments, and 18 shares.
Image two is a drawing of a squirrel in a Catholic cardinal’s outfit typing on a computer. /end ID.]
@dualclock joypost for you
[ID: A Tiktok by abdulscats beginning with the caption "Problem: Cat playing with my hair". A black man mid-gaming session winces as a kitten in his lap enthusiastically bites and tugs at his locs. "Solution: Cat in hair". The kitten now sits on top of the man's head, back legs on his shoulders and front legs splayed around his temples, with the man's locs tied over its back. The man lifts a hand to scratch at the kitten's head before resuming his game. End ID.]

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The really unfortunate thing about mental health progress is that sometimes you realize you've made it in the form of "wow, I haven't felt this bad in a fucking while"
On the one hand it's a bit of a pick me up in a dark place to know that this will pass because it has passed before on the other hand sometimes it isn't entirely a pleasant thought to go "wow, I used to feel like this all the time. That was pretty fucking bad. It's pretty bad right now too also."
Someday your current baseline will be the sort of thing you consider A Really Bad Day. It does get better.
something something extremely sexy when magic users resort to physical violence. yeah i have the power of god and anime on my side but i also have THESE HANDS. i cast Punch You In The Face. i take my magic staff through which i channel the vast energies of the elements and the cosmos and i cast Severe Concussion And Skull Fracture. casting time for xenoglossy too long, chose the quicker route of Stab You In The Throat.