fuuuck i made myself sad and upset about dragon age again
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@dreadvarju
fuuuck i made myself sad and upset about dragon age again

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Dragon age awakening was like. Yeah Darkspawn are also people. And spirits are also very complex and also people. We will forget about the first and be so weird about the later in the next games
call me an architectfucker or whatever but whatever the hell it is that bioware's been attempting with dragon age, the architect was the peak. he was it.
lying on my stomach on my bed kicking my feet in the air and doodling hearts in my diary with one of those novelty pens with a fuzzy pom pom on the end while the architect narrates his plans to turn everyone in the world into a monster so the monsters will stop indiscriminately killing them
#and being called the architect of beauty while you do it? impeccable (via @apostacism)
it really is such a shame that davrin's whole questline is assan. i think there's something really beautiful about the young boy who tried to forge his own path, sings to the deer type of sweetest disney prince kind of stuff imaginable... only to grow up and choose to be a warden, lay his life on the line, and place this incredible burden on himself. Seeing assan feed the halla is a sign that his two lives can coexist... he doesn't have to always be the stoic protector he doesn't have to be the Hero he can be himself, and being himself means reconciling the weight of the world on his shoulders with the freedom and kindness he gives to others and wants to receive. And if assan was used super sparingly I'd go okayyy symbolism... the griffon, who is a keen hunter but is also inquisitive and sweet and silly, who davrin has difficulty with at first because of how much he's had to sacrifice to become a warden... but everything is about the griffon and virtually nothing is about the man who's risked his life trying to keep this symbol of hope alive... so this Black character is relegated to a side character in his OWN story so that an animal can take his place. okay.
no matter how weird or bad of a time you're having remember there's always someone in the dragon age fandom choosing to fight battles and die on hills that are stupider and more vitriolic than you can even imagine

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Imagine slaying your girlfriend’s mom (who can turn into a massive ancient dragon) so you can save her from a tormenting possession cycle and live a happy life with her and your son (also ancient dragon but for different reasons) only for your dumbass second cousin or whatever to revive her via amulet a year later. I would be so mad.
Cassandra: the conclave is destroyed, the Divine is dead, there’s a giant rift in the sky with demons falling out, and we’re pretty sure you and your glowing hand are responsible
Inquisitor, who just woke up:
Solas: You have unleashed two elven gods onto the world, and they're going to blight and potentially destroy all of Thedas.
Rook, who hasn't even woken up yet:
Alistair: The king is dead because Loghain betrayed the grey wardens and we need to single-handedly recruit every faction in the country so that we can kill the archdemon before kills everyone.
The hero of ferelden, who became a warden less than 24 hours ago:
Dragon Age 2: *happens*
Hawke, who hasn’t slept well in years:
i saw this and thought "oh." and then i got possessed
im a davrooknevecanis truther

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Still cannot believe how utterly, profoundly, and miserably they wasted Flemeth.
Like, ok. Consider: what is Dragon Age?
At its best, it is a story about morally complex characters. Villains who are capable of great virtue, whose motives we understand and empathize with even as we condemn the atrocities they commit. Heroes who have deep flaws, whose prejudices and failures have consequences that echo for themselves and everyone else.
At its best, it's a story about rich, thoughtfully-rendered factions, each with their own histories and perspectives and beliefs, whose pursuit of self-interest leads them into conflicts; a story where the protagonist navigates between those factions, and makes decisions about who to support, when to reconcile, when to strike out.
At its best, it's a story with a complicated, mysterious backstory of strange magic and eldritch powers that shaped the world long ago and still echo forward in ways that are poorly understood and inspire wonder and curiosity... but which keeps, in the foreground, far more relatable, mundane questions of the small lives of normal people and the vast and complex modern politics that govern those lives.
And what is Flemeth?
A murderer, a savior of heroes, a mother who deeply loves her daughter but also abused her for twenty years to attempt to turn her into the same monster who raised her. A woman responsible for the death of half a terynir and also essential to the salvation of multiple nations. A human and an elf and a spirit and a mortal and none of those things, deeply intertwined with the history of the Dalish clans, their city-dwelling ancestors, and the most powerful human nobles; someone who no one would be the least bit surprised to find was deeply involved with the dwarves or Avaar or qunari or anyone else, as well, because that's just how she is. Someone woven into the very fabric of the setting, a creature out of the ancient lore of elves and the founding of the kingdoms of men, but also just a crazy old woman in a swamp. Someone equally invested in heroes who shake nations, and irrelevant refugees who can do no more than watch their cities fall apart. And also, not for nothing, someone who is a fucking dragon.
In other words, Flemeth is Dragon Age. She is the distillation of the entire franchise into a single obnoxious, charismatic, meddling, necessary Q figure. She could cameo in every game forever, in any scenario, doing anything to support or interfere with any protagonist at any level of relevance, and it would always fit. She would always belong there.
And it matters, here, too, that she's a woman who holds this role. That the most powerful and knowledgeable figure in the setting, someone who can only be begged from or bargained with, someone who can't be meaningfully punished for her crimes, someone who is strange and important and unrepentant and holds all the secrets and can't be compelled to give a single one before she's ready, is a woman. This is not a role, even here in the year of our lord 2024, that women often get to have. Back when Origins was made, it was even more rare (Origins itself has enough gender problems that it was remarkable even by Dragon Age standards that this happened at all).
But with Veilguard, the devs made the choice that Flemeth's last act, whatever she was doing with the Eluvian in that scene, was just flavor text rather than the creation of some phylactery such as she gave to Hawke; that her last words to a player character, a promise of future vengeance and a plan yet in motion, should have no meaning or fruition; that the smartest and most cunning character in the setting had no backup plan and was totally blindsided by being betrayed by the god of betrayal; that a woman who has repeatedly failed to die to the most dramatic defeats is, indeed, just unceremoniously totally fucking dead to a simple knife in the gut; that all that should continue of this character into further games is a broken fragment of one part of her complex construction, a pale shadow with no power, no agency, no wisdom, and no purpose other than begging her own murderer to stop being a dick so he can get a happy ending; that Flemeth is no longer needed in the story, and that her role of eldritch manipulator henceforth should be filled by said murderer instead.
And okay, sure, for what it's worth, Solas is also a really well-drawn morally ambiguous character. He has all the same moral depth as Flemeth. But I shouldn't need to tell anyone how unremarkable it is for a dude to be written as a sympathetic bad guy who gets to get away with his crimes and be crucial to the heroes' story because the fans like him. And that's the only criterion he meets. Solas has no connections to any living faction - not only does he have no interest in any political grouping of humans or dwarves, his active disavowal even of modern elves is a crucial character trait in two different BioWare stories. He is deeply bound up in the ancient backstory and lore, but he has no interest in any mundane part of the setting, be it people or politics; it is in fact a core character trait that he refuses to even consider any such connections in order to preserve his own motivation, and the plot politely offers up the contrivance of his restriction to Rook's brain to turn that preference into an unchallengeable physical fact.
Hell, they even make a point of him being the only Evanuris who doesn't have a goddamn dragon!
But maybe it's not surprising that the pathetic whimper of a torch-passing from Flemeth to Solas came hand-in-hand with the abandonment of any depth to or interesting conflict between factions, any real flaws or moral complexity to the characters, and any real pretense that the political conflicts we faced had even half the relevance or meaning to the writers as the bombastic mythological conflicts. Flemeth is Dragon Age. And in many meaningful ways, Veilguard simply is not. Perhaps it was inevitable that she would have no place there.
How do you think HRT works in Thedas?
Magic (spell) 🪄🧙🏻♂️
Magic (potion) 🧪✨
Alchemy (some kind of tonic/tincture) 💣🍾
Something else/see results
🌟 My babies - Inquisitor and Rook (brother and sister, one of the troublemakers of Thedas)
Kicking the hornet's nest (possibly) by saying I don't really like Manfred's portrayal as a cute gimmicky spirit that is a "research assistant" but all he does is hiss and pour tea and play rock paper scissors. Not when we had Cole and a real agonizing decision of whether to remain a spirit of compassion or become a human. Not when Cole was a fully actualized character and had a REAL storyline and real banter and was trying to figure out himself and his purpose. But most of all, he wanted to help.
Its a huge step backwards in the portrayal of spirits in this game. I mean I have said lots about the status quo and the Veil but this game is just so intellectually incurious tbh. There's no thinking involved or agonizing decision to make where I remember looking up guides on past DA decisions and scum reloading since I wasn't happy with the first decision I made lol.
Would a spirit of curiosity not potentially be the most annoying spirit? I feel like they would be asking 10923482 questions constantly and would've added to a lot of world building and lore instead of comic relief or being sacrificed to another character's storyline.
I see a lot of posts on here talking about the Solas/Elgar'nan segment in Blood of Arlathan and how it's one of the best scenes in the game, and they'd be right, but I don't see enough people talking about how comically the whole thing is undercut by quite possibly the most poorly-conceived, terribly-implemented looney-tunes-ass sequence in gaming history that surrounds it.
Like you show up with your friends to this Venatori party, and you're like great, we're sneaking in! Time for disguises. How convenient that these Venatori guys all wear hoods, right? Should be a piece of cake if we're all, you know, wearing hoods that would helpfully hide our identities. But no. We all go waltzing in with our whole-ass faces exposed, you know, the group of guys that have been murdering Venatori left and right and who Elgar'nan and Ghilan'nain have definitely all seen in person before. Oh, and don't worry about walking into this notoriously racist elf-sacrificing cult if you happen to be an elf! You're only here in disguise so that you can rescue a GROUP OF ELVES THEY'RE GOING TO SACRIFICE but it's ok because you're dressed as a mercenary and not a dalish so it's all good don't worry about it :) :)
Then you get into this fucking party and oh my fucking god it's like they decided to take all of the most comically over-the-top stereotypes of villainy and put them on display. Because why not! The Venatori are all sickos anyway so of course they'd be out here doing sicko things! There's some guys pulling a halla apart with blood magic! There's other guys using slaves as benches! They're all laughing and joking about how EVIL they are, hahaha, how cool is that? The fucking guy from D'Meta's Crossing is here if you don't let him die, because he's a fucked up evil sicko too! You're supposed to be shocked at this hideous display; recoil in horror, even!
And who do you bring with you to help get through this crowd of absolute lunatics? NEVE FUCKING GALLUS. You know, the person so well-known in Minrathous that a Dalish elf living in Arlathan KNEW HER BY REPUTATION. Yup, Neve Gallus with her INTENSELY RECOGNIZABLE PROSTHETIC just waltzes up to some guy and he just lets her in. Because being EVIL also makes you incapable of coherent thought, apparently.
And then. AND THEN. You walk across the bridge where Elgar'nan makes his thought-sounds at you, and YOUR ENTIRE FUCKING PARTY is already there, just hanging out nbd. Also not wearing hoods or any kind of disguises that couldn't instantly be seen through by a five-year-old with amnesia but ok, cool. Why did we bother walking through all those sickos then when we could've just taken the secret back entrance like the rest of them, idk.
But just when you think you've reached peak stupidity, it keeps going. You're now standing there, at the front of a crowd of about twelve people, approximately five feet away from Elgar'nan himself, inexplicably blending in, when the big guy puts the mind control whammy on everyone. Oh no, you think. We've been found out! Here's the part in the plan where things begin to go wrong! NO. Your mage friends SECRETLY PERFORM MAGICAL GESTURES to block the mind control, and then you LITERALLY FUCKING SIDLE OFF STAGE LEFT without ANYONE NOTICING. I should reiterate that at this point, you are still about FIVE FEET AWAY FROM ELGAR'NAN and his fucking ARCHDEMON.
And to conclude this absolute comedy of idiocy, as soon as you enter back into combat mode, you immediately ditch all of your disguises. And of course then, ONLY THEN, Elgar'nan notices you've been there. Cut to the end of the actual good sequence, this dramatic conversation performed by excellent voice actors and written miles better than most other things in this game, and you reach your final prize: about six guys trapped in a little cube. Cool, you tell yourself. This was definitely worth it. You take your fade-to-black teleporter back to the Lighthouse and they're never heard from again.
This was the quest that broke me. This was the moment that all hope for Veilguard finally snapped. I consider myself to be a very resilient person in the face of camp and goofy writing, but this was too much disbelief for my brain to suspend. The mental gymnastics necessary to make this whole sequence make any kind of sense were simply beyond me. Even Solas's dulcet tones could not salvage it for me after that.

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that’s how they found out that rook’s ‘good side’ wasn’t just vanity
the harding vs davrin choice makes absolutely no sense.
if it was meant to say we're upping the stakes everyone can die now!! then everyone should've been able to die. make any companion choosable, better make it a part of the later me2-esque choice sequence when if you choose wrong, they die. or even if you just let the choice always kill them anyway, still that would be better.
because if the death isn't there for the shock factor and upping the stakes, it has to make sense as a part of the character arc. and dying makes narrative sense FOR NEITHER of them. first you have harding that now has the duty of reintroducing everything they lost to the dwarves. she has unique knowledge shared by what? a couple of dwarves? killing her off just spits on everything she had going on.
and davrin? the man had a death wish and then he didn't die. he doesn't know how to live without having to sacrifice himself. HE HAS TO LEARN TO LIVE! and then you rob him of that path he just barely stepped on. this is fucking cruel.
so when i hear the devs say that that choice is the way it is because they had to oppose a nostalgia bait and the single black character's PET i believe what they said to a letter. i won't put any effort to do any mental gymnastics to read this favourably. they said what they meant. the whole choice was an afterthought and makes no sense, just like everything else in the game they ended up shipping.