Playing swtor in 2025 is so weird cause its just like- there's a game where you can be however calm, chaotic or just bastardy as you want AND ITS IN THE STAR WARS UNIVERSE??? It has the FUNNIEST one liners that i've ever heard. FULLY customizable characters that you can build A PERSONALITY ON. Stories that will grip you by the heart and not let you go and THE CHARACTERS OMGGGGG
and why is there like NO other content apart from some abandoned fics and 4+ hour long YouTube videos of peoples game play. where is the fanart!? the ships!? WHERE ARE MY BABIES!?
call me Darth nihilus cause I hunger.
The *real* real answer as someone who joined the fandom in 2016? It was the devs.
There's a lot of completed fic out there, it's just usually a few years old at this point, and there's a lot of fanart, it's just also older. A lot of former swtor blogs (like myself) moved on to other games over the years after swtor kept getting worse. It got SO bad that the game was recently taken away from Bioware and given to another studio. THAT bad.
There were a number of contributing dev-factors to many in the fandom packing their bags and leaving. I don't know where you are in the story, so I don't want to spoil things for you, but basically all the story content after KotFE was... divisive, to say the least. It was pretty clear that the devs didn't give a damn about the years of story they'd built anymore, and for players that did care about companion characters, they were given pretty insulting narrative endings for almost all of them, drawn out over the course of irl years. For those playing non-force classes, it also felt as though the story was suddenly completely irrelevant to them - If you sign up to play Boba Fett, you're gonna be confused and probably disappointed when the story suddenly makes you be Luke Skywalker.
It looks like people have mentioned this in the notes, so I won't go too into detail on it, but the harassment. Oh my GOD the harassment. Fleet chat became a nightmare of slurs and bigotry, and it wasn't always like that, it was, like a lot of what the devs did, a slow frog boil.
Then there's the stuff that actually made people keep playing the game, the mechanical stuff that the devs started letting go. First, the economy became a nightmare. FtP players were capped at a ridiculously low amount of credits and prices skyrocketed to the point where if you weren't actively money farming as a subscriber, the GTN was unusable. Abilities that were rp-focused or immersed you in the class started to be removed - Infamously, people were really sad to see Sith Marauders lose the force choke ability. The release of 7.0 honestly broke the combat system and so for many removed the reason they'd log in every week. For anyone who was into the raiding scene, your raid team was basically thrown back to beginner level by how badly the new combat worked. The weekly rewards system being so limited (idk what it's like now, but it was really bad for the first year) made players feel as though they were being shoved towards content they didn't want to play, like galactic starfighter.
Fandom-specifically, there was kind of all the usual stuff you see on tumblr - the bad actors, the toxicity/harassment, the ship wars. It wasn't really that much worse than what you see in any other fandom, but the small size of the fandom made it stand out for some people, and there were some popular creators/writers who ended up just sort of throwing in the towel, and all of it was of course happening at the same time as the devs were torching their own game. I know for me personally, once I finished my longfic in 2022, I did it with kind of the sense that it might be the last thing I did in the fandom. I'd finished my passion project and was finding, as a lot of fandoms do, that creativity and passion are really difficult to sustain when the source material is actively being ruined
It'd be nice to see some form of the fandom return, but yeah. It was here, it wasn't huge but it was decently sized, and the devs didn't care
with your help---
For me what took away a lot of the enjoyment was that it went from
8 distinct class stories with arcs for each planet + planet stories some of which would intersect with the other side's stories for the same planet + tons of side quests some of which were really memorable at the time (all of which were completely voice acted, some with significantly different outcomes, some with recurring characters, to say nothing of the bonus series etc.)
to
1 main planet story per side (rep & imp) and a handful of sidequests (a lot of which came from the computer terminals, so less voice acting, fewer characters to interact with [and consequently fewer opportunities to flesh out your characters], and overall a quieter, less lived-in world)
to
1 story shared between all characters with almost no regard to your choices from the main game, and with little to no influence of the choices you made IN THAT SPECIFIC CURRENT STORYLINE, to say nothing of the things mentioned above re: companions, not-force-sensitive characters, etc., with pretty much no sidequesting at all (and a lot of it for a while had no voice acting from your character and a lot of recycled huttese-or-other-alien-languages-voicelines for the NPCs)...
so when KotFE and KotET (the last ones that I was still able to fully play in person) rolled around, the world felt just like a canvas on which the devs told their story, rather than a world in which my characters existed and could have distinct, different impacts on. Which, don't get me wrong, I don't mind, but then I'll play a linear RPG where I just want to experience the world and story instead of actively shaping it through My Decisions Matter (TM), not a game explicitly touted as having specific storylines for Republic and Empire and the different people therein.
Add to that that for me, there was a personal issue of me not being able to play for years because I only had a glorified tablet, and when I had a proper PC again and wanted to go back to it, it turns out they basically delete inactive accounts and that combined with my old login-email being deleted since then means I lost multiple years worth of gameplay, story, and troves full of ingame stuff (including cartel market), so the only things I have left of my characters are screenshots and memories.
But SWTOR is still an important game for me, even though going back after losing all that seemed pointless. My profile picture is still my old main character, my online handle god-knows-where is still his name, and I spent wonderful years on this hellsite reading stuff from and talking to a number of absolutely delightful people (special shoutouts to @jakey-beefed-it @motheatenscarf @darthvronton @depizan @cole-saberhagen @kotorswtor @catpella @ravenkinlegacy @frauzet and god knows how many more) about this game and our characters.
And whatever else, for that, SWTOR will always have a special place in my heart.
The devs using the game as their own personal piggy bank to plunder for other projects, plus the constant poaching of talent for said other projects (anthem, dreadwolf/veilguard) really killed it for me on top of kotfetet's murdering of the separate classes and the hutchering of the crafting systemin favor of microtransactions. Just pushing the real money market items at the expense of everything else really turned me off. I will always be grateful for the dear friends (@kaosstar @lhunuial @wecthil @serenvesper to tag a few)I've made through the game and the characters it inspired me to make, but I've moved those characters to other eras in the SW universe where they're more interesting.
Calling it "going from 8 stories to 1" significantly undersells the problem, IMO.
The thing to understand about launch-era SWtOR is that, while it was absolutely just another WoW clone mechanically, it was, from a storytelling standpoint, kind of revolutionary, because it had a mechanism for multiplayer RPG play.
And I mean proper old-school BioWare storytelling RPG play. Kotor/Mass Effect/Dragon Age style. Where you can make decisions that define your character, not just big ones with "consequences" (always oversold), but minute-to-minute, every time your PC speaks you get to decide if they're a serious person, a funny one, if they're angry about this or chill. Where your character has friends, and those friends have personalities, and they care what choices you make.
The vast majority of launch-era SWtOR, including group content and sidequests and the main faction storylines, was voiced content, where players could make these choices... and they could make them together. If four people rolled up to an NPC and opened a conversation, when it was time for the PC to talk, everyone would pick a response, and the game would roll a number for everyone and whoever won would be the character who spoke. And the smuggler had different lines from the Knight, who had different lines from the Consular, because Jedi act differently from smugglers. And the NPCs responded appropriately. And different stories referenced each other; it was canon for every single PC that the seven other classes were also out their doing their own class stories at the same time. The game encouraged you in quite a few ways to create a "legacy" of multiple different classes on the same account who had relationships with each other, so that you could play out the game like your Agent and your Warrior are siblings and there were ways to directly acknowledge that in the UI.
So it was possible to get 1-3 friends, and play the game as three different classes from level 1 to the endgame doing everything together and the game actually felt like that. It felt like you and your friends were all visibly active in the same story. That your choices affected each other. That you were all different people in the same world, doing your own stuff and helping each other out, an actual multiplayer RPG.
The transition to a single story in KotFEET not only completely trashed that virtue - story choices cannot be shared, any longer - it also completely bricked every last scrap of lore support for the concept. Whoever the PC is at any given moment, it is now canon that the other seven are dead. Or missing. Or something. Irrelevant, in any case. Out of the picture. You cannot pretend your Agent and Warrior are siblings saving the galaxy together. You cannot play the story with your friends. Even the group content that they put out, if there's ever any story it's only in a single-player-only version of it.
It was the one thing that they had that no one else had, the single thing they could possibly have ever offered that the genre giants like WoW and Final Fantasy do not, and they set it on fire for no reason and it'll never come back.


























