An update to the 1 inch double sided class tokens! 17 designs have now been produced and I’m already working on creating more variety for some of the classes. This picture just shows the side with the full design. The flip side has the class name.

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An update to the 1 inch double sided class tokens! 17 designs have now been produced and I’m already working on creating more variety for some of the classes. This picture just shows the side with the full design. The flip side has the class name.

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Mummy and Wight race from the “Dark Arts Player’s Companion” by Jonoman300
Dragon lineage over generations
Paranormal Investigator Background for Dungeons & Dragons, 5e
Background #1 by One-Sheet-One-Shots (2019)
Feel free to use and share, with credit.
Become a creature of ash and flame with this phoenix inspired species for dnd (2014)🐦
Including 5 feats for those who wish to delve more into their innate abilities and fiery power🔥
If you'd like to check out the PDFs you can find them here with a free membership!
Additionally, creations like these are Patreon supported, so if you enjoy what I make and are able, please consider financially supporting me in keeping this going 💕✨

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Look at this thing I made! I’m really happy with how it turned out!!
Classic Dungeon - 30x38
The stairs descend into this cold stone dungeon, your boots filling the tight halls with your echoing footfalls. A small statue of an imp greets you, followed by an antechamber and a small prayer room, every sway of your cloak stoking swirls of dust in the dim light of everburning torches...
I felt like making a dungeon so I used a dyson-style map generator and painted/added onto that one for a fun experiment.
patreon.com/dungeonmapster
I created new 5e homebrew rules to incorporate mixed ancestry and heritage because WOTC is stupid!!! This is a fully customizable point buy system. You can mix features from multiple ancestries to reflect exactly the character you want to make!
You have 6 Heritage Points you can spend on various features. Ancestral Features cost anywhere from 1-4 points depending on the ability. This set of rules only contains the PHB common races, but if people like these I may expand to include more 5e playable races!
This has not been playtested but feel free to use and let me know any feedback you may have! Also if you are mixed race like myself and have any input to make this better, I would love to hear from you! I made this for us!
Shout out to @barillapasta for (maybe inadvertently) inspiring this idea and @antlereed for workshopping the rules with me and helping come up with some unique human features!
You can read the full text of these Mixed Ancestry and Heritage rules on the Homebrewery!
No description.
I’ve updated the Homebrewery article to add Aaarakocra, Changeling, Aasimar, Eladrin, Genasi, Gith, Harengon, Kalashtar, Goliath, Kenku, Tabaxi, Owlin, Satyr, Tortle, Triton, Goblin, Bugbear, Centaur, Kobold, Lizardfolk, Minotaur, and Shifter. I omitted a few that were too similar to things I had already done just to get more diverse options (IE Orcs vs Half Orcs, more different types of Elves)
I will probably add more setting specific Ancestries like things from Spelljammer, or if you have any requests let me know and I can do those as well!
Made a few minor updates based on some feedback:
Increased to a total of 7 Heritage Points
Variant Human Feat increased from 4 to 6 Heritage Points
Fly speed increased from 4 to 5 Heritage Points
Multiple spells of 1st level or higher increased from 3 to 4 Heritage Points
Advantage on WIS saves/ saves against magic/similar abilities increased from 2 to 3 Heritage Points
(Some of these features can be Really Powerful, so increased point value reflects that a little better, while still also leaving room for different features)
Combined a few low value abilities to create more streamlined features (Halfling's Naturally Stealthy + Nimble, Triton's Amphibious + Swim speed)
Decreased value of single element damage resistance to 1 Heritage Point
Decreased value of natural attacks to 1 Heritage Point
This puts most ancestries total point value in the range of 7-9, but any lower than that have additional features in the base 5e Race that I did not include in this table (IE specific skill proficiencies or advantages—because you can already get additional skills through Heritage Features rather than Ancestral Features!)
I want these to be balanced, but I’m hoping people use these rules more for flavor and versatility in character building, and less for minmaxing 😂
You can view all updates at the Homebrewery article linked above!
Hello! May I present: the Hexslinger! A half-caster who slings spells and magic as well as they sling guns, they are able to imbue their firearms and ammunition with their magic. They also know special magical rites known as hexcrafts which vary in type and usage. Some hexcrafts allow them to create potions, to curse their foes, to enchant their firearms, or to even summon a spectral train engine to run down your foes! Hope you enjoy my take on a gunslinger-type class!
[PDF]
Another one of my DnTea Series, the Artificer!
This is available in my shop!

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D100 Character Bonds
If you’re wondering what the whole drama regarding tieflings is in the Dungeons & Dragons fandom: basically, capitalism ruined tieflings, and for once that’s not even slightly a joke.
Tieflings were first introduced as a playable species in Dungeons & Dragons 2nd Edition, via the Planescape campaign in 1994. At the time, there were no particular rules regarding what a tiefling was supposed to look like. The text explicitly stated that their basic physiology could vary wildly depending on what their fiendish ancestor was, and one of the first major Planescape supplements even included a table for randomly generating your tiefling’s appearance, if you were into that sort of thing.
This continued to be the case up through the game’s Third Edition. However, when the Fourth Edition rolled around in 2008, the game’s text suddenly became very particular about insisting that all tieflings looked pretty much the same. Some campaign settings even provided iin-character explanations for why all tieflings now had a standardised appearance. Understandably, this made a lot of people very annoyed.
There was naturally a great deal of speculation concerning what had motivated this change. It was widely cited as “proof” that Dungeons & Dragons was trying to appeal to the World of Warcraft fanbase – which was nonsense, of course; nearly all of the Fourth Edition’s allegedly MMO-like features were things that popular MMOs had borrowed from Dungeons & Dragons in the first place, and to the extent that tieflings’ new look resembled a particular WoW race, it was in that they were both extraordinarily generic.
In reality, it was a change that had been lurking for some time. Though Dungeons & Dragons is directly published by Wizards of the Coast, Wizards of the Coast is in turn owned by Hasbro, and Hasbro has long regarded the D&D core rulebooks as a vehicle for promoting D&D-branded merch – in particular, licensed miniature figures.
This was a bugbear that had reared its head before. When the Third Edition received major revisions in 2003, Hasbro corporate had ordered the game’s editors to completely remove any discussion of how to improvise minifigs for large battles, and replace it with an advertisement for the then-current Dungeons & Dragons Heroes product line. Implying that purchasing licensed minis wasn’t 100% mandatory simply would not do.
If you’ve gotten this far, you’ve probably already guessed where this is going: tieflings having no standard appearance made it difficult to sell tiefling minifigs, as any given minifig design would only be suitable for a small subset of tiefling characters. In the brutally reductive logic of the corporate mind, Hasbro reasoned: well, if we tell tiefling players that all of their characters now look the same, we can sell them all the same minifigs. So that’s what the game did, going so far as to write justifications into several published settings for magically transforming all existing tiefling characters to fit the new mould!
This worked about as well as anyone who isn’t a corporate drone would naturally anticipate – and that’s the story of how capitalism ruined tieflings.
Here’s that table, btw. I really dig the art in the old Planescape books.
I already made a post talking about how varied Pathfinder allows/encourages Tieflings to be, but this seemed like a good excuse to just post a bunch of the official Tiefling art that really shows it off
There’s so much variety and flavor :D
Metemancy Wizard by Critical Crafting
Potion Pitcher by Goose Quill
Path of Primeval Barbarians by Goosequill

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College of Jazz Bards by CamunonZ
Companion Feats by Unfired Arcana