This is going to be a pin design as part of a big set I’m working on for wick I really love how this one turned out
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Origami Around

pixel skylines
let's talk about Bridgerton tea, my ask is open
Doug Jones
NASA
Sweet Seals For You, Always
$LAYYYTER

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I'd rather be in outer space 🛸

Jar Jar Binks Fan Club
2025 on Tumblr: Trends That Defined the Year

❣ Chile in a Photography ❣
official daine visual archive
almost home
Jules of Nature
The Bowery Presents
seen from Russia
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@arcane-shenanigans
This is going to be a pin design as part of a big set I’m working on for wick I really love how this one turned out

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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via
trying to bed a knight like: *unbuttons your jupon* *unbuckles your cuirass* *unbuckles your gorget* *takes off your hauberk* *stops to catch my breath* *unbuttons your gambeson* *takes off your shirt*
Map as request for my patreons
Link down below
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Enameled gold ring with an emerald, Italy, 16th century
from The Louvre

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Lots of swords ⚔️
each one of these has their own animated effect - check out my archive to see them!
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Do you like art? Consider chucking me some coins to make more :)
You can give me a one off tip on Ko-Fi! Or support my patreon to fund my art long term!
Now at IPR: I'm with the Damned and Other Games
Three tarot-powered musical RPGs, by award-winning creator Kayla Dice.
I’m with the Damned focuses on a band setting off on their biggest ever tour, for 2-6 players with or without GM.
Caught in the Remix is a pulsing game about a party of friends escaping a shifting extradimensional nightclub, for DJ and 1-5 players.
Follow Me in the Night: A Curse on the Radio is a hard-boiled roleplaying game and playlist builder. A solo RPG with group play variant included.
https://www.indiepressrevolution.com/xcart/Im-with-the-Damned-and-Other-Games-Print-PDF.html
𝔇𝔦𝔳𝔦𝔫𝔢 𝔖𝔢𝔯𝔭𝔢𝔫𝔱 ℭ𝔬𝔩𝔩𝔢𝔠𝔱𝔦𝔬𝔫
Hand-painted Crystal Dice Set | Dice Tray
New Release: Wonderisle [-Rock Sweetheart-] Series
◆ Shopping Link >>> https://lolitawardrobe.com/wonderisle-rock-sweetheart-full-set_p8953.html
SWORDTEMBER DAY 19 : ALCHEMIST
The Alchemist’s Last Laugh , of tempered glass and folded smoke 🧪☁️ “Your hands were sweating. What did they say, what did they say? You racked your mind for the conversation you had with The Alchemist just a few days earlier. You were so distracted at the time - their many eyes, the way they moved in a scuttle of fingers and arms under beautiful fabric. They had told you about each of their potions, was it this one? You pulled out a thin blue bottle from your bag - no, no this was a fireproofing one. At the edge of the trees, the shadows stepped closer, a low growling, the flash of moonlight on teeth. This one? It was a spiral shaped bottle, with a pale purple liquid. You remembered The Alchemists laugh as they told you about the purple liquid, like brittle bones, or dominoes knocking each other down. But what did it do? No time to risk it. You saw a clawed paw step forward into the glade, a snarling maw and raised hackles, your heart sunk in your chest. You reached one more time into your bag, and brought out a fat, green bottle. It was filled with a rich, green fluid, and swirling patterns were curved into the glass. You heard The Alchemist’s laugh again in the back of your mind, and found yourself smiling. You remember clearly what they had said about this bottle. ‘Don’t drink this one.’”
This is a sister sword to The Alchemists Last Resort from last year! It was one of my least faves, and I wanted to give it another go! Happy with how it turned out :3
Yesterday’s sword!
You can support me on Patreon for £1 and help me make stuff like this!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Portrait commission :3 Happy lil Tiefling!
First March commission finished! More to come!
Now at IPR: Field Agent Handbooks Bundle
All five Field Agent Handbooks in one handy bundle:
1924 Revolution 1925 Leviathan 1926 Communication 1927 Tempus 1928 Colossus
Written as instruction manuals from the 1920s, the Field Agent Handbooks are a series of solo role-playing games for curious note-taking people to go & play outside.
https://www.indiepressrevolution.com/xcart/Field-Agent-Handbooks-Bundle-Print-PDF.html
Glint✨
spiritkeep is an upcoming multiplayer campaign-length ttrpg that helps players heal from trauma through play
spiritkeep is a community restoration game where the player characters comprise a special taskforce who undertake missions such as diplomacy, intelligence gathering, rescuing potential allies, seeking boons from powerful spirits, stopping ecological damage, and more in order to heal their dying town ... whether they're trying to be helpful, running from legal consequences, seeking stability, or grasping at belonging, this group of lost souls are on this journey together. there is no giving up until this place can be a home
players collaboratively craft a region and a town together in a world full of nature, diverse peoples, and spirits. then, the game master guides them on journeys into the world designed to help players heal from complex trauma during long-term play
a sunfolk knight and naturefolk/wisp shepherd by @paladinbaby
player characters in spiritkeep are based on storybook tropes. their archetype and paragon define the role they fit into in the story. are you a knight or a shepherd? a revolutionary or a ghost? a damsel or a trickster? your choice out of 18 total options gives you abilities called keywords that shape how you interact with the mechanics and the world around you
more about playbooks
sneak peek at the lonesome and the minder
though almost everyone in spiritkeep is human, humans in this world are diverse and often magical. you probably come from one of several lineages that has been bound to the magic of the world by the many kinds of spirits that live around you. sunfolk burn bright, but have to be careful not to hurt others. animalfolk have been blessed - or cursed - with the traits of predators and prey. you may even come from a mixed lineage, meaning there are many hundreds of possible combinations to start your character with
more about lineages
sneak peek at dreamfolk, wisps, and mixed lineages
in spiritkeep, players work collaboratively to flesh out the world and its local cultures and societies as well as the town they're trying to restore. but in this game, the world is always animist, full of nature, and full of many kinds of spirits. you may seek help from the great spirit of the mountain ... or the meek house spirit who lives in your fireplace. a human-like spirit may accompany you to aid you on a journey ... or you may struggle past the nightmare of a violent spirit beyond your comprehension
through it all, you must take care of your own personal spirit, through which you can unlock memories, heal from harm, gain advancements and boons, and even change your role in the story
more about worldbuilding
a dreamfolk wayfarer by @astrophysician
players interact with the mechanics through a full set of dice, rolled in pairs. choosing which dice to roll indicates the level of effort your PC is putting into their action. larger dice are a limited resource gained through rolling the smaller ones, meaning you have to pace yourself and learn from failure in order to have a better chance to succeed later. however, consistently putting all your effort into actions can lead to burnout, which leads to conditions, which leads to breakdowns ... potentially harming yourself or the mission
your stats indicate various strategies you can take to overcome a challenge rather than concrete skills, and are also added in pairs. they represent how you think, how you embody yourself in the world, and what you value. there are no good or bad stats to have, only different strategies helpful in different contexts. will you roll Gentle + Tactful to sway the nervous princess to your side? will you need to roll Grounded + Hardy to safely weather the sudden storm?
more about mechanics
game masters are supported in spiritkeep with varying levels of NPC creation, lists of prompts, roll tables for missions and complications, and a great amount of advice. GMs will have a lot of agency over the story without pre-defining the narrative or character arcs, guided by the players' collaborative worldbuilding as well as prompts and questions built into the PC's playbooks
the game is designed based on scholarship from therapeutically applied ttrpg, trauma, play therapy, and disability experts. the creator, Luka Brave (that's me!), has a masters degree in writing studies and psychology with a focus in game studies, and a work history in neurodivergent-focused social work, disability advocacy, and community service.
spiritkeep is the subject of my thesis
an animalfolk alchemist by @bbonbonss
if you like my work, you can follow along with me:
here on tumblr
on my itch
on my website
on my bluesky
questions, feedback, or offers of collaboration or sponsorship can be sent to luka (at) psychhound (dot) com

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Teor Pridesire 🦁🧡
silver stars cha-cha charm bracelet