Persona 4: Revival (02.18.2027) dev. ATLUS

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2025 on Tumblr: Trends That Defined the Year
ojovivo
PUT YOUR BEARD IN MY MOUTH
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oozey mess
he wasn't even looking at me and he found me
will byers stan first human second

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@astralnovaa
Persona 4: Revival (02.18.2027) dev. ATLUS

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If you don't feel interested in romance, don't often have crushes, or dislike the idea of romance in general, I have news for you: Rare Sierra Nevada Red Fox Spotted In Southern Sierra Area For First Time In Nearly A Century
It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
The final boss with the immaculate vibes a game about a pink puff ball can ever have...
Happy aromantic visibility day! I’ve identified as aro for about seven years now if you can believe it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Happy pride! If you’re looking for aspec stories, I could recommend you my RPG Maker games.
-Friendship Test: A long story-focused game that explores different aspec identities (aromanticism, aplatonicism, lovelessness…). Lots of aspecs have seen themselves on this game, maybe you’re next. Jokes aside, it’s a passion project that means a lot to me and it’s completely free for you to enjoy!
-Exe tries to save the holidays: A short follow-up to Friendship Test! While the main focus is not on aspec themes, we do have an aspec protagonist whose identity is important for her character. The game only costs 1,30$!
-Estranged Family: A spin-off to Friendship Test which is currently on development, but there is a 2 hour long demo available! I continue to explore more aspec themes here, maybe you’ll like this one too!
-Obsolete Friends: A short semi-horror game, unrelated to the Friendship Test series. Aspec themes are not the main focus, but there are aspec characters that are important to the story. It’s my newest game and it costs 2$!
You can find all my games on itch.io! Or you can watch full playthrough on the official channels for each game. Sorry I can't link anything cause Tumblr always makes sure my posts don't show up on the tags when I include links. But you can find everything on the blogs @friendship-test and @obsolete-friends ! Either way, thanks for reading!
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Sir Meta Knight’s cooking is beyond compare
wait i just found out you can be nice to people and be their friend i thought we had to kill them all cause i was raised in a lab to be a living weapon
And stay safe everyone!

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This pride month I need every aromantic to get more annoying about being aromantic
I hate you (but do I really?)
has anyone else noticed that its awesome to have an anthropomorphic animal representation of yourself that you can draw in situations
Making exercises more accessible to the disabled? Fuck yeah!
this is why the internet was made
This was made in 2006 but immediately opened a worm hole to 2017
I just remembered this existed and spent a good half hour going to ridiculous lengths to find it again
This is absolutely haunted
I hate this so, so much omg

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
has your journey been good? has it been worthwhile?
✶ prints here! ✶
『 CONVALESCENCE 🌤️🍃🌱 』 ─ ✧˖°