Hiya! My name is Buck or Orion if you'd like to use my sona's name! Use he/him or he/it pronouns for me.
my pfp is a commission from @honeybyte !!
I've decided i do not care for sideblogs, so please block '#freakin it on main' and "#suggestive" and "#nsfw" if you don't want to see NSFW posts!
I hate longass pinned posts so! The rest is under the cut, motherfuckers
my ask games are under # ask game (tagged on this post as well)
I write and draw sometimes over at @kickintheleaves! I reblog emotes I want to use on @ashess-inthewind, and my contribution to the gimmickverse is @irate-art, which is currently inactive while I get my shit together :( I've got stuff to queue on it when I have time but yeah feel free to tag me on any of these!
context for my old blog title
My tags are as follows: (never consistent)
# buck's asks <- for when I send other people asks
# buck's answers <- for when I answer asks
# buck draws <- for finished art pieces
# buck scribbles <- for every art, including sketchy little doodles!
# buck's rambles <- for my original posts and long comments
# tumblr heritage <- for classic posts I've gotten on my blog!
# not my art <- might tag it sometimes when I remember, usually I fast-reblog though
# might just write this <- things I want to write
# might just draw this <- you'll never guess. things I want to draw. waow
# into the archives <- something I want to come back to later, usually a reference
# art stuff <- art resources
#writing prompts <- no way...
# ask game <- yeah
# radar <- my dog !!
My friend tags are, in no order and not a full list:
# my silly <3 <- @/retsameki
# potato stick <- @/irishfry
# sir morphy <- @/mrmorphea
# bee juice <- @/honeybyte
# cactiddies <- @/cactus-with-boobs
# the rats <- @/fivemillionrats
# bardbucks <- @/v3ntissecrets now @/banhamm3r-r3al
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weird take about fiction: sometimes, actions that would be abusive in real life, hit different in a story. and sometimes i see people react very very strongly to those actions, and i totally get it, because like, that can be extremely triggering and ymmv on whether its handled well or not, but it always makes me a bit. hm.
like, i think the most obvious one is slapping/hitting. in real life, there is basically no situation where that is acceptable, unless you're actively defending yourself/someone else. but fiction is inherently larger than life, its about how it feels, subjectively, over what actually happens, literally. sometimes a character who has never before been violent will hit someone, and it's intended as like, an indicator of how fucked up everything is. that shit is going down. or, a character will trash a room, throwing things and destroying everything in their path. and then its never mentioned again, everything just continues as if they HADNT destroyed their own and other people's property in a frankly terrifying display, because it was just a cathartic moment to represent the storm of emotions the person was feeling. and when i see people like 'this character is an abuser, the story needs to address this,' i think maybe its actually okay for fictional characters to do shitty things and not have it framed as shitty, by the story itself or even on any sort of meta level, with the intended audience reaction. sometimes the point is just to resonate with your emotions, not to dissect the literal sequence of events.
When I see fictional characters do something violent or abusive, but the narrative doesn't frame it as a problem, I do tend to feel uncomfortable and assume the author thinks it would be okay in real life.
My dad once tried to explain what I think this post is trying to say: when I once expressed discomfort about how often women slap men in fiction, he said that in most of those cases, the slap is "symbolic." I wasn't convinced, because how can it be symbolic when there's no doubt that in-universe, she literally does it?
But of course I understand that fiction has conventions, where we know it's not realistic but we accept it anyway. For example, the convention of Love at First Sight: we know it rarely if ever happens in real life, but sometimes in fiction, two characters need to fall in love but the writers don't want to waste time making it happen realistically. Or the tradition of death scenes in which the dying person is fully alert, mobile, and talkative to the very end: we know it's unrealistic, but the person's final feelings need to be expressed. So I guess we should sometimes think of casual, uncriticized violence and bad behavior in fiction in the same way. We're not supposed to think a decent or emotionally healthy person would do it in real life, it's just a convention to fully express the character's anger.
For example, Elphaba and Glinda's catfight in Act II of Wicked and in the movie Wicked: For Good. I've always hated it and been disturbed by how casually it's treated, both by the narrative and by the fans. The fandom celebrates Elphaba and Glinda's bond as one of the greatest and most beautiful examples of a deep friendship between two female characters (or, more popularly, of a lesbian love story in which both ladies are in the closet), and either way, as one of the most glorious, moving examples of love in all of musical theatre. And yet not only are they pitted against each other in a love triangle, but at the eleventh hour, they get into a violent catfight over their rivalry for Fiyero's affections, in which they slap each other, and then try to full-out beat each other up, first as a duel with their broom and wand, then bare-handed on the ground. And it's played for laughs. And the fans don't care either: they just treat it as a silly little lovers' spat and talk about how funny and "homoerotic" it is.
But maybe what I didn't understand until now is that we're not supposed to view the fight realistically. It's not the same as two real women slapping and attacking each other, it's just a cathartic device to let them vent out their negative feelings – not just their rivalry over Fiyero, or Elphaba's outrage that Glinda gave her dead sister's shoes to a stranger, but all their ideological differences too, and all the mutual envy and competition that society has fostered between them from the start – so they can reconcile in the end with no tension left. And maybe the fans wouldn't think it was okay in real life, but in a musical they can see it as funny, sexy, and part of the healing process, because they know that Elphaba and Glinda aren't real people, they're just constructions to make us feel things.
I wonder if another example, or at least a partial one, might be King Triton's destruction of Ariel's grotto in Disney's The Little Mermaid. Now of course, this act is framed as a terrible thing, which drives Ariel straight into Ursula's trap. I've read plenty of thoughtful, valid analysis of the movie that discusses Triton as an abusive father. But here's the problem, which I've written about before: I don't think the movie really frames him as an abusive father. A flawed father, yes. An overly strict and controlling father who needs to learn to let Ariel be free, yes. But not an outright abuser. His motive is fear for Ariel's safety, because he thinks humans are cruel and dangerous, and we're obviously meant to feel sympathy for him and see him as redeemable. And yet... how can we call a scene where a father viciously destroys all his daughter's most prized possessions anything but abuse?
Maybe, to an extent, this is another scene we should view as "symbolic." The audience just needs a big, dramatic display of Triton's rage and intolerance, bigger than what words can convey, to make it clear to Ariel that he'll never accept her love for the human world and especially not her love for Eric. And if we're supposed to forgive him for that incident more easily than we might forgive a real, human father, it's because he's not a real, human father, he's an animated merman.
I still might need to grapple with this concept a little. But it's very worthwhile to consider it.
you solve the mystery of what to have for dinner one night and you think "hell yeah case closed forever" WRONG there is a dinner mystery the next night too
I also think that the strength gap is at least partially manufactured women would in fact be stronger overall if little girls were encouraged to do physically taxing games and activities and eat their fill while they’re growing vs having to constantly diet and be sedentary indoors (or god forbid do intense cardio while under-eating). The amount of adult women honestly afraid to lift weights bc they think they’ll get bulky as though bulking isn’t a full time job that athletes have to spend all their time on and anyone on earth gets shredded from just using their adult muscles for their intended purpose, girl your bone density 🥀
if you say women are intentionally nerfed from birth in 2026 people look at you like you’re insane and start condescendingly telling you about how women are just better at different things (but not during their periods haha) but this was a completely basic feminist talking point I grew up with like “girls can do it too! [shot of little girls climbing and running with boys]” nickelodeon commercial tier base level I hate it how is everyone suddenly dumber than the average 7 year old
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Confirmed Arenanet will be starting development on the next expansion for GW2 next year, but the details won’t be announced or revealed until after the launch of GW3 (they didn't specify whether they meant the beta or the 1.0). The aim is to return to an annual cadence for GW2 like what we’ve seen with SoTO, JW, & VoE
The announcement of GW3 has made an overall positive impact on the population of the game. Since the announcement on Friday they've seen a 40% increase in daily active users. VoE set a record with returning players (accounts with no log-ins for a year or more) and this weekend beat that by almost 2x (Saturday was the single best day for new player acquisition since the Steam launch). So the population is very healthy despite some community concerns about player migration.
The strategy they're embracing moving forward looks to keep that momentum and entice more players to try, remain engaged with, or return to regular activity in GW2 and GW1 with the tiered HoM 2.0 releases, GW2 world polish, and more info about GW3 being provided makes people excited to experience or return to the world.
They spent a while emphasizing that they want player time and investment to be and feel respected bridging between the three games, and are fostering an ecosystem where players are encouraged or inspired to try the different 'versions' of the world to earn those HoM rewards/ explore the unique experiences each game has to offer.
They heard feedback about GWAMM being carried over to GW3; that's not their current objective, but they might review/revisit. In that vein, they also essentially confirmed GW1 HoM won't connect to GW3 like. at all.
HoM 2.0 will ‘feel like the Return To experience’ and release in chronological order, with the core game having 2 releases (one focused on open world, one focused on story) to tackle the sheer volume of core content. Confirmed the living world instalments will also be included, not just the titled expacs. HoM 2.0 will grant rewardss in both GW2 and GW3.
Insisted that they have not and will not move devs off of GW2 to GW3 during these 18 months of 'down time' before the beta launch next fall to dispel concerns about gutting GW2's team/ resources. Each game has a dedicated team, they don’t share people or resources.
In talking about the new WVW BL, they touched on where they failed in the release of desert BL back in HoT. The internal approach was ‘what's best for gliding’ instead of ‘what's best for WvW’ and they're acknowledging that wasn't the correct approach. They've taken years of feedback to heart while developing their new map: they didn’t work alongside the community during devlopment of desert BL and they learned their lesson there (will be taking cues from the PvP push mode beta and feedback gained throughout that moving forward). Eg. They want to run betas for the new map for around a year on the live server and not just the private test realms to get broader community feedback and data.
Chatted a bit about the technical challenge of modernizing/optimizing the engine as the game has aged and touched on the coming PBR (physically based rendering), community voiced performance concerns (client performance like frame rate in large scale populated areas, server performance like skill latency) etc. that they want to address in these polish updates and future development. For example, they mentioned added granular settings for individual optimization, so more settings client side for your rig, and making info like event/boss timers and other stuff more intuitively accessible in game instead of through the /wiki commands.
‘You don't make investments in technology at this scale unless you are committed to supporting those investments long term.' Reaffirmed their commitment to developing all three games. All three will be updated with a zippered/staggered approach; a ‘lull’ in one game will be a leapfrog for an update in another, meaning there's always content in the world of Guild Wars.
GW2 will not be coming to mobile or console; the 3 games are meant to occupy different niches, and they've built them intentionally in that way. in order to do a game really well on console, you have to build it from the ground up with those gameplay and tech considerations in mind. doesn't make sense for GW2 to be placed anywhere other than PC ('Players managing gw2 inventory with a controller seems like a cruel punishment' lol).
The GW3 timeline is intensely focused on high fantasy with little to no technological advances in the world given it's so far in the past, with the intent that seeing how the magitech and jade tech etc. evolve in GW2 and feeling that distance between the setting of GW2 and GW3 is tangible and impactful (and also letting each game fully embrace it’s own unique storylines and themes).
Acknowledged that they've been a bit silent the last few months leading up to the announcement of gw3, but they want to return to more regular dev updates/roadmaps/ communication with the community now that the secret is out and they have more space to speak freely about the schedule/plan moving forward.
you can reblog this btw. make cis people feel uncomfortable about assuming they are "normal" and we are "other". make straight people feel uncomfortable assuming they are "regular" and we are "deviant".
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