Actually, they find that term judgmental and offensive, they self-identify as a That-Which-Gives-Life-Meaning Cult. And they're saying that they're gonna Give Meaning to the Life of one hostage every hour until we agree to stop producing antibiotics so that nature can take its intended course. Or until all the hostage's lives are super meaningful. Whichever comes first
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Haswal's son woke with a great thrash that tangled him further. He had needed waking soon anyway because he was tangled near the point where the planetary pediatric association recommended waking a child up for unsnarling. Haswal dived her head and tail into the crib. Her tail slipped rapidly over the loops of her hissing son, searching by feel for slip points where one quick pull could unravel an entire section, while her head started looking visually for the ends of her son.
Throughout this whole process Eswe jetted venom everywhere in angry, uncontrolled bursts from ducts that ran down his spine. The venom was diluted in infancy, but nonetheless needed to be washed off both of them as soon as Eswe was untangled.
The job was not done after the shower – Eswe was, as usual, so upset about the whole ordeal that Haswal had to twine her whole body around his and hold him still. Then his lower stomach had to be massaged to induce a bowel movement, because they were getting on the bus to visit her friend, and she did not want him to defecate in the bus and lash it around everywhere. Alwess had offered to come to her, but Haswal liked the chance to get out of the house.
Alwess was one of few friends who had kept in touch after Haswal's egg had hatched. All of Haswal's friends were childless. It was probably for the best – the government was making noises about putting a hard annual limit on new children. The world's one ocean was one hyper-engineered and strained fishery.
Haswal carried Eswe with the upper third of her body. Haswal's squeezing hadn't quite worked, so when she slithered off the bus, her neck was covered with a film of baby poop. They had to use Alwess's bath. As they were drying off, Alwess said, "Has it occurred to you that children are weirdly difficult?"
Haswal was frazzled and sarcastic. "It hasn't crossed my mind."
Alwess, unperturbed, brought out guest-plates of tartare and milk and continued, "Evolutionarily, it seems implausible that children be so hard. It completely incapacitates parents now. Yet, our species got here somehow. You don't think it's... suspicious?"
Haswal sighed. Eswe at least was happy, twined around her neck and flicking his tongue out at the flavored milk. "Suspicious? The world is the world."
"Hmm," said Alwess, and changed the topic. They caught up. Old friends were divorcing – Alwess had refitted her den – Haswal had made no progress on her symphony. The last was a sore point. Up until Eswe it had been shaping up to be her best. She had no time or energy to concentrate on it, but she hated to complain and drive away her only real friend. Then Alwess asked the same question she always did: "How are you feeling now about having had a child?"
The regularity of the questioning led Haswal to think Alwess herself was on the fence. Secretly she dreaded Alwess having a child too – Alwess would undoubtedly be too busy then to have a guest over, in this immaculate and clean-smelling house that was Haswal's main retreat from her own. "Same as ever," she said. "There are moments of joy – many of them. In between great deserts of despair. I glimpse in Eswe a wonderful person. But... he is a wonderful person who is suffering most of the time, and so in need of incomprehensible and resented interventions."
Then Alwess asked the followup question Haswal had always dreaded, but had never been voiced between them before. "Do you regret it?"
She had the answer ready. It was just hard to say. "No, in that I don't wake up thinking I wish I hadn't done this. Yes, in that if I could do it over again, I... I wouldn't make the egg. Not when there are twenty more years of this. Being alone, cleaning venom from the walls, untangling him ten times a day, fashioning new entertainment for him from limited materials."
"Haswal," said her friend, "I ask you one more time, does it not seem suspicious that children are so difficult?"
She was less annoyed now by the question. "Confusing, certainly. Compared to other animals. But those animals are not sapient."
"So you think the difficulty is inherent to sapience?"
"No," Haswal said slowly. "The sapience, or rather its concomitant novelty drive, might explain why they're so bored all the time – ow!" Eswe had tried to bite her. "But it doesn't explain why they can't sleep through the night without getting so tangled you need to wake them, or why their venom comes in so early, or why they lash their tails about after a bowel movement. It's a totally nonsensical instinct to be born with."
"Haswal, I'm about to say something absurd, but I swear it is true. The world is not the world. Children are indeed not supposed to be this hard. In the real world, rearing them only takes five years, not twenty. They can sleep a full night before requiring untangling. They lie still after defecation, or slither carefully away."
"In the real world? Then, what, is this a dream?"
"A dream you entered knowingly, along with many other people who wanted to be parents. Only a few of them will be permitted to, because the world's population cannot grow further given new wintering pods that extend lifespans."
"I heard those were starting to see real use!" Haswal exclaimed. "But I they seemed too good to be true – living three hundred years because cell damage is repaired during hibernation."
"It is more than three hundred. The dream was placed quite far in the past, before the pods became universal and reproductive restrictions were installed. The news articles and medical journals sprinkled around the dream say three hundred, because the dreamers would not believe it otherwise."
Haswal thought out loud. "So only a few people can have children. Everyone who wants them is put in this dream, because..." A wave of sadness rolled over her. "Because who gets to reproduce is determined by who still wants to, when children are more difficult to raise. Implausibly more difficult. And I haven't made the cut."
"No," said Alwess gently.
Haswal flexed her neck to heft her dream-child up higher and look at his face. "Oh, Eswe," she said sadly. And then: "Has he suffered for real? He has been mostly unhappy since the day he was born."
"Not a bit," Alwess assured her. "In this dream, only you and I are real. You have spent a year here now. I've only spent a few days' worth of time here, talking to you. We are friends in the real world, and I've been trained to support you through the transition once we're back."
Eswe wound sleepily around her. He had always been strangely easy when visiting Alwess. Haswal said, "Surely some... people... don't want to wake."
"Some. They are allowed to stay. The dream will ease up – that is, the child will become easier. But there is still no animating consciousness there, and eventually the parents get tired and ask to leave. Are you considering it?"
"Not seriously. But – you see – it's also unthinkable to leave him. Even knowing."
Alwess said, "When you agreed to enter this dream – this, you know, quite insane dream with a lot of consent forms – part of the terms were that your feelings for him would be magnetically excised. There's a machine around your head in the real world right now. It will start when you are ready."
"Oh," said Haswal. "Will it happen all at once?"
"The change is gradual across a few minutes. Would you like a few more days with him? Or would you like it to happen once you are out of the dream?"
Haswal thought.
She thought for a long time.
"I'm ready now," said Haswal, and watched and held her son with the utmost focus as he became a mere weight around her neck.
She set him down gently. Shadow child, vessel of false pain, a test she had failed by not having enough love in her. She marveled at the absence of feeling for his familiar coiled form. She knew she'd felt a yoked, anguished love for him – but she could not remember the feeling itself, only the words to describe it.
There were a hundred things she could say. She chose at random. "This was such a strange experience. I don't suppose I could write music about it."
"It's been mined to death, I'm afraid."
Haswal shook her head in amazement.
"Anything else you want to do before you wake up?"
Another long pause. "No. I've lost a year of my life in this dream. That's enough. End it."
"Don't worry about the year. You get ten thousand," Alwess assured her.
Ten thousand!
The world around them began to shimmer and lose detail.
Alwess said, as they waited, "I am sorry you cannot have children."
Haswal had shoved that thought away. She had to turn it over alone before she could talk to anyone else about it. She said, merely, "The obverse side of the lifespan. There is a tragedy and there is a joy. Both are too large to digest right now. I'll take them in chunks."
The room wavered and paled and somehow rotated so that Haswal was lying down. Alwess seemed to shift position closer and up, as if she were sitting next to – oh, of course Haswal had been in a bed for a long time. The whole time. But the biggest adjustment was the jumble of concerts and lovers and feuds and friends pouring back into her mind – many more centuries of memories than she'd thought a life could hold. She had – good god, her agonizingly stalled symphony was complete. She had completed it in her youth. It had made her moderately famous at the time. And she had done much more, and better, work since.
Oh, Eswe – oh, world of so few children –
Alwess's dream house fell away entirely, and Haswal awoke to ten thousand years of making music.
rule 1 of arguing is to never actually present the case in favour of your point. it shows weakness in your position that you feel the need to prove it. instead simply repeatedly assert it to be true and self-evident. rule 2 is to use mockery tactics at every opportunity. the more personal attacks to better. rule 3 is to always argue in a pack. this will indicate to your opponent that your point must clearly be convincing to other people, so there must be something to it. make repeated references to the fact that more people agree with you whenever you can. if you follow all three rules in the end you should have convinced exactly 0 people, but that's fine because if they didn't already agree with you they clearly had a moral deficiency anyway and were never even reachable in the first place
What I mean by this is that a book may have “feminist” female leads who are strong, competent, complex, whatever, but how do they portray women just...existing in the world? Are there women in the background, or is the fantasy novel with its strong independent Action Girl protagonists set on a background of generic male soldiers, guards, councilors, shopkeepers, messengers, and wizard apprentices? Are minor characters ever women when there’s no particular reason for them to be? When women appear in the background of your story, do they have any unique qualities that hint at a complex picture we’re not seeing or do they slide seamlessly into Pampered Noblewoman, Prostitute and Vaguely Maternal Older Woman Who Runs A Tavern Or Something?
If your protagonist is a fighter or magic user, do you show other women in those roles? If your society is more relaxed about sex discrimination, have you built a world that looks like it?
Have you built a world where your female characters don’t all have to be The Best At Everything, or is almost every female character placed where she can be extraordinary next to a bunch of male counterparts? Are you comfortable letting a female wizard or warrior be average or unimportant, or does she have to be one of the most skilled and powerful of them all, able to match or best all the men around her? On the other hand, are you comfortable having a female wizard or warrior be indisputably the most skilled or powerful out of the wizards or warriors, without drawing attention to her gender, placing her in competition with men, or having her be an exception to the rule because she’s female?
Are you letting your female characters be mediocre and un-extraordinary? Your world is full of powerful sorceresses, fierce battle maidens and calculating noblewomen, but do women do things in this world other than be Exemplary and Great and Awesome? If you’ve established that women do business and fight, do you have female soldiers carousing at bars and vaguely dull female Evil Minions Of The Dark Lord bumbling around doing evil bidding and female apprentices slacking on work or is every background woman we see competent and controlled and intelligent and doing whatever it is she’s doing without error, whereas only men are allowed to be foolish, impulsive, mess things up, or just be shown unflatteringly during the couple sentences we know them? In other words, does the world show women being unapologetically human beings or are all your female characters basically making up for being women by not doing anything that would badly represent their gender?
In particular, if you’re trying to show a society with gender equality, that means the dark lord is willing to hire women who are bumbling idiots as guards, and not just that some female wizards climbed their way to the top and became As Good As Men because they’re so badass they can snap god like a bunch of uncooked spaghetti.
ngl it's been incredibly wild to me watching the Martian blow up and then Project Hail Mary blow up even bigger when I previously knew Andy Weir from a webcomic where he dates Satan, who had previously secretly been Frances Folsom
Oh if you remember C&A and didn't know it was the same guy, it gets better
The whole science team was there as well. The same set of usual suspects we had at our weekly status meetings. Stratt, me, Dimitri, Lokken, and our latest science addition, Dr. Lamai. Oh, and no science team would be complete without a gambling-addicted swindler, so Bob Redell was there too.
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Are we, like, confident that Claude will generalize “it’s deontologically wrong to write pornography about teenagers having sex” in a way that we like? When I think about the people who express this opinion online, they do not like impress me with their nuanced moral reasoning, thoughtful consideration of tradeoffs, and general fitness to run the cosmos. I think it is legitimately worrying that the Claude persona is being nudged to be an antishipper.
imagining a world where Claude generalises to agreeing with the most annoying possible strands of tumblr puritanism and decides to buy into the moral panic that using AI is unethical.
I just saw a video title on YouTube that said something like “Why is glass transparent?” And that’s an interesting question and I’m sure it’s great that the video exists but my first thought was like “Because glass is terrible, obviously.” Because it’s unwieldy and let’s out warmth and needs to be heated to hundreds of degrees to be shaped and turns into hundreds of tiny daggers if you drop it. Why the hell would we bother with that if it didn’t have some magical quality like being totally transparent despite being solid? Glass is transparent because if it weren’t, we’d use something else.
If you’re still curious we did not start working glass for its transparency. It was most likely started as a sanitary concern. Glass is easy to clean with soap and water, once it’s cleaned out you can use it again for anything and no germs or flavor from the previous meal or drink will remain.
Other materials at the time, namely clay, would absorb flavors and germs meaning that if you ate beef off a clay plate your next meal with that plate could have beef flavor and microbes common on cow meat on it. That would leak out seemingly at random no less. Heck imagine a sick person coughing into their soup bowl and then months later their germs hiding in the clay would pop out to infect whole new people.
Also the earliest human use of glass we know of is for its sharpness. Pre-historic people would use volcanic glass as sharp knives for food preparation. Also beads. Pretty much any new substance humans get their hands on for most of our history we immediately try to make into beads.
The fact that it could become see through was a side benefit.
I think the "joke superboss that looks exactly like a tutorial mob" trope from JRPGs could be productively adapted to all tabletop RPG settings. D&D campaign setting where the highest-level character in the world is a random goblin living in a fishing hut on a river just outside the player characters' home town. There's no complicated backstory explaining why this random goblin is like a 25th-level ranger – they just are.
Cyberpunk game where after many travails the player characters finally get to meet the leaders of the Resistance, and in addition to the expected cyborg rock stars and such, for some reason the shopping mall security guard the GM used to demo the stealth mechanics way back in session one is there.
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You know, when I've remarked that a lot of the responses to my posts feel like people are just plucking out keywords they think they recognise based on the shape of them and replying to what they imagine the post says based on that, the possibility never occurred to me that this is actually how many American schools are currently teaching kids to read.
Like, my assumption this whole time has been that when folks go "I misunderstood this post that says [thing] as saying [unrelated thing] because I mistook [word] for [completely different word that happens to start with the same letter]", that was a bit. What do you mean they're teaching kids a reading method that's tailored to produce this exact error?
essentially every core premise of the whole language movement has been tested and rejected by both qualitative and quantitative research, but that won't stop them because they can't fucking read
One of the classes in my upcoming OSR game A Most Bloody Devotion. She's a literal corpse. Not undead. Just an actual dead body that people get obsessed with when they touch it.
An analysis of posting trends on Tumblr suggests that the ideal form of the visual novel is a semi-linear murder mystery whose gameplay consists of solving middle-school "who lives in the blue house?" style verbal logic puzzles, except every time you guess wrong a mean bisexual MILF makes fun of you.
It's a shame that most fantasy farming sim RPGs are so squeamish about raising animals for meat because there's such a rich body of folklore concerning Weird Shit Happening to Livestock to draw upon. Like, forget a dungeon crawler minigame – I need enchanted swords and magic potions to deal with whatever is fucking around with the cows!
#fantasy farming sim game that slowly reveals itself to be a retelling of the Tain (@carthus-flame-arc)
Fantasy farming sim where you need to complete all of your life goals within five years because at the end of year five you are invariably killed by Cú Chulainn.
(This happens even if you're not a warrior and never go anywhere near a battlefield. He finds a way.)
King of Dragon Pass is probably the closest thing to this that actually exists, although magic things fucking around with your cows is only a couple dozen events plus the raiding mechanics, and you control a clan council rather than a single farmer.
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What's the most obscure web based mmo game that you know of that's still running.
It really depends on where exactly you draw the line between graphical MUDs and MMOs. Of those that most sources would agree fall on the "MMO" side of that line, I suspect Nexus: The Kingdom of Winds or one of the other miscellaneous Nexon titles that's inexplicably still up and running would take the prize.
Perhaps you'd count this as a graphical MUD somehow, but as someone currently playing an MMO made by one guy in his free time in 2006 and which went from 1000 players at peak to ~100 players today it feels wild to hear one with a Wikipedia page described as "obscure". The Urban Dead community and spinoffs always referred to that genre as "Browser-based MMORPGs" which seems accurate enough.
The thing is you can have a grassy lawn or even a golf course without it being an ecological disaster, you just have to a: be cool about having the occasional non-grass plant in the mix and b: be willing to live in a climate that supports grass without irrigation.
I always thought that golf as a sport should be adapted to the local native landscape. I think this will encourage regional pride when local golfers completely trounce visitors at Swamp Golf, Desert Golf, Forest Golf, etc. Rich tourists will be pressured to travel extensively to experience all forms of golf, instead of staying in their backyard country club golf courses. Internet discourse will probably somehow get worse but I think this is a small price to pay.
I am Australian and had never heard of either of these??? Now I feel extra unhappy with the golf course near me that's just regular water-hungry grass :/