Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Flow of Battle Errata 1.17
The Elemental Aura perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss a blade over and over again to re-trigger Elemental Aura to deal infinite Panic to a target.
The They're Already Dead perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss a blade over and over again to re-trigger They're Already Dead on a different opponent in the battle.
The Scimitar Dance perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss blades in both hands over and over again to stack infinite dance bonuses.
The Healing Embrace perk for the Shield Flower playbook may only be triggered once per turn. While summoning a shield and dismissing a shield are free actions, you cannot summon and dismiss a shield to re-trigger Healing Embrace to remove infinite Panic from a target.
The Fist Flower playbook can no longer take both the Stand In The Air and the Double Jump perks. You must choose one or the other.
The bonus action gained from Staff Flower playbook perk Hit Them Again cannot be used to trigger another Hit Them Again bonus action and deal infinite Panic to a target.
The Max Panic table on page 87 includes disarming in several entries. Disarming is now defined as being forced to dismiss your Flow weapon and not being able to summon it or any other Flow weapon or using any other Flow weapon, and shields count as weapons, until your character loses Panic.
The Dance Belt accessory is now the Dance Boots accessory.




















