medieval peasants actually had access to far more Doritos than we do nowadays
the church actually had to quietly drop some flavours as there were too many
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medieval peasants actually had access to far more Doritos than we do nowadays
the church actually had to quietly drop some flavours as there were too many

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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love it when a cat acts hungover, like girl I know you live on tuna and water and just did a workout and napped for eighteen hours
Comrade Claude!
will it help you make videos encouraging Anthropic employees to unionise, that's the real question
In light of how even mathematics, once the pinnacle of human intelligence, now not worth the financial investment it would take to turn it into a career thanks to AI, is there any point in going to university anymore, or is it just best to save your money and run out the clock since most fields aside from trades are going to have no opportunities for anyone who isn't already well-established anymore?
were people going into mathematics for the money? I guess all the theoretical physicists ended up getting recruited by finance firms to work as quants...
are Chinese models actually distillations of US models? do the frontier models actually provide access to the full probability distributions?

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with the war and the plagues and *waves hand vaguely* the rest, American late night hosts have all donned Confucian attire and spend their half hour listing the ways the emperor has lost the mandate of heaven
dunno if “SpaceXAI” is ever gonna sound normal
delicately explaining to Musk the potential legal complexities of training Grok image generation exclusively on Grimes nudes as he pretends to misunderstand the premise
dunno if “SpaceXAI” is ever gonna sound normal
a million years ago the hominids mastered fire and I’m confident that any day now they’ll master not immediately biting into something while it’s still hot
it’s funny when you encounter the first character or situation that later became a cliched trope of the genre, like reading about WWII and learning about Literal Hitler and wondering why his parents ever called him that

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crazy that Homer (Simpson not Oddysey) is in his thirties, practically a child
okay maybe not that crazy
by the end of july im going to try and write a lesswrong post in philosophical english on the prisoner's dilemma cooperation stuff i've been posting about. No formulas, no diagrams. What got me excited about "Payorian cooperation" is that it fits comfortably into human social intuition. A post that begins by explaining possible world semantics was really not the best way to communicate that.
And that's gonna be the end of that topic. Well, I mean, it will be the last thing I have to say about the MIRI modal logic prisoner's dilemma tournament. I expect to have more to say with provability logic, I just only really have one thing to say about this specific game or exercise or whatever.
But I need a break... I have a life to live. I'm not going to start the next post for at least another week, though I may do some writing before that to practice philosophical English.
from an intuitive point of view are there any non-trivial bots for this game? besides always cooperate, always defect, always cooperate if they cooperate, always defect if they cooperate, etc. like there's just not many options, are there?
Yeah, there's their "PrudentBot".
CooperateBot: Always cooperate
FairBot: i'll cooperate if I can prove you cooperate
PrudentBot cooperates with FairBot, but its advantage over FairBot is that it defects on CooperateBot, thus achieving a higher score
The PrudentBot definition was weird, definitely non-trivial
By the way, the original iterated prisoner's dilemma tournament has a non-trivial bot too, but developed many years later. Maybe this was because Axelrod would rather write a book on how nice guys win after all than improve on Tit-For-Tat, or maybe just because it really is non-trivial (I don't really understand the paper yet, to be honest).
It's to the credit of the MIRI workshop participants that they didn't stop with FairBot.
I mean immediately after looking at FairBot you think well why bother cooperating with CooperateBot, etc.
but still, how many possible combinations are there in total, 16?
you cooperate with me if I cooperate with you (Y/N)
you cooperate with me if I defect against you (Y/N)
CooperateBot _ _ => Y
DefectBot _ _ => N
FairBot Y _ => Y FairBot N _ => N
PrudentBot Y N => Y PrudentBot Y Y => N PrudentBot N _ => N
UnfairBot = ~FairBot
ImprudentBot = ~PrudentBot
and a bunch of others, like uh one that only rewards naivety:
SuckerAppreciatorBot Y Y => Y SuckerAppreciatorBot Y N => N SuckerAppreciatorBot N _ => N
or the inverse that rewards anything but naivety
anyway proof mechanics aside it seems a substantially less interesting game than iterated dilemma, especially given that the applications are so much more limited in practice: people do play iterated games, but I don't think there's any feasible scenario in which you have access to the inner workings of your opponent but are still in competition unless you know for a fact they are your exact clone with no internal state.
so, first of all, yeah, the space of bots feels "tight". I proposed my own original modal agent do not steal, but it turned out to be FairBot.
BUT. What you're talking about here is not MIRI's tournament.
To be clear, what you're discussing is how i think the bots should work. Like, they make some kind of "report", which says this is what happens if I cooperate and this is what happens if I defect. There's four possible reports, and thus 16 possible ways to act on the reports.
But that's not how the MIRI bots work! FairBot is "if I can prove you cooperate, I'll cooperate; otherwise, I'll defect". Otherwise, as in, if there's no such proof.
All of MIRI's proof-based decision stuff was in terms of these kinds of fallback options in the absence of a proof. One of the authors on the prisoner's dilemma paper proposed a general decision theory of that kind a few years later.
It made the prisoner's dilemma tournament very weird. It's weird enough that they were able to run it at all with a real computer rather than an imaginary provability oracle. As I understand it that's just because for all of the bots they actually implemented, the matches were decidable in provability logic. So it worked because provability logic is decidable and arithmetically complete.
But it made the bots themselves weird, because they had to introduce bots that check what their opponent does against other bots. PrudentBot checks if its opponent defects on CooperateBot.
This created a ladder of bots: if I'm a rank-k bot, I check what you do against me, but also against rank-(k-1) bots.
One of the results in the paper is that there's no rank-0 PrudentBot: all rank-0 bots that cooperate with FairBot also cooperate with CooperateBot. So the ladder is necessary.
And that gets you an infinite zoo of bots.
I'm thinking now that this was all due to a mistake setting up the tournament.
Look, this isn't a game like on Steam; this is game theory. Personally, I don't want the game to be interesting to play. I want to be able to prove some optimal strategy. I think there should be only 16 bots.
The problem is that MIRI never formalized "if I do this, the consequence will be that" in a proof-based agent context. I think it's doable but I'll have to get back to you on that. Not something I'm working on this month in any case.
oh I see what you mean by ranks, I've basically described the truth tables for rank-zero bots, then rank-one bots would be a hyper truth table over those sixteen truth tables, so 2^16 bots, then 2^2^16 rank-two bots, and so on.
that's still simply enumerable though! no need for fancy proof theory, can just check the table, maybe even enumerate them all then turn it into pretty (multidimensional!) graphics like Wolfram would.
by the end of july im going to try and write a lesswrong post in philosophical english on the prisoner's dilemma cooperation stuff i've been posting about. No formulas, no diagrams. What got me excited about "Payorian cooperation" is that it fits comfortably into human social intuition. A post that begins by explaining possible world semantics was really not the best way to communicate that.
And that's gonna be the end of that topic. Well, I mean, it will be the last thing I have to say about the MIRI modal logic prisoner's dilemma tournament. I expect to have more to say with provability logic, I just only really have one thing to say about this specific game or exercise or whatever.
But I need a break... I have a life to live. I'm not going to start the next post for at least another week, though I may do some writing before that to practice philosophical English.
from an intuitive point of view are there any non-trivial bots for this game? besides always cooperate, always defect, always cooperate if they cooperate, always defect if they cooperate, etc. like there's just not many options, are there?
Yeah, there's their "PrudentBot".
CooperateBot: Always cooperate
FairBot: i'll cooperate if I can prove you cooperate
PrudentBot cooperates with FairBot, but its advantage over FairBot is that it defects on CooperateBot, thus achieving a higher score
The PrudentBot definition was weird, definitely non-trivial
By the way, the original iterated prisoner's dilemma tournament has a non-trivial bot too, but developed many years later. Maybe this was because Axelrod would rather write a book on how nice guys win after all than improve on Tit-For-Tat, or maybe just because it really is non-trivial (I don't really understand the paper yet, to be honest).
It's to the credit of the MIRI workshop participants that they didn't stop with FairBot.
I mean immediately after looking at FairBot you think well why bother cooperating with CooperateBot, etc.
but still, how many possible combinations are there in total, 16?
you cooperate with me if I cooperate with you (Y/N)
you cooperate with me if I defect against you (Y/N)
CooperateBot _ _ => Y
DefectBot _ _ => N
FairBot Y _ => Y FairBot N _ => N
PrudentBot Y N => Y PrudentBot Y Y => N PrudentBot N _ => N
UnfairBot = ~FairBot
ImprudentBot = ~PrudentBot
and a bunch of others, like uh one that only rewards naivety:
SuckerAppreciatorBot Y Y => Y SuckerAppreciatorBot Y N => N SuckerAppreciatorBot N _ => N
or the inverse that rewards anything but naivety
anyway proof mechanics aside it seems a substantially less interesting game than iterated dilemma, especially given that the applications are so much more limited in practice: people do play iterated games, but I don't think there's any feasible scenario in which you have access to the inner workings of your opponent but are still in competition unless you know for a fact they are your exact clone with no internal state.
I keep thinking "quirky chungus" is a species of oak, Quercus chungus
Quercus chungii is an uncommon species of tree in the beech family. It has been found only in southern China, in the Provinces of Guangxi, a
goshdarn it we've isolated pure millennial redditor!
how did they make canoes and other boats for that matter before epoxy, or was there basically no such time given the existence of varnishes and pitch etc. dating back thousands of years
I ran across this lecture/talk awhile back and, in summary, the guy works to build a historically accurate ark based on descriptions from the Epic of Gilgamesh. And they used bitumen ie tar to coat the boat in the epic and then in modern day.
This is a really great watch. Finkel is a great and entertaining speaker. Highly recommend
oh I think I remember that guy, the Sumerian cuneiform guy right? he was a good talker
spoiler, the ark is round!
the ark is round! but now I'm curious whether the Babylonian scribe just wandered down to the river bank and asked the coracle builders some questions about material quantities and then multiplied it by a hundred or something to get a boat that would be big enough but probably impossible to construct by traditional methods, because naive scaling never works

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
by the end of july im going to try and write a lesswrong post in philosophical english on the prisoner's dilemma cooperation stuff i've been posting about. No formulas, no diagrams. What got me excited about "Payorian cooperation" is that it fits comfortably into human social intuition. A post that begins by explaining possible world semantics was really not the best way to communicate that.
And that's gonna be the end of that topic. Well, I mean, it will be the last thing I have to say about the MIRI modal logic prisoner's dilemma tournament. I expect to have more to say with provability logic, I just only really have one thing to say about this specific game or exercise or whatever.
But I need a break... I have a life to live. I'm not going to start the next post for at least another week, though I may do some writing before that to practice philosophical English.
from an intuitive point of view are there any non-trivial bots for this game? besides always cooperate, always defect, always cooperate if they cooperate, always defect if they cooperate, etc. like there's just not many options, are there?
we're at the stage of the exponential where Anthropic employees randomly tweet out counterexamples to famous conjectures
plaintext code
I'm going to have to learn more famous conjectures before they vanish