something i’m fascinated by creatively is the negative space of game design. how just the knowledge that a mechanic or story path exists can fundamentally change your relationship to the work even if you never experience it directly. bad endings that most people don’t get. characters in multiplayer games that dictate the meta despite never being played. a hundred secrets in a game where most players will only find five. games are the only medium where this kind of non-content can haunt and infect everything else and i love them for that




















