"drug seeking" as a patient label one of the most dogshit stupid concepts of all time. fuuuck everybody look out this guy came in here expecting medical treatment. better watch out in case he goes to a restaurant and starts food seeking
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@viadzmar
"drug seeking" as a patient label one of the most dogshit stupid concepts of all time. fuuuck everybody look out this guy came in here expecting medical treatment. better watch out in case he goes to a restaurant and starts food seeking

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1bitHeart
A big piece of technology that redefined the world has issues attached to it. Huh? No, I’m not talking about AI crap, but good god am I waiting for something beautiful to happen. No, in this fictional world, everyone has BitPhones, an advanced technology that people integrated in themselves. Unfortunately, there are hackers going around causing people to act out of sorts. Wow, intrusive…
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"I learned a lot from making this" is artist talk for "making this sucked ass and I'm not entirely happy with the result."
^what artistic growth feels like
Being an adult will have you unironically craving a vegetable
YOU HAVE ENTERED
RADICAL SATURDAY
Today’s Friday, though.

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PSA:
Acetaminophen/paracetamol has a hard stop upper dose limit, above which it becomes extremely toxic.
That limit is 4g (8 “extra strength” (500mg) tablets) in 24 hours (about 2 tablets every 6 hours).
A single dose of 22 extra strength tablets can kill you.
Taking 12 or more tablets per day for more than a week can also kill you (this is about 3 tablets every 6 hours).
Symptoms of overdose take up to 24 hours to manifest, and are fairly difficult to distinguish from other problems. They include abdominal pain (especially right upper quadrant), nausea, malaise, and confusion.
The antidote (n-acetylcystine) must be given within 8hours of ingestion in order to be useful.
After 10 hours the only thing that will work is a liver transplant.
You might think “why would I ever accidentally take so much?”
Well, acetaminophen is in almost everything in the cold/flu/pain aisle. Migraine combos like Excedrin, cold and flu combos like NyQuil, basically anything that says “non-aspirin pain relief”, and anything that’s branded as a fever reducer. It’s all probably acetaminophen/paracetamol.
So the goal of this post is to get you to read the labels on your medications. Because taking taking Tylenol and NyQuil together for a week (like you might if you had the flu) could kill you.
Please don't forget this shit, after it happened to a family member, he died 8 years later because of the continuing health complications even though he survived the initial overdose
I didn't know this for years, and I took so many pills, sometimes 4 at one go, every four hours, like 16 a day, because of endometriosis and migraines. It took a migraine specialist to explain rebound headaches and overdoses when I was in my 40s. Then I went cold turkey on all OTC drugs to get off the cycle. Please, please, if a couple tylenol aren't working for you, talk to your doctor or find one who will listen to you if you can.
cmyk test pages r like angels to me
do you understand
I made you something OP
Dream Diary Jam 10!
10 years of making dreams come true! A decade of discovering dreams!
Jam runs from May 15th, 2026 to June 26th, 2026. Much like previous jams, you can join before or during those dates!
Welcome newcomers and veterans to Dream Diary Jam 10, a game jam all about the creation of fangames for the cult classic RPG Maker 2003 game Yume Nikki. The goal is to create a Yume Nikki fangame, a demo of one, or to even update one of your previous entries. You’ll be given 6 weeks to work on your fangame, starting on May 15th and ending on the June 26th — Yume Nikki’s 19th anniversary.
Submission types:
Traditional Yume Nikki Fangame - The most common type of fangame. Typically follows the same formula/style as the original Yume Nikki, but with an original cast of characters and environments, and sometimes new mechanics. You can get as experimental as you want!
Examples of this type include: .flow, Yume 2kki
A Fangame of the Yume Nikki setting - A fangame that uses the characters/settings of the original Yume Nikki, rather than a new original cast. Think something along the lines of fanfiction. This can be any kind of genre, JRPG, dating sim, clicker, etc. You can even make a fangame of YUME NIKKI -DREAM DIARY- if you want to.
Examples of this type include: NASU Plus, Memories of Replica, Dream Kombat, and Yume Nikki Hazard
An update to a previous submission - Didn’t get to make as much as you wanted in a previous jam? Need an excuse to work on your fangame? Don’t want to start anew? This is for you! If you can provide a substantial update to one of your previous entries, then it’s also an acceptable submission, even if you’ve been chipping away at it outside of the jams.
Want to participate? Just sign up on our itch.io page! Feeling social, like working in a community of fellow devs and Yume Nikki fans? Check our our DDJ10 Discord! Late to the party, but still looking to hang with fellow devs? Feel free to become a part of our year-round Dream Diary Development community!
my brother started calling our cat "doobie brother" which he then lengthened to "dubious brother" and has since morphed into "brother dubious" like he's some sort of fucked up little monk
brother dubious
"My liege, I'm afraid I have reason to believe your concubine plots against you. Worry not, your eminence, you can still trust me, of course..."
So unfortunatey, due to being unemployed, I'm slated to lose my insurance at the end of this month and due to the way it takes time to process applications, I'm going to be in desperate need of money to pay for premiums to KEEP my benefits from my insurance.
I'm linking my ko-fi, but like...every little cent is going to help with my medical bills, if you can just pass it around, that'd be great. I'm sorry for the radio silence and everything, but I'm still injured and in my current state, I can't really jump back into work so fast.
Again, it doesn't matter if you can't donate yourself, just share it around to as many people as you can. Thanks
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Every year I watch that white boy go, with no way of warning him. No way of letting him know. Helplessly watching him devour his paprika chicken before journeying the road to his doom. Don’t go, white boy. Don’t go.
Doctor: $140,000 a year
Furry artist on Patreon: $160,000 a year
I’m sorry for the inaccuracies, Doctor Yiff
Well, furry artists are typically more competent and courteous than your average doctor, so I can see that.
Did you just legitimately tell me that a person who draws wolf ass is more competent than a dude who spent 8+ years in a university to give you your lung transplant?
doctors are bullshit and furry artists perform an infinitely more valuable service to society compared to them
You will die in 7 days
It took doctor’s like 10 years to diagnose what was wrong with me, some insisting I was faking for attention while a furry artist I knew just went “that sounds like crohn’s” after hearing me complain once and ended up being right
Also I can’t go to a doctor and ask them to draw Rouge the Bat wider than she is tall with tits to match, now can I
You could if you weren’t a fucking coward
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Art by coolfrogdude together at last
It is really hard to overstate how bad the USAs position in the Iran war is. Like. However bad you might think it is, it's worse.
We are losing the most expensive military equipment and installations ever built to 20k dollar drones. Every US base in the region destroyed. Every US radar and sensor in the area destroyed. We have to port in fucking India, increasing costs in a war that's directly affecting the price of fuel and tanking the economy back home. Entire populace galvanized against us by bombings that are unable to truly cripple the underground military production and capabilities. Absolutely no way to secure any of the contradictory military objectives without a protracted boots on the ground operation, that will embroil the US in a war that would make past insurgency wars look like a vacation. And again, with poor supply lines. More unpopular at the onset than even the lowest approvals of any previous wars, with a notably unpopular admin.
This is just off the top of my head too, like. I don't even know what to say. Country thats 0-4 against local farmers thinks it can start shit with a country that's been planning for the day the USA fucked with them for decades. Honestly hope this collapses the empire.
Truly such an act of stupid cruelty was always going to be the end to the evil that is the USAmerican empire.
I don't disagree with the observation that a lot of folks in tabletop roleplaying spaces don't believe that game design is real (i.e., in the sense that they believe any GM should be able to achieve any experience of play using any system, and refuse to recognise that rules are opinionated about what sort of games they want to produce), but I feel like putting that at the forefront is confusing the symptom for the disease. A lot of folks in tabletop roleplaying spaces don't believe game design is real because they don't believe that games are real.
I've talked in the past about how Hasbro's efforts to deceptively market Dungeons & Dragons as universal entry-level game have fostered a culture of play in which any appearance that D&D isn't a universal entry-level game is regarded as evidence that you have a "bad GM", and how, in order to avoid being a "bad GM", it's necessary to treat it as a normal part of the GM's responsibilities to constantly monitor the outputs of the rules and quickly paper over any gaps between the game the rules want to produce and the game the group wants to play, like a cartoon train conductor frantically constructing the very tracks along which the train they're conducting is riding.
The trouble is that most players aren't stupid, and readily see through the act. They (correctly!) observe that the particulars of the rules don't actually seem to matter all that much, because most of the desired experience of play is the product of the GM's constant interventions, rather than the product of interpreting the outputs of the rules – but instead of identifying this as a problem, they conclude (again, quite reasonably, as they've probably never seen it done differently) that this is what tabletop roleplaying is. The GM merely pretends to be moderating a game; in truth, they're a pantomime-leader whose job is to maintain the illusion that we're playing a game with rules, when in fact what we're really doing is guided improv theatre.
And of course there's nothing wrong with guided improv theatre – it's a fine pastime, and one I've enjoyed myself on many occasions. However, it does put folks who really do want to play a game in a bind, because now there's this insurmountable communication barrier. You can say "I want to play a game, and these are the rules of that game", and receive what seems to be enthusiastic agreement with that premise; however, a significant portion of the people expressing that agreement think they're participating in a bit of kayfabe, like very dedicated professional wrestlers who stay in character even outside the ring.
Critically, nobody is necessarily acting in bad faith in this equation. The folks who don't bother to learn the rules because they think games aren't real mostly aren't fucking with you on purpose; they honestly thought they were yes-anding your improv prompt by pretending to care about the mechanics of play, and when they discover that you really do expect them to do all that fiddly dice math, from their perspective it genuinely looks like you were the one misleading them. It's just a fucked up culture of play garbling all the signals in both directions.
(Note that, while I've identified Hasbro's deceptive marketing as the ultimate source of this culture of play, indie RPGs are hardly innocent of perpetuating it. You only need cast a critical eye on the "Rule Zero" sections of many popular indie games to notice that their authors are all in on the idea that games aren't real!)
#ohhhh this is really good analysis #also i think large scale super professional actual play podcasts n shit are a big part of this #cuz imo that was a Lot of peoples main engagement with ttrpgs back in the day (about a decade ago) #and a lot of people thats still their Main TTRPG Experience #and like. those tend to be even less Game Like than the average dnd campaign #like a lot of that shit is in fact. scripted. and made to be more cinematic for the audience etc (via @st4rshiptr00per)
Yeah, big name "actual play" podcasts that pretend they're not scripted and workshopped to hell are a big contributing factor, though I wouldn't classify them as distinct from Hasbro's marketing apparatus so much as one of the most visible arms of that apparatus. The fact that Hasbro isn't paying them directly doesn't mean they aren't serving the brand.
(The weird part is that I get the impression that some of them don't even know it. Sometimes it seems like Brennan Lee Mulligan genuinely doesn't realise that best practices for running a game of Dungeons & Dragons as a kind of performance art for a paying audience are very different from best practices for running a game of Dungeons & Dragons for your three buddies in the GM's dining room.)
@hayeseveryone replied:
Maaaaaan. So I'm DMing two DnD 5e games at the moment. One of them is a high level combat focused megadungeon with very experienced players, while the other is more open and has more RP with a mix of experienced and new players. I always feel way more drained after a session running the latter game than the former. And I think you really helped me see why. I'm DEFINITELY having to do a ton of track-laying while running that game, because it's such an unfocused game. I feel way more like I have to be an entertainer who's always the one responsible for my players' fun, rather than expecting them to make their own fun using the rules of the game, like the players in my other group do.
Quite so – that's the central paradox of the rules-heavy-versus-rules-light debate: provided that the game the rules want to produce agrees with the game the group wants to play, a rules-heavy game may actually be less demanding to run than a rules-light one. A rigorous framework of play can be a very effective means of distributing the workload of making the game happen; if you play your cards right, the players won't even notice they're taking a load off the GM's shoulders by making their own rulings, because to them it just feels like drawing the obvious conclusions.

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babe i'm gonna be honest, i'm kind of sick of the Cursed Spirit third-wheeling this relationship
i’ve made this post a million times but it really does drive me up the wall when people think that the phrase “everything is political” means “everything is related to current political happenings” instead of “everything is a product of its context”