Cool curves made from straight lines. This twisty wooden tunnel (2016) is installed in the Parc Mallet-Stevens, in Croix, north of Lille, France. Photos from April 2025.

Love Begins
Three Goblin Art
Today's Document
One Nice Bug Per Day
Noah Kahan

titsay
untitled
Cosmic Funnies

Kaledo Art
Misplaced Lens Cap
Fai_Ryy
🪼
Claire Keane
art blog(derogatory)

Lint Roller? I Barely Know Her
2025 on Tumblr: Trends That Defined the Year
noise dept.
I'd rather be in outer space 🛸

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@veryreverie
Cool curves made from straight lines. This twisty wooden tunnel (2016) is installed in the Parc Mallet-Stevens, in Croix, north of Lille, France. Photos from April 2025.

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Dr Glass had been idling in unmoving traffic for several minutes. The stream of traffic was unable to enter the roundabout, which was full of unyielding cars in an unbroken stream. Roadworks and other bewilderments had somehow combined to create a solid stream of traffic cutting off this entry to the roundabout, creating an immovable backlog. The phone map showed a solid red line creeping ever farther through the town as the queue of cars lengthened and froze up.
Dr Glass was only three cars back from the entry point. After pondering the problem in this unexpected pocket of leisure, he got out of the car.
The other drivers looked at him, astonished, censorious. Was this muppet just up and leaving his car? Abandoning a vehicle in congestion? Were they about to witness someone making their day WORSE?
Dr Glass walked to a pedestrian crossing, a few feet upstream, and pressed the button. He turned around and got back in his car.
Enlightenment, and a cautious hope, dawned on the faces of the other drivers in the queue.
The pedestrian sequence unrolled. The red light cut off the oncoming stream of traffic. The queue was freed. The roundabout was freed.
You don’t get “and then everybody clapped” in the British Isles, but you DO occasionally get a row of driver’s side thumbs-ups, and a large northern bloke hollering, “you CHEEKY bugger!” in approval.
I love the implication that, as Larry is an "unpaid trainee", the dog is paid.
Eclipse Table Lamp, from 1960s Brazil.

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So we've been doing some some heavy playtesting Eat God lately.
(If your first thought upon reading this was "okay, you're just doing a bit, right? Surely you didn't actually have a playtest group who assumed that everything with a labelled slot on the character sheet was fair game and was letting players tag their pronouns for bonuses?": welcome to the world of technical writing.)
I don't think you actually have a playtest group who assumed that. I think, considering who you are and the kind of people you and your game attract, you have a playtest group who argued they could tag their pronouns for bonuses for the love of the game.
No comment.
I legitimately did think that was part of the rules, and was the point of having Names and Creed be as detailed as they were. Especially since having more d12 dice to roll wasn't necessarily a good thing with the calamity system. I thought we were encouraged to gamble with our dice total, with the understanding of potential rolls leading even closer to failure, in exchange for "more click clack of my math rocks make brain go buuuur" to put it bluntly.
That might be an interesting dynamic in some other game, but you need to understand that in a game like Eat God, the overwhelming majority of players are not going to be doing that mental calculation – they're simply going to max out their dice pools on every single roll, then wonder why they're constantly drowning in Calamity Points and nobody has any Obstinacy. Indeed, this is exactly what a couple of groups who made this mistake ended up discovering!
I love in science fiction when something’s an array. The sensor array. The navigational array. Weapons array. Goddamn, yes. Get that shit in an array.
~ Don'ts for Girls, A Manual of Mistakes, Minna Thomas Antrim, 1902
@veryreverie & co
Why is it so seemingly common to see crunchy gamebooks (not just D&D, lots of games) follow a method of writing where game terms that are invoked dozens or even hundreds of times will have only one passing mention of the term's definition.
Never repeated, never pointed to by any other passage, not even given in an index or glossary, just secreted away in a seemingly random spot like a game of Where's Waldo in a 200+ page text.
This isn't meant to be venting, it's genuinely perplexing that an approach so specific and so counterproductive seems to happen so often. What's the deal?
Most tabletop game designers are very bad technical writers.
(This isn't a knock against game designers in particular; most people in general are very bad technical writers, even among those whose job is to be good at it. It turns out that assessing how your own writing will read from the perspective of someone who doesn't know the things you know is an extremely difficult skill to learn!)
If you're bent in a very particular way, it can be a fun exercise to go through independently published tabletop RPGs and count how many times they just plain forgot to explicitly define some critical piece of jargon the text uses constantly. For most that number is higher than zero!
@rampagingpoet replied:
At least one RPG kept telling you how many dice to roll and how many successes you need for things without ever defining what kind of dice or which results constituted "a success".
You might be surprised how many games will instruct you to roll "dice" without thinking to specify at any point whatsoever how many sides the dice in question are meant to have, in a medium famously associated with dice with variable numbers of sides.
(One may be inclined to assume that a game that just says "dice" without further qualifiers must be talking about conventional six-sided dice. If so, one would assume wrongly.)
#i'm guessing the other most popular assumtion is a d10 from people who came from wod? (via @moon-of-curses)
In my experience it's a three-way tie between "the unqualified die is a d6 because that's what 'dice' means in everyday language", "the unqualified die is a d20 because the author assumes all games are basically identical to Dungeons & Dragons unless otherwise specified", and "the unqualified die is a d10 because it's a dice pool system and the author has never played a game with dice pools constructed from any other kind of dice (and also the text employs but does not define the term 'dice pool')".
@lcatala replied:
Man, how do you fuck up telling people what kind of dice to use??? We have a standard notation for it!!! Even teenage me making awful fantasy RPGs attempts knew to write "roll 3d6"
Tell that to every iteration of Dungeons & Dragons prior to Third Edition, which would often do daft shit like stating the range of a random number without specifying how to obtain it. Just busting out "4–18 goblins" and leaving the GM to work out what combination of dice and modifiers yields those bounds.
#(and as we know 2d8+2 and 1d6+3d4 are totally equivalent and interchangeable :) ) (via @morkaischosen)
Oh, that's not the worst of it – I picked this specific example for a reason. We also need to consider the possibilities that it's an off-by-one typo for "3–18", implying 3d6, or that it's a confusion-of-similar-glyphs typo for "4–16", implying 4d4!
Field notes from the time I scouted a decommissioned nuclear power plant...
This is the control room, and if you look closely, you'll see a dark stripe in the carpet running the perimeter of the room. This was referred to as the "velvet rope," and absolutely NO ONE was allowed to cross it without authorization. It was under constant observation from an adjacent office, and I was told that if someone did set foot inside without permission, things got VERY serious VERY quickly.
This is one of the computer stations, and to me, it's such a gorgeous encapsulation of its period of technology, the sort of aesthetic that shows like Lost will bend over backwards to recreate.
As I was scouting, I noticed the day calendar had last been torn off about when the plant closed for good...
Then we went into the nuclear reactor, and the whole damn thing was just so spooky.
Looking back, I think it came from an overwhelming feeling of utter insignificance in the face of the sheer power this colossus was designed to produce.
The scale was just so out of proportion to every day reality, the sort of place where a weight of "46000 LBS" is just casually noted on the side of a part.
Peering into where the core would've been, all I could think is that I'd never want the job where you have to climb down that ladder on the left while this thing was in operation.
If you're interested in seeing more, you can find my full tour here!
https://nickcarr.com/scouting-a-decommissioned-nuclear-power-plant/
And as always, follow for more location scouting fun...

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Tower of Baa-Goat,
Built by Dave and Marcia Johnson, this unique 31-foot structure was designed as a playground for their goats to climb, explore, and relax.
Constructed with over 5,000 bricks and featuring 276 spiral steps, the tower allows the animals to wander upward, rest on the circular platforms, and peek out from cozy compartments inside.
The idea came after the couple spotted a similar goat tower in a wine magazine. What started as inspiration turned into one of America's most unusual and charming animal attractions.
Photographer: Marcia Rittmueller Johnson
EXCUSE ME THERE IS A PLANT THAT CAN MIMIC FAKE PLANTS?????
IT'S CALLED A BOQUILA TRIOFOLIOLATA AND IT'S FUCKING WITH MY BRAIN
IT APPARENTLY CAN MIMIC OTHER PLANTS AND AT FIRST I WAS LIKE "oh cool man it must take it's genetic code and copy it or feel the roots or something like that!! :3"
AND THEN I READ AN ARTICLE ON IT AND THESE FUCKING PARAGRAPHS HIT ME LIKE A BUS
LIKE READ THIS SHIT
WHAT THE FUCK MOTHER NATURE
I went to find the article. It's fascinating.
In retrospect, consider the number 1 thing every grade-schooler knows about plants is they take in light, the idea they might be able to see should not wreck my shit as hard as it does
I'm thinking of Symphony of the Sixth Blast Furnace by Evgeny Sedukhin again...
hmm okay i'm trying to dig up a source on this painting, to see if i could find it in any higher quality
but i can't find any evidence of its existence from before 2018 lmao
and searching the artist's name only gets me like 6 pages of results on google
and a little artist showcase page on arthive for this guy with exactly 1 painting listed
and a biography that spells this guy's name like 5 different ways
which i'm pretty sure is because it's machine translated from something
very mysterious
oh doing his name in russian gives me some actually useful results, why didn't i think to do that
Солнечный город "Sunny City" - No date given.
Мир "World" - No date given.
Чусовские просторы. "Chusovskie expanses." Canvas, oil, 1997. Exhibited at the Nizhny Tagil Museum of Nature.
Осень "Autumn"
ooooh this one is really nice
Огни трудового Тагила, "The Lights of Labor Tagil" acquired by the Tretyakov Gallery in 1986.
октябрь "October" 2009 cardboard, oil, 29.5x39.5 cm
Осень на Чусовой, "Autumn on Chusovaya" 1999, canvas, oil, 79x100 cm
Чугун идет "Cast Iron is Coming" 1976
okay that's all the art this article had, i'm really glad i could find some this artist's other works!!!!
I totally understand why, of all the playable species first introduced in the Planescape campaign setting, tieflings would be the one to make the jump to the D&D core, but sometimes I like to imagine the world where it had been rogue modrons instead. The standard D&D species are humans, elves, dwarves, hobbits, and cubes.
Pupunha House, Manaus, Amazonas, Brazil
Courtesy: Laurent Troost,
Interior design: Chris Coimbra,
Landscape: Hana Eto Gall Landscape,
Photography: Joana França

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m1=43.7 m2=88.8 m3=73.6 (solar masses) v1x=-3.448 v1y=-3.796 v2x=-2.597 v2y=-1.368 v3x=-3.396 v3y=-0.349 (km/s) x1=0.0 y1=-24.0 x2=19.0 y2=20.0 x3=-35.0 y3=-27.0 (AU from center) Music: Prelude in G Minor – Rachmaninoff
m1=132.2 m2=125.6 m3=74.2 (solar masses) v1x=-5.484 v1y=6.336 v2x=6.784 v2y=-3.151 v3x=2.37 v3y=3.064 (km/s) x1=-30.0 y1=22.0 x2=34.0 y2=1.0 x3=8.0 y3=-20.0 (AU from center) Music: The Shape of Things To Come (BSG) – McCreary