Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
I’ve made a couple references to this story on this blog and gotten questions asking for an explanation, so here we go. A full recounting of what my group started calling the Titanium Ear incident. Buckle up, boys and girls, Uncle Fork has a story to tell.
So this was back when a guy I knew asked me if I wanted in on a game. He was putting together a group for 1st ed. Fleur de Lys. For the unfamiliar, Games To Die For did a full write-up of The Laughing Rogue, a good introductory module, here. For this story, what you need to know is that FDL 1 isn’t one of those Hollywood RPGs where the PCs are towering bags of hit points striding across battlefields to do grand heroics. Have you ever wondered what it would be like to play an RPG as Nameless Guard Number 15? FDL is that game. Get into a fight, and you might die. Get into a fight when you aren’t prepared, and you will die.
Needless to say, I was extremely down to join.
We get together over a weekend and roll some Musketeers. The GM was running Against The Tyrant, a classic module where your Musketeers become rogue agents resisting a cruel despot, and we were all super excited. Party comp is a Treasoner, a Blaggart and a Vavasour, so I decide to make a Blazon for frontline survivability.
Meet Sir Antoine Viche d’Armilly, honest man among schemers. I’ve always argued that you should make your character have one significant difference to the rest of the group to make them stand out; here Sir Antoine is half a hero – in his mind, at least. Sort of a Don Quixote.
Anyways, for the first leg of the module, our Musketeers are up against Count Accolon, the Adder. This guy is serious bad news. He’s got spies in the taverns. He’s got prisoners hung up in gibbets. He’s got a small army: a brutal corps the locals call the Red Guard. He got his name from poisoning his own brother. As a punishment for thievery, the Adder likes to cut off the thief’s ear – and this is FDL 1, everyone is a thief of some kind (except Sir Antoine).
The hook: the Blaggart’s landlord has a beautiful daughter. Unlucky him. Why is that? Because the Adder took a fancy to the lass and sent the Red Guard to come… collect… her and carry her away to his castle to be his mistress. The Blaggart’s landlord is at his wits’ end about this, and in the absence of any real heroes, well, at least we had swords and knew halfways how to use them. We put our heads together and the Vavasour suggests a plan. Rather than fight our way into the castle, we could creep into the siege tunnels and slip past the Red Guard without a fight. All we need is a boat.
The Treasoner has a boat.
So phase one of the plan goes pretty well. We get into the castle, and after a few close calls, we find the hostage and start trying to make good on our escape. The problem: we had snuck into the siege tunnels in the Treasoner’s scull. That thing was a boat designed for one person, and we already had a hard time convincing the GM to let it carry four of us on the way in. As we try to get the hostage out, the GM puts his foot down.
“You could only fit four people in the scull coming in. If you want to bring the hostage out, someone is going to have to stay behind.”
We all look around the table at each other. The Vavasour makes a half-hearted comment about leaving the daughter behind, but none of us wanted to get out of there without the hostage. Like it or not, someone’s going to have to play hero.
Meet Sir Antoine Viche d’Armilly.
The rest of the party slips away with the hostage, and Sir Antoine gets captured by the Red Guard and dragged before the Adder in chains. The Adder starts monologuing, and as he winds up he finishes with: ‘You have stolen something of mine, Musketeer. And do you know the punishment for thievery in this province?’
Oh yeah. The ears. Oops.
The Adder pulls out a knife, and I start idly planning out my next character. As he drags in Sir Antoine by the hair and starts to cut, I say – last ditch attempt – “I use Brace.”
Brace is a Blazon ability. It lets you resist a physical complication of magnitude 2 or less. Page 39, “a weapon being used to cause physical complications creates complications of a magnitude equal to its size category.”
A knife is size 1.
The knife bounces off. He can’t cut through the ear. The Adder hacks and saws and swears but as long as I keep using Brace, nothing keeps happening. He could have cut Sir Antoine’s head off with a halberd easily, but cutting his ear off with a knife was like taking on leather with a pair of safety scissors.
The group is losing their minds at this point, and in game the Red Guard that dragged Sir Antoine into the Adder’s audience chamber are starting to look sidelong at each other as well. After about ten rounds of this I finally make my Slip Bonds check and get my hands free. I’d been planning to leg it out of the window, but… you only get an opportunity like this once. I knock the knife out of the Adder’s hand, face down the Red Guard, and say, “Any of you gentlemen think you’ll do better?”
So that’s the story of the Titanium Ear. Always read your PCs’ abilities, GMs. Forkholster, out.
4 Comments
Lone Wulf commented:
LMAO this guy uses magnitude
Just trust your judgment dude, you can eyeball that shit
I know it sounds daunting for a new gm but its like learning to hit a fastball, you get a feel for it on the instinctive level
I’ve run hundreds of games of FDL and never needed to use mag
When a player comes up to you and says you just ran the best session they ever played and you didn’t touch the mag rules once, ditch them
Lor commented:
No but how do I stop this happening in my game??? I’ve got a really cool idea for a prison break adventure and it won’t work if the blazon can just no-sell all my complications. Do I have to ban brace at my table?
Jon C Williams commented:
Let them keep using Brace, but start slamming them with increasing amounts of Mind damage every time. Your Musketeer might survive, but good luck enjoying it when they’re eating strawberry yoghurt in a padded room. Torture’s no joke.
Rockstar commented:
i’d have given the bbeg a pet lethean hound. with all the video game bloat clogging char sheets these days ability drain is the only way to kill a musketeer anymore
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Idk if I was wrongfully thrown into solitary confinement to die and met a weird monk in the cell next to mine who taught me Everything and died and then against all odds i escaped prison and found a hidden treasure making me wealthy beyond my wildest dreams I would probably also do all that
July 22nd: breakfasted on a lovely array of fresh strawberries and goat’s cheese with honey, oat cakes and barley porridge. For luncheon we feasted on a catch of smoked trout, vegetable stew, and of course a couple of flagons of October Ale
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Glad everyone is getting so much joy from early Quaker names! Looking forward to seeing any future pets/children/bands/drag acts named after stuff on this list.
Fake Names Your D&D Characters Made Up To Get Into A Formal Event: Eustace Cockery, Corn Russell, Marvelous Scanfield, Elizabeth Poope, Gey Poope, Job Bland, Love Beer, Rich Whale
what they DONT tell you about clarinets is that you have to fucking build the damn thing every single time. "what instrument do you play" fucking legos man idk
other instruments are like we are fully assembled dont worry!! just put the mouthpiece on!! and then clarinets are sitting there at the start of every single rehearsal with a gundam kit like dont worry guys i'll be ready to play in about 2 business days
Another new face to Fallen London, how intriguing!
Please come and enjoy this character-creator in (my best attempt at) the iconic style
it is finished!!
I am super duper proud of how my Fallen London Cameo Character Creator turned out! I recieved so many cool suggestions/ideas and I tried to incorporate as many as possible (untill my laptop could not handle any more layers lol)
Please go and give it a try! I sincerely hope you can make a bunch of fun characters with it uwu
If you want to, please tag me in your creations :D - there is nothing I love more than staring at everone's Londoners!
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Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
When All You Have is a Gun Everything Looks [Verb]able
Requires several players and a GM
Players:
Before the GM tells you what the plot/tone/setting/etc of the game is going to be, make the most Rule of Cool DeviantArt-OC-ass character you can think of and give them a revolver with six chambers. They should be named something like Saint Vermillion Dragongod or some dope shit like that.
Load this revolver with six actions, things like “kill someone” or “schmooze” or “teleport behind ‘em.” Besides moving around, talking, and breathing, these are the ONLY actions you can take, and you can only take them in the order they fill the chambers. When you’ve taken all six actions, you can reload your actions in any order you’d like, but you CANNOT change the actions themselves.
Do not coordinate your action choices with other players.
GM:
Once everyone has made their characters, throw them into a heist or a dungeon crawl or whatever you think will be funny. Their specific actions always succeed, but they can do literally nothing but those things in that order. If no one can do anything, you all lose and a big snake eats the sun or something. Rinse and repeat.
Colossal Labs has confirmed they've managed to genetically engineer the first hamster. Yes, you read that right. The first real hamster. We're no longer sure what all those other things are.
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