Quickest way to improvement?Β Practice.Β Itβs a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today weβve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the βArt of Doingβ is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask.Β They learned via the age old art of hands-on training, experimenting and discovering as they went.Β And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!
Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much youβve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
Ball Bouncing in place, no decay (loop)
Ball Bouncing across the screen
Brick falling from a shelf onto the ground
Simple character head turn
Character head turn with anticipation
Character blinking
Character thinking [tougher than it sounds!]
Flour Sack wavingΒ (loop)
Flour Sack jumping
Flour Sack fallingΒ (loop or hitting the ground)
Flour Sack kicking a ball
Level 2 Exercises
Change in Character emotion (happy to sad, sad to angry, etc.)
Character jumping over a gap
Standing up (from a chair)
Walk CycleΒ [oldie but goodie!]
Character on a pogo stick (loop)
Laughing
Sneezing
Reaching for an object on a shelf overhead
Quick motion smear/blur
Taking a deep breath [also tougher than it sounds!]
A tree falling
Character being hit by something simple (ball, brick, book)
Run Cycle
Level 3 Exercises
Close up of open hand closing into fist
Close up of hand picking up a small object
Character lifting a heavy object (with purpose!)
Overlapping action (puffy hair, floppy ears, tail)
Character painting
Hammering a nail
Stirring a soup pot and tasting from a spoon
Character blowing up a balloon
Character juggling (loop)
Scared character peering around a corner
Zipping up a jacket
Licking and sealing an envelope
Standing up (from the ground)
Pressing an elevator button and waiting for it
Starting to say something but unsure of how
Level 4 Exercises
Character eating a cupcake
Object falling into a body of water
Two characters playing tug-of-war
Character dealing a deck of cards out
The full process of brushing oneβs teeth
A single piece of paper dropping through the air
Run across screen with change in direction
Sleeping character startled by alarm then returning to sleepy state
Opening a cupboard and removing something inside
Putting on a pair of pants
Opening the βworldβs best giftβ and reacting
Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING.Β If you want the benefit, you must animate them.Β Take a deep breath and just do it.
Do not forget the famous words of Ollie Johnston: βYouβre not supposed to animate drawings [3D models]. Youβre supposed to animate feelings.βΒ If a character isnβt thinking, they arenβt alive, and the animation has failed.
Keep it simple!Β There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
Do your best.Β There is no reason to do these exercises poorly. Give it your all. You donβt have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
As always, have fun.Β Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above?Β Leave a comment below and weβll answer them the best we can!Β Someone else may be wondering the exact same thing, so youβll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?
Article featured on AnimatorIsland.comΒ [Source] Article composed byΒ J.K. RIKI MARCH 18, 2013 Follow @AnimatorIsland on Twitter for more updates tips and tricks.
I wouldnβt call it practice so much asβ¦learning by forcing yourself to confront the situations where you need to understand things. Which I guess is the original meaning of practice, but most people understand it as boring repetition. If it doesnβt challenge you, itβs not practice!






















