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Lint Roller? I Barely Know Her
taylor price

pixel skylines
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TVSTRANGERTHINGS
2025 on Tumblr: Trends That Defined the Year
tumblr dot com
d e v o n
official daine visual archive
cherry valley forever
Monterey Bay Aquarium

Product Placement
π
almost home

tannertan36

oozey mess
Cosmic Funnies

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@thesimofmanu
MY ARTWORK ππ¨π¨βπ¨
MY SIMS
Lots
Lot templates
Community
Apartments
Residential
Hoods
Capitello (beta)
Capitello (empty+downtown+bussiness)
Modding
mods
Pink Flashing

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Sims 2 Object Limit Fix
Soooo... I didn't intend for two highly requested fixes for The Sims 2 to drop within the space of a week and a half, buuuut...
Here's where you can download an experimental patch to fix the so-called 'object limit'!
https://github.com/spockthewok/TS2ObjectLimitFix
(Ultimate Collection only at the moment, I'm afraid).
The good news is:
Both @lordcrumps and @teaaddictyt have tested it with stupidly large CC folders and report that it works.
There isn't a dissertation the length of Tolstoy's 'War and Peace' you need to read through to understand wtf is going on.
The crashing wasn't caused by some hardcoded object limit at all! (That I know of).
An explanation of the issue for programmers:
And for everyone else:
The code for the Build/Buy menu was missing basic checks to confirm that the data it was trying to do things with was actually valid. No, I'm not joking.
Basically, it appears that all of the objects you can buy in the game are stored in something you can think of as being like a big, long list, which grows in size with the more custom objects you have.
The only purpose of the code that this plugin patches is to sort the items in the list into some kind of order. This is done by assessing if the value of the previous item in the list is larger than that of the item currently being looked at, and swapping their position if this is true (also known as an insertion sort).
In short, the game wasn't asserting that the data it was about to compare for sorting was valid before accessing it, and then promptly blowing up when it tried to do so and discovered it wasn't.
I imagine that the odds of the game making an oopsie and dumping some funky data into the list increases with the number of objects it is having to process - this might be why this issue only presents itself to those using multiple GB of Build/Buy CC. It was much easier to patch the code encountering the bad data within the list than to try and hunt down the mysterious culprit putting the data in there to begin with, so this is all the information I have at the moment unfortunately.
Either way, one of the first things you're taught when learning to code is to ALWAYS check that the data you're operating on has been initialised (i.e. it holds some kind of value). I guess someone at Maxis must have skipped that lecture :D
Is the 255 objects per subcategory limit theory true?
The Downloads folder I was using for testing had ~672 objects in the Deco/Misc subcategory (Maxis objects included). With the patch, I can freely navigate throughout the entire subcategory with zero crashes, so I guess not?
What about the whole OBJD limit thing?
People have varying beliefs of what the limit on OBJDs might be, but HCDU reports my Downloads folder had an OBJD count of 20,787. Again, without the patch the game would crash when switching categories in the Build/Buy catalogue, with the patch, no crashing.
If you want to hear my opinion on whether such a limit exists, watch this video.
Do I even need this patch if I don't use much CC?
As it adds some fairly important crash-prevention checks to part of the Build/Buy menu's functionality, I'd probably recommend using it anyway, just to be safe - we all know how much this game loves to crash!
Aaaah! I'm still getting crashes with the patch!
I'm aware that a few of you CC addicts out there have Downloads folders larger than the total size of everything ever uploaded to the internet, so if you still experience crashing in Build/Buy mode with this patch, please take a look at the mod's GitHub page and send me over the information requested there. Fingers crossed that shouldn't happen, but if it does, I'll try my best to investigate :)
Anyway...
Will
(I wish I had looked at this for my dissertation, as it was literally only a day's work).
β Sims 2 Supernatural Mods β A MODS LIST
β All the mods I use to add, modify, and fix supernaturals in The Sims 2 β
*This is for The Sims 2
Pixelry 4t2 KKB Covered Vintage Refrigerator
Mesh / texture edit & Recolors (invisible cloth)
Download: SFS | BOX Polycount: ~1 K
Fridge now has functional empty state.
The fridge model is by KKB, TS4 original can be found here. It was converted to TS2 by Pixelry / @thimblesims - please note original 4t2 recolors feature English fonts, so if you're not into that, check out @episims ' texture edits.
More info under the cut:
hello everyone, on the twentieth day of this advent collab I am bringing you the most boring preview picture you will see this December! eleven new custom face sliders!
Here, you will find the following sliders, available in both bodyshop and CAS:
cheekbone width
cheekbone length
jawline squareness
upper lip area width
nose fold rotation (V1 and V2)
nose vertical length
nose tip length
nose bridge shape (V1 and V2)
broken nose
GET 'EM HERE!
Massive thank you to @angelapleasant for getting this whole event together (you've done a fantastic job!) and to all the other creators who have both been and whose days are yet to come :D
preview pictures explaining as to which slider does what under the cut

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π¦ Makeup Dump III
Another batch of blushes / tear troughs, jowls, facial folds/ for your Sims. And one eyeliner.
Download: SFS | BOX
Textures are DXT5 format, mostly 512x512 px
*You can enable or disable makeup for various ages / genders with Outfit Organizer.
Enjoy!
(makeup dump II is here)
*This is for THE SIMS 2
Some time ago I've re-converted my silly old movie clips (I was still in almost-CC-free phase when I made these). I uploaded it to SFS and forgot all about it, might as well share it today. Be warned, sound and video quality is sh*t Maxis-match π
π¦Download (SFS)
Archive contains a few, very short (less than a minute each) movies for TS2 TV, including vampire sitcom, two commercials, dating show, talent show, tacky music album promo. Files are in AVI format, MS MPEG4 v3 codec /aka mp43/, 15 FPS, 256x256 px (resized from 128x128 px).
*I've already shared vampire video once but that version wasn't working in my game on win10, these should work for most (if not all) TS2 game versions
Auto Putting Away Groceries
Keep reading
21 Aug 2025:Β Made theΒ auto putting away groceriesΒ mod compatible withΒ Drop the groceries at the doorΒ by Squinge. Before the change, groceries could become uninteractable after a delivery person had left them.
Bledgemann & Co. - CC Free Community Lot
Nightclub #647 from me, with more (?) grunge elements than usual, as it's supposed to look like a warehouse thing converted into a club - But that's not the first time I've made a lot like that either lol
Although it's more barebones, as in there's literally nothing else to do on this lot besides dance to the DJ. There's a food stand, and bathrooms of course, then on the outer sides there's a few seats, but that's it. I'm always putting so many other distracting items on my lots, I thought maybe this time I'd try to make it more simplified :P
1st/Ground Floor
Value: Β§80,366 | Size: 20x20 | Zone: Community
DOWNLOAD: SFS | MF | Box
CC-Free Collection for Download: 80s/90s Pastel
This one's much smaller than my other collections, but unlike the other ones it's only about the form, without as much function lol
It's based on the late 80s into early 90s interior design trend of pastels - But supplemented with other trends of the same era so it's not just a collection of specific colors. Those other trends being colonial, country, white paint, florals, light-colored wood, and a few small bits of art deco-ish stuff.
Same as all my other CC-free collections, items are ordered the same way as the catalog, and thereβs items included that are only usable with the buyable craftables & buyable reward object mods.
Where to install: My Documents > EA Games > The Sims 2 > Collections
DOWNLOAD: SFS | MF | Box

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Maybe people already know about this, but I've never been bothered enough by a lot's sun lighting direction to try and figure out how to change it before now
Hook on MATY created a set of lighting files, which once you put them in the Lighting folder, all you have to do is enter a cheat in-game and the lot's sun position will change to whichever direction you want, like ~magic~ lol
My above screenshot is a text file included in Hook's zip folder that includes the lighting files, so it's really easy to try it out - You don't even have to quit/restart the game to make it work!
Oh yeah, although the instructions say "Sims 2 Seasons" for the Lighting folder, you should actually put them in your most recently installed EP/SP folder, eg Mansions & Gardens. It's just that these instructions were written when Seasons was the most recent EP lol
CAPITELLO - District 99 empty versions + CC and 2 fixes - No Fixed
A whole empty scifi-fantasy main hood and Downtown and suburb versions with no lots, this way you can set it up as you like, coming soon full neighborghood with lots.
A giant Ecumenopolis (a planetary city) wich centuries ago was declared the Galactic Republicβs Capital. this part of the city is district 99, wich is one of the tallest districts of the city, above 2.5 kilometers tall, making the grounds hard to be seen because of the clouds.
Thanks to Criquette for making me wantΒ so badly the link inspiring me with this hood of him :) I had it all set long time ago but didnβt uploaded cause I was making lots for it, but sadly Iβve been infected with the damn Superduperhug bugΒ }:[ so after a few months I installed anygamestarter, copy the deco (thank u mootilda, we all miss you, you did so much for us) and here it is the empty version
some of the files needed:
maxis building with ligths
Lowedeus Hotel
Β and emerald city, animated skies from him and dependencies
also psychosim docks
and bridges sets and lights by CriquetteΒ
I recommend this camera mod by LowedeusΒ it comes handy for this one.
Also recommend zaratrusta ciberpunk/skyscrapper lots (BE CAREFUL WITH SUPERHUG BUG)
Capitello + CC and fixes (ALL OPERATIVE)
NC99 : as main hood
DC99 : as a downtown (nightlife hoodtemplate folder)
BC99 : as a suburb (business hoodtemplate folder)
Links to empty hood working again, sorry for the delay its been so long, got a lot of work and stuff but couldn't left this anymore. have as much fun as I had decorating it
No Outdoor Idle With Object In Hand
So, in Mansion & Garden, we have this:
TwoJeffs made No Shade Eyes Salute
My little file improves on it, and only disables outdoor idle animations if the sim has objects in hands
Download (M&G required)
Thannks so much to @lamare-sims , this bug is small but really annoying sometimes... other times is kinda funny tho
CC-Free Collections for Download
Here's a masterlist of sorts for the ones I've shared so far!
The pics are just examples of how they can be used, as I decorated each one using only the CC-free EAxis items that I put in each featured collection.
Alien Collection
Grunge Collection
Gothic Collection
Pink Collection
Carnival Collection
Wild West Collection
Little Guys Collection
Love this so much. Never have the time for make use of the collection tool but maybe now I will
The School Project Project
I couldn't stop myself from giving this mod such an awful title. xD
This mod gives children and teenagers a chance of bringing home school project instead of standard written homework.
There are in total 6 school projects converted from TS4 Parenthood: bridge, castle, electricity, rocket, solar system and volcano.
Kids have a chance of bringing the following three projects: castle, solar system and volcano. Teens have a chance of bringing the following three projects: bridge, electricity and rocket.
Chance of bringing a school project is by default 20%, but it can be tuned in BCON "Tuning - School Project" of group 0x7FBE051B and instance 0x0000200A.
School projects take longer to finish (by about 1/4 longer), but are more rewarding, letting your Sims gain some skills, hobby enthusiasm and even badges, making school actually useful. π
Bridge makes your Sims gain mechanical skill and tinkering enthusiasm.
Castle makes your Sims gain creativity skill and arts enthusiasm.
Electricity makes your Sims gain mechanical skill, robotery badge and tinkering entusiasm.
Rocket makes your Sims gain logic skill, toy making badge and science enthusiasm.
Solar system makes your Sims gain mechanical skill and science enthusiasm.
Volcano makes your Sims gain logic skill and nature enthusiasm.
Skill, badge and enthusiasm gain isn't that great, but it's there.
You won't see the skill meter above your Sim's head, because apparently there can be only one meter at a time.
Sims have a chance of making school project of one of three qualities: poor, good and excellent.
The outcome depends on skill and badge corresponding the project, getting help with school project (but it only counts if it happens during quality check) and traits:
clumsy Sims will always get penalty,
technophobes wil get penalty when working on electricity and rocket,
'can't stand art' Sims will get penalty when working on castle,
geniuses and perfectionists will always get bonus,
handy Sims will get bonus when working on electricity and rocket,
artistic and avant garde Sims will get bonus when working on castle.
Bonuses do not stack. Penalties also don't. So if your Sim is genius and perfectionist, they will get only one bonus. Bonus and penalty can cancel each other out.
When making castle, your SIms will hold a crayon instead of a pencil. While working on the electricity project Sims will hold a screwdriver. In case of other projects Sims will still use pencil, because I haven't decided what else would fit. π
If you use smonaffβs Fall Asleep While Doing Homework, Sims who have fallen asleep can't make a project of excellent quality - it will be good at best.
Additionally, if you have @earlypleasantview's conversions of TS4 School Projects in your downloads, upon completion of a project a project will be placed in your Sim's inventory. The only exception is the castle as various qualities are recolors of the object, so you will have to manually set the recolor you want it to be.
Added resources
This mod adds following resources:
BCON of group 0x7FBE051B and instance 0x0000200A
BHAVs of group 0x7FF4DCC2 and instances 0x00001100, 0x00001101, 0x00001102, 0x00001103 and 0x00001104
bunch of animations
Edited resources
This mod edits following resources:
BCON of group 0x7FF4DCC2 and instance 0x00001001
BHAVs of group 0x7FF4DCC2 and instances 0x00001001, 0x00001009, 0x0000100B, 0x0000100D, 0x0000100E, 0x0000100F, 0x00001010, 0x00001014, 0x00001017, 0x00001019, 0x0000101A, 0x0000101B, 0x0000101D, 0x0000101F, 0x00001021, 0x00001023, 0x00001029, 0x0000102A and 0x0000102C,
BHAV of group 0x7FBE051B and instance 0x00002035,
text lists: anims - adult, anims - child, anims object - adult, anims object - child, anims object - teen, attributes, Dialog prim string set, MakeActionString prim string set, Model - Material, Object Models
Conflicts
This mod conflicts with a bunch of mods:
if you are using simler90's Homework Assignment Mod, choose plug-in zz_Meduza_Simler90_HomeworkProject_AssignmentFull and make it load after both my mod and simler90's mod,
if you are using simler90's Homework Assignment Mod (Placement Version), choose plug-in zz_Meduza_Simler90_HomeworkProject_AssignmentPlacement and make it load after both my mod and simler90's mod,
if you are using simler90's Homework Help Mod, choose plug-in zz_Meduza_Simler90_HomeworkProject_HomeworkHelp and make it load after both my mod and simler90's mod,
if you are using smonaff's Fall Asleep While Doing Homework, choose plug-in called zz_Meduza_Smonaff_HomeworkProjectFallAsleep and make it load after both my mod and smonaff's mod,
if you are using @episims' Pencils by Color Traits, choose plug-in called zz_Meduza_Epi_SchoolProject_ColorPencils (or zz_Meduza_Epi_SchoolProject_ColorCrayonPencil if you are also using @episims' Activity Table Crayons by Color Traits) and make it load after both my mod and Epi's mod,
if you are using @episims' Activity Table Crayons by Color Traits, choose plug-in called zz_Meduza_Epi_SchoolProject_ColorCrayon (or zz_Meduza_Epi_SchoolProject_ColorCrayonPencil if you are also using Epi's Pencils by Color Traits) and make it load after both my mod and Epi's mod.
This mod is not compatible with Cyjon's Harder Homework. There's no compatibility plug-in as of now. Maybe I'll make one later, but right now I'm dead inside after converting 40 meshes. π«
Known bugs
When project's model changes Sims arms are bent under weird angle for a moment.
Thanks to @lordcrumps for supplying me with meshes and textures for school projects from TS4 Parenthood!
Credits: @earlypleasantview as I've stolen borrowed their conversions of finished projects
Download at SFS | alt

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
The School Project Project
I couldn't stop myself from giving this mod such an awful title. xD
This mod gives children and teenagers a chance of bringing home school project instead of standard written homework.
There are in total 6 school projects converted from TS4 Parenthood: bridge, castle, electricity, rocket, solar system and volcano.
Kids have a chance of bringing the following three projects: castle, solar system and volcano. Teens have a chance of bringing the following three projects: bridge, electricity and rocket.
Chance of bringing a school project is by default 20%, but it can be tuned in BCON "Tuning - School Project" of group 0x7FBE051B and instance 0x0000200A.
School projects take longer to finish (by about 1/4 longer), but are more rewarding, letting your Sims gain some skills, hobby enthusiasm and even badges, making school actually useful. π
Bridge makes your Sims gain mechanical skill and tinkering enthusiasm.
Castle makes your Sims gain creativity skill and arts enthusiasm.
Electricity makes your Sims gain mechanical skill, robotery badge and tinkering entusiasm.
Rocket makes your Sims gain logic skill, toy making badge and science enthusiasm.
Solar system makes your Sims gain mechanical skill and science enthusiasm.
Volcano makes your Sims gain logic skill and nature enthusiasm.
Skill, badge and enthusiasm gain isn't that great, but it's there.
You won't see the skill meter above your Sim's head, because apparently there can be only one meter at a time.
Sims have a chance of making school project of one of three qualities: poor, good and excellent.
The outcome depends on skill and badge corresponding the project, getting help with school project (but it only counts if it happens during quality check) and traits:
clumsy Sims will always get penalty,
technophobes wil get penalty when working on electricity and rocket,
'can't stand art' Sims will get penalty when working on castle,
geniuses and perfectionists will always get bonus,
handy Sims will get bonus when working on electricity and rocket,
artistic and avant garde Sims will get bonus when working on castle.
Bonuses do not stack. Penalties also don't. So if your Sim is genius and perfectionist, they will get only one bonus. Bonus and penalty can cancel each other out.
When making castle, your SIms will hold a crayon instead of a pencil. While working on the electricity project Sims will hold a screwdriver. In case of other projects Sims will still use pencil, because I haven't decided what else would fit. π
If you use smonaffβs Fall Asleep While Doing Homework, Sims who have fallen asleep can't make a project of excellent quality - it will be good at best.
Additionally, if you have @earlypleasantview's conversions of TS4 School Projects in your downloads, upon completion of a project a project will be placed in your Sim's inventory. The only exception is the castle as various qualities are recolors of the object, so you will have to manually set the recolor you want it to be.
Added resources
This mod adds following resources:
BCON of group 0x7FBE051B and instance 0x0000200A
BHAVs of group 0x7FF4DCC2 and instances 0x00001100, 0x00001101, 0x00001102, 0x00001103 and 0x00001104
bunch of animations
Edited resources
This mod edits following resources:
BCON of group 0x7FF4DCC2 and instance 0x00001001
BHAVs of group 0x7FF4DCC2 and instances 0x00001001, 0x00001009, 0x0000100B, 0x0000100D, 0x0000100E, 0x0000100F, 0x00001010, 0x00001014, 0x00001017, 0x00001019, 0x0000101A, 0x0000101B, 0x0000101D, 0x0000101F, 0x00001021, 0x00001023, 0x00001029, 0x0000102A and 0x0000102C,
BHAV of group 0x7FBE051B and instance 0x00002035,
text lists: anims - adult, anims - child, anims object - adult, anims object - child, anims object - teen, attributes, Dialog prim string set, MakeActionString prim string set, Model - Material, Object Models
Conflicts
This mod conflicts with a bunch of mods:
if you are using simler90's Homework Assignment Mod, choose plug-in zz_Meduza_Simler90_HomeworkProject_AssignmentFull and make it load after both my mod and simler90's mod,
if you are using simler90's Homework Assignment Mod (Placement Version), choose plug-in zz_Meduza_Simler90_HomeworkProject_AssignmentPlacement and make it load after both my mod and simler90's mod,
if you are using simler90's Homework Help Mod, choose plug-in zz_Meduza_Simler90_HomeworkProject_HomeworkHelp and make it load after both my mod and simler90's mod,
if you are using smonaff's Fall Asleep While Doing Homework, choose plug-in called zz_Meduza_Smonaff_HomeworkProjectFallAsleep and make it load after both my mod and smonaff's mod,
if you are using @episims' Pencils by Color Traits, choose plug-in called zz_Meduza_Epi_SchoolProject_ColorPencils (or zz_Meduza_Epi_SchoolProject_ColorCrayonPencil if you are also using @episims' Activity Table Crayons by Color Traits) and make it load after both my mod and Epi's mod,
if you are using @episims' Activity Table Crayons by Color Traits, choose plug-in called zz_Meduza_Epi_SchoolProject_ColorCrayon (or zz_Meduza_Epi_SchoolProject_ColorCrayonPencil if you are also using Epi's Pencils by Color Traits) and make it load after both my mod and Epi's mod.
This mod is not compatible with Cyjon's Harder Homework. There's no compatibility plug-in as of now. Maybe I'll make one later, but right now I'm dead inside after converting 40 meshes. π«
Known bugs
When project's model changes Sims arms are bent under weird angle for a moment.
Thanks to @lordcrumps for supplying me with meshes and textures for school projects from TS4 Parenthood!
Credits: @earlypleasantview as I've stolen borrowed their conversions of finished projects
Download at SFS | alt
I have been asked a couple of to share my edit of Greylings by @nimitwinklesims, which I used for Spruceburg. It's really not very different to the original, just a few extra roads, but figured I might as well upload it since I do still have the SC4, I know this is a terrain lots of people use, and more roads are always useful!
Sim File Share | Mediafire
Saving this cutie terrain for later