May-July 2026 updates
21st of May 2026: edit of Midge’s edit of Slow Aging Controller - added Sims with Klyntar in their inventory as supernaturals that can be assigned non-standard aging
22nd of May 2026: Klyntar mod - edit of Kiss…/Transfer symbiote - now only Sims who actually have Venom outfit (put on via Symbiote…/Turn Into…/ action) on them will dress back into everyday after transferring symbiote
22nd of May 2026: symbiote fight and symbiote scare - now only Sims who actually have Venom outfit (put on via Symbiote…/Turn Into…/ action) on them will dress back into everyday after losing a fight. For Symbiote scare mod (symbiote versions only), now only Sims who actually have Venom outfit (put on via Symbiote…/Turn Into…/ action) on them willbe able to scare ther Sims by disappearing and reappearing
22nd of May 2026: symbiotes howl - now only Sims who have either Headed Classic Venom or Headed Agent Venom outfit on (put on via Symbiote…/Turn Into…/ action), will have the action enabled. Moreover, I added a version that lets Headed Venoms howl autonomously. Without getting into details, it’s a fake autonomy that borrows from social interactions, so if there are no Sims on the lot beside the active Sim, the action won’t be performed autonomously, but it’s something
24th of May 2026: Contempto Good Livin’ chair-bed, Satinistics sofa-bed - included @lamare-sims‘ off grid placement fix
26th of May 2026: Klyntar mod - added autonomous version of Symbiote…/Talk to. It’s a fake autonomy that borrows from social interactions, so if there are no Sims on the lot beside the active Sim, the action won’t be performed autonomously. Moreover, I added new mod Symbiote…/Abandon. With it, Klyntar host will take a symbiote from their inventory and put it on the floor. You’ll be able to see a thought bubble on the Klyntar blob, showing that it’s not happy being abandoned. I also updated Symbiote…/Play to add effects showing that the symbiote is happy and the Klyntar blob object to support effects being displayed on symbiote. Get updated object!
31st of May 2026: part 1 of bending mod - updated Meduza_AccObjectBending to hold more effects
31st of May 2026: bending duel - added sparks of electricity if a Sim dodges a lightning. I als improved dodging, making Sims jump forth and back, instead of only back (no teleportation!) and updated Meduza_AccObjectBending to hold more effects
31st of May 2026: witches can practise magic - now if you have in your downloads a file called Meduza_AccObjectBending (included with download), there’s a chance that successful spellcasting will produce a jet of flying light. I also improved the length of TS3 animations
2nd of June 2026: TS3 lifeguard animbox - improved speed of animations
4th of June 2026: custom cellphone mod - added two new custom fantasy cellphones: @fracturedmoonlight‘s Skyrim Skill Runestone Cellphones (alongside WoW recolor) and @fracturedmoonlight‘s TSM Plumbbob (Philosopher’s stone). They work only as cellphones, so no mp3, handheld game, camera or light features for them. They can be found in electronics/small for $500 and can be also bought from my Custom Crystal Phones Vending Kiosk. For best looks use @crispsandkerosene’s CandK_ExtendedStandardMaterialShader (or CandK_StandardShaderEdit_PLUS_ld_BrightCASFix if you want to use LazyDuchess Bright CAS fix). Please replace Meduza_BO_cellphone_DoesSimHave_PhonesForAll, Meduza_cellphone_DoesSimHave, Meduza_cellphoneBHAVs, Meduza_custom_cellphone_answer_alfixes and Meduza_lamare_cellphoneBHAVs_HoldThatPhone with updated versions!
4th of June 2026: custom crystal phones vending kiosk - updated to add support to two new custom fantasy cellphones: @fracturedmoonlight‘s Skyrim Skill Runestone Cellphones (alongside WoW recolor) and @fracturedmoonlight‘s TSM Plumbbob (Philosopher’s stone)
20th of June 2026: university project - added compatibility plug-in for MogHughson’s University Mod for use with the Desk Locator and added trait support that I had forgotten about
27th of June 2026: witches gain energy by meditating - improved the speed of TSM animations, replaced some awkward animations with “bask in the sun” animations from AL, removed shine from treemancer staff and wooden staff
4th of July 2026: flyable TS4 rocket - fixed enthusiasm gain. When I first added it I was confused novice and later I’ve never bothered checking if it truly works. 😬
14th of July 2026: vanity table make over - now adult lip balm animation and child lip balm animation have their unique custom facial animations, thanks to this tutorial and this tutorial ^^ Thanks a lot for being patient with me, @mafugoro-agenda-warrior!
26th of July 2026: cowplants don’t eat nannies - owplants now won’t eat butlers too (as butlers can take care of children too). Moreover, I added a version of the mod that is compatible with @missirissims‘ traitmod_cowplantsurvival, called Meduza_CowplantsDontEatNannies_CowplantSurvival_Name. Delete my Meduza_CowplantsDontEatNannies and missirissims’ traitmod_cowplantsurvival if you want to use both and use my compatibility edit instead. This compatible version was also made compatible with @episims‘s Cowplant Mod - missirissims’ traitmod_cowplantsurvival has a string conflict with Epi’s mod, which is now resolved, so make sure my edit loads after Epi’s mod. Additionally, I edited @missirissims‘ traitmod_cowplantsurvival to make it compatible with Epi’s mod even if you don’t want my Cowplants Don’t Eat Nannies. This edit is called traitmod_cowplantsurvival_EpiName and it doesn’t include my Cowplants Don’t Eat Nannies, make sure this edit loads after Epi’s mod.
Attention! Following uploads have new SFS links (old ones were broken while uploading updated versions):
Klyntar mod
symbiote fight and symbiote scare
symbiotes howl
Contempto Good Livin’ chair-bed
Satinistics sofa-bed
part 1 of bending mod
witches can practise magic
TS3 lifeguard animbox
custom cellphone mod
witches gain energy by meditating
flyable TS4 rocket













