⚠️disclaimer: if you see any advertisements or "sponsored" posts displayed amongst my posts on this blog, please note I'm not affiliated with any of it. That's how dumblr makes money these days, sorry 🥴
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# Buymode stuff
# Buildmode stuff
# Lights
# Plants
# Decor items
# Defaults
# Defaults - TS2 Clothing Tweaks
# Custom TS2 Clothing Tweaks
# Bodyshop stuff
# Tutorials
My SFS Folders :
🪴 Decor 🪑 Furniture 💡 Lights 🎨 Recolours
🔸Buildmode folder Buymode folder | Random / unreleased
Other: ⚙️ TS2 Defaults 👚CAS Defaults 🔹 All CAS stuff 👱🏽 Just hair
⚙️ Creator resources
All my old MTS2 uploads (if something's not there, it's on SFS already)
Popular WCIF & FAQ
👾 If you’re curious what other games I’m playing here's this almost empty side blog
❕ I create CC for The Sims 2 only. I don't do requests but I'm ok with CC suggestions / ideas (for TS2).
Ppl asking for 4t2 conversions will be blocked.
📣 Updates:
30.05.2026 - Updated Modern Suitcase default (it was missing a new suitcase mesh)!
16.04.2026 - I've cleaned up various loose files / fixes I've uploaded at SFS. I was surprised to see people still keep downloading these for some reason. This is not necessary, I always update my main archives. These were meant only for people who downloaded the first version.
11.10.2025 - Updated Barbie heels: re-made gold snake and pink recolor - these files would misbehave in one person's game, but worked fine for others, so I have no clue what the issue was. Texture resources have new instances.
06.02.2025 - Fixed Move In and First Kiss scenes in my 'Less effects in cutscenes' mod. If you still have issues with some cutscenes please let me know.
30.01.2025 - I've added alternative download links to all my last year's posts.
07.01.2025
Photo frame overlay replacement now includes caption UI resources so there's no green. Added Box link.
14.11.2024
Alternative version of my Atomic Fireplace Default is available - I've added emissive map to make the burning logs more realistic - Download (SFS) (Standard Material Shader Edit is required). Corrected fireplace height so it doesn't bleed through the floor above.
04.11.2024
Edited Round Wall Lamp from G&B set, light settings switched from white to yellowish.
01.11.2024 05.11.2024 11.11.2024
Updated my edit of Trait Chemistry Mod, fixed Lua script issues so Alien TO, Facial hair TO work. A few more things fixed in upd. 2 & 3
Download (SFS) , (BOX)
03.10.2024
My ko-fi account's up.
30.06.2024
I've shared updated versions of ceiling lamps from my Lamp Collection - lamp canopies are not hidden in the ceiling anymore /Note to ppl playing on Mac: most of these edits are not mac-compatible.
25.06.2024
Fixed outdoor square shadows for my Wicker Lantern Set . Download (SFS)
21.05.2024
Fixed missing texture in 'TightDressMidiSlit' repo recolor number 10. Download (SFS)
07.05.2024
Finally fixed the Bar Surface OMSP I shared along Wedding Bar Default. Please note it's basically a new object but with the same GUID so if you have old version in the game, the objects placed on that one will disappear Download (SFS)
Updated NonSlip Bar Mat mesh included with Bar Decor Set, now it can be placed on all surfaces. Download (SFS)
08.04.2024 - Bar worktop OMSP was edited and now it doesn't block bar functions, I also added second (1 slot) bar OMSP for the lower shelf.
07.04.2024 - Edited Deco guitar floor stand - now it can be placed on surfaces without moveObjects cheat.
26.03.24 - Updated Toast Flute Default - now glasses are already half-full when Sims toast at the table.
11.03.24 - Fixed EM grey repo recolor 01 for 4t2 Dogsill Amari hair. Here's only the fixed file: (SFS), and here's all of it (SFS)
10.03.24 - Night time Decorative fireflies effect is now available - fireflies only show up at night.
09.03.24 - RDN Sleeping bag edit was made compatible with ACR.
27.02.24 - Another update of Bamboo Sconce (Tropical Lamp add-on). When I fixed the shadow I shared some half-assed version of it ?? Now it has warm light color, correct price and description. Download HERE (SFS)
30.11.23 - Updated LL Billie hair recolors, these are now enabled for all clothing categories
12.11.23 - I've updated witch hat & LL Luanne hair combo recolors so those should be now flagged as hats and disabled for Townies
11.11.23 - Updated Restored Car Paint Colors default, Added Finnish, Norwegian and Portuguese/ Brasilian-Portuguese translations
31.10.23 - Updated Bowling Alley defaults, all files are now separate. Added smoother bowling ball
14.07.23 - corrected shoe sound effects for my Long Dress recolours - changed it from heels to normal shoes
10.08.23 - Fixed blue shadow in Bamboo Sconce (Tropical Lamp add-on.
*If you use RPC you probably haven't experienced the blue shadow flashing but I recommend you update the sconce package anyway.
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Crunchy skymap-generic-night-envcube replaced with plain color, four options to choose from. Previews under the cut.
*This is for The Sims 2
Envcube consists of six textures = six sides of the cube, 3D panoramic view of the environment (hence the name).
SimPe allows you to view / edit each of those 6 resources ("Blocks" drop-down list) - but please note this feature is a bit buggy. If you start getting errors, or if you're unable to switch between the 'blocks', restart the program.
Night sky crunchiness is not very noticeable, but when you apply some filters, either in ReShade or when editing screenshots, it can bring out the crunch (like in Vanilla preview pic below - it's a bit sharpened).
Darker shades make some skylines stick out a bit too much (as seen above).
This hair was converted to ts2 (TM & AM) by @nonsensical-pixels here. I've based my textures on these naturals by Lotte @lottes-little-place (with some modifications). Lotte's recolors feature afro texture by @goatskickin
S4 original by Sheabuttyr is here.
*This is for The Sims 2
more under the cut:
Custom colors are for TM - EM aside from Greying black, which is available as natural grey for elders and custom for YM & AM.
Natural black recolor appears in catalogue next to Lotte's (darker) black. My texture has softer parting edges (and more narrow).
AM mesh hair weights were edited, I removed spine assignments in the back so the movement is a bit more realistic. I also tweaked the "scalp" parts to reduce clipping. There was a tiny patch of skin showing on the front right side - that's fixed.
Hey! I have read a ton of your tutorials and information on texture and stuff — just wondering if you have any resources or suggestions on getting nice crisp textures without giant TXTR images. I saw your post on DXT1 and using that with larger images which was super helpful. I’m dabbling in making my own stuff but it never feels quite right. Your cc always just feels like it belongs in game.
I haven’t used GIMP a whole lot but I’m guessing it’d be worth it instead of my quick edits in Paint.NET lol
Thank you!!
Hi,
it depends on what you do, but for basic stuff I think paint.net does an OK job. When retexturing, try working on larger image, then downsize it with sharp resampling enabled. In paint.net that would be Adaptive (sharp) resampling. You may also try applying slight sharpening filter before you resize.
When doing retextures I almost always extract the model and UVmap, and preview textures in Blender as I go. I might do some texture painting in Blender, too. In general, I do a lot of hand-painting / shading so pen tablet is important.
About the software - I appreciate GIMP but I really don't like using it. If you need something free, and more advanced than Paint.net, IMO Affinity is better.
Not sure what else to recommend, other than: test recolors in the game, take screenshots, try to figure out what could be improved. Personally, I may go back and tweak entire batch of textures multiple times until I'm happy with how it looks in the game. I think with time you learn what works well and what does not.
If you went through my post you already know that mipmaps may affect how textures look in the game on camera zoom-out. I mentioned sharpening filters here and 'smoothen' issue here.
When it comes to texture size, large texture doesn't mean crisp texture. Actually, oversized textures without mipmaps tend to look a bit blurry in this game (especially when you play with DXVK). I'm just finishing up a post about it so stay tuned.
Extensive edit of this mash-up by @socialbunny - edited shape, redone seams, new morphs.
*Grey/white recolor 00 is required by three other rcs in this batch, it contains body shadow and shoe texture.
Denim & Red rc above on the right is by Socialbunny, you can find those here (SFS).
Outfit is a mashup of JacketJean top converted by @mdpthatsme and Flutter Dress converted by @rented-space . Sneakers by Pixicat converted to ts2 by Alwayssims - I've made new texture for these /I couldn't find the original link or author/.
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Shorts polycount: 1202. Recolors 1-6 repo'd to JodhpurBoots recolors, or standalone version. I've also included optional replacement for OFB 'JodhpurBoots oxblood' texture.
The Halter Crop Top mesh by @memento-sims is included - it's my edit, I've reduced splitting issues around the cleavage.
swatch under the cut:
*This is for The Sims 2
Swatch features my mesh tweak for AfBottomJodhpurBoots, ofc.
No preg morphs this time, because: belt.
I recommend Memento's original recolors for this top.
OFB "oxblood" texture is featured in the center above. Pretty sure the grey stripe on the boots wasn't intentional. These three recolors (merged) are linked to original OFB textures.
Overall I'm happy with the new belted shorts mesh, but "fat" morph is not perfect (slight clipping with the short edges and crotch area when the thighs are lifted up), maybe I'll correct it at some point, but not anytime soon.
As always, single body shadow, and normal map /used only for denim shorts/, are included with the mesh file.
There's also envcube mask, used by three recolors - reflection is set to blend, so if you don't have CandK's Extended SimStandardMaterial shader edit, then you won't see the subtle shine on the boots and belt.
*yeah I know there's a typo in the file names, feel free to edit those, I don't feel like reuploading the archives again lol.
*This is for The Sims 2
swatch under the cut:
Brown shorts recolor on the left requires Apartment Life, boots pull texture from LooseNeck outfit.
I needed 70s style shorts & boots for my game, and this was the first mashup I came up with. I found out there were gaps showing at the upper edge of the shorts when Sim moved, so I dropped it and began working on another mesh.
Buuut then I decided it's not so bad, so I fixed the joint-assignment issues and did a few quick recolors.
Shorts are unchanged, meaning there's still a little bow on the front, but it's barely visible with these recolors so decided to leave it.
Based on a brooch I made for TuxedoPumps_AF outfit.
Recolors make use of envcube mask, will look a bit different if you have Extended SimStandard Material Shader edit by @crispsandkerosene (it's not required).
Found in glasses, have custom bin, will not clash with 'real' glasses and other CC accessories incorrectly binned as such. Also for YF & EF.
5 new recolors for cute nightie conversion shared recently by @lucilla-sims here. I attempted to make it look less s4 by replacing original lace with something more subtle ;) I also toned down fabric folds in the belly area.
Here's my collab with wonderful @gummilutt - now we can have suitcase variety in the game! :D
🎨 Color Traits Mod:
BV Suitcase Default
Maxis Match OR Modern
Download: SFS Modern suitcase polycount: 1272
Updated: 31.05.2026 - fixed Modern Suitcase DR. Updated archive has "_Fixed" suffix.
⚠️This mod requires Color Traits created by Epi @episims AND Trait Globals by @picknmixsims to work!
As all color trait mods, it makes the suitcase appear in Sim's favourite color (one of 12), if color trait is present in Sim's inventory. Grey is the default shade. You can choose between original suitcase or hardshell suitcase.
🔺Conflicts:
Pets and toddlers on Vacation by @lamare-sims - Suitcase mod needs to load AFTER Lamare's mod (add "zzz" suffix prefix to the filename to make it load last).
BV suitcase texture replacements are not compatible with this. Also, modern default will clash with objects that use original Eaxis suitcase texture.
You may also be interested in decorative mini-sets based on suitcase mesh and textures:
Decorative Suitcases
Hardshell Suitcase & Maxis Match Suitcase
Download: SFS | BOX
Both meshes found in Buymode/General/Dressers, recolors are merged.
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✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
hello! i hope you dont mind me asking this, i just downloaded your fix of atomtanned's turn ons/offs for traits mod and i was wondering if you might tell me how/if its possible to turn the skills/hobby turn ons/offs etc. back to 5 from an 8 please? thank you! <3
Hi, yes, it's possible of course
Look for skill & "Hobby Enthusiasm" lines, select the line, then pop-up instruction wizard (small square button with hammer & wrench icon) and set Literal value back to 500.
Have you ever wondered why Bodyshop makes your PC work so hard?
BODYSHOP HAS NO FPS LIMIT
With limited frame rate, Bodyshop only puts a strain on PC when it loads CAS content. If your GPU fans go significantly faster the entire time you have Bodyshop open, then FPS is very likely way too high.
It's similar case for TS2 game - but FPS also depends on your system / PC /Laptop and the way you run TS2.
➤ To check FPS in the game, use a shortcut: Ctrl + Shift + S to bring up FPS HUD. FPS is displayed right in the upper left corner.
Tip: if FPS is changing too fast, take a few screenshots so you can read FPS from those
➤ If you set a limit to 60 FPS, that tells CPU/GPU to produce 60 game frames per second. This is the sensible number for TS2. Without FPS limit, your hardware is trying to put out frames as fast as it possibly can, heating up and using unnecessary amounts of energy.
The Sims 2 engine was not designed to run any higher than 100 FPS
➤ When you play The Sims 2 with TS2 RPC & borderless window, Windows Desktop Manager usually handles frame rates. Same for windowed TS2 Legacy edition. This is thanks to Vsync*, which forces desktop's default refresh rate on game window.
*In case of high-refresh gaming monitors / laptops, FPS limit imposed by Vsync may not be low enough for TS2.
*I showed a screenshot of my hood, but I recommend checking FPS in lot view, because in hood view, 'heavy' particle effects like clouds can dramatically slow down FPS even on a modern gaming GPU.
➤ On older gear, FPS may never go beyond ~70 even without the limit, but CPU / GPU still try hard to reach the unachievable frame rate.
Varying FPS numbers may be an indicator that the game is running uncapped, OR that the default frame rate is set too high for your system to handle.
➤ On modern gaming GPU, you'll have no problem telling the game runs uncapped - FPS in lot view usually oscillates between ~200 - 600.
➤ A few ways to set FPS limit:
Playing a game in windowed mode often solves high FPS issue. Unless you have a monitor with high refresh rate. But the general recommendation for old, uncapped DX9 games is: do not trust WDM, do not rely on Vsync, set a hard FPS limit.
If you use DXVK, you can set FPS cap in the DXVK config file, both for the game, and for Bodyshop (you pick the same 32-bit d3d9 version). *I've explained how I tweaked my DXVK's FPS in this post here.
If you don't use DXVK, and Windows Desktop Manager doesn't affect your game's FPS for some reason, or if you insist on playing fullscreen, you can set FPS limit for TS2 with driver-level GPU settings: Nvidia 3D program profile* / AMD adrenalin. Same applies to Bodyshop.
*Nvidia's global FPS cap may not work in fullscreen mode, often it's required to set FPS limit for TS2 exe specifically.
➤ In case of laptops using "Mux-less" or "Optimus" technology, the integrated Intel/AMD graphics card may be forcing FPS adjusted to screen refresh rate, ignoring Nvidia 3D profile's FPS limiter settings.
If so, you may need to use DXVK with FPS limit, or an external tool like Riva Tuner Statistics Server. RivaTuner apparently can make FPS feel smoother ;) It can be used along DXVK, too (but in that case you set limit with RTSS only, ofc).
TS2 game actually has the option to adjust screen refresh rate, it's in the middle of the graphic options tab. I was told that in the Legacy Edition, the Refresh Rate box is blank and permanently locked, meaning you cannot fix FPS inside the game menu.
I have Mr Dj's repack, and this box was always greyed out for me because I always used FPS cap. When I uncapped FPS, the refresh box became active, game allows me to switch between 59 and 60 mhz refresh options, but these do nothing. FPS stays at 80 for a while, then it goes uncapped.
Some say the Refresh Rate setting is broken in Legacy version, but ,more likely, it got disabled cuz it doesn't work anyway on modern systems.
Also, I need to clarify that TS2 Legacy edition has Vsync, unlike older versions, and it's on by default (so it doesn't rely on WDM to manage window refresh rate).
Old recolors will not work for this (anyone seen any?). There are these recolors by Michelle, semi-functional, just how it is in vanilla game. Please note the fix goes into CEP-Extra folder in Documents. The simplest way to fix this lamp would be to delete lightpattern subset from GMDC but I took a different route, removed lamp interior subset so the other one could work. That's why it looks less bright inside.
• Orbs Of Connectedness Ceiling Lamp [UNI]
Light fix & texture replacement (optional)
Also includes a fix for the Circle Of Light Friendship aka Groovy Floor Lamp.
Based on these. There's probably some other conversion out there already, but this is a modified mesh (original UVmapping doesn't support gradients).
Download: SFS | BOX
Polycount: 928. Recolors enabled for most outfit categories aside from PJs and Swimsuits (you can change it with Outfit Organiser). Binned as glasses, that means these are not layerable with jewelry accessories incorrectly using glasses Bin.
I've also shared glasses texture pack with a few extra colors, if you wish to make more or customise existing ones, it's here: SFS or BOX
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Author of the mod discovered that memory-usage-related pink soup is a result of an intentional safety check in the game's code, rather than a mistake in calculating texture memory.
So his experimental mod for TS2 RPC launcher basically tells the game to stop freaking out and turning stuff pink when shaders' memory usage goes over certain threshold. NOTE: it may get rid of the pink, but the game will still crash if you exceed 4GB limit.
There are two mod options to choose from:
Version 1 is more radical, it completely removes the safety check. You'll (probably) find out the shader's memory limit has been exceeded when your game crashes.
Version 2 is supposed to allow some pink soup at around 3.5 GB memory usage, near the danger zone, so you have time to act - so obviously, this one sounds more sensible.
And while I remain convinced that pink soup can occur because of other shader-related issues or f*cked-up memory settings, not just this "failsafe", if your game suffers from pink soup it's definitely worth a try!