I need to suck you off until you’re groaning like a beached whale 🫣
ok you can give me a blowjob but take the time to think of a more sexy simile please
Lint Roller? I Barely Know Her
wallacepolsom
occasionally subtle
Not today Justin

Janaina Medeiros
Misplaced Lens Cap

if i look back, i am lost
2025 on Tumblr: Trends That Defined the Year
noise dept.

sheepfilms

JBB: An Artblog!
art blog(derogatory)

Kiana Khansmith
Cosimo Galluzzi
Three Goblin Art

izzy's playlists!
Jules of Nature

Aqua Utopia|海の底で記憶を紡ぐ

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@therealmooed
I need to suck you off until you’re groaning like a beached whale 🫣
ok you can give me a blowjob but take the time to think of a more sexy simile please

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I do think the post that's like "when they torture you to insanity and then torture you for being insane 😂🤣" is one of the most succinct and foundational analyses of interpersonal violence and conflict that had ever been written
graffiti discourse is so stupid why the hell would I give a shit if people spraypaint their names or do some cool paintings under a bridge
sorry didn't realize the bridge has to be plain beige concrete. that was a load bearing plain beige concrete if anyone tags it the whole bridge collapses
Been talking about this with friends so I present to you, the cursed spectrum of media literacy

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If you're writing anything involving cons, scams, heists, or morally questionable characters who are very good at lying, here are some free resources I've been using for research. Saving you the "why is this in my search history" anxiety.
1. The FBI's Famous Cases & Criminals archive (fbi.gov/history/famous-cases) has detailed breakdowns of real fraud cases, Ponzi schemes, and confidence operations. The language they use is clinical and precise, which is perfect for getting the procedural details right.
2. The FTC Consumer Sentinel Network publishes annual reports on the most common fraud tactics in the US. Great for understanding how modern scams actually work and what makes people fall for them.
3. The Smithsonian's American Art Museum has a free digital collection of forgery case studies. If your character forges documents or art, this is gold.
4. Court Listener (courtlistener.com) is a free legal database where you can read actual court transcripts from fraud trials. Want to know how a real con artist talks under oath? This is where you find out.
5. The Internet Archive's collection of old newspaper crime sections. Search for "confidence man" or "swindle" in papers from the 1920s through 1960s and you'll find incredible real stories that would feel too dramatic for fiction.
Bonus: The Psychology of Fraud section on the Association for Psychological Science website has accessible articles about why people trust, how deception works cognitively, and what makes someone a convincing liar. Essential reading if you want your con artist characters to feel psychologically real.
Reblog to save for later. Your WIP will thank you.
here's where to find it on windows 10
Ugh, it was in mine. It's off now.
IT GETS WORSE
I had to turn this off, but it's something that allows Windows and anyone using your device to generate text/images.
LOBOTOMIZE YOUR MACHINES
ocean sounds for those of you who need it
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinary player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to compete for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a set number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, they rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
awww the like button turns into a rainbow when you press it! that's so cute...hey staff what's with all the trans women you keep nuking?
i think we should be ridiculing them more for this. you don't get to try and go all "queer website" when your staff likes to go on nuking sprees targeting the trans fem users
would be remiss not to mention that the rainbow notably straight up just removed the trans flag colors from it. like they’re gone. it’s the progress flag minus the trans flag colors.
that’s not the whole flag, now is it
hey staff what the fuck
hey staff don't you think you're being too on-the-nose
HEY STAFF DONT YOU THINK YOU'RE BEING TOO ON-THE-NOSE

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trans women and trans men and nonbinary people and everyone else being friends and holding each other close and falling in love and thinking of each other. I'm making this my future. let's all be okay together
is jake gyllenhaal gay??
why would you ask us, a narnia blog, this
happy pride month to this post specifically
⚠️this is financial advice⚠️:
never buy anything
is it good if this is the best praise you could have used for your movie commercial
in absolute tears about the pride module at my work
HOLY SHIT GUYS, I WAS INSPIRED BY THIS POST TO TRY MAKE THE SONG AND YOU WOULD NOT BELIEVE THE SCREAM I SCRUMPT WHEN I DRAGGED THE TRAINING AUDIO OVER THE BACKING TRACK AND IT LINED UP PERFECTLY
Tempted to actually put this on spotify so I can secretly stream it at work...
Tagging @batshit-auspol because as an Australian you're the only big account I know who might share (sorry).
happy first day of pride everyone

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ACTUALLY, MAD RESPECT HE WAS A MACHINE.
im a trans dude can u please name me
Throckmorton