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oozey mess
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$LAYYYTER
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Watching VTM react to the Dimension 20 people's version of their game and realising that all the 'D&D 5e has a terrible player base' looks a lot like old players mad at new young players
don't get me wrong, I think that City Council of Darkness is the kind of game that drives home to me just so hard that I never want to run a game for any of the dropout crew, and we would not be friends, but that's a group of performers and their fandom not aligning with me.
Watching VTM react to the Dimension 20 people's version of their game and realising that all the 'D&D 5e has a terrible player base' looks a lot like old players mad at new young players
Story Pile: Catch These Hands
Catch These Hands! is a yuri manga series by an artist about whom I only know the name ‘murata,’ stylised all lower case. I had to add those details to the sentence, it looked incomplete otherwise. It lasted from 2018 to 2020, and is a tidy four volumes long.
The story of Catch These Hands is the story of Ayako Takebe, a young woman in her early twenties. This is depicted in the art by representing her as identical as one might represent a forty year old. Anyway, one day Ayako decides to get her life right and Be Normal about things after a high school life of violent delinquencies. To this end she does what every sensible human does and immediately goes to buy a new wardrobe of much less interesting, much less cool clothing, where she gets assisted by Kirara Soramori, a strangely helpful store clerk.
A store clerk who knows her.
A store clerk who wants to dress her up cool.
A store clerk who has had a crush on her since they were both fist-fighting rowdy girls back in high school.
Yuri ensues.
This is a yuri series about two women having a relationship. I won’t be providing meaningful spoilers about what’s in the story beyond that but I will complain a little bit about what’s missing from it, and the overall tone of how the story goes.
Now, with a name like Catch These Hands, there’s an implication that these characters are going to have a lot of fighting to do, and it’s kind of there but it’s kind of not. See, the story of Catch These Hands is a story about two women grappling with old feelings; one who understands her crush and her loneliness, and the other who doesn’t understand herself, or what she feels very well at all.
It’s a yuri series, a series about two women who fall in love and have a romantic relationship. As with many such yuri series, it’s less about the life of the characters after the formation of the relationship, and more about the slow process of them finding a way to even describe the fact that they are in a relationship. It’s the particular form of yuri where one characters knows what they want and wants to be clear about it, and the other doesn’t understand what they want, or why they don’t want this.
It’s a comedy, and it’s very sweet. Normally, yuri manga can have a sort of implication that you’re going to see hot illustrations of women kissing, possibly in stages of undress. Heck, when the premise is one of the characters works at a womenswear store, there’s almost a sort of stereotypical framing that’s waiting to be set up. That’s not really the kind of manga Catch These Hands is. It isn’t very horny, and surprisingly, for its title, it’s also not very violent.
I liked Catch These Hands but I don’t care much to read it again. I can’t point to amazing moments in the narrative that I thought were deeply enjoyable. There’s no sauce to recommend it if I’m trying to talk to people about single great moments. Until I went back to write this article, I genuinely had a moment of wondering ‘wait, how many volumes was that?’
It reminds me as a sort of back-to-back with My Brother’s Husband, another queer manga that serves to express things that the media form normally hides. Specifically, in the case of Catch These Hands, with that name, I kinda figured there’d be more fighting? Like, it’s called ‘accept my fist of love’ or something like that in Japanese, and that title still implies a violence, still implies a fight. I thought I was going to watch two emotionally stunted women who couldn’t communicate sensibly getting into brawls with one another. Maybe there’d be a boxing tournament.
That’s what I wanted to see in a story like this, but then again, there’s probably plenty of stories out there of women having ridiculous fights with one another. I mean hell, that’s what Madoka is all about and I don’t find that series very remarkable.
The thing that I think Catch These Hands has going on that elevates it in my memory is that while it opens the door with ‘yuri series’ it seems to step in through the doorway to reveal that the yuri sign is a kind of Spirit Halloween sign. Yes, this is a yuri series, but the place it’s set up is inside an autistic romance anime and maybe also an asexual anime.
See, a big part of the tension that grows throughout Catch These Hands is how Ayako approaches the world around her, and that means there’s a lot of her inner dialogue. Thing is, when we talk about attraction to people, when we get an insight into the inner workings of a person as they engage with romance, there’s often some conversation about how they’re feeling about the other person. Things like making out or even sex are, generally speaking fun things and its’ not hard for those things to serve as incentives to engage with romance. In a lot of ways, romance is the thing that people tend to realise is part of getting to enjoy those things that are fun, and the tension of many romance stories is the question of how difficult the romance is to enjoy the fruits of that romance.
In Catch These Hands, these things don’t seem to serve any actual interest to Ayako in and of themselves. She has to negotiate a framework with them, she has to dwell on the topic extensively, and consider the importance not just of what she’s interested in, but also why she’s interested in it. Her initial rebuff to Kirara comes not because she’s not interested in her or dislikes her or anything like that, it’s because the kind of thing a relationship with a woman represents is not part of her plan of ‘becoming a normal adult.’
It’s a really charming series. I do recommend it, I think it’s lovely. I also think that if you got interested in it – as I did – with the promise of cool fist-fighting badass ladies who wind up making out because they like one another – then you might be disappointed. Instead you’ll just wind up reading something interesting and charming that focuses on the inner life of one of god’s most autistic asexuals.
Check it out on PRESS.exe to see it with images and links!
MTG: Asexual, Agender, Aetherborn
Magic: The Gathering is probably the most successful, most varied multi-national fantasy worldbuilding project that exists in the world today. The most high-paid fantasy artists are probably united by some intersection with this game, and the people whose day job is ‘make an interesting fantasy world within these constraints’ the most are probably working for Wizards of the Coast in this endeavour.
This isn’t based on any statistics, I don’t have insider knowledge. It’s an educated guess. Chances are good there’s a company within China that’s doing as much or more, but I wouldn’t know about it.
For this purpose, though, they simply are the best there is at what they do, and what they do is cities. Mostly. Most settings have a vibe and a style but they’re mostly about the cultures, and the cultures are mostly the result of cities, and that’s all I need for that transition. Speaking of transition, then, today’s subject:
The Aetherborn, Avishkar’s genderless childless pollution people.
Avishkar, formerly Kaladesh, is an Indian mage-punk fantasy inspired world, defined by widespread and available magical energy that creators use to power a variety of different reliable machines. It’s a world that industrialised without the handicraft of wizards, without drippy candles and pointy hats (though apparently, Magic: The Gathering’s wizards avoid the pointy hat stereotype), and as such, it has its own different cultural vibe.
Mostly, it rules.
To separate it from the conventional settings, Avishkar is a place that doesn’t have some of the typical Magic: The Gathering creature types. Particularly, for small, humanlike enemies, Black (the colour) didn’t get zombies, and Wizards concepted instead a culture of people who were the result of the Aether engines. Thus, the Aetherborn. They’re people who are black-mana aligned, which means thery’re powerfully attuned with the control over life and death, independent, and have no inherent reason to care about community. The relationship to life and death is expressed by Aetherborn being aware of how long they are going to live, and have ways to extend that life through consuming other people’s life force.
They can be vampires.
They don’t have to be vampires, they’re not made vampires, but vampirism is something they can adopt as a cultural practice. Which again, if they know when they’re going to die, is something that’s obviously very tempting. Not all of them do though, but that means if they’re not slurping up the juice from apes, then Aetherborn tend to be hedonistic and fun-focused.
When you have the chance, take it. Laugh, sing, dance. Don’t allow the night to end.
Flavour text from the card ‘Live Fast.’
The Aetherborn are a nongendered community of humanoids that form into ‘families’ with no clear unifying purpose or explanation. I’d assumed that all the Atherborn unified themselves by the machine whose pollution made them. That’s straight up fanon, just something I had in my head that’s not justified anywhere.
As best I can understand it, the Atherborn are a people who are the byproduct of an industrial machining process. It’s a very cool idea but it also is hard to draw parallels to. After all, we don’t have specialised life forms that pay taxes that exist because they’re created by river runoff, no matter what Alex Jones says.
Aetherborn are an example of something interesting as an option for queer representation. See, Aetherborn don’t have genders. They don’t reproduce sexually, either, making them inveterate asexual, agender people. Without a gender assigned at a birth they don’t have, they can’t be cisgender, and they therefore also, can’t be transgender, but a character who has no gender is, in our world, more related to a trans identity than a cis one.
As a fantasy writer, this is a great tool to have access to because it gives you a way to represent the ways that relationships to gender and sex don’t meaningfully interact with any kind of assumed default. For fantasy worldbuilding, when the author introduces elves and dwarves and kobolds and goblins and so on, there’s always going to be repeated patterns of expression and identity that people assert onto them. And that’s reasonable, because people are pretty likely to struggle with inventing whole new gender systems especially when they’ve only kind of examined the one they have in a rear view mirror kind of way.
Having a species in the place that exists and meaningfully and obviously disconnects from these kinds of things is a really important exercise for the writer aspiring to fill out the world. After all, if everyone in the world is the same basic kind of guy, then there’s got to be some reason for that. In the real world, Christians imagine this is because God basically photocopied his own work (and he is a he), which is useful but also, I don’t know if you know this, the Bible’s worldbuilding? Very amateurish. They probably didn’t even have a proper session zero.
Now, it’s not that the Aetherborn are necessarily the ‘answer’ to representation of nonbinary identities across a setting, especially for, again, a multinational company’s artistic output. But they do represent something important in that they break from an assumed heteronormative structure for the whole world. The presence of not-actually-binary, rather than nonbinary identities, the presence of identities that are completely lacking in any reason to have a sexuality, or a gender, those things are characters that make it for every single other character in the setting, the ideas of those things are instantly easier to make sense of.
Look, explaining gender, in the real world, is hard. It’s just hard! I’m a cis guy, but that’s as much a matter of getting handed the default win condition and never once finding a thing about myself that didn’t work with it. That makes it difficult, necessarily, for me to talk about my gender in a way that’s novel or explanatory. If I have to write a character in fantasy setting who wants to be a nonbinary identity, how do I explain that?
Well, in the world with Aetherborn: “You know the Aetherborn that lives down the street? Yeah. Like that.”
When the time comes, let go. Nothing lasts forever.
The flavour text on the card ‘Die Young.’
Check it out on PRESS.exe to see it with images and links!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I really liked Oshi No Ko and its ending
T-Shirt: The Force Femme
One thing that’s a common complaint in a fandom is when there’s an over-representation of men. Well, there’s a solution to that if you’re willing to get involved and also there are some pills. But I jest.
I made this joke a few months ago back when at the time, Force Femme jokes were, amongst my friends, pretty funny. I know where I grungle after all. But then I realised that ah, things have moved on, some people may be mad about it, and some people may really dislike me involving this joke with their beloved space wizard franchise, which has only convinced me I should do it even moreso and harder, because those people can go fuck themselves.
You can get a shirtof this design here on my Redbubble store, and from there all sorts of pins and stickers and what not.
Check it out on PRESS.exe to see it with images and links!
Anyway while I don't think Dungeon Meshi is by any means perfect (it is very extremely good, it just has a few things which don't quite stick the landing for me personally) I think it is one of the best examples of media in the broad genre of "dungeon fantasy" that engages with many of the conventions and tropes of the genre critically while at the same time being very reverent of the genre itself. It is both a good example of the genre it's a part of while also examining some of the ideas of said genre and I think that's a lot better than a lot of "irreverent take on D&D" media. The motivations of the main cast are quite mercenary and the story very much doesn't start out as a quest to save the world but a quest to save someone who got in trouble during a get-rich-quick scheme, but the characters are still fun and sympathetic.
And like one of the tropes of the genre it engages with critically is central to its story, which is the whole idea of food as more than just fuel for dungeon crawling but as a make-or-break thing where the ingredients used and actual nutrition matters. Most dungeon-crawling fantasy just ignores this, at most giving a contrast between food that's just boring fuel/stale rations and food that's actually sold at da store back in town, but the difference doesn't actually have teeth in the narrative. It doesn't matter whether Goblin Steve ate icky stale rations that day or had a delicious feast at the banquet, they both just count as the thing stops the hunger mechanic kicking in. Anyway yeah so Dungeon Meshi is like "there actually is a difference."
also don't eat goblin steve
You ever think about many peices of media have zero women and thats just perfectly normal but if a peice of media has an all female cast people get... like that? Women should be allowed to kill over this btw
Game Pile: Diaries of a Spaceport Janitor (Video)
Watch this video on YouTube
Thumbnail and script below the fold!
Diaries of a Spaceport Janitor is a 2016 game by Sundae Month, and created in the immediate pall of 2014’s Gamergate. Diaries of a Spaceport Janitor describes itself as an anti-adventure game. The game advertises itself with about as much story as I’m going to get: You play as the Janitor, an Alaensee girlbeast with a municipally-subsidized trash incineration job, who dreams of leaving Xabran’s Rock far behind her. In case you were wondering about whether or not the Janitor manages this heroic task, and successfully claims the sky and freedom it represents, no, no that doesn’t happen. This game is instead focused on the narrative of not successfully changing one’s life.
Spoilers for a game about being how bad things suck, I suppose.
This is a beautifully stylish game. Aesthetically excellent, brightly coloured, with a wonderfully junky characterisation. What really stands out to me, what I found myself loving in this game which I otherwise didn’t love, was the music. Beautiful music, fun and funky, alien and weird, filling a space with life and vibrancy, like all these weirdo characters of all sorts of different types of people.
The gameplay loop is pretty simple; the Janitor wakes up, looks around for things that the Janitor can turn into currency, and then, things in hand, look for the machines or tools or people that will turn it into currency. The world of Xabran’s Rock in is full of people doing drugs, eating bad food, selling cheap tat, hawking wares in a rotten way and buying garbage they don’t want. The Janitor can burn things for currency (that don’t pay out until tomorrow) but the Janitor can also sell found goods to people who buy them. Of course, because nothing is convenient, those people move around, aren’t around consistently, and don’t have the same return on everything when they sell it. The market is fluid, after all, and that fluid is piss. Even good deals and good information is precarious and temporary.
It’s an economy game (but aren’t they all). Unlike other games in the genre like Stardew Valley or Minecraft or iconic trading game Gazillionaire, the economy of Diaries of a Spaceport Janitor is prodigiously hostile. It’s easy to assume that a game about trading and scavenging has certain accessibilities, things to give a player a ramp to progress from ‘nothing’ to ‘something’ to then parley into bigger and more interesting somethings. That assumption in this game is simply wrong. Every way the game can limit the Janitor, it does. Storage space is limited, for a start. The Janitor doesn’t get information in a clear or easily processed way, and the prices for the goods being sold aren’t even consistent.Diaries of a Spaceport Janitor is at its root a trading game of Dealing With Capitalism, and I don’t think it’s unreasonable to assert that the design choices in this game are about making sure that interacting with those systems sucks. The Janitor isn’t even protected by the normal conception of laws – where a game might use guards or police to signify why players can’t do some things that are considered ‘crimes,’ in this case, the guards show up to – randomly – shake the Janitor down for whatever meager savings they can claim.
It’s a game full of random bad luck! The Janitor can get sick, which impedes the ability of the Janitor to eat, and that inability to eat impedes any ability to sleep, and an inability to sleep means there’s no access to ‘tomorrow’ when the currency payouts happen. As well as illness, though, the Janitor has a problem of occasionally getting Gender Dysphoria, and needing a treatment for that, forces the Janitor to find one of the facilities that deal with it, and even then, those facilities require nearly-random amounts of money that may just completely vaporise any savings. It’s just another competing need, another unique medical concern, but in this case, the game makes it very clear it’s specifically an internal problem that the player character has to tangle with in a way that’s orthogonal to other medical problems.
Still, it’s this economy the game presents as its main interface with the world, and it contains my favourite bit of worldbuilding in the game. See, there are people who buy dirt and containers, and people obssessing about particular magical components, but there’s also vendors who sell what I think of as ‘adventuring supplies’ – conventional supplies that are clearly designed for the typical adventurer. Magical guns! Superior swords and spells! Cool armour and hoverbikes! Things whose prices are measured in thousands of times more money than I’ve ever seen the Janitor ever have!
It’s a fascinating component of this game’s design; it speaks to the world as a place that the Janitor works in, but it’s not a world made for the Janitor. Nor is it a world that shaped the Janitor – such a place would have made someone more capable of engaging with its ways of being more naturally, more intuitively. It’s a world made for other people; this place is colourful and bright because whoever is coming into this town on the way from point A to point B, on their quests which are clearly extremely lucrative is spending enough money to sustain an economy for just themselves and that economy has enough spillover to feed traders and hawkers and those traders and hawkers attract the artists and the musicians and those artists and musicians attract audiences and buyers and the audiences and buyers give rise to the drug dealers and the litterers and all of this waterfalling bucket pouring into bucket design, finally spatters onto the ground as a wet stain for the Janitor to clean up.
When we talk about things in spaces in games, we tend to think in terms of instruments – in terms of the things we can interact with, and what that means for how we interact. Doom, for example, makes its instrument clear, front and centre when it starts, a big ole honking gun just sitting in the middle of the screen. Narrative Adventure games are often built around the challenge of working out what in the game is an instrument and what’s not. Diaries of A Spaceport Janitor works from the ground up; the instrument of the game, the things the player use to make the Janitor interact with, the things that to drive this game for is garbage. It is the garbage of a culture of transition. Everything is something someone threw away because they were done with it. Everyone else is dealing in trash because it’s all they have.
Hell, the Janitor is dealing with the trash other people can’t be bothered to deal with! The transitional trash of transitional trash! The game then sets up destitution for the player such that the trans trash is thrilled to find trans trash!
I’ve talked in the past about an idea from Foucault, where he talked about places that exist to be passed through but never lived in; places that are inherently alienating, places that are made to be incredibly comfortable and have the conveniences of living, but not the conveniences of living long. It creates a space that is accommodating for a moment and hostile for a month.
They are decked about with signals to people that they should not remain; they say, move on; that you don’t belong; that this place is made not for you, and if you are here, you are not here to stay. These spaces are exhausting to spend too much time in, and incredibly hard to work in. Even those jobs that have the least interaction, the least need to talk to people, still have the demands of the place put on them. The workers in airports aren’t supposed to hang around in the social space on their breaks, just as janitors need to be inconspicuous while they clean. The people who work in these places aren’t meant to enjoy the benefits of this space, the comfy seats and the power point and the conveniences. They are for the people who will not stay. They are for the people who will use them the least.
There’s a term for these places. Foucault called them Heterotopias.
It’s a game made about a time in which the people who wanted Games To Be Fun was the cause and rallying cry to abuse the world around them. In a point in history where the people who demanded games be more limited, be more like that single ‘proper’ way, Diaries of a Spaceport Janitor was a game that seemed to resist that definition. And it’s not like it’s not compelling!
There can come points in this game, where between being shaken down for my money, an emergency gender dysphoria attack, and the closing of night, without even battery for my incinerator, that I staggered around the spaceport checking what was on the ground in the hopes of finding something I could eat,because if I couldn’t eat, I couldn’t sleep, and if I couldn’t sleep, I couldn’t advance to the next day, so I couldn’t get my next influx of cash. When I found some rotten food that made me ill, I was so god damned relieved because even if this was going to create a problem for tomorrow, I could get to tomorrow, and maybe deal with it then. So I ate trash off the ground.
This is a pretty rough experience for a game to get me into, and while I’m absolutely impressed, it’s still grim as hell, pastel colours and chunky pixel art with singing aliens notwithstanding. This game gave me the experience of subsistence living, just on the far side of rough sleeping, and like, there’s no reason for me to have kept playing. When I was starving in a raining night staggering around looking for food to, I need to repeat, eat off the ground, recovering from having been robbed and having an attack of the genders, there was literally no reason for me to keep playing this game.
I did it, though.
The game had me engaged, but it wasn’t until after I hit the pillow with the mess of whatever the hell I’d chugged down rumbling in my guts to make me sick that I stopped to go: wow this is fucked up.
The next day was a festival day.
And that was nice.
I sat and I listened to the music. And I smiled. I picked up trash after the night came and the festival ended, and got back into the grind for another while.
It makes sense, though.
Not to pretend otherwise about my preferences, I’m not wild about games that approach the world-building from this footing. The kind of queer videogames that diarise painful experiences and or culminate in player death or failure or just ‘defy’ the conventions of games being interesting and fun to enjoy, as if the space of queer art is defined by its relationship to just being miserable. It seems to speak to the idea that power fantasies are the things the nonmarginalised make for themselves, and therefore, those who are marginalised should instead make the games that defy power fantasies, as if fun is the tool of the oppressor.
I don’t want to be seen as saying games like this shouldn’t exist! Even if there were too many games like this that existed, any single specific game shouldn’t bear the burden of the trend on its shoulders. As much as we can point to a trend where women are presented in mainstream movies a particular way, we can still point to a way that queer media tends to be about spaces that other media leaves alone.
I know I was biased against the type of game Diaries of A Spaceport Janitor chooses to be. It calls itself an anti-adventure game. The game starts with a call to adventure then punished me for trying to answer that call, and the optimal outcome is not to change anything. My goal became to just return to the point in the cycle I was at before I was foolish enough to try and want to change my poor little Janitor’s life.
Check it out on PRESS.exe to see it with images and links!

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If you had to sing a child to sleep RIGHT NOW what would you sing and it CANT BE a lullaby it has to be a regular song
Olruggio was having a normal day three hours ago. He was coming home after a long day at work looking forward to seeing his husband best friend and eating a warm dinner. Pat the kids on the head and then go lie down. NO Qifrey says I have obtained another child she's a part of an active criminal investigation and a sign that I am dipping back into my worst destructive behaviors that you thought I'd set down years ago you have to be okay with this right now or else I'll lobotomize myself. Also there's a rat in the living room.
At 1 PM on a Friday I get an email from my boss. I'm busy as hell so I don't check it immediately. Then I get a phone call from my boss, which has almost never happened before. I'm a white collar worker, a historian. There's never a 'historical emergency' requiring a phone call to kick me in the ass and get to work.
The request is so urgent my boss needs it by the end of the work week. Which, y'know, is 5 PM on a Friday. So I have four hours to do it.
It's a forwarded request. Somebody contacted a member of the donation team asking for help, "I need a map from the Vietnam War to use for a presentation." It's somebody she's trying to coax into giving a five figure donation to the museum.
The request was asked to the donation team member, who then emailed my boss, who then emailed and called me urgently.
This map required:
North and South Vietnam in it
All four areas that South Vietnam was divided into for military purposes ('Corps') clearly delineated
Four cities, all of them horrifically misspelled, and only identifiable because I know what battle the requester is asking about (it’s in III Corps on the border with Cambodia) (the requester danced around the battle but I’m knowledgeable enough to identify it)
Has Laos and Cambodia in it
Has the Ho Chi Minh Trail in it
So. I was mad about the 'you have literally four hours to find a map with a lot of requirements.'
I was then mad at myself about finding a copyright free map from Texas Tech University within half an hour, proving her right for asking me to do it.
Then, after I found a map that perfectly met the requirements, I was equally amazed, baffled, and horrified when I read further into the forwarded email chain.
The donation team team member they were speaking to used AI to generate a map.
The above put half of North Vietnam in South Vietnam, made the Ho Chi Minh Trail a country, made 60% of Cambodia part of South Vietnam, put the DMZ extremely high up in North Vietnam, completely disconnected the southern tip of Vietnam, misplaced all of the Corps zones, etc etc
At the very last second the donation team member had a moment of divine clarity, remembering there's three historians on payroll to ask for this kind of thing from. So she contacted my boss while saying, "I had fun with this, but I decided I should check for accuracy before I send it to the donor! I need a fact check by the end of the day, then I send it"
My boss, while not the most knowledgeable on the Vietnam War, does know her geography. She took one look, and knew it was so off she called me to tell me how urgent it is that I look at the email and respond
good fucking god, jesus tap dancing goddamn christ, I'm glad I was asked to look at it and then find a real map
Edit: the title for this comic is “Puzzle Rat” this one’s a few days late due to having a lot of doctors appointments sorry it’s just 9 pages, and about some rats… it’s more symbolic than anything really
(it’s completely unrelated to any of my songs that have to do with “puzzleboy”) Patreon: www.patreon.com/PengoSolvent
“The LEGO Movie was my favorite movie of 2014, but it strikes me that the main character was male, because I feel like in our current culture, he HAD to be. The whole point of Emmett is that he’s the most boring average person in the world. It’s impossible to imagine a female character playing that role, because according to our pop culture, if she’s female she’s already SOMEthing, because she’s not male. The baseline is male. The average person is male. You can see this all over but it’s weirdly prevalent in children’s entertainment. Why are almost all of the muppets dudes, except for Miss Piggy, who’s a parody of femininity? Why do all of the Despicable Me minions, genderless blobs, have boy names? I love the story (which I read on Wikipedia) that when the director of The Brave Little Toaster cast a woman to play the toaster, one of the guys on the crew was so mad he stormed out of the room. Because he thought the toaster was a man. A TOASTER. The character is a toaster. I try to think about that when writing new characters— is there anything inherently gendered about what this character is doing? Or is it a toaster?”
— Bojack Horseman creator Raphael Bob-Waksberg commenting on how weird gendered defaults in entertainment are, and why we should think twice about them. Excerpted from this longer original post. (via 360degreesasthecrowflies)
of course his name is WOKESBERG,

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Carved ripples on granite. Shen Lieyi.
Just found out what JAXA (Japan's space agency) stands for and that RULES